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Little PYRO

Scrap Metal
Refined Metal
Refined Metal
#119
Blue Moon Cosmetic Case
#107
Abominable Cosmetic Case
#108
Unleash the Beast Cosmetic Case
Soul Gargoyle
#102
Mayflower Cosmetic Case
#102
Mayflower Cosmetic Case
#106
Rainy Day Cosmetic Case
#106
Rainy Day Cosmetic Case
#106
Rainy Day Cosmetic Case
#106
Rainy Day Cosmetic Case
#106
Rainy Day Cosmetic Case
#106
Rainy Day Cosmetic Case
#117
Winter 2017 Cosmetic Case
#122
Winter 2018 Cosmetic Case
Professor Speks
Operation Two Cities Badge
The Law
5
Dueling Mini-Game
1
Power Up Canteen
Taunt: The Director's Vision
The Soda Popper #638004
The Machina
The Sydney Sleeper
The Huntsman
Diamond Botkiller Sniper Rifle Mk.I
The Cozy Camper
The Cozy Camper
Quality 15 SMG
The Black Box
The Original
The Rocket Jumper
The Rocket Jumper
The Gunboats
The Half-Zatoichi
The Escape Plan
Ali Baba's Wee Booties
The Bootlegger
The Loch-n-Load
The Splendid Screen
The Tide Turner
The Chargin' Targe
The Sticky Jumper
The Sticky Jumper
Nessie's Nine Iron
The Persian Persuader
The Eyelander
Quality 15 Medi Gun
1/6
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(7 ITEMS IN INVENTORY)
Soldier
(13 ITEMS IN INVENTORY)
Pyro
(11 ITEMS IN INVENTORY)
Demoman
(18 ITEMS IN INVENTORY)
Heavy
(8 ITEMS IN INVENTORY)
Engineer
(12 ITEMS IN INVENTORY)
Medic
(8 ITEMS IN INVENTORY)
Sniper
(14 ITEMS IN INVENTORY)
Spy
(12 ITEMS IN INVENTORY)

Scrap Metal

Level 1 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Soul Gargoyle

Level 92 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Winter 2017 Cosmetic Case

Level 1 Supply Crate
Crate Series #117


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Professor Speks

Level 5 Glasses

( Not Tradable or Marketable )


Operation Two Cities Badge

Level 1 Badge

( Not Tradable or Marketable )


The Law

Level 44 Hat


Dueling Mini-Game

Level 5 Usable Item


Power Up Canteen

Level 32 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


Taunt: The Director's Vision

Level 5 Special Taunt

( Not Tradable or Marketable )


The Soda Popper #638004

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size
#Attrib_MakersMark

( Not Tradable or Marketable )


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Huntsman

Level 10 Bow


Diamond Botkiller Sniper Rifle Mk.I

%s7%s6 Sniper Rifle - %s5: 14


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


Quality 15 SMG

Level 1 SMG
paintkit_proto_def_index (13)


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Original

Level 5 Rocket Launcher

( Not Tradable or Marketable )


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK

( Not Tradable or Marketable )


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
No random critical hits


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)
+25 max health on wearer


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Loch-n-Load

Level 10 Grenade Launcher
+25% projectile speed
+20% damage vs buildings
-25% explosion radius
Launched bombs shatter on surfaces
-25% clip size


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Tide Turner

Level 2 Shield
Full turning control while charging
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Chargin' Targe

Level 49 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
+200% max secondary ammo on wearer
override projectile type (1096810496)
-100% damage penalty
No random critical hits
-6 max stickybombs out
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Sticky Jumper

Level 1 Stickybomb Launcher
+200% max secondary ammo on wearer
No self inflicted blast damage taken
override projectile type (1096810496)
-6 max stickybombs out
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max secondary ammo on wearer
-80% max primary ammo on wearer
No random critical hits


The Eyelander

Level 5 Sword
is_a_sword (72)
-25 max health on wearer
No random critical hits


Quality 15 Medi Gun

Level 1 Medi Gun
Team Colored Decorated Weapon
paintkit_proto_def_index (2)


The Übersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


Quality 15 Minigun

Level 1 Minigun
paintkit_proto_def_index (10)


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Dragon's Fury

Level 9 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire


The Thermal Thruster

Level 73 Rocket Pack
Push enemies back when you land (force and radius based on velocity)
holster_anim_time (0.8)


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
-20% slower firing speed
No random critical hits


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


The Spy-Cicle #1158760

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
#Attrib_MakersMark


Wanga Prick #476591

Level 31 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter
#Attrib_MakersMark


The Red-Tape Recorder

Level 79 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Rescue Ranger

Level 62 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
4-to-1 health-to-metal ratio when repairing buildings
-34% clip size


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits

( Not Tradable or Marketable )


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


El Patron

Level 19 Facial Hair


The Huntsman

Level 10 Bow


Summer 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #123


Scattergun

Level  Scattergun


Pistol

Level 1 Pistol


Bat

Level  Bat


Rocket Launcher

Level  Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level  Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level  Stickybomb Launcher


Grenade Launcher

Level  Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level  Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level  Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level  Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level  Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level  Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level  Scattergun


Pistol

Level 1 Pistol


Bat

Level  Bat


Rocket Launcher

Level  Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level  Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level  Stickybomb Launcher


Grenade Launcher

Level  Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level  Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level  Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level  Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level  Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level  Knife

Summary

Profile views: 13

Item Summary

Item TypeCount
Normal65
Hats0
Misc4
Metal3 items worth 19 scrap
Total72

Historical data

Show all

Historical data for this player:
Wed, 23 Jul 25 18:39:30 +0000
Fri, 26 Apr 24 10:21:03 +0000
Thu, 01 Feb 24 18:42:05 +0000
Fri, 27 Oct 23 02:21:15 +0000
Wed, 18 Oct 23 01:37:42 +0000
Mon, 06 Mar 23 05:50:16 +0000
Fri, 30 Sep 22 19:43:53 +0000
Sun, 21 Aug 22 05:30:50 +0000
Thu, 18 Aug 22 21:56:30 +0000
Tue, 16 Aug 22 02:44:30 +0000
Sun, 14 Aug 22 06:34:14 +0000
Fri, 12 Aug 22 08:42:31 +0000
Wed, 10 Aug 22 01:57:04 +0000
Mon, 08 Aug 22 12:32:20 +0000
Mon, 01 Aug 22 00:54:56 +0000
Fri, 29 Jul 22 01:01:53 +0000
Tue, 26 Jul 22 04:06:53 +0000
Thu, 21 Jul 22 12:46:59 +0000
Tue, 19 Jul 22 20:59:15 +0000
Thu, 30 Jun 22 07:05:52 +0000
Tue, 24 Sep 19 11:01:37 +0000 (currently shown)
Fri, 08 Jun 18 12:13:53 +0000
Sat, 14 Apr 18 05:01:49 +0000
Sun, 29 Oct 17 11:45:41 +0000
Mon, 11 Sep 17 11:31:34 +0000
Fri, 25 Aug 17 05:31:46 +0000
Sat, 24 Jun 17 08:45:34 +0000
Tue, 23 May 17 09:34:51 +0000
Tue, 07 Mar 17 12:01:49 +0000
Sat, 20 Aug 16 08:29:10 +0000
Tue, 09 Aug 16 01:08:55 +0000
Sat, 28 May 16 13:59:44 +0000
Fri, 15 Apr 16 07:18:28 +0000
Sun, 24 Jan 16 17:57:36 +0000
Sat, 09 Jan 16 09:08:47 +0000
Mon, 25 May 15 22:08:36 +0000
Tue, 21 Apr 15 03:48:36 +0000
Thu, 05 Mar 15 17:56:09 +0000
Mon, 02 Mar 15 10:49:43 +0000
Mon, 09 Feb 15 21:57:51 +0000
Sat, 07 Feb 15 22:19:52 +0000
Fri, 06 Feb 15 18:13:01 +0000
Sat, 27 Dec 14 13:27:17 +0000
Fri, 19 Dec 14 17:08:30 +0000
Thu, 18 Dec 14 23:28:51 +0000
Wed, 17 Dec 14 17:43:39 +0000
Wed, 26 Nov 14 17:02:04 +0000
Sun, 23 Nov 14 12:54:31 +0000
Sat, 22 Nov 14 17:02:00 +0000
Thu, 06 Nov 14 15:23:16 +0000
Mon, 03 Nov 14 16:27:34 +0000

The item data was loaded from history.
Saved on Tue, 24 Sep 19 11:01:37 +0000

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
Page generation time: 1.2868sec