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Doggy King

Unusual Haunted Metal Scrap
Unusual Unknown Item 1110
Quality 15 Unknown Item 15048
Quality 15 Unknown Item 16391
Quality 15 Unknown Item 16391
Unknown Item 30833
jewel14204632
Strange Unknown Item 30923
Quality 15 Unknown Item 15095
Quality 15 Unknown Item 15103
"Flower-pot"
"Long Distance Relationship"
Unknown Item 30649
Unknown Item 30744
Unknown Item 30990
Unknown Item 30629
Unknown Item 30930
Quality 15 Unknown Item 16160
Quality 15 Unknown Item 16120
Quality 15 Unknown Item 16120
Quality 15 Unknown Item 16143
Quality 15 Unknown Item 16139
Quality 15 Unknown Item 16144
Quality 15 Unknown Item 16144
Quality 15 Unknown Item 16139
Quality 15 Unknown Item 16144
Quality 15 Unknown Item 16139
Quality 15 Unknown Item 16139
Quality 15 Unknown Item 16144
Quality 15 Unknown Item 16144
Quality 15 Unknown Item 16139
Quality 15 Unknown Item 15043
Quality 15
Quality 15 Flame Thrower
Quality 15 Scorch Shot
Quality 15 Tomislav
Quality 15 Pistol
Quality 15 Winger
Quality 15 Black Box
Quality 15 Wrench
Strange Bonesaw
Strange Bottle
Strange Kukri
"Fishy"
Strange Unknown Item 1151
"If I Die I Blame You"
"I'm Probably Pocketing You"
Strange Brass Beast
Strange Minigun
Strange Stickybomb Launcher
"Pistol Whip"
1/14
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(52 ITEMS IN INVENTORY)
Soldier
(70 ITEMS IN INVENTORY)
Pyro
(123 ITEMS IN INVENTORY)
Demoman
(70 ITEMS IN INVENTORY)
Heavy
(52 ITEMS IN INVENTORY)
Engineer
(47 ITEMS IN INVENTORY)
Medic
(43 ITEMS IN INVENTORY)
Sniper
(47 ITEMS IN INVENTORY)
Spy
(47 ITEMS IN INVENTORY)

Unusual Haunted Metal Scrap

Level 4 Craft Item
This is metal scrap taken from the Horseless Headless Horsemann. It
whispers faintly...'heads'...


( Not Tradable or Marketable )


Unusual Unknown Item 1110

Level 35
(3009)
(1)
()
(2.6)


Quality 15 Unknown Item 15048

Level 1
"Symptoms may include: loss of limbs, death and respwan timers."
(0.6)
(1)
(1)
()
(0.9)
()
()
(1)
(1)
(0.6)
(48)


Quality 15 Unknown Item 16391

Level 99
(0.2)
()
(1)
(1)
(1)
(0)
(2)
(391)

( Not Tradable or Marketable )


Quality 15 Unknown Item 16391

Level 99
(0.2)
()
(1)
(1)
(1)
(0)
(2)
(391)

( Not Tradable or Marketable )


Unknown Item 30833

Level 57
(1)
(1)


Strange Unknown Item 30923

Level 52
(1)
(1)


Quality 15 Unknown Item 15095

Level 1
(0.4)
(1)
(1)
(0.455)
()
()
(1)
(1)
(0.6)
(70)


Quality 15 Unknown Item 15103

Level 1
(0.4)
(1)
(0.497)
()
()
(1)
(1)
(0.6)
(72)


"Flower-pot"

Level 1
"A flowerpot, or plant pot is a container in which flowers are
displayed in or..."

(0.4)
(1)
(5)
(2)
(1)
()
()
(0.608)
()
()
(1)
(1)
(0.6)
(72)


"Long Distance Relationship"

Level 1
"Looks like we're gonna spilt..."
(0.4)
(1)
(2)
(1)
()
()
(0.676)
()
()
(1)
(1)
(0.6)
(14)


Unknown Item 30649

Level 95
(1)
(1)


Unknown Item 30744

Level 99
(1)
(1)


Unknown Item 30990

Level 18
(1)
(1)


Unknown Item 30629

Level 16
(1)
(1)


Unknown Item 30930

Level 69
(1)
(1)


Quality 15 Unknown Item 16160

Level 99
(0.8)
(10)
()
(1)
(1)
(1)
(0)
(2)
(160)


Quality 15 Unknown Item 16120

Level 99
(0.6)
()
(1)
(1)
(1)
(0)
(2)
(120)


Quality 15 Unknown Item 16120

Level 99
(0.4)
()
(1)
(1)
(1)
(0)
(2)
(120)


Quality 15 Unknown Item 16143

Level 99
(0.6)
()
(1)
(1)
(1)
(0)
(2)
(143)


Quality 15 Unknown Item 16139

Level 99
(0.4)
()
(1)
(1)
(1)
(0)
(2)
(139)


Quality 15 Unknown Item 16144

Level 99
(0.4)
()
(1)
(1)
(1)
(0)
(2)
(144)


Quality 15 Unknown Item 16144

Level 99
(0.6)
()
(1)
(1)
(1)
(0)
(2)
(144)


Quality 15 Unknown Item 16139

Level 99
(0.6)
()
(1)
(1)
(1)
(0)
(2)
(139)


Quality 15 Unknown Item 16144

Level 99
(0.8)
()
(1)
(1)
(1)
(0)
(2)
(144)


Quality 15 Unknown Item 16139

Level 99
(0.8)
()
(1)
(1)
(1)
(0)
(2)
(139)


Quality 15 Unknown Item 16139

Level 99
(0.4)
()
(1)
(1)
(1)
(0)
(2)
(139)


Quality 15 Unknown Item 16144

Level 99
(0.6)
()
(1)
(1)
(1)
(0)
(2)
(144)


Quality 15 Unknown Item 16144

Level 99
(0.6)
()
(1)
(1)
(1)
(0)
(2)
(144)


Quality 15 Unknown Item 16139

Level 99
(0.6)
()
(1)
(1)
(1)
(0)
(2)
(139)


Quality 15 Unknown Item 15043

Level 1
(0.2)
(1)
(2)
(1)
(1)
()
()
(1)
(1)
(0.6)
(1)
(43)


Quality 15

Level 99
(1)
(144)
(2267261684)
(1)
()
(1)
()
(0.455)


Quality 15 Flame Thrower

Level 99 Flame Thrower
(0.4)
(112)
(2267269226)
(1)
()
(1)
(0)
(8.5)
(50)
(2450)
(2.8)
(0.6)
(0.1)
(20)
(1)
()


Quality 15 Scorch Shot

Level 99 Flare Gun
This weapon will reload automatically when not active.
#Attrib_FlaregunPelletsWithKnockback
#Attrib_Minicrit_Vs_Burning_Player
#Attrib_SelfDmgPush_Decreased
#Attrib_DamageDone_Negative
(0.2)
(144)
(2267264849)
(1)
()
(1)
()
(0.608)
(1065353216)


Quality 15 Tomislav

Level 99 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_Spread_Positive
#Attrib_FireRate_Negative
(0.8)
(122)
(2069483888)
(1)
()
(1)
()


Quality 15 Pistol

Level 99 Pistol
(0.2)
(139)
(2267267536)
(1)
()
(1)
(0.723)
()


Quality 15 Winger

Level 99 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(0.2)
(144)
(2267260461)
(1)
()
(1)
()
(0.723)
(1.25)


Quality 15 Black Box

Level 99 Rocket Launcher
#Attrib_ClipSize_Negative
(0.6)
(113)
(1969083686)
(1)
()
(1)
()
(20)


Quality 15 Wrench

Level 99 Wrench
(0.6)
(161)
(1993097992)
(1)
()
(1)
(0.756)
()


Strange Bonesaw

Level 1 Bonesaw
(1)
()


Strange Bottle

Level 1 Bottle
(1)
()


Strange Kukri

Level 1 Kukri
(1)
(1)
(2)
(1)
()


"Fishy"

Level 42
"How does a death from a fish feel?"
(2004)
(4)
(3)
()
()
()
(0.455)
(1)


Strange Unknown Item 1151

Level 3
#Attrib_BlastRadius_Decreased
(5)
(2)
()
(1)
()
(1)
()
(0.7)


"If I Die I Blame You"

Level 1 Medi Gun
()
()
(1)
(1)
()


"I'm Probably Pocketing You"

Level 2
()
(1)
()


Strange Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_AimingMoveSpeed_Decreased
#Attrib_MinigunSpinup_Increased
()
(1)
()
(0.8)


Strange Minigun

Level 1 Minigun
(1)
()
(1)
(1)
()


Strange Stickybomb Launcher

Level 1 Stickybomb Launcher
(1)
()
(1)
(0.9)
()


"Pistol Whip"

Level 1 Pistol
"You can't escape"
(1)
(7)
(2)
(1)
()
()
()
(1)
(0.723)
()


Strange Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_MiniCritAirborneEnemies
#Attrib_DamageDone_Positive
#Attrib_BlastRadius_Decreased
()


Strange Unknown Item 1104

Level 4
#Attrib_RocketJumpDmgReduction
#Attrib_BlastRadius_Decreased
#Attrib_DamageDone_Negative
(1)
()
(1)
()
(0.35)
(1)
(4)

( Not Usable in Crafting )


Strange Unknown Item 1085

Level 12
#Attrib_ClipSize_Negative
(7)
(2)
()
(1)
(20)


Strange Widowmaker #91244

Level 5 Shotgun
#Attrib_NoReload
#Attrib_OnHit_AddAmmo
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
(7)
(2)
()
(1.1)


"Potato-gun"

Level 38
"Reflect this"
(4)
(2)
()
()
()
(0.608)
(1)
(1065353216)


Strange Shovel

Level 1 Shovel
(1)
()


"Plan B"

Level 1
"It is always better to have Plan B..."
(2)
(2)
()
()
(0.505)
()
(1)


"Cya, Nerd."

Level 10 Sniper Rifle
Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%.

#Attrib_MultSniperChargePenalty
()
()
(1)
()
(0.676)


Strange Hitman's Heatmaker

Level 1 Sniper Rifle

Heads will roll.

#Attrib_RageGainOnKill
#Attrib_RageGainOnAssists
#Attrib_SniperRageDisplayOnly
#Attrib_DamageDone_Bodyshot_Negative
(1)
(2)
()


"J.C's Telescope."

Level 1 Sniper Rifle
()
()
(1)
(0.676)
()


Strange Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain
(1)
()


Strange Wrench

Level 1 Wrench
(4)
(2)
()
(1)
(0.756)
()


Strange Spirit Of Giving

Level 1 Badge
The more gifts you give away, the bigger your heart will get! Get what
gift-givers call "the Smissmas spirit," and what cardiologists call
hypertrophic cardiomyopathy.

(1)

( Not Tradable or Marketable )


Genuine Person in the Iron Mask

Level 1
Turkey? Chicken? Game hens? Your head? This cast iron poultry furnace
will smoke anything placed inside it.

(1)


Genuine K-9 Mane

Level 1
The K-9 mane is perfect for tricky social situations. People will
either only want to talk about the hat, which means they'll be
distracted from that rash making its way up your jugular, or they'll
avoid you altogether. It's a win/win!

(1)


Haunted Unknown Item 30507

Level 47
(1)

( Not Tradable or Marketable )


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Unknown Item 5894

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5895)
(1)

( Not Tradable or Marketable )


Unknown Item 5894

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5895)
(1)


Unknown Item 5894

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5895)
(1)


Unknown Item 5894

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5895)
(1)

( Not Tradable or Marketable )


Unknown Item 5894

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5895)
(1)


Unknown Item 5894

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5895)
(1)


Unknown Item 5894

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5895)
(1)

( Not Tradable or Marketable )


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5893

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5892)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5871

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5873)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5875

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5877)
(1)
(1)


Unknown Item 5885

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5884)
(1)


Unknown Item 5885

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5884)
(1)


Unknown Item 5885

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5884)
(1)


Unknown Item 5885

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5884)
(1)


Unknown Item 5885

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5884)
(1)


Unknown Item 5897

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5898)
(1)


Unknown Item 5897

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5898)
(1)


Unknown Item 5897

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5898)
(1)

( Not Tradable or Marketable )


Unknown Item 5849

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5848)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5867

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5866)
(1)
(1)


Unknown Item 5904

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5903)
(1)


Unknown Item 5904

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5903)
(1)


Unknown Item 5904

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5903)
(1)


Unknown Item 5904

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5903)
(1)


Unknown Item 5803

Level 20
#Attrib_SupplyCrateSeries
(1)
(5021)


Unknown Item 5803

Level 20
#Attrib_SupplyCrateSeries
(1)
(5021)


Unknown Item 5859

Level 20
#Attrib_SupplyCrateSeries
(1)
(5021)


Unknown Item 5859

Level 20
#Attrib_SupplyCrateSeries
(1)
(5021)


Unknown Item 5859

Level 20
#Attrib_SupplyCrateSeries
(1)
(5021)


Unknown Item 5859

Level 20
#Attrib_SupplyCrateSeries
(1)
(5021)


Unknown Item 5859

Level 20
#Attrib_SupplyCrateSeries
(1)
(5021)


Unknown Item 5859

Level 20
#Attrib_SupplyCrateSeries
(1)
(5021)


Unknown Item 5859

Level 20
#Attrib_SupplyCrateSeries
(1)
(5021)


Unknown Item 5859

Level 20
#Attrib_SupplyCrateSeries
(1)
(5021)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5888

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5887)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Unknown Item 5902

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5901)
(1)


Noise Maker - TF Birthday

Level 5 Party Favor

#Attrib_Unlimited

( Not Tradable or Marketable )


Noise Maker - Winter Holiday

Level 5 Party Favor

#Attrib_Unlimited


Unknown Item 8935

Level 1
(2019)

( Not Tradable or Marketable )


Unknown Item 8935

Level 1
(2017)

( Not Tradable or Marketable )


Unknown Item 5826

Level 22
(1)
(1)
(3)
(1)
(1)
(1)
(1542290400)

( Not Tradable or Marketable, Not Usable in Crafting )


Description Tag

Level 1 Tool
Changes the description of an item in your backpack
(1)
(1)




Level 1
(1)


Unknown Item 5083

Level 5
(1)
(1)

( Not Tradable or Marketable )


Unknown Item 5083

Level 5
(1)
(1)

( Not Tradable or Marketable )


Unknown Item 5083

Level 5
(1)
(1)


Mann Co. Orange

Level 5
(1)
(1)

( Not Tradable or Marketable )


Taunt: The Schadenfreude

Level 5 Special Taunt
Share a good natured laugh with everyone except that one guy you just
shot.

(1)


Taunt: The Meet the Medic

Level 5 Special Taunt
Remind those ungrateful bastards how valuable your Medic skills are by
striking a heroic pose accompanied by an angelic choir, beams of
divine light, and a flock of doves.

(1)
()
(0)
()


Unknown Item 1115

Level 56
(1)


Unknown Item 30672

Level 69
(1)
(1)
(200)
(0.3)
(60)
(0.2)
()


Unknown Item 5869

Level 36
(1)
(1)
(3)
(1)
(1)
(2145916800)

( Not Tradable or Marketable, Not Usable in Crafting )




Level 32
#Attrib_PowerupCharges
#Attrib_PowerupMaxCharges
#Attrib_PowerupDuration

( Not Tradable or Marketable )


Voodoo-Cursed Pyro Soul

Level 1
(1)

( Not Tradable or Marketable )


Voodoo-Cursed Spy Soul

Level 1
(1)

( Not Tradable or Marketable )


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_ProvideOnActive
#Attrib_MoveSpeed_Penalty
()
(1)
()
(0.455)
(72)


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_ProvideOnActive
#Attrib_MoveSpeed_Penalty
()
(1)
()
(0.455)
(72)


Atomizer

Level 10 Bat
#Attrib_AirDashCountIncreased
#Attrib_DmgVsPlayer_Decreased
()
(1.5)
(1065353216)


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_EffectBarRechargeRateIncreased
#Attrib_DamageDone_Negative
()


Boston Basher

Level 25 Bat
#Attrib_BleedingDuration
#Attrib_HitSelfOnMiss
()


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased
()


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased
()


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased
()


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative
()
(1065353216)

( Not Tradable or Marketable )


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative
()
(1065353216)


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative
()
(1065353216)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
()
(1)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
()
(1)

( Not Tradable or Marketable )




Level 5
()
(1)




Level 5
()
(1)


Amputator

Level 15 Bonesaw
#Attrib_EnablesAOEHeal
#Attrib_HealthRegen
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative
()
(1)
()
(0.608)
(1065353216)


Amputator

Level 15 Bonesaw
#Attrib_EnablesAOEHeal
#Attrib_HealthRegen
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative
()
(1)
()
(0.608)
(1065353216)




Level 10
#Attrib_AddUber_OnHit_Positive
#Attrib_FireRate_Negative
()
(1)
()
(0.608)
(1065353216)

( Not Tradable or Marketable )


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative
()
(0.6)


Scottish Handshake

Level 10 Bottle
Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!

()
(1)


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth
#Attrib_FireRate_Negative
()


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth
#Attrib_FireRate_Negative
()


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth
#Attrib_FireRate_Negative
()




Level 16
#Attrib_Cleaver_Description
#Attrib_CritChance_Disabled
()
(1)


Shahanshah

Level 5 Kukri
#Attrib_MultDmgBonusWhileHalfDead
#Attrib_MultDmgPenaltyWhileHalfAlive
()
(1)
()
(0.455)


Shahanshah

Level 5 Kukri
#Attrib_MultDmgBonusWhileHalfDead
#Attrib_MultDmgPenaltyWhileHalfAlive
()
(1)
()
(0.455)


Bushwacka

Level 5 Kukri
#Attrib_MinicritsBecomeCrits
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased
#Attrib_CritChance_Disabled
()


Tribalman's Shiv

Level 5 Kukri
#Attrib_BleedingDuration
#Attrib_DamageDone_Negative
()


Unknown Item 1092

Level 10
()
(1065353216)
(1)




Level 10
()
(1065353216)
(1)




Level 10
()
(1065353216)
(1)


Crusader's Crossbow

Level 15 Crossbow
#Attrib_FiresHealingBolts
#Attrib_SniperNoHeadshots
#Attrib_MaxammoPrimary_Reduced
()
(1)
()
(0.608)
(1)


Unknown Item 1079

Level 89
override projectile type (1102577664)
#Attrib_SniperNoHeadshots
#Attrib_MaxammoPrimary_Reduced
()
(0.608)
(1)
(1)


Lollichop

Level 27 Fire Axe
Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
()


Lollichop

Level 34 Fire Axe
Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
()


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected
()




Level 10
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
(1)
(1.35)
()


Unknown Item 1178

Level 5
()
(1)
()
(1)
(0.8)
()
(0.25)
(1)
(1)
(1)
(20)

( Not Tradable or Marketable )


Unknown Item 1178

Level 11
()
(1)
()
(1)
(0.8)
()
(0.25)
(1)
(1)
(1)
(20)


Unknown Item 1178

Level 51
()
(1)
()
(1)
(0.8)
()
(0.25)
(1)
(1)
(1)
(20)


Unknown Item 1178

Level 59
()
(1)
()
(1)
(0.8)
()
(0.25)
(1)
(1)
(1)
(20)


Unknown Item 1178

Level 72
()
(1)
()
(1)
(0.8)
()
(0.25)
(1)
(1)
(1)
(20)




Level 42
()
(1)
()
(0.455)


Festive Holy Mackerel

Level 42
()
(0.455)
(1)


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage
()
(1065353216)


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled
(0)
(8.5)
(50)
(2450)
(2.8)
(0.6)
(0.1)
()
(1065353216)


Rainblower

Level 10 Flame Thrower
Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
(0)
(8.5)
(50)
(2450)
(2.8)
(0.6)
(0.1)
(20)
(1)
()
(1065353216)


Rainblower

Level 10 Flame Thrower
Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
(0)
(8.5)
(50)
(2450)
(2.8)
(0.6)
(0.1)
(20)
(1)
()
(1065353216)


Degreaser

Level 10 Flame Thrower
#Attrib_FiresHealingBolts
#Attrib_WpnBurnDmg_Reduced
#Attrib_AirblastCost_Increased
()
(1)
(0)
(8.5)
(50)
(2450)
(2.8)
(0.6)
(0.1)
(20)
()
(0.4)


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased
(0)
(8.5)
(50)
(2450)
(2.8)
(0.6)
(0.1)
(20)
()


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased
(0)
(8.5)
(50)
(2450)
(2.8)
(0.6)
(0.1)
(20)
()


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased
(0)
(8.5)
(50)
(2450)
(2.8)
(0.6)
(0.1)
(20)
()


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased
(0)
(8.5)
(50)
(2450)
(2.8)
(0.6)
(0.1)
(20)
()


Flare Gun

Level 10 Flare Gun
()
(1065353216)
(1)


Flare Gun

Level 10 Flare Gun
()
(1065353216)
(1)

( Not Tradable or Marketable )


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_Minicrit_Vs_Burning_Player
#Attrib_BlastDamageToSelf_Increased
#Attrib_DamageDone_Negative
()
(1)
()
(0.608)
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_Minicrit_Vs_Burning_Player
#Attrib_BlastDamageToSelf_Increased
#Attrib_DamageDone_Negative
()
(1)
()
(0.608)
(1065353216)


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponChargedShot
#Attrib_EnergyWeaponNoAmmo
#Attrib_NoCritBoost
#Attrib_ReloadTime_Increased
#Attrib_EnergyWeaponNoHurtBuilding
#Attrib_CritChance_Disabled
()
(1)


Frying Pan

Level 5 Frying Pan
()


Back Scratcher

Level 10 Garden Rake
#Attrib_DamageDone_Positive
#Attrib_HealthFromPacks_Increased
#Attrib_HealthFromHealers_Reduced
()
(1)
()
(0.455)


Back Scratcher

Level 10 Garden Rake
#Attrib_HealthFromPacks_Increased
#Attrib_DamageDone_Positive
#Attrib_HealthFromHealers_Reduced
()
(1)
()
(0.455)


Eviction Notice

Level 10 Boxing Gloves
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative
()
(1.15)
(5)
(3)


Eviction Notice

Level 10 Boxing Gloves
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative
()
(1.15)
(5)
(3)


Eviction Notice

Level 10 Boxing Gloves
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative
()
(1.15)
(5)
(3)


Fists of Steel

Level 10 Boxing Gloves
#Attrib_DmgFromRanged_Reduced
#Attrib_DeployTime_Increased
#Attrib_DmgFromMelee_Increased
()
(0.6)
(0.6)
(2)


Killing Gloves of Boxing

Level 7 Boxing Gloves
#Attrib_CritBoost_OnKill
#Attrib_FireRate_Negative
()

( Not Tradable or Marketable )


Killing Gloves of Boxing

Level 7 Boxing Gloves
#Attrib_CritBoost_OnKill
#Attrib_FireRate_Negative
()


Gloves of Running Urgently

Level 10 Boxing Gloves
()
(1.3)
(10)
(1.5)


Gloves of Running Urgently

Level 10 Boxing Gloves
#Attrib_MoveSpeed_Bonus
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
()
(1.3)
(10)
(1.5)


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_HealOnKill
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased
()


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_HealOnKill
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased
()


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
()
(72)
(1065353216)


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
()
(72)
(1065353216)


Loch-n-Load

Level 10 Grenade Launcher
#Attrib_DmgVsBuilding_Increased
#Attrib_ProjectileSpeed_Increased
#Attrib_ClipSize_Negative
#Attrib_BlastRadius_Decreased
#Attrib_StickyAirBurstMode
()
(1)
()
(1)


Loch-n-Load

Level 10 Grenade Launcher
#Attrib_DmgVsBuilding_Increased
#Attrib_ProjectileSpeed_Increased
#Attrib_ClipSize_Negative
#Attrib_BlastRadius_Decreased
#Attrib_StickyAirBurstMode
()
(1)
()
(1)


Loch-n-Load

Level 10 Grenade Launcher
#Attrib_DmgVsBuilding_Increased
#Attrib_ProjectileSpeed_Increased
#Attrib_StickyAirBurstMode
#Attrib_ClipSize_Negative
#Attrib_BlastRadius_Decreased
()
(1)
()
(1)


Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
#Attrib_ProjectileSpeed_Increased
#Attrib_Cannonball_Push_Back
#Attrib_Grenade_Launcher_Mortar_Mode
#Attrib_Grenade_Not_Explode_On_Impact
()
(1)
()


Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
#Attrib_Cannonball_Push_Back
#Attrib_ProjectileSpeed_Increased
#Attrib_Grenade_Launcher_Mortar_Mode
#Attrib_Grenade_Not_Explode_On_Impact
#Attrib_Grenade_Damage_Reduction_On_World_Contact
()
(1)
()

( Not Tradable or Marketable )


Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
#Attrib_ProjectileSpeed_Increased
#Attrib_Cannonball_Push_Back
#Attrib_Grenade_Launcher_Mortar_Mode
#Attrib_Grenade_Not_Explode_On_Impact
()
(1)
()


Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
#Attrib_ProjectileSpeed_Increased
#Attrib_Cannonball_Push_Back
#Attrib_Grenade_Launcher_Mortar_Mode
#Attrib_Grenade_Not_Explode_On_Impact
()
(1)
()


Unknown Item 1151

Level 56
#Attrib_BlastRadius_Decreased
()
(1)
()
(1)
()
(0.7)


Fan O'War

Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his deadly fan!
You are Marked-For-Death

#Attrib_MarkForDeath
#Attrib_MinicritsBecomeCrits
#Attrib_DamageDone_Negative
()


Fan O'War

Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his deadly fan!
You are Marked-For-Death

#Attrib_MarkForDeath
#Attrib_MinicritsBecomeCrits
#Attrib_DamageDone_Negative
()


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_ExtinguishRevenge
#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
()
(1065353216)
(20)


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit
#Attrib_EnergyWeaponNoHurtBuilding
()


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit
#Attrib_EnergyWeaponNoHurtBuilding
()


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding
()


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding
()


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding
()


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding
()


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description
()
(0.8)


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description
()
(0.8)


Unknown Item 1180

Level 38
()
(3)
(60)
(750)
(1)
(1)
(1)
(1)
()

( Not Tradable or Marketable )


Unknown Item 1180

Level 56
()
(3)
(60)
(750)
(1)
(1)
(1)
(1)
()


Mad Milk

Level 5 Non-Milk Substance
Players heal 60% of the damage done
to an enemy covered with milk.
Can be used to extinguish fires.

()
(1)
(0.8)


Big Earner

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative
()
(1065353216)
(3)


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
#Attrib_CloakMeterConsumeRate
()
(1065353216)
(1065353216)


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CloakMeterConsumeRate
()
(1065353216)
(1065353216)


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative
()
(1065353216)


Spy-cicle

Level 1 Knife
It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores.

#Attrib_BecomeFireproofOnHitByFire
#Attrib_FreezeBackstabVictim
#Attrib_MeltsInFire
()


Spy-cicle

Level 1 Knife
It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores.

#Attrib_SilentKiller
#Attrib_BecomeFireproofOnHitByFire
#Attrib_FreezeBackstabVictim
#Attrib_MeltsInFire
()


Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.

()


Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.

()


Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.

()

( Not Tradable or Marketable )


Buffalo Steak Sandvich

Level 1 Lunch Box
After consuming, move speed is increased, attacks mini-crit, and the
player may only use melee weapons. Lasts 16 seconds.
Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?

()
(1)
(30)
()
(1065353216)
(1)
(1.2)


Buffalo Steak Sandvich

Level 1 Lunch Box
After consuming, move speed is increased, attacks mini-crit, and the
player may only use melee weapons. Lasts 16 seconds.
Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?

()
(1)
(30)
()
(1065353216)
(1)
(1.2)


Bonk! Atomic Punch

Level 5 Lunch Box
()
(1065353216)
(1)

( Not Tradable or Marketable )




Level 1
()
(1)
(30)
()
(1065353216)
(1)


Crit-a-Cola

Level 5 Lunch Box
While effect is active: Each attack mini-crits and sets
Marked-For-Death for 5 seconds.

()
(1065353216)
(1)
(5)


Crit-a-Cola

Level 5 Lunch Box
While effect is active: Each attack mini-crits and sets
Marked-For-Death for 5 seconds.

()
(1065353216)
(1)
(5)


Unknown Item 1190

Level 1
#Attrib_ChargeRechargeRateIncreased
()
(1)
(10)
()
(1065353216)
(1)
(0.67)

( Not Tradable or Marketable )


Unknown Item 1190

Level 1
#Attrib_ChargeRechargeRateIncreased
()
(1)
(10)
()
(1065353216)
(1)
(0.67)


Unknown Item 1190

Level 1
#Attrib_ChargeRechargeRateIncreased
()
(1)
(10)
()
(1065353216)
(1)
(0.67)


Dalokohs Bar

Level 1 Lunch Box
#Attrib_LunchboxAddsMaxHealth
()
(1)
(10)
()
(1065353216)
(1)


Postal Pummeler

Level 10 Mailbox
#Attrib_CritVsBurning
#Attrib_DmgPenaltyVsNonBurning
#Attrib_NoCritVsNonBurning
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
(1)
(1.35)
()


Postal Pummeler

Level 10 Mailbox
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
(1)
(1.35)
()


Postal Pummeler

Level 10 Mailbox
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
(1)
(1.35)
()


Pain Train

Level 5 Makeshift Club
#Attrib_CaptureValue_Increased
#Attrib_DmgTaken_From_Bullets_Increased
()


Pain Train

Level 5 Makeshift Club
#Attrib_CaptureValue_Increased
#Attrib_DmgTaken_From_Bullets_Increased
()


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
()
(1065353216)


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
()
(1065353216)


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative
()


Vaccinator

Level 8 Vaccinator
ÜberCharge provides a 2.5 second resistance bubble that blocks 75%
base damage and 100% crit damage of the selected type to the Medic and
Patient.

#Attrib_UberchargeRate_Positive
#Attrib_Medigun_Resists
#Attrib_Overheal_Fill_Rate_Reduced
()
(0.67)
(0.1)
(0.75)
(0.1)
(0.75)
(0.1)
(0.75)


Vaccinator

Level 8 Vaccinator
ÜberCharge provides a 2.5 second resistance bubble that blocks 75%
base damage and 100% crit damage of the selected type to the Medic and
Patient.

#Attrib_UberchargeRate_Positive
#Attrib_Medigun_Resists
#Attrib_Overheal_Fill_Rate_Reduced
()
(0.67)
(0.1)
(0.75)
(0.1)
(0.75)
(0.1)
(0.75)




Level 59
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming
#Attrib_DamageDone_Negative
()
(1.25)




Level 81
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming
#Attrib_DamageDone_Negative
()
(1.25)


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_Spread_Positive
#Attrib_FireRate_Negative
()
(1)
()


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_Spread_Positive
#Attrib_FireRate_Negative
()
(1)
()


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_Spread_Positive
#Attrib_FireRate_Negative
()
(1)
()


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_Spread_Positive
#Attrib_FireRate_Negative
()
(1)
()


Natascha

Level 5 Minigun
#Attrib_Slow_Enemy_OnHit
#Attrib_DamageDone_Negative
#Attrib_MinigunSpinup_Increased
()
(0.8)

( Not Tradable or Marketable )


Festive Minigun

Level 1
(1)
()
(1)


Unknown Item 1101

Level 66
(1)
(1)

( Not Tradable or Marketable )


Unknown Item 1101

Level 80
(1)
(1)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

#Attrib_ProvideOnActive
()
(1)
()
(0.66)
(1)
(1.2)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

#Attrib_ProvideOnActive
()
(1)
()
(0.66)
(1)
(1.2)
(1.2)


Equalizer

Level 10 Pickaxe
#Attrib_ShovelDamageBoost
#Attrib_ProvideOnActive
()
(0.1)
(1065353216)


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
#Attrib_WeaponBlocksHealing
()
(0.1)
(1065353216)


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty
()


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_FireRate_Positive
#Attrib_StickyArmTimePenalty
()

( Not Tradable or Marketable )


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty
()


Unknown Item 1150

Level 67
#Attrib_StickyArmTimeBonus
#Attrib_StickiesDetonateStickies
#Attrib_ClipSize_Negative
#Attrib_DamageDone_Negative
()
(0.3)
(1.35)
()


Sticky Jumper

Level 1 Stickybomb Launcher
A special no-damage stickybomb launcher for learning stickybomb jump
tricks and patterns.

#Attrib_NoSelfBlastDmg
#Attrib_MaxammoSecondary_Increased
override projectile type (1096810496)
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
#Attrib_MaxPipebombs_Decreased
#Attrib_CannotPickUpIntelligence
()


Sticky Jumper

Level 1 Stickybomb Launcher
A special no-damage stickybomb launcher for learning stickybomb jump
tricks and patterns.

#Attrib_NoSelfBlastDmg
#Attrib_MaxammoSecondary_Increased
override projectile type (1096810496)
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
#Attrib_MaxPipebombs_Decreased
#Attrib_CannotPickUpIntelligence
()


Pretty Boy's Pocket Pistol

Level 10 Pistol
#Attrib_CancelFallingDamage
#Attrib_HealOnHit_Positive
#Attrib_FireRate_Positive
#Attrib_ProvideOnActive
#Attrib_ClipSize_Negative
()


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
()
(1)
()
(0.723)
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
()
(1)
()
(0.723)
(1.25)


Diamondback

Level 5 Revolver
#Attrib_SapperKillsCollectCrits
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
()


Diamondback

Level 5 Revolver
#Attrib_SapperKillsCollectCrits
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
()


Diamondback

Level 5 Revolver
#Attrib_SapperKillsCollectCrits
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
()


Enforcer

Level 5 Revolver
#Attrib_DmgBonus_Undisguised
#Attrib_CritChance_Disabled
#Attrib_FireRate_Negative
()
(1)


Enforcer

Level 5 Revolver
#Attrib_DmgBonus_Undisguised
#Attrib_CritChance_Disabled
#Attrib_FireRate_Negative
()
(1)


L'Etranger

Level 5 Revolver
#Attrib_AddCloakOnHit
#Attrib_CloakConsumeRate_Decreased
#Attrib_DamageDone_Negative
()




Level 5
#Attrib_RevolverUseHitLocations
#Attrib_DamageDone_Negative
#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled
()
(1)




Level 5
#Attrib_RevolverUseHitLocations
#Attrib_DamageDone_Negative
#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled
()
(1)


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative
()
(1)
()
(0.455)


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative
()
(1)
()
(0.455)


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative
()


Sun-on-a-Stick

Level 10 RIFT Fire Mace
Spiky end goes into other man.
#Attrib_CritVsBurning
#Attrib_DamageDone_Negative
()
(0.75)


Sun-on-a-Stick

Level 10 RIFT Fire Mace
Spiky end goes into other man.
#Attrib_CritVsBurning
#Attrib_DamageDone_Negative
()
(0.75)


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled
()


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled
()


Gunslinger

Level 15 Robot Arm
#Attrib_MaxHealth_Positive
#Attrib_Sentry_Build_Rate
#Attrib_WrenchBuildsMiniSentry
#Attrib_CritChance_Disabled
()
(1)
(1065353216)


Gunslinger

Level 15 Robot Arm
#Attrib_MaxHealth_Positive
#Attrib_Sentry_Build_Rate
#Attrib_WrenchBuildsMiniSentry
#Attrib_CritChance_Disabled
()
(1)
(1065353216)


Gunslinger

Level 15 Robot Arm
#Attrib_MaxHealth_Positive
#Attrib_Sentry_Build_Rate
#Attrib_WrenchBuildsMiniSentry
#Attrib_CritChance_Disabled
()
(1)
(1065353216)

( Not Tradable or Marketable )


Gunslinger

Level 15 Robot Arm
#Attrib_MaxHealth_Positive
#Attrib_Sentry_Build_Rate
#Attrib_WrenchBuildsMiniSentry
#Attrib_CritChance_Disabled
()
(1)
(1065353216)


Beggar's Bazooka

Level 70 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers
#Attrib_BlastRadius_Decreased
()


Liberty Launcher

Level 25 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_ClipSize_Positive
#Attrib_RocketJumpDmgReduction
#Attrib_DamageDone_Negative
()


Black Box

Level 5 Rocket Launcher
#Attrib_ClipSize_Negative
()
(1)
()
(20)


Original

Level 5 Rocket Launcher
()


Original

Level 5 Rocket Launcher
()


Original

Level 5 Rocket Launcher
()


Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_DamageDone_Positive
#Attrib_MiniCritAirborneEnemies
#Attrib_BlastRadius_Decreased
()


Unknown Item 1104

Level 62
#Attrib_RocketJumpDmgReduction
#Attrib_BlastRadius_Decreased
#Attrib_DamageDone_Negative
()
(1)
()
(0.35)
(1)
(4)


Rocket Jumper

Level 1 Rocket Launcher
A special rocket launcher for learning
rocket jump tricks and patterns.
This weapon deals ZERO damage.

#Attrib_NoSelfBlastDmg
#Attrib_MaxammoPrimary_Increased
#Attrib_CannotPickUpIntelligence
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
()


Rocket Jumper

Level 1 Rocket Launcher
A special rocket launcher for learning
rocket jump tricks and patterns.
This weapon deals ZERO damage.

#Attrib_NoSelfBlastDmg
#Attrib_MaxammoPrimary_Increased
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
#Attrib_CannotPickUpIntelligence
()


Unknown Item 1179

Level 8
()
(1.5)
()
(4.7)
(1)
(30)
(0.8)
(1)
(1)


Unknown Item 1179

Level 20
()
(1.5)
()
(4.7)
(1)
(30)
(0.8)
(1)
(1)


Unknown Item 1179

Level 49
()
(1.5)
()
(4.7)
(1)
(30)
(0.8)
(1)
(1)

( Not Tradable or Marketable )


Unknown Item 1179

Level 90
()
(1.5)
()
(4.7)
(1)
(30)
(0.8)
(1)
(1)


Unknown Item 1179

Level 96
()
(1.5)
()
(4.7)
(1)
(30)
(0.8)
(1)
(1)


Soda Popper

Level 10 Scattergun
When Hype is full, Alt-Fire to activate Hype mode for multiple air
jumps.
This weapon reloads its entire clip at once.

#Attrib_ReloadTime_Decreased
#Attrib_FireRate_Positive
#Attrib_ClipSize_Negative
()
(1)
()
(0.5)
(1)


Soda Popper

Level 10 Scattergun
When Hype is full, Alt-Fire to activate Hype mode for multiple air
jumps.
This weapon reloads its entire clip at once.

#Attrib_ReloadTime_Decreased
#Attrib_FireRate_Positive
#Attrib_ClipSize_Negative
()
(1)
()
(0.5)
(1)


Soda Popper

Level 10 Scattergun
When Hype is full, Alt-Fire to activate Hype mode for multiple air
jumps.
This weapon reloads its entire clip at once.

#Attrib_ReloadTime_Decreased
#Attrib_FireRate_Positive
#Attrib_ClipSize_Negative
()
(1)
()
(0.5)
(1)


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative
()


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative
()

( Not Tradable or Marketable )


Unknown Item 1103

Level 13
#Attrib_ClipSize_Negative
#Attrib_Spread_Negative
#Attrib_CritChance_Disabled
(0.608)
()
(1)


Unknown Item 1103

Level 20
#Attrib_ClipSize_Negative
#Attrib_Spread_Negative
#Attrib_CritChance_Disabled
(0.608)
()
(1)


Baby Face's Blaster

Level 10 Scattergun
#Attrib_Spread_Positive
#Attrib_HypeOnDamage
#Attrib_MoveSpeed_Penalty
#Attrib_HypeResetsOnJump
#Attrib_ClipSize_Negative
(0.608)
()
(4)


Widowmaker

Level 5 Shotgun
#Attrib_NoReload
#Attrib_OnHit_AddAmmo
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
()
(1.1)


Widowmaker

Level 5 Shotgun
#Attrib_NoReload
#Attrib_OnHit_AddAmmo
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
()
(1.1)


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemiesDeploy
#Attrib_DeployTime_Decreased
#Attrib_MiniCritAirborneEnemies
#Attrib_ClipSize_Negative
()
(1)
()
(0.608)
(0.8)
(1065353216)


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemies
#Attrib_ClipSize_Negative
()
(1)
()
(0.608)
(0.8)
(1065353216)


Family Business

Level 10 Shotgun
#Attrib_ClipSize_Positive
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative
()
(1)
()
(0.608)


Family Business

Level 10 Shotgun
#Attrib_ClipSize_Positive
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative
()
(1)
()
(0.608)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
()
(1)
(1065353216)


Unknown Item 1153

Level 5
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
()
(1)
()
(0.608)
(0.5)
(1)
(1065353216)

( Not Tradable or Marketable )


Unknown Item 1153

Level 79
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
()
(1)
()
(0.608)
(0.5)
(1)
(1065353216)


Rescue Ranger

Level 40 Shotgun
#Attrib_Building_Telporting_PickUp
#Attrib_ArrowHealsBuildings
override projectile type (1099956224)
#Attrib_MarkedForDeathOnBuildingPickup
#Attrib_MaxammoPrimary_Reduced
#Attrib_ClipSize_Negative
()
(1)
()
(0.608)
(4)


Rescue Ranger

Level 50 Shotgun
#Attrib_Building_Telporting_PickUp
#Attrib_ArrowHealsBuildings
override projectile type (1099956224)
#Attrib_MarkedForDeathOnBuildingPickup
#Attrib_MaxammoPrimary_Reduced
#Attrib_ClipSize_Negative
()
(1)
()
(0.608)
(4)


Market Gardener

Level 10 Shovel
#Attrib_CritWhileAirborne
#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled
()


Market Gardener

Level 10 Shovel
#Attrib_CritWhileAirborne
#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled
()




Level 47
#Attrib_CritVsWet
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
#Attrib_CritChance_Disabled
()




Level 94
#Attrib_CritVsWet
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
#Attrib_CritChance_Disabled
()


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgFromMelee_Increased
#Attrib_DmgTaken_Increased
()
(1)
()
(0.6)


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased
()
(1)
()
(0.6)


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
()


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
()


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
()


Cleaner's Carbine

Level 1 SMG
#Attrib_FireRate_Negative
#Attrib_ClipSize_Negative
#Attrib_CritChance_Disabled
()
(1)
(8)


Bazaar Bargain

Level 10 Sniper Rifle
Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%.

#Attrib_MultSniperChargePenalty
()
(1)
()
(0.676)


Unknown Item 1098

Level 1
#Attrib_DamageDone_Bodyshot_Negative
#Attrib_Sniper_NoHeadShot
()
(1)
(1)
(1)


Unknown Item 1098

Level 17
#Attrib_DamageDone_Bodyshot_Negative
#Attrib_Sniper_NoHeadShot
()
(1)
(1)
(1)


Unknown Item 1098

Level 34
#Attrib_DamageDone_Bodyshot_Negative
#Attrib_Sniper_NoHeadShot
()
(1)
(1)
(1)


Unknown Item 1098

Level 53
#Attrib_DamageDone_Bodyshot_Negative
#Attrib_Sniper_NoHeadShot
()
(1)
(1)
(1)


Machina

Level 5 Sniper Rifle
#Attrib_SniperFullChargePenetration
#Attrib_Sniper_FullChargeBonus
#Attrib_SniperOnlyFireZoomed
#Attrib_Sniper_FiresTracer
()


Hitman's Heatmaker

Level 1 Sniper Rifle

Heads will roll.

#Attrib_RageGainOnKill
#Attrib_RageGainOnAssists
#Attrib_SniperRageDisplayOnly
#Attrib_DamageDone_Bodyshot_Negative
()


Hitman's Heatmaker

Level 1 Sniper Rifle

Heads will roll.

#Attrib_RageGainOnKill
#Attrib_RageGainOnAssists
#Attrib_SniperRageDisplayOnly
#Attrib_DamageDone_Bodyshot_Negative
()


Sydney Sleeper

Level 1 Sniper Rifle
#Attrib_JarateDuration
#Attrib_SniperCharge_Per_Sec
#Attrib_SniperNoHeadshots
#Attrib_CritChance_Disabled
()


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_Honorbound
#Attrib_CritChance_Disabled
()
(72)
(1065353216)


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_CritChance_Disabled
#Attrib_Honorbound
()
(72)
(1065353216)


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen
()
(1)


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen
()
(1)


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen
()
(1)




Level 64
#Attrib_Sapper_Degenerates_Buildings
#Attrib_Sapper_Damage_Penalty
()


Ullapool Caber

Level 10 Stick Bomb
High-yield Scottish face removal.
A sober person would throw it...

The first hit will cause an explosion

#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled
()
(2)


Ullapool Caber

Level 10 Stick Bomb
High-yield Scottish face removal.
A sober person would throw it...

The first hit will cause an explosion

#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled
()
(2)


Ullapool Caber

Level 10 Stick Bomb
High-yield Scottish face removal.
A sober person would throw it...

The first hit will cause an explosion

#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled
()
(2)


Claidheamh Mòr

Level 5 Sword
#Attrib_ChargeTime_Increase
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased
#Attrib_CritChance_Disabled
()
(1)
()
(0.455)
(0.25)
(72)
(1065353216)


Claidheamh Mòr

Level 5 Sword
#Attrib_ChargeTime_Increase
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased
#Attrib_CritChance_Disabled
()
(1)
()
(0.455)
(0.25)
(72)
(1065353216)


Claidheamh Mòr

Level 5 Sword
#Attrib_ChargeTime_Increase
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased
#Attrib_CritChance_Disabled
()
(1)
()
(0.455)
(0.25)
(72)
(1065353216)


Claidheamh Mòr

Level 5 Sword
#Attrib_ChargeTime_Increase
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased
#Attrib_CritChance_Disabled
()
(1)
()
(0.455)
(0.25)
(72)
(1065353216)


Claidheamh Mòr

Level 5 Sword
#Attrib_ChargeTime_Increase
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased
#Attrib_CritChance_Disabled
()
(1)
()
(0.455)
(0.25)
(72)
(1065353216)


Persian Persuader

Level 10 Sword
#Attrib_MaxammoPrimary_Reduced
#Attrib_MaxammoSecondary_Reduced
#Attrib_CritChance_Disabled
()
(1)
()
(0.455)
(72)
(1065353216)
(0.2)
(1065353216)


Persian Persuader

Level 10 Sword
#Attrib_MaxammoPrimary_Reduced
#Attrib_MaxammoSecondary_Reduced
#Attrib_CritChance_Disabled
()
(1)
()
(0.455)
(72)
(1065353216)
(0.2)
(1065353216)


Persian Persuader

Level 10 Sword
#Attrib_ChargeRechargeRateIncreased
#Attrib_AmmoBecomesHealth
#Attrib_MaxammoPrimary_Reduced
#Attrib_MaxammoSecondary_Reduced
#Attrib_CritChance_Disabled
()
(1)
()
(0.455)
(72)
(1065353216)
(0.2)
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
()
(72)
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
()
(72)
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_MaxHealth_Negative
#Attrib_CritChance_Disabled
()
(72)
(1065353216)

( Not Tradable or Marketable )


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain
()

( Not Tradable or Marketable )


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain
()

( Not Tradable or Marketable )


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain
()


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased
()
(1)
(0.65)


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased
()
(1)
(0.65)


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased
()
(1)
(0.65)


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased
()
(1)
(0.65)

( Not Tradable or Marketable )


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased
()
(1)
(0.65)


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakConsumeRate_Decreased
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
#Attrib_CloakMeterConsumeRate
()
(0.5)
(1)


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakConsumeRate_Decreased
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
()
(0.5)
(1)


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakConsumeRate_Decreased
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
()
(0.5)
(1)


Jag

Level 15 Wrench
#Attrib_ConstructionRate_Increased
#Attrib_FireRate_Positive
#Attrib_RepairRate_Decreased
#Attrib_DamageDone_Negative
()
(1)
()
(0.756)
(0.67)


Jag

Level 15 Wrench
#Attrib_ConstructionRate_Increased
#Attrib_FireRate_Positive
#Attrib_RepairRate_Decreased
#Attrib_DamageDone_Negative
()
(1)
()
(0.756)
(0.67)


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_DmgTaken_From_Fire_Increased
#Attrib_CritChance_Disabled
()


Eureka Effect

Level 20 Wrench
Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon.

#Attrib_AltFireTeleportToSpawn
#Attrib_CannotPickUpBuildings
#Attrib_ConstructionRate_Decreased
()
(1065353216)
(0.8)
(0.5)


Unknown Item 30176

Level 89
(1)


Unknown Item 30176

Level 94
(1)


Unknown Item 30142

Level 11
(1)


Cozy Camper

Level 10 Backpack
#Attrib_HealthRegen
#Attrib_AimingKnockbackResistance
#Attrib_AimingNoFlinch
#Attrib_SniperAimingMoveSpeed_Decreased
(1)


Bombinomicon

Level 20 Badge
'If ye gaze upon one tome-themed badge this year, MAKE IT NOT THIS
ONE!' - Merasmus the Magician'

#Attrib_BombinomiconEffectOnDeath
(1)

( Not Tradable or Marketable )


Bronze Dueling Badge

Level 1 Badge
This badge tracks your duel statistics.
Increase its level by winning duels!

(1)

( Not Tradable or Marketable )


Balloonicorn

Level 20 Balloon
Oh my goodness! Is it Balloonicorn? The Mayor of Pyroland? Don't be
ridiculous, we're talking about an inflatable unicorn. He's the
Municipal Ombudsman. Between you and me, Balloonicorn's a joke down at
City Hall. Gary Brottman, the inflatable Sewer Superintendent, is
sleeping with Balloonicorn's wife. Anyway, when he's riding around on
your shoulder don't mention ANY of this to him, because Balloonicorn
is on a hair trigger and he's usually pretty drunk.

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
(1)


Unknown Item 30397

Level 30
(1)


Ali Baba's Wee Booties

Level 10 Boots
#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)
(0.25)
(1.1)


Bootlegger

Level 10 Boots
Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque!

#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)
(0.25)
(1.1)


Bootlegger

Level 10 Boots
Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque!

#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)
(0.25)
(1.1)

( Not Tradable or Marketable )


Bootlegger

Level 10 Boots
Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque!

#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)
(0.25)
(1.1)


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_AirBlastVulnerabilityMultipier
#Attrib_BootsFallingStomp
(1)
(3)


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_BootsFallingStomp
#Attrib_AirBlastVulnerabilityMultipier
(1)
(3)


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_AirBlastVulnerabilityMultipier
#Attrib_BootsFallingStomp
(1)
(3)


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction
(1)


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction
(1)


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction
(1)


Unknown Item 30243

Level 31
(1)

( Not Tradable or Marketable )


Unknown Item 30310

Level 60
(1)


Unknown Item 30499

Level 21
(1)

( Not Tradable or Marketable )


Unknown Item 30500

Level 35
(1)

( Not Tradable or Marketable )


Unknown Item 30500

Level 72
(1)

( Not Tradable or Marketable )


Unknown Item 30286

Level 41
(1)

( Not Tradable or Marketable )


Scottish Snarl

Level 49
#Attrib_Halloween_Item
(1)

( Not Tradable or Marketable )


Fallen Angel

Level 84
#Attrib_Halloween_Item
(1)

( Not Tradable or Marketable )


Silver Bullets

Level 83
#Attrib_Halloween_Item
(1)

( Not Tradable or Marketable )


Steel Pipes

Level 10
#Attrib_Halloween_Item
(1)

( Not Tradable or Marketable )


Deadliest Duckling #8204

Level 45 Duck
Every time you fed a duck a breadcrumb, you were financing the Duck
Mob. You're implicated. There's no going back now. Take this duck, go
to the corner of 43rd, and enter the black Cadillac. When you meet the
Don, don't make any jokes about horse heads. He hates that.

(1)
#Attrib_MakersMark


All-Father

Level 15 Facial Hair
Throughout the history of civilization, the white beard has come to
symbolize wisdom and status. Show the world it's possible to be
bearded AND stupid with this face-nest. Shove it, civilization!

(1)


Bearded Bombardier #40047

Level 15 Facial Hair
Demo is already a lot like Santa Claus. They both have extensive
knowledge of modern explosives, they both hate Judy Garland, and now,
they can both sport a charming beard and corn cob pipe.

#Attrib_AttachedParticle
(1)
#Attrib_MakersMark


Unknown Monkeynaut

Level 20 Ghost
Have an actual ghost of Mann Co.'s first doomed monkeynaut expedition
haunt your shoulder! Unlike the many other doomed monkeynaut
expeditions undertaken by Mann Co., Operation Banana Catapult was
unique in that no space shuttles were even used.

(1)

( Not Tradable or Marketable )


Unknown Item 1188

Level 50
(1)


Big Chief

Level 68 Hat
(1)
#Attrib_MakersMark


Party Hat

Level 10 Hat
(1)

( Not Tradable or Marketable )


Blighted Beak

Level 14 Hat
(1)
#Attrib_MakersMark


Crone's Dome

Level 71
For hundreds of years, women have enjoyed all the perks of being a
witch (making potions, having warts, getting burned alive) while men
stood on the sidelines. No longer! Break through that haunted glass
ceiling with the Crone's Dome.

(1)

( Not Usable in Crafting )


Defiant Spartan

Level 63
(1)
#Attrib_MakersMark


"Strange Australium Ghostly Gibus"

Level 10 Hat
Dominate a player wearing any achievement Gibus hat, collect the
Ghostly Gibus, and take your rightful place on the
Halloween-update-related-hat-throne.

()
(1)

( Not Tradable or Marketable )


Executioner

Level 18
Being an executioner is a lot more than just killing people. Sometimes
you get to torture them first. Tip: To make things interesting, why
not torture someone until they yell the secret word? (Hint: the secret
word is "Freedom".)

(1)

( Not Tradable or Marketable )


A Rather Festive Tree

Level 24
(1)


Grimm Hatte

Level 82 Hat
Ye hae ne'er glympsed a hatte whych be
as grimm as yonder hatte ye glympse upon.

(1)
#Attrib_MakersMark


MONOCULUS!

Level 31 Hat

Celebrate the Demo's most serious childhood injury with this gruesome
mask based on his missing, haunted eye.

(1)

( Not Tradable or Marketable )


Horseless Headless Horsemann's Head

Level 31 Hat

He had one all along...
(1)

( Not Tradable or Marketable )


Medic Mask

Level 10 Hat

(1)

( Not Tradable or Marketable )


Skull Island Topper

Level 31 Hat
This terrifying (innocuous) witching cap was found by the all-powerful
(mediocre) wizard Merasmus in the depths of the Hades Spiral (right
near the entrance of the Hades Spiral).

#Attrib_Merasmus_Hat_Level
(1)

( Not Tradable or Marketable )


Professor Speks

Level 5 Hat
Give your teacher the gift of insight, paper clip and rubber band
included.

(1)

( Not Tradable or Marketable )


Unknown Item 1189

Level 50
(1)


Unknown Item 30219

Level 83
(1)

( Not Tradable or Marketable )


Unknown Item 1187

Level 50
(1)


Mann Co. Cap

Level 10 Hat
(1)

( Not Tradable or Marketable, Not Usable in Crafting )


Modest Pile of Hat

Level 87 Hat
Because a Gentleman is not one without one.
(1)


Unknown Item 1186

Level 50
(1)


Unknown Item 1185

Level 50
(1)


Unknown Item 30355 #15950

Level 51
(1)
#Attrib_MakersMark


Scarecrow

Level 38 Hat
Need a scarecrow but you're short on wood and straw? Why not capture
the Spy, stitch his mouth shut, give him buttons for eyes and stick
him in your corn field? He probably won't mind. Everybody likes corn.

(1)

( Not Tradable or Marketable )


Point and Shoot #26250

Level 10
The next time someone accuses you of not being a real wizard because
you refuse to (read: can't) do spells, poke them in the eye with this
magically blinding pointy hat and run.

(1)
#Attrib_MakersMark


Unknown Item 30101

Level 36
(1)


Unknown Item 30269

Level 66
(1)

( Not Tradable or Marketable )


Pocket Medic

Level 15 Pocket Buddy
Keep little healing man close.
(1)

( Not Usable in Crafting )




Level 86
vision opt in flags (1)
#Attrib_PyroVisionOptIn
(1)
()

( Not Tradable or Marketable )


Darwin's Danger Shield

Level 10 Shield
#Attrib_DmgTaken_From_Fire_Reduced
(1)
(1)


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_NoChargeImpactRange
#Attrib_ChargeImpactDamageIncreased
#Attrib_ChargeRechargeRateIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)


Unknown Item 1099

Level 11
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)
(50)
(0.75)


Unknown Item 1099

Level 33
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)
(50)
(0.75)


Unknown Item 1099

Level 50
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)
(50)
(0.75)


Unknown Item 1099

Level 62
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)
(50)
(0.75)


Unknown Item 1099

Level 91
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)
(50)
(0.75)


Chargin' Targe

Level 90 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)


Razorback

Level 10 Shield
#Attrib_BackstabShield
(1)
(30)
()
(1)
(0)


Razorback

Level 10 Shield
#Attrib_BackstabShield
(1)
(30)
()
(1)
(0)


Razorback

Level 10 Shield
#Attrib_BackstabShield
(1)
(30)
()
(1)
(0)


Unknown Item 30402

Level 30
(1)


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
()
(0.1)
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_Minicrit_Vs_Burning_Player
#Attrib_BlastDamageToSelf_Increased
#Attrib_DamageDone_Negative
()
(1)
()
(0.608)
(1065353216)


Sydney Sleeper

Level 1 Sniper Rifle
#Attrib_JarateDuration
#Attrib_SniperCharge_Per_Sec
#Attrib_SniperNoHeadshots
#Attrib_CritChance_Disabled
()


Enforcer

Level 5 Revolver
#Attrib_DmgBonus_Undisguised
#Attrib_CritChance_Disabled
#Attrib_FireRate_Negative
()
(1)


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakConsumeRate_Decreased
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
()
(0.5)
(1)


Family Business

Level 10 Shotgun
#Attrib_ClipSize_Positive
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative
()
(1)
()
(0.608)


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative
()
(1)
()
(0.455)


Dalokohs Bar

Level 1 Lunch Box
#Attrib_LunchboxAddsMaxHealth
()
(1)
(10)
()
(1065353216)
(1)


Unknown Item 5904

Level 1
#Attrib_SupplyCrateSeries
(1)
(1)
(5903)
(1)


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative
()
(1)
()
(0.455)


Sticky Jumper

Level 1 Stickybomb Launcher
A special no-damage stickybomb launcher for learning stickybomb jump
tricks and patterns.

#Attrib_NoSelfBlastDmg
#Attrib_MaxammoSecondary_Increased
override projectile type (1096810496)
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
#Attrib_MaxPipebombs_Decreased
#Attrib_CannotPickUpIntelligence
()


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description
()
(0.8)


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
()
(0.1)
(1065353216)


Enforcer

Level 5 Revolver
#Attrib_DmgBonus_Undisguised
#Attrib_CritChance_Disabled
#Attrib_FireRate_Negative
()
(1)


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CloakMeterConsumeRate
()
(1065353216)
(1065353216)




Level 10
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
(1)
(1.35)
()




Level 1
()
(1)
(30)
()
(1065353216)
(1)




Level  


Pistol

Level 1 Pistol




Level  




Level  


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel




Level  


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe




Level  




Level  


Bottle

Level 1 Bottle




Level  


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol




Level  


Syringe Gun

Level 1 Syringe Gun




Level  


Bonesaw

Level 1 Bonesaw




Level  


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver




Level  


Invis Watch

Level 1 Invis Watch




Level  


Pistol

Level 1 Pistol




Level  




Level  


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel




Level  


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe




Level  




Level  


Bottle

Level 1 Bottle




Level  


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol




Level  


Syringe Gun

Level 1 Syringe Gun




Level  


Bonesaw

Level 1 Bonesaw




Level  


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch




Level  

Summary

Profile views: 3

Item Summary

Item TypeCount
Normal371
Hats10
Misc12
Metal16 items worth 122 scrap
Unknown267
Total676

Historical data

The item data was loaded from history.
Saved on Wed, 25 Sep 19 06:55:06 +0000

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
Page generation time: 1.1656sec