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Lebong James

Battle-Worn Robot Money Furnace
Battle-Worn Robot Taunt Processor
Battle-Worn Robot KB-808
Reinforced Robot Humor Suppression Pump
Battle-Worn Robot Money Furnace
Reinforced Robot Bomb Stabilizer
Reinforced Robot Emotion Detector
Pristine Robot Currency Digester
The Scottish Resistance
Scrap Metal
Battle-Worn Robot Money Furnace
Battle-Worn Robot Taunt Processor
Battle-Worn Robot KB-808
Reinforced Robot Humor Suppression Pump
Battle-Worn Robot Money Furnace
Reinforced Robot Bomb Stabilizer
The Persian Persuader
#106
Rainy Day Cosmetic Case
Crusader's Crossbow
Battle-Worn Robot Money Furnace
Battle-Worn Robot Taunt Processor
Battle-Worn Robot KB-808
Battle-Worn Robot Taunt Processor
Battle-Worn Robot KB-808
Battle-Worn Robot KB-808
1/6
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(19 ITEMS IN INVENTORY)
Soldier
(25 ITEMS IN INVENTORY)
Pyro
(17 ITEMS IN INVENTORY)
Demoman
(23 ITEMS IN INVENTORY)
Heavy
(21 ITEMS IN INVENTORY)
Engineer
(17 ITEMS IN INVENTORY)
Medic
(20 ITEMS IN INVENTORY)
Sniper
(16 ITEMS IN INVENTORY)
Spy
(17 ITEMS IN INVENTORY)

Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Reinforced Robot Bomb Stabilizer

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Pristine Robot Currency Digester

Level 1 Robot Part


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


Scrap Metal

Level 1 Craft Item


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Reinforced Robot Bomb Stabilizer

Level 1 Robot Part


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max secondary ammo on wearer
-80% max primary ammo on wearer
No random critical hits


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


Alien Swarm Parasite

Level 20 Mascot

( Not Tradable or Marketable )


Ghostly Gibus

Level 10 Hat

( Not Tradable or Marketable )


Pyrovision Goggles

Level 84 Pyrovision Goggles
vision opt in flags (1)
On Equip: Visit Pyroland

( Not Tradable or Marketable )


The Gentle Munitionne of Leisure

Level 55 Hat
attach particle effect static (28)

( Not Tradable or Marketable )


Mercenary

Level 5 Badge
Hire Date: February 24, 2016 (08:02:08 GMT)

( Not Tradable or Marketable )


The Full Head of Steam

Level 41 Hat

( Not Tradable or Marketable )


Operation Two Cities Badge

Level 1 Badge

( Not Tradable or Marketable )


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


The Stormin' Norman

Level 41 Helmet


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Power Up Canteen

Level 50 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #103


Taunt: The Director's Vision

Level 5 Special Taunt

( Not Tradable or Marketable )


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #103


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


Bonk! Atomic Punch

Level 5 Lunch Box

( Not Tradable or Marketable )


The Soda Popper

Level 10 Scattergun
25% faster reload time
On Hit: Builds Hype
+50% faster firing speed
-66% clip size


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Buff Banner

Level 5 Battle Banner

( Not Tradable or Marketable )


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1065353216)
No random critical hits
Deals only 20% damage to buildings
Cannot be crit boosted
#Attrib_MakersMark

( Not Tradable or Marketable )


The Air Strike

Level 10 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Phlogistinator

Level 10 Flame Thrower
burn damage earns rage (1)
No airblast
No random critical hits


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players

( Not Tradable or Marketable )


The Holy Mackerel

Level 42 Fish


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+20% bullets per shot
+50% faster firing speed
-10% damage penalty
-66% clip size


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1065353216)
No random critical hits
Deals only 20% damage to buildings
Cannot be crit boosted


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Backburner

Level 10 Flame Thrower
100% critical hits from behind
Extinguishing teammates restores 20 health
+150% airblast cost


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

( Not Tradable or Marketable )


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings
#Attrib_MakersMark


The Original

Level 5 Rocket Launcher


The Backburner

Level 10 Flame Thrower
100% critical hits from behind
Extinguishing teammates restores 20 health
+150% airblast cost

( Not Tradable or Marketable )


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius

( Not Tradable or Marketable )


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Reserve Shooter

Level 10 Shotgun
This weapon deploys 20% faster
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-34% clip size


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time

( Not Tradable or Marketable )


The Loose Cannon

Level 10 Grenade Launcher
Cannonballs push players back on impact
override projectile type (1099431936)
+20% projectile speed
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
+100% damage from melee sources while active
This weapon holsters 100% slower


The Sandvich

Level 1 Lunch Box

( Not Tradable or Marketable )


The Huo-Long Heater

Level 32 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer
No random critical hits


The Wrangler

Level 5 Laser Pointer

( Not Tradable or Marketable )


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
No random critical hits


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Sandvich

Level 1 Lunch Box


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Rescue Ranger

Level 9 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
4-to-1 health-to-metal ratio when repairing buildings
-34% clip size


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer

( Not Tradable or Marketable )


The Chargin' Targe

Level 2 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer

( Not Tradable or Marketable )


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
Sentry build speed increased by 150%
+25 max health on wearer
Replaces the Sentry with a Mini-Sentry
No random critical hits

( Not Tradable or Marketable )


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Tide Turner

Level 28 Shield
Full turning control while charging
Melee kills refill 75% of your charge meter
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Taking damage while shield charging reduces remaining charging time


The Buffalo Steak Sandvich

Level 1 Lunch Box
+25% damage vulnerability while active


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
30% slower spin up time
-25% damage penalty

( Not Tradable or Marketable )


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
preserve ubercharge (20)
-10 max health on wearer


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer
-2 health drained per second on wearer

( Not Tradable or Marketable )


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter
Wearer cannot disguise
#Attrib_MakersMark

( Not Tradable or Marketable )


The Red-Tape Recorder

Level 84 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer

( Not Tradable or Marketable )


The Huntsman

Level 10 Bow

( Not Tradable or Marketable )


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance

( Not Tradable or Marketable )


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Vaccinator

Level 8 Vaccinator
+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


Scattergun

Level  Scattergun


Pistol

Level 1 Pistol


Bat

Level  Bat


Rocket Launcher

Level  Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level  Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level  Stickybomb Launcher


Grenade Launcher

Level  Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level  Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level  Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level  Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level  Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level  Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level  Scattergun


Pistol

Level 1 Pistol


Bat

Level  Bat


Rocket Launcher

Level  Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level  Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level  Stickybomb Launcher


Grenade Launcher

Level  Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level  Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level  Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level  Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level  Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level  Knife

Summary

Profile views: 1

Item Summary

Item TypeCount
Normal99
Hats0
Misc10
Metal1 item worth 1 scrap
Total110

Historical data

The item data was loaded from history.
Saved on Fri, 16 Jun 17 08:12:47 +0000

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
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