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Jarate
Quality 15 Stickybomb Launcher
Quality 15 SMG
Quality 15 Revolver
Quality 15 Shotgun
Strange Pistol
Strange Winger
The Vintage Escape Plan
The Vintage Gunboats
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Refined Metal
Refined Metal
1
Fabricator
1/6
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(16 ITEMS IN INVENTORY)
Soldier
(28 ITEMS IN INVENTORY)
Pyro
(17 ITEMS IN INVENTORY)
Demoman
(23 ITEMS IN INVENTORY)
Heavy
(13 ITEMS IN INVENTORY)
Engineer
(18 ITEMS IN INVENTORY)
Medic
(15 ITEMS IN INVENTORY)
Sniper
(18 ITEMS IN INVENTORY)
Spy
(15 ITEMS IN INVENTORY)

Jarate

Level 5 Jar Based Karate
jarate description (1)


Quality 15 Stickybomb Launcher

Level 1 Stickybomb Launcher
Team Colored Decorated Weapon


Quality 15 SMG

Level 1 SMG
Team Colored Decorated Weapon


Quality 15 Revolver

Level 1 Revolver
Team Colored Decorated Weapon


Quality 15 Shotgun

Level 1 Shotgun
Team Colored Decorated Weapon


Strange Pistol

%s7Strange%s6 Pistol - %s5: 4


Strange Winger

%s7Strange%s6 Pistol - %s5: 0
+25% greater jump height when active
+15% damage bonus
-60% clip size


The Vintage Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
You are Marked-For-Death while active, and for short period after switching weapons
-90% less healing from Medic sources


The Vintage Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


Scrap Metal

Level 1 Craft Item

( Not Tradable or Marketable )


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item

( Not Tradable or Marketable )


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item

( Not Tradable or Marketable )


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Fabricator

Level 5 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()
recipe component defined item 6 ()


End of the Line Community Crate

Level 13 Supply Crate
Crate Series #87


End of the Line Community Crate

Level 13 Supply Crate
Crate Series #87


End of the Line Community Crate

Level 13 Supply Crate
Crate Series #87


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Noise Maker - TF Birthday

Level 5 Party Favor

Unlimited use

( Not Tradable or Marketable )


Reinforced Robot Emotion Detector

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Strangifier

Level 5 Strangifier


Taunt: Flippin' Awesome

Level 42 Special Taunt


Power Up Canteen

Level 12 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Buff Banner

Level 5 Battle Banner

( Not Tradable or Marketable )


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Huntsman

Level 10 Bow

( Not Tradable or Marketable )


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Backburner

Level 10 Flame Thrower
100% critical hits from behind
+150% airblast cost

( Not Tradable or Marketable )


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players

( Not Tradable or Marketable )


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
-25 max health on wearer
No random critical hits


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Pomson 6000

Level 10 Indivisible Particle Smasher
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Does not require ammo
Projectile cannot be deflected


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)

( Not Tradable or Marketable )


The Wrangler

Level 5 Laser Pointer


The Sandvich

Level 1 Lunch Box


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+25% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources

( Not Tradable or Marketable )


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time

( Not Tradable or Marketable )


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius

( Not Tradable or Marketable )


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rescue Ranger

Level 53 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Neon Annihilator

Level 90 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Classic

Level 56 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The AWPer Hand #181842

Level 1 Sniper Rifle


The Red-Tape Recorder

Level 1 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer
-2 health drained per second on wearer

( Not Tradable or Marketable )


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

( Not Tradable or Marketable )


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer
No random critical hits


The Bigg Mann on Campus #18775

Level 29 Apparel


Bronze Dueling Badge

Level 1 Badge

( Not Tradable or Marketable )


Mercenary

Level 5 Badge
Hire Date: August 19, 2015 (05:45:36 GMT)

( Not Tradable or Marketable )


Operation Two Cities Badge

Level 1 Badge

( Not Tradable or Marketable )


The Captain's Cocktails

Level 5 Decorative Bombs


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)
+10% faster move speed on wearer


Exquisite Rack

Level 6 Cosmetic Item


The Bearded Bombardier

Level 29 Facial Hair
attach particle effect static (28)


Dangeresque, Too?

Level 20 Glasses

( Not Tradable or Marketable )


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


The Conjurer's Cowl

Level 95 Hood


The Crone's Dome

Level 5 Hat


Ghostly Gibus

Level 10 Hat

( Not Tradable or Marketable )


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


The Mask of the Shaman #41788

Level 10 Mask
#Attrib_MakersMark


Pyrovision Goggles

Level 85 Pyrovision Goggles
vision opt in flags (1)
On Equip: Visit Pyroland

( Not Tradable or Marketable )


The Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Immune to the effects of afterburn


The Axtinguisher

Level 10 Fire Axe
axtinguisher properties (1)
-50% damage vs non-burning players
No random critical hits

( Not Tradable or Marketable )


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed

( Not Tradable or Marketable, Not Usable in Crafting )


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level 1 Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level 1 Knife

Summary

Profile views: 5

Item Summary

Item TypeCount
Normal76
Hats0
Misc15
Metal12 items worth 38 scrap
Total103

Historical data

Show all

Historical data for this player:
Wed, 16 Dec 20 18:27:37 +0000
Sun, 08 Nov 20 07:29:06 +0000
Mon, 05 Oct 20 03:16:47 +0000
Mon, 16 Dec 19 01:09:58 +0000
Sun, 15 Dec 19 04:22:48 +0000
Fri, 01 Nov 19 16:58:49 +0000
Fri, 13 Sep 19 02:42:27 +0000
Sun, 01 Sep 19 11:33:20 +0000
Sun, 25 Aug 19 20:28:25 +0000
Tue, 09 Jul 19 10:08:57 +0000
Wed, 12 Jun 19 03:40:40 +0000
Wed, 05 Jun 19 15:23:10 +0000
Sun, 26 May 19 12:49:21 +0000
Mon, 11 Mar 19 14:56:10 +0000
Fri, 22 Feb 19 10:41:06 +0000
Fri, 08 Feb 19 07:24:54 +0000
Fri, 21 Jul 17 17:39:13 +0000
Thu, 01 Jun 17 14:48:14 +0000
Thu, 13 Apr 17 19:33:03 +0000
Tue, 11 Apr 17 00:43:16 +0000
Sat, 01 Apr 17 22:53:57 +0000
Thu, 30 Mar 17 02:54:14 +0000
Sat, 18 Mar 17 20:39:20 +0000
Fri, 17 Feb 17 13:16:28 +0000
Thu, 16 Feb 17 05:45:22 +0000
Fri, 03 Feb 17 12:38:10 +0000
Tue, 31 Jan 17 10:03:08 +0000
Mon, 02 Jan 17 16:40:43 +0000
Tue, 19 Jul 16 23:58:54 +0000
Sat, 02 Jul 16 12:28:56 +0000
Sun, 26 Jun 16 13:26:08 +0000
Tue, 21 Jun 16 12:15:31 +0000
Sat, 18 Jun 16 00:51:41 +0000
Wed, 15 Jun 16 22:52:43 +0000
Mon, 28 Mar 16 06:47:43 +0000
Sat, 26 Mar 16 16:00:16 +0000
Thu, 24 Mar 16 07:27:04 +0000
Tue, 22 Mar 16 11:25:35 +0000
Tue, 08 Mar 16 20:48:05 +0000
Mon, 18 Jan 16 09:05:30 +0000
Sun, 03 Jan 16 06:34:48 +0000
Tue, 29 Dec 15 11:09:39 +0000
Sun, 13 Dec 15 14:52:33 +0000
Fri, 11 Dec 15 19:10:16 +0000
Wed, 25 Nov 15 15:16:18 +0000
Sun, 15 Nov 15 14:53:31 +0000
Tue, 10 Nov 15 06:34:14 +0000
Sun, 08 Nov 15 15:50:56 +0000
Fri, 23 Oct 15 15:38:21 +0000 (currently shown)
Wed, 14 Oct 15 08:11:08 +0000
Wed, 30 Sep 15 00:01:37 +0000

The item data was loaded from history.
Saved on Fri, 23 Oct 15 15:38:21 +0000

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
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