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Dustiness Ford Lalatina

Quality 15 Minigun
Quality 15 SMG
Quality 15 Sniper Rifle
Quality 15 Rocket Launcher
Quality 15 Scattergun
Quality 15 Shotgun
Tribalman's Shiv
Strange Third Degree
Cow Mangler 5000
Strange Back Scratcher
Strange Manmelter
Cleaner's Carbine
"VSS Vintorez"
Sydney Sleeper
Strange Spirit of Giving
Genuine Vigilant Pin
The Vintage Sandman
The Vintage Force-A-Nature
Vintage Frontier Justice
The Vintage Blutsauger
The Vintage Razorback
Haunted Marsupial Man
Haunted Nugget Noggin
Scrap Metal
Scrap Metal
Reclaimed Metal
Refined Metal
Refined Metal
1
Fabricator
1
Fabricator
#90
Mann Co. Supply Munition
#90
Mann Co. Supply Munition
#90
Mann Co. Supply Munition
#90
Mann Co. Supply Munition
#90
Mann Co. Supply Munition
#90
Mann Co. Supply Munition
#90
Mann Co. Supply Munition
#91
Mann Co. Supply Munition
#91
Mann Co. Supply Munition
#91
Mann Co. Supply Munition
#91
Mann Co. Supply Munition
#91
Mann Co. Supply Munition
#91
Mann Co. Supply Munition
#92
Mann Co. Supply Munition
#92
Mann Co. Supply Munition
#92
Mann Co. Supply Munition
#92
Mann Co. Supply Munition
#92
Mann Co. Supply Munition
#92
Mann Co. Supply Munition
#92
Mann Co. Supply Munition
1/6
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(35 ITEMS IN INVENTORY)
Soldier
(40 ITEMS IN INVENTORY)
Pyro
(36 ITEMS IN INVENTORY)
Demoman
(33 ITEMS IN INVENTORY)
Heavy
(31 ITEMS IN INVENTORY)
Engineer
(30 ITEMS IN INVENTORY)
Medic
(27 ITEMS IN INVENTORY)
Sniper
(40 ITEMS IN INVENTORY)
Spy
(22 ITEMS IN INVENTORY)

Quality 15 Minigun

Level 1 Minigun


Quality 15 SMG

Level 1 SMG
Team Colored Decorated Weapon


Quality 15 Sniper Rifle

Level 1 Sniper Rifle


Quality 15 Rocket Launcher

Level 1 Rocket Launcher


Quality 15 Scattergun

Level 1 Scattergun


Quality 15 Shotgun

Level 1 Shotgun
Team Colored Decorated Weapon


Tribalman's Shiv

%s7%s6 Kukri - %s5: 44
On Hit: Bleed for 6 seconds
Exorcism
-50% damage penalty


Strange Third Degree

%s7Strange%s6 Fire Axe - %s5: 0
All players connected via Medigun beams are hit


Cow Mangler 5000

%s7%s6 Focused Wave Projector - %s5: 14
Does not require ammo
energy weapon charged shot (1065353216)
No random critical hits
Deals only 20% damage to buildings
Cannot be crit boosted


Strange Back Scratcher

%s7Strange%s6 Garden Rake - %s5: 0
+50% health from packs on wearer
+25% damage bonus
-75% health from healers on wearer


Strange Manmelter

%s7Strange%s6 Indivisible Particle Smasher - %s5: 0
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
Does not require ammo
+50% projectile speed
No random critical hits


Cleaner's Carbine

%s7%s6 SMG - %s5: 16
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


"VSS Vintorez"

%s7%s6 Sniper Rifle - %s5: 1899
"YOUR ASS WILL ROLL."
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


Sydney Sleeper

%s7%s6 Sniper Rifle - %s5: 24
jarate duration (8)
+25% charge rate
No headshots
No random critical hits


Strange Spirit of Giving

%s7Strange%s6 Badge - %s5: 2

( Not Tradable or Marketable )


Genuine Vigilant Pin

Level 1 Badge


The Vintage Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Vintage Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


Vintage Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


The Vintage Blutsauger

Level 80 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer
-2 health drained per second on wearer


The Vintage Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


Haunted Marsupial Man

Level 28 Mask


( Not Tradable or Marketable, Not Usable in Crafting )


Haunted Nugget Noggin

Level 14 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Fabricator

Level 1 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()
recipe component defined item 6 ()


Fabricator

Level 2 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()
recipe component defined item 6 ()
recipe component defined item 7 ()


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #90


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #90


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #90


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #90


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #90


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #90


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #90


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Noise Maker - TF Birthday

Level 5 Party Favor

Unlimited use

( Not Tradable or Marketable )


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Spellbook Magazine

Level 22
This weapon deploys 50% faster


Unfilled Fancy Spellbook

Level 1

( Not Tradable or Marketable )


Name Tag

Level 1 Tool

( Not Tradable or Marketable )


Decal Tool

Level 5 Tool


Giftapult

Level 5 Tool

( Not Tradable or Marketable )


Australium Gold

Level 5 Tool

( Not Tradable or Marketable )


Taunt: Conga

Level 90 Special Taunt


Taunt: The Schadenfreude

Level 5 Special Taunt


Taunt: Results Are In

Level 44 Special Taunt


Power Up Canteen

Level 93 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


Voodoo-Cursed Sniper Soul

Level 1 Cursed Soul



The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Atomizer

Level 10 Bat
air dash count (1)
-30% slower firing speed
-20% damage vs players


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-30% slower firing speed
-20% damage vs players


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Buff Banner

Level 5 Battle Banner

( Not Tradable or Marketable )


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Fortified Compound

Level 10 Bow


The Huntsman

Level 10 Bow

( Not Tradable or Marketable )


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


The Lollichop

Level 36 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Phlogistinator

Level 10 Flame Thrower
burn damage earns rage (1)
No airblast
No random critical hits


The Rainblower

Level 10 Flame Thrower
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Backburner

Level 10 Flame Thrower
100% critical hits from behind
Extinguishing teammates restores 20 health
+150% airblast cost


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players

( Not Tradable or Marketable )


The Eviction Notice

Level 10 Boxing Gloves
On Hit: Gain a speed boost
+40% faster firing speed
+15% faster move speed on wearer
When weapon is active:
-60% damage penalty
20% damage vulnerability on wearer


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed

( Not Tradable or Marketable )


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
Launched bombs shatter on surfaces
-25% clip size
-25% explosion radius


The Loose Cannon

Level 10 Grenade Launcher
Cannonballs push players back on impact
override projectile type (1099431936)
+20% projectile speed
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Pomson 6000

Level 10 Indivisible Particle Smasher
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Does not require ammo
Projectile cannot be deflected


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)

( Not Usable in Crafting )


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter
Wearer cannot disguise

( Not Usable in Crafting )


The Wrangler

Level 5 Laser Pointer

( Not Usable in Crafting )


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


Bonk! Atomic Punch

Level 5 Lunch Box

( Not Usable in Crafting )


The Sandvich

Level 1 Lunch Box


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)

( Not Usable in Crafting )


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
Killstreaks Active
ÜberCharge grants 100% critical chance

( Not Usable in Crafting )


The Vaccinator

Level 8 Vaccinator
medigun charge is resists (3)
+67% ÜberCharge rate
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
-60% slower move speed while deployed
50% slower spin up time

( Not Usable in Crafting )


The Huo-Long Heater

Level 18 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 6 ammo per second while spun up


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
30% slower spin up time
-25% damage penalty

( Not Tradable or Marketable )


The B.A.S.E. Jumper

Level 6 Parachute


The Shortstop

Level 1 Peppergun
+20% bonus healing from all sources
When weapon is active:
Increase in push force taken from damage and airblast


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+6 max stickybombs out
+25% faster firing speed
+50% max secondary ammo on wearer
0.8 sec slower bomb arm time


The Sticky Jumper

Level 1 Stickybomb Launcher
+200% max secondary ammo on wearer
override projectile type (1096810496)
No self inflicted blast damage taken
-6 max stickybombs out
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


Pretty Boy's Pocket Pistol #120697

Level 10 Pistol
On Hit: Gain up to +5 health
Wearer never takes falling damage
When weapon is active:
-25% slower firing speed
20% damage vulnerability on wearer
#Attrib_MakersMark


The Ambassador

Level 5 Revolver
Crits on headshot
-20% slower firing speed
-15% damage penalty
No random critical hits


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Beggar's Bazooka

Level 28 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
+25% clip size
-25% blast damage from rocket jumps
-25% damage penalty


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size

( Not Tradable or Marketable )


The Original

Level 5 Rocket Launcher

( Not Tradable or Marketable )


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius

( Not Tradable or Marketable )


The Air Strike

Level 81 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
Wearer cannot carry the intelligence briefcase or PASS Time JACK
-100% damage penalty
No random critical hits


The Soda Popper

Level 10 Scattergun
25% faster reload time
On Hit: Builds Hype
+50% faster firing speed
-66% clip size


The Back Scatter

Level 53 Scattergun
Mini-crits targets when fired at their back from close range
20% less accurate
-34% clip size
No random critical hits


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
Boost reduced on air jumps
Boost reduced when hit
10% slower move speed on wearer
-34% clip size

( Not Usable in Crafting )


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
On Hit: damage dealt is returned as ammo
No reload necessary
Per Shot: -30 ammo
Uses metal for ammo


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Family Business

Level 10 Shotgun
+33% clip size
+15% faster firing speed
-15% damage penalty


The Panic Attack

Level 67 Shotgun
Fires a wide, fixed shot pattern
Hold fire to load up to 4 shells
Fire rate increases as health decreases
50% faster reload time
This weapon deploys 50% faster
Successive shots become less accurate
Weapon spread increases as health decreases
auto fires full clip penalty (1)
#Attrib_MakersMark


The Rescue Ranger

Level 3 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size


The Rescue Ranger

Level 45 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
4-to-1 health-to-metal ratio when repairing buildings
-50% max primary ammo on wearer
-34% clip size

( Not Tradable or Marketable )


The Conscientious Objector

Level 25 Sign


The Neon Annihilator

Level 95 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Powerjack

Level 5 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Homewrecker

Level 5 Sledgehammer
Damage removes Sappers
+100% damage vs buildings
-25% damage vs players


The Bazaar Bargain #391884

Level 10 Sniper Rifle
Base charge rate decreased by 50%
#Attrib_MakersMark


The Classic

Level 95 Sniper Rifle
Charge and fire shots independent of zoom
No headshots when not fully charged
-10% damage on body shot


"L115A1"

Level 1 Sniper Rifle
#Attrib_MakersMark


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Hitman's Heatmaker

Level 1 Sniper Rifle
"Your Ass Will Roll."
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot

( Not Usable in Crafting )


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
No random critical hits


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max secondary ammo on wearer
-80% max primary ammo on wearer
No random critical hits


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer

( Not Tradable or Marketable )


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health drained per second on wearer


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

( Not Tradable or Marketable )


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

( Not Tradable or Marketable )


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-33% damage penalty vs buildings
-25% damage penalty


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer
No random critical hits


The Cozy Camper

Level 10 Backpack
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged
+4 health regenerated per second on wearer


Mercenary

Level 5 Badge
Hire Date: May 3, 2013 (21:39:12 GMT)

( Not Tradable or Marketable )


Operation Two Cities Badge

Level 3 Badge

( Not Tradable or Marketable )


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)
+25 max health on wearer
+10% faster move speed on wearer


The Ghost of Spies Checked Past

Level 30 Spooky Companion


( Not Tradable or Marketable, Not Usable in Crafting )


The Ghoul Gibbin' Gear

Level 4 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Iron Fist

Level 12 Cosmetic Item


( Not Tradable or Marketable, Not Usable in Crafting )


The Supernatural Stalker

Level 73 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Futankhamun

Level 65 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


Ghostly Gibus

Level 10 Hat

( Not Tradable or Marketable )


Ellis' Cap

Level 10 Hat


The MONOCULUS!

Level 31 Hat


( Not Tradable or Marketable )


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


The Seal Mask

Level 31 Mask


( Not Tradable or Marketable )


Pyrovision Goggles

Level 94 Pyrovision Goggles
vision opt in flags (1)
On Equip: Visit Pyroland

( Not Tradable or Marketable )


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+25 max health on wearer
+15% bullet damage resistance on wearer
20% explosive damage vulnerability on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer

( Not Tradable or Marketable )


The Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer

( Not Tradable or Marketable )


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


Competitive Matchmaking Beta Pass

Level 1 Pass

( Not Tradable or Marketable )


Competitive Matchmaking Beta Invite

Level 1 Pass

( Not Tradable or Marketable )


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level 1 Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level 1 Knife

Summary

Profile views: 3

Item Summary

Item TypeCount
Normal146
Hats0
Misc19
Metal5 items worth 23 scrap
Total170

Historical data

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Saved on Fri, 27 May 16 16:37:38 +0000

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
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