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Crisis

"Fleshlight"
Strange Escape Plan
Market Gardener
Silver Botkiller Medi Gun Mk.I
Beggar's Bazooka
Silver Botkiller Minigun Mk.II
Scattergun
Silver Botkiller Stickybomb Launcher Mk.II
Huo-Long Heater
Silver Botkiller Sniper Rifle Mk.I
Shotgun
Pistol
Rocket Launcher
Neon Annihilator
Strange Fire Axe
Strange Third Degree
Knife
Strange Warrior's Spirit
Strange Eviction Notice
Strange Fists of Steel
Eyelander
Conniver's Kunai
Dead Ringer
Revolver
Diamondback
Carbonado Botkiller Medi Gun Mk.I
Sydney Sleeper
Loch-n-Load
Jarate
Kukri
Razorback
Frontier Justice
Pain Train
Boston Basher
Strange Bonesaw
Pistol
Black Box
Strange Shovel
Strange Equalizer
Grenade Launcher
Scotsman's Skullcutter
Strange Flame Thrower
Concheror
Beggar's Bazooka
Strange Grenade Launcher
1/8
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(73 ITEMS IN INVENTORY)
Soldier
(88 ITEMS IN INVENTORY)
Pyro
(76 ITEMS IN INVENTORY)
Demoman
(80 ITEMS IN INVENTORY)
Heavy
(64 ITEMS IN INVENTORY)
Engineer
(57 ITEMS IN INVENTORY)
Medic
(58 ITEMS IN INVENTORY)
Sniper
(62 ITEMS IN INVENTORY)
Spy
(56 ITEMS IN INVENTORY)

"Fleshlight"

%s7%s6 Rocket Launcher - %s5: 8261
"You know what I like more than Lamborghinis?"
Killstreaker: 2002
Sheen: 6
Killstreaks Active


Strange Escape Plan

%s7Strange%s6 Pickaxe - %s5: 8
Killstreaker: 2005
Sheen: 7
Killstreaks Active
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons

( Not Tradable or Marketable )


Market Gardener

%s7%s6 Shovel - %s5: 990
Deals crits while the wielder is rocket jumping
Sheen: 4
Killstreaks Active
-20% slower firing speed
No random critical hits


Silver Botkiller Medi Gun Mk.I

%s7%s6 Medi Gun - %s5: 96
(%s3: 250)

Sheen: 2
Killstreaks Active


Beggar's Bazooka

%s7%s6 Rocket Launcher - %s5: 419
Sheen: 7
Killstreaks Active
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


Silver Botkiller Minigun Mk.II

%s7%s6 Minigun - %s5: 502
Sheen: 4
Killstreaks Active


Scattergun

%s7%s6 Scattergun - %s5: 1278
Killstreaks Active


Silver Botkiller Stickybomb Launcher Mk.II

%s7%s6 Stickybomb Launcher - %s5: 1090
Killstreaks Active


Huo-Long Heater

%s7%s6 Minigun - %s5: 15
Killstreaks Active
Creates a ring of flames while spun up
Consumes an additional 6 ammo per second while spun up


Silver Botkiller Sniper Rifle Mk.I

%s7%s6 Sniper Rifle - %s5: 3198
Exorcism
Killstreaks Active


Shotgun

%s7%s6 Shotgun - %s5: 1708
Killstreaks Active


Pistol

%s7%s6 Pistol - %s5: 120
Killstreaks Active
Festivized


Rocket Launcher

%s7%s6 Rocket Launcher - %s5: 3285
Killstreaks Active


Neon Annihilator

%s7%s6 Sign - %s5: 136
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


Strange Fire Axe

%s7Strange%s6 Fire Axe - %s5: 1


Strange Third Degree

%s7Strange%s6 Fire Axe - %s5: 0
All players connected via Medigun beams are hit


Knife

%s7%s6 Knife - %s5: 1136


Strange Warrior's Spirit

%s7Strange%s6 Boxing Gloves - %s5: 3
+50 health restored on kill
+30% damage bonus
When weapon is active:
30% damage vulnerability on wearer


Strange Eviction Notice

%s7Strange%s6 Boxing Gloves - %s5: 0
On Hit: Gain a speed boost
+40% faster firing speed
+15% faster move speed on wearer
When weapon is active:
-60% damage penalty
20% damage vulnerability on wearer


Strange Fists of Steel

%s7Strange%s6 Boxing Gloves - %s5: 5
-40% damage from ranged sources while active
+100% damage from melee sources while active
This weapon holsters 100% slower


Eyelander

%s7%s6 Sword - %s5: 232
is_a_sword (72)
No random critical hits
-25 max health on wearer


Conniver's Kunai

%s7%s6 Knife - %s5: 511
On Backstab: Absorbs the health from your victim
-55 max health on wearer


Dead Ringer

%s7%s6 Invis Watch - %s5: 1485
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


Revolver

%s7%s6 Revolver - %s5: 21


Diamondback

%s7%s6 Revolver - %s5: 163
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


Carbonado Botkiller Medi Gun Mk.I

%s7%s6 Medi Gun - %s5: 122
(%s3: 360)



Sydney Sleeper

%s7%s6 Sniper Rifle - %s5: 10
jarate duration (8)
+25% charge rate
No headshots
No random critical hits


Loch-n-Load

%s7%s6 Grenade Launcher - %s5: 143
+20% damage vs buildings
+25% projectile speed
Launched bombs shatter on surfaces
-25% clip size
-25% explosion radius


Jarate

%s7%s6 Jar Based Karate - %s5: 56
Extinguishing teammates reduces cooldown by -20%
jarate description (1)


Kukri

%s7%s6 Kukri - %s5: 482


Razorback

%s7%s6 Shield - %s5: 103
Blocks a single backstab attempt


Frontier Justice

%s7%s6 Shotgun - %s5: 72
mod sentry killed revenge (1)
No random critical hits
-50% clip size


Pain Train

%s7%s6 Makeshift Club - %s5: 154
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


Boston Basher

%s7%s6 Bat - %s5: 24
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


Strange Bonesaw

%s7Strange%s6 Bonesaw - %s5: 3


Pistol

%s7%s6 Pistol - %s5: 195


Black Box

%s7%s6 Rocket Launcher - %s5: 303
On Hit: Gain up to +20 health per attack
-25% clip size


Strange Shovel

%s7Strange%s6 Shovel - %s5: 0


Strange Equalizer

%s7Strange%s6 Pickaxe - %s5: 8
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


Grenade Launcher

%s7%s6 Grenade Launcher - %s5: 1530


Scotsman's Skullcutter

%s7%s6 Axe - %s5: 22
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


Strange Flame Thrower

%s7Strange%s6 Flame Thrower - %s5: 0
Extinguishing teammates restores 20 health


Concheror

%s7%s6 Sashimono - %s5: 112
+4 health regenerated per second on wearer


Beggar's Bazooka

%s7%s6 Rocket Launcher - %s5: 1044
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


Strange Grenade Launcher

%s7Strange%s6 Grenade Launcher - %s5: 0


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Fabricator

Level 5 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()
recipe component defined item 6 ()
recipe component defined item 7 ()


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Fabricator

Level 7 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()
recipe component defined item 6 ()
recipe component defined item 7 ()
recipe component defined item 8 ()


Fabricator

Level 3 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()
recipe component defined item 6 ()
recipe component defined item 7 ()


Taunt: The Director's Vision

Level 5 Special Taunt

( Not Tradable or Marketable )


Taunt: Conga

Level 20 Special Taunt


Taunt: Fresh Brewed Victory

Level 43 Special Taunt


Taunt: Battin' a Thousand

Level 89 Special Taunt


Taunt: Skullcracker

Level 3 Special Taunt


Taunt: The Schadenfreude

Level 5 Special Taunt


Taunt: The Meet the Medic

Level 5 Special Taunt

( Not Usable in Crafting )


Taunt: Results Are In

Level 94 Special Taunt


Taunt: Deep Fried Desire

Level 51 Special Taunt


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Quality 15 Pistol

Level 1 Pistol


Quality 15 Scattergun

Level 1 Scattergun
Team Colored Decorated Weapon


Quality 15 Pistol

Level 1 Pistol


Quality 15 Revolver

Level 1 Revolver
Team Colored Decorated Weapon


Quality 15 Rocket Launcher

Level 1 Rocket Launcher
Team Colored Decorated Weapon


Quality 15 Medi Gun

Level 1 Medi Gun
Team Colored Decorated Weapon


Quality 15 Medi Gun

Level 1 Medi Gun


Quality 15 Minigun

Level 1 Minigun


Quality 15 Stickybomb Launcher

Level 1 Stickybomb Launcher
Team Colored Decorated Weapon


Quality 15 Minigun

Level 1 Minigun
Team Colored Decorated Weapon


Quality 15 Shotgun

Level 1 Shotgun


Unfilled Fancy Spellbook

Level 1
Pages of Gratanter: 1

( Not Tradable or Marketable )


Enchantment: Eternaween

Level 5 Server Enchantment


The Vintage Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


Vintage Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
No random critical hits
-50% clip size


The Vintage Ambassador

Level 5 Revolver
Crits on headshot
-15% damage penalty
-20% slower firing speed
No random critical hits


Operation Mecha Engine Badge

Level 2 Badge

( Not Tradable or Marketable )


Operation Two Cities Badge

Level 8 Badge

( Not Tradable or Marketable )


Strange Spirit of Giving

%s7Strange%s6 Badge - %s5: 1

( Not Tradable or Marketable )


Gun Mettle Campaign Coin

Level 1 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Invasion Community Update Coin

Level 42 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Noise Maker - TF Birthday

Level 5 Party Favor

Unlimited use

( Not Tradable or Marketable )


Bronze Dueling Badge

Level 2 Badge

( Not Tradable or Marketable )


Power Up Canteen

Level 85 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Soul Gargoyle

Level 81 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


"Pain in ASS"

Level 1 Knife


The Air Strike

Level 57 Rocket Launcher
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
Killstreaker: 2008
Sheen: 6
Killstreaks Active
-15% blast damage from rocket jumps
-10% explosion radius
-15% damage penalty


Gloves of Running Urgently

Level 10 Boxing Gloves
Killstreaker: 2008
Sheen: 4
Killstreaks Active
+30% faster move speed on wearer
When weapon is active:
-25% damage penalty
You are Marked-For-Death while active, and for short period after switching weapons
This weapon holsters 50% slower


Festive Chargin' Targe

Level 69 Shield
+30% explosive damage resistance on wearer
+50% fire damage resistance on wearer


Competitive Matchmaking Beta Pass

Level 1 Pass

( Not Tradable or Marketable )


Competitive Matchmaking Beta Invite

Level 1 Pass

( Not Tradable or Marketable )


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


The Rescue Ranger

Level 78 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
4-to-1 health-to-metal ratio when repairing buildings
-50% max primary ammo on wearer
-34% clip size


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter
Wearer cannot disguise


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed

( Not Tradable or Marketable )


The Powerjack

Level 5 Sledgehammer
+15% faster move speed on wearer
+25 health restored on kill
When weapon is active:
20% damage vulnerability on wearer


The Wrangler

Level 5 Laser Pointer

( Not Tradable or Marketable )


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance

( Not Tradable or Marketable )


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
-60% slower move speed while deployed
50% slower spin up time


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+25% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-33% damage penalty vs buildings
-25% damage penalty


The Sandvich

Level 1 Lunch Box

( Not Tradable or Marketable )


Detonator #194353

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty
#Attrib_MakersMark

( Not Tradable or Marketable )


The Soda Popper

Level 10 Scattergun
25% faster reload time
On Hit: Builds Hype
+50% faster firing speed
-66% clip size


The Frying Pan

Level 5 Frying Pan


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer

( Not Usable in Crafting )


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius

( Not Tradable or Marketable )


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed

( Not Tradable or Marketable )


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
When weapon is active:
This weapon holsters 50% slower
-25% damage penalty
You are Marked-For-Death while active, and for short period after switching weapons


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Reserve Shooter

Level 10 Shotgun
This weapon deploys 20% faster
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-34% clip size


The Phlogistinator

Level 10 Flame Thrower
burn damage earns rage (1)
No airblast
No random critical hits


The Backburner

Level 10 Flame Thrower
100% critical hits from behind
Extinguishing teammates restores 20 health
+150% airblast cost

( Not Tradable or Marketable )


Bonk! Atomic Punch

Level 5 Lunch Box

( Not Tradable or Marketable )


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Tide Turner

Level 23 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


The Lollichop

Level 81 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size

( Not Tradable or Marketable )


The Liberty Launcher

Level 25 Rocket Launcher
+25% clip size
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty


The Back Scatter

Level 79 Scattergun
Mini-crits targets when fired at their back from close range
20% less accurate
-34% clip size
No random critical hits


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources

( Not Tradable or Marketable )


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Übersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Vita-Saw

Level 5 Bonesaw
preserve ubercharge (20)
-10 max health on wearer


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Force-a-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Spy-Cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Conscientious Objector

Level 25 Sign


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


The Holy Mackerel

Level 42 Fish


The Razorback

Level 10 Shield
Blocks a single backstab attempt


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage

( Not Tradable or Marketable )


The Degreaser

Level 10 Flame Thrower
This weapon deploys 60% faster
This weapon holsters 30% faster
Extinguishing teammates restores 20 health
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


"TEH SLOW ENATOR"

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
30% slower spin up time
-25% damage penalty

( Not Tradable or Marketable )


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Force-a-Nature

Level 10 Scattergun
Knockback on the target and shooter
+20% bullets per shot
+50% faster firing speed
-10% damage penalty
-66% clip size


The Shortstop

Level 1 Peppergun
+20% bonus healing from all sources
When weapon is active:
Increase in push force taken from damage and airblast
#Attrib_MakersMark

( Not Tradable or Marketable )


The Quickiebomb Launcher

Level 15 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 50%
Up to +25% damage based on charge
Able to destroy enemy stickybombs
Stickybombs fizzle 4 seconds after landing
-25% clip size
-15% damage penalty


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources

( Not Tradable or Marketable )


The Buff Banner

Level 5 Battle Banner

( Not Tradable or Marketable )


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
You are Marked-For-Death while active, and for short period after switching weapons
-90% less healing from Medic sources


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time

( Not Tradable or Marketable )


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Quickiebomb Launcher

Level 32 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 50%
Up to +25% damage based on charge
Able to destroy enemy stickybombs
-25% clip size
Stickybombs fizzle 4 seconds after landing
-15% damage penalty
#Attrib_MakersMark


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1065353216)
No random critical hits
Deals only 20% damage to buildings
Cannot be crit boosted
#Attrib_MakersMark

( Not Tradable or Marketable )


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
+50% projectile speed
No random critical hits


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Scottish Handshake

Level 10 Bottle


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
Wearer cannot carry the intelligence briefcase or PASS Time JACK
No random critical hits

( Not Usable in Crafting )


The Razorback

Level 10 Shield
Blocks a single backstab attempt


The Eviction Notice

Level 10 Boxing Gloves
+40% faster firing speed
+15% faster move speed on wearer
On Hit: Gain a speed boost
When weapon is active:
-60% damage penalty
20% damage vulnerability on wearer


Crusader's Crossbow

Level 15 Crossbow
-75% max primary ammo on wearer
No headshots


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Fortified Compound

Level 10 Bow


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Übersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed

( Not Tradable or Marketable )


The Sticky Jumper

Level 1 Stickybomb Launcher
override projectile type (1096810496)
No self inflicted blast damage taken
+200% max secondary ammo on wearer
-6 max stickybombs out
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Flying Guillotine

Level 61 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
100% critical hit vs stunned players
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

( Not Tradable or Marketable )


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


The Wrangler

Level 5 Laser Pointer


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Chargin' Targe

Level 77 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt


The B.A.S.E. Jumper

Level 74 Parachute


The Beggar's Bazooka

Level 60 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


The Fortified Compound

Level 10 Bow


Crit-a-Cola

Level 5 Lunch Box


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

( Not Tradable or Marketable )


The Winger

Level 15 Pistol
+25% greater jump height when active
+15% damage bonus
-60% clip size


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


The Vita-Saw

Level 5 Bonesaw
preserve ubercharge (20)
-10 max health on wearer


The Back Scratcher

Level 10 Garden Rake
+50% health from packs on wearer
+25% damage bonus
-75% health from healers on wearer


The Neon Annihilator

Level 90 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer
-2 health drained per second on wearer

( Not Tradable or Marketable )


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +5 health
Wearer never takes falling damage
When weapon is active:
-25% slower firing speed
20% damage vulnerability on wearer


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
No random critical hits


The Classic

Level 68 Sniper Rifle
Charge and fire shots independent of zoom
No headshots when not fully charged
-10% damage on body shot


The Pomson 6000

Level 10 Indivisible Particle Smasher
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Does not require ammo
Deals only 20% damage to buildings


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer
#Attrib_MakersMark

( Not Tradable or Marketable )


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (8)
+25% charge rate
No headshots
No random critical hits
#Attrib_MakersMark


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

( Not Tradable or Marketable )


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

( Not Tradable or Marketable )


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Ullapool Caber

Level 10 Stick Bomb
This weapon deploys -100% slower
-20% slower firing speed
No random critical hits


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
+10% faster move speed on wearer (shield required)
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Rainblower

Level 10 Flame Thrower
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer

( Not Tradable or Marketable )


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer
+25 max health on wearer
+15% bullet damage resistance on wearer
20% explosive damage vulnerability on wearer


The Red-Tape Recorder

Level 23 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Tide Turner

Level 27 Shield
Full turning control while charging
Melee kills refill 75% of your charge meter
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Taking damage while shield charging reduces remaining charging time
#Attrib_MakersMark


The Huo-Long Heater

Level 54 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 6 ammo per second while spun up


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer

( Not Tradable or Marketable )


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Spy-Cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


The Holy Mackerel

Level 42 Fish


The Overdose

Level 5 Syringe Gun Prototype
-10% damage penalty


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Atomizer

Level 10 Bat
air dash count (1)
-30% slower firing speed
-20% damage vs players


The Buff Banner

Level 5 Battle Banner


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


The Claidheamh Mòr

Level 5 Sword
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
+25 health restored on kill
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


The Conscientious Objector

Level 25 Sign


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Righteous Bison

Level 30 Indivisible Particle Smasher
Projectile penetrates enemy targets
Does not require ammo
Projectile cannot be deflected
Deals only 20% damage to buildings


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max secondary ammo on wearer
-80% max primary ammo on wearer
No random critical hits


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Panic Attack

Level 26 Shotgun
Fires a wide, fixed shot pattern
Hold fire to load up to 4 shells
Fire rate increases as health decreases
50% faster reload time
This weapon deploys 50% faster
Successive shots become less accurate
Weapon spread increases as health decreases
auto fires full clip penalty (1)


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


The B.A.S.E. Jumper

Level 94 Parachute


The Vaccinator

Level 8 Vaccinator
medigun charge is resists (3)
+67% ÜberCharge rate
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
50% less metal from pickups and dispensers


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Degreaser

Level 10 Flame Thrower
This weapon deploys 60% faster
This weapon holsters 30% faster
Extinguishing teammates restores 20 health
-66% afterburn damage penalty
+25% airblast cost


The Postal Pummeler

Level 10 Mailbox
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
preserve ubercharge (20)
-10 max health on wearer


The Shortstop

Level 1 Peppergun
+20% bonus healing from all sources
When weapon is active:
Increase in push force taken from damage and airblast


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
Sentry build speed increased by 150%
+25 max health on wearer
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Chargin' Targe

Level 57 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Family Business

Level 10 Shotgun
+33% clip size
+15% faster firing speed
-15% damage penalty


The Scorch Shot

Level 10 Flare Gun
mod flaregun fires pellets with knockback (3)
100% mini-crits vs burning players
-35% self damage force
-35% damage penalty


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


Carrion Companion

Level 30 Undead Pet


( Not Tradable or Marketable, Not Usable in Crafting )


A Head Full of Hot Air

%s7%s6 Hat - %s5: 674


The Brown Bomber

Level 26 Hat


The Leftover Trap #13181

Level 35 Facial Hair
#Attrib_MakersMark


Unusual Brain Bucket

Level 28 Hat
★ Unusual Effect: Smoking

( Not Tradable or Marketable )


Mountebank's Masque

Level 80 Hat

( Not Tradable or Marketable )


Courtier's Collar

Level 58 Shirt

( Not Tradable or Marketable )


Harlequin's Hooves

Level 65 Shoes

( Not Tradable or Marketable )


Sleeveless in Siberia

Level 99 Vest


Bonk Helm

Level 37 Helmet
#Attrib_MakersMark


Haunted Hellhunter's Headpiece

Level 79 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Candleer

Level 86 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Corpsemopolitan

Level 96 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


Shadowman's Shade

Level 65 Hat


( Not Tradable or Marketable, Not Usable in Crafting )


The Tuque or Treat

Level 4 Hat


( Not Tradable or Marketable, Not Usable in Crafting )


The Supernatural Stalker

Level 97 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Can Opener

Level 70 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable, Not Usable in Crafting )


The Pocket Horsemann

Level 40 Pocket Buddy


( Not Tradable or Marketable, Not Usable in Crafting )


The Pocket Horsemann

Level 42 Pocket Buddy


( Not Tradable or Marketable, Not Usable in Crafting )


The Parasight

Level 71 Mask


( Not Tradable or Marketable, Not Usable in Crafting )


The Skull Island Topper

Level 31 Hat
Killed Merasmus at level 7

( Not Tradable or Marketable )


Ghostly Gibus

Level 10 Hat

( Not Tradable or Marketable )


Frontline Field Recorder

Level 20 Headgear

( Not Tradable or Marketable )


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


Soldier's Slope Scopers

Level 85 Hat


Graybanns

Level 100 Glasses


Engineer Mask

Level 10 Hat



PY-40 Incinibot

Level 47 Mask


( Not Tradable or Marketable, Not Usable in Crafting )


The Beep Man

Level 95 Cosmetic Item


( Not Tradable or Marketable, Not Usable in Crafting )


The Vampiric Vesture

Level 68 Cosmetic Item


( Not Tradable or Marketable, Not Usable in Crafting )


Professional's Panama

Level 52 Hat

( Not Usable in Crafting )


Genuine King of Scotland Cape

Level 1 Cape


Glengarry Bonnet

Level 40 Hat


The Attendant

Level 71 Hat


Vintage Pyrovision Goggles

Level 48 Pyrovision Goggles
vision opt in flags (1)
On Equip: Visit Pyroland
Witnessed the 2012 inferno


Bill's Hat

Level 10 Veteran's Beret


Haunted Templar's Spirit

Level 48 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


Genuine Deadliest Duckling

Level 1 Duck


The Eyeborg

Level 54 Cosmetic Augmentation


( Not Tradable or Marketable, Not Usable in Crafting )


The Cryptic Keepsake

Level 47 Necklace


( Not Tradable or Marketable, Not Usable in Crafting )


Heavy Mask

Level 10 Hat



Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


The After Dark #19049

Level 59 Apparel
#Attrib_MakersMark


Lord Cockswain's Novelty Mutton Chops and Pipe

Level 18 Facial Hair
attach particle effect static (28)

( Not Usable in Crafting )


The Builder's Blueprints

Level 15 Blueprints


Dr's Dapper Topper

Level 87 Hat
#Attrib_MakersMark


Chieftain's Challenge

Level 46 Hat


Antarctic Parka

Level 43 Coat


The Ornament Armament

Level 20 Decorative Bombs


El Muchacho #23095

Level 74 Poncho
#Attrib_MakersMark


Scattergun

Level  Scattergun


Pistol

Level 1 Pistol


Bat

Level  Bat


Rocket Launcher

Level  Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level  Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level  Stickybomb Launcher


Grenade Launcher

Level  Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level  Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level  Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level  Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level  Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level  Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level  Scattergun


Pistol

Level 1 Pistol


Bat

Level  Bat


Rocket Launcher

Level  Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level  Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level  Stickybomb Launcher


Grenade Launcher

Level  Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level  Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level  Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level  Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level  Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level  Knife

Summary

Profile views: 8

Item Summary

Item TypeCount
Normal269
Hats0
Misc54
Metal6 items worth 22 scrap
Total329

Historical data

The item data was loaded from history.
Saved on Wed, 15 Jun 16 04:43:20 +0000

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
Page generation time: 3.3968sec