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Salty

Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Refined Metal
1/40

The following items were overlapping other items or in invalid backpack positions:

Mercenary
Pyrovision Goggles
The Razorback
The Cloak and Dagger
The Dead Ringer
Strange Spirit of Giving
The Eyelander
Market Gardener
Mildly Disturbing Halloween Mask
The Vintage Razorback
The Vintage Homewrecker
The Vintage Cloak and Dagger
Shotgun
Bronze Dueling Badge
The AWPer Hand #93734
The Lone Survivor
SMG
jewel15185211
Mann Co. Cap
The Bombinomicon
Sir Hootsalot
The Bootlegger
The Full Head of Steam
The Gentle Munitionne of Leisure
The Classified Coif #10849
Military Grade JACK Hat
PASS Time Miniature Half JACK
Haunted Hooded Haunter
jewel14204632
The Federal Casemaker #17280
jewel7511618
Party Hat
The Sydney Sleeper
Strange Razorback
Strange Eyelander
The Jag
The Noh Mercy
The Shogun's Shoulder Guard #59644
The Sneaky Spats of Sneaking #78114
The Antarctic Researcher #48858
The Egghead's Overalls #51585
Trickster's Turnout Gear #57989
Endothermic Exowear #51277
The Team Captain #91148
The Snow Scoper
The Delinquent's Down Vest #60062
The Grizzled Growth #68127
Pyromancer's Mask
The Combat Medic's Crusher Cap #61130
The Hunger Force #69024
The War Pig #73374
The Biomech Backpack #48006
Unusual Reindoonibeanie
Ali Baba's Wee Booties
Unusual Killing Tree
The Nunhood
World Traveler's Hat
The Man in Slacks #51583
The Track Terrorizer #73580
jewel15185211
Unusual Tyrant's Helm
jewel15185211
Veteran's Attire
jewel15185211
The All-Father
The Whiskey Bib #59719
The Ruffled Ruprecht
Antarctic Parka
Rail Spikes #70009
Archimedes #74087
That '70s Chapeau #69986
The Kringle Collection #82387
The Ward #59117
The Nine-Pipe Problem #79849
Unusual Reindoonibeanie
The Fashionable Megalomaniac #49446
Unusual Reindoonibeanie
The Mantreads
Unusual Elf Care Provider
The Cool Breeze #68091
jewel6901050
The Mann-Bird of Aberdeen
The Mann of the House
jewel15132390
The Gold Digger #58072
jewel15132390
Unusual Trencher's Topper
The Triggerman's Tacticals #52021
The Lunatic's Leathers #52020
"hasta la vista"
"cheese"
The Made Man #96854
The Level Three Chin #51917
The War Pig #73782
Big Country
The Warmth Preserver #49482
The Tomb Wrapper #66911
Unusual Reindoonibeanie
The Bearded Bombardier #73658
The Digit Divulger #69240
The Little Drummer Mann
Apparition's Aspect #83851
The Colonel's Coat #49923
Heer's Helmet #49665
The Head Warmer #82937
The Hornblower #61189
The Last Breath #84143
jewel15185211
Unusual Bumble Beenie
Unusual Bumble Beenie
Unusual Reindoonibeanie
The Diplomat
The Alien Cranium #49115
Villain's Veil #90254
Unusual Killing Tree
Unusual Reindoonibeanie
Unusual Elf Care Provider
Unusual Reindoonibeanie
Unusual Round-A-Bout
Unusual Killing Tree
Unusual Reindoonibeanie
The Hot Hand
Unusual Bumble Beenie
Unusual Shoestring Santa
Unusual Reindoonibeanie
Unusual Reindoonibeanie
The Xeno Suit #50004
Ein #50806
The MK 50 #50275
Unusual Snack Stack
The Sydney Sleeper
Unusual Reindoonibeanie
Unusual Elf Care Provider
Unusual Jolly Jingler
The Southern Hospitality
The Maul
The Family Business
Unusual Frontier Djustice
Combat Slacks #51536
Unusual Pom-Pommed Provocateur
The Overdose
The Ullapool Caber
The Gunboats
The Bazaar Bargain
Unusual Law
The Reserve Shooter
The Spooky Sleeves
The Rump-o'-Lantern
The Tide Turner
The Concheror
The Eyelander
The Classic
The Razorback
The Homewrecker
The Chargin' Targe
The Warsworn Helmet
The Soot Suit #65943
The Extra Layer
The Heavy Lifter #55010
The Surgeon's Side Satchel #82634
Strange El Fiestibrero
The Bootlegger
The Machina
jewel15185211
Max's Severed Head
The Panic Attack
The Red-Tape Recorder
The Cozy Camper
The Powerjack
The Cleaner's Carbine
The Hitman's Heatmaker
Unusual Katyusha
Unusual Crown of the Old Kingdom
The Claidheamh Mòr
The Persian Persuader
The Neon Annihilator
The Eureka Effect
The Splendid Screen
The Market Gardener
jewel5322826
The Voodoo JuJu (Slight Return)
Rogue's Col Roule #94809
The Bushman's Boonie
Exquisite Rack
Unusual Team Captain
The Half-Zatoichi
The Killer's Kit #48361
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Unusual Gridiron Guardian
Strange Panic Attack
Strange Panic Attack
Strange Triad Trinket
Strange Towering Pillar of Hats
Strange Sole Saviors
Strange Towering Pillar of Hats
Strange Galvanized Gibus
Strange Galvanized Gibus
Strange Polar Pullover
Strange Modest Pile of Hat
Strange Champ Stamp
Strange Champ Stamp
Strange Reindoonicorn
Strange Tough Stuff Muffs
Unusual Dark Falkirk Helm
Strange Bonedolier
Strange Kiss King
Strange Eye-Catcher
Strange Modest Metal Pile of Scrap
Strange Coldsnap Cap
Strange Sole Saviors
Strange Cotton Head
Strange Winter Woodsman
Strange Sole Saviors
Strange Towering Titanium Pillar of Hats
The Mustachioed Mann
Strange Champ Stamp
Strange All-Father
Strange Beep Boy
Strange Dr. Whoa
Strange Weight Room Warmer
Unusual Merc's Mohawk
Strange Dual-Core Devil Doll
The Mustachioed Mann
Strange Boxcar Bomber
Strange Mustachioed Mann
Strange Powdered Practitioner
Strange Law
Strange Dr. Whoa
Strange Breakneck Baggies
Strange Noble Nickel Amassment of Hats
The Mustachioed Mann
Strange Galvanized Gibus
Hong Kong Cone
The Rescue Ranger
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Ornament Armament
Strange Ornament Armament
Strange Modest Pile of Hat
Strange Neckwear Headwear
Strange Balloonicorn
The Mustachioed Mann
The Cute Suit
Strange Dr. Whoa
Strange Ornament Armament
Strange Coldsnap Cap
Strange Noble Amassment of Hats
Strange Teufort Tooth Kicker
The Cute Suit
Strange Bot Dogger
Strange Eye-Catcher
Strange Reindoonicorn
Strange Towering Titanium Pillar of Hats
Strange Dark Falkirk Helm
The Cute Suit
Strange Hong Kong Cone
Strange Balloonicorn
The Cute Suit
Strange Towering Titanium Pillar of Hats
Strange Boxcar Bomber
Strange Coldsnap Cap
Strange Rump-o'-Lantern
Ornament Armament
Strange Bot Dogger
The Crone's Dome
Strange Noble Amassment of Hats
Strange Cuban Bristle Crisis
Strange Tuxxy
Strange Dr. Whoa
Strange Winter Woodsman
Strange Graybanns
Strange Ornament Armament
Neckwear Headwear
Frontier Justice
Operation Two Cities Badge
Ritzy Rick's Hair Fixative
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Powerjack
Strange Powerjack
Unusual Virus Doctor
Strange Powerjack
Strange Powerjack
Strange Panic Attack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Powerjack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Powerjack
Strange Powerjack
Strange Powerjack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Powerjack
Strange Powerjack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Panic Attack
Strange Powerjack
Unusual Magistrate's Mullet
Strange Panic Attack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Reserve Shooter
Strange Panic Attack
Strange Reserve Shooter
Strange Powerjack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Powerjack
Strange Reserve Shooter
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Reserve Shooter
Strange Powerjack
Strange Reserve Shooter
Strange Reserve Shooter
Strange Powerjack
Strange Reserve Shooter
Strange Reserve Shooter
Strange Powerjack
Strange Powerjack
Strange Powerjack
Strange Reserve Shooter
Strange Powerjack
Strange Powerjack
Strange Powerjack
Strange Reserve Shooter
Strange Powerjack
Strange Powerjack
Strange Powerjack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Reserve Shooter
Strange Powerjack
Strange Powerjack
Strange Reserve Shooter
Strange Powerjack
Strange Powerjack
Strange Powerjack
Strange Reserve Shooter
Strange Powerjack
Strange Reserve Shooter
Strange Panic Attack
Strange Powerjack
Strange Panic Attack
Strange Panic Attack
Strange Panic Attack
Strange Powerjack
Strange Reserve Shooter
Strange Panic Attack
Strange Powerjack
Strange Reserve Shooter
Strange Panic Attack
Strange Powerjack
Strange Reserve Shooter
Strange Powerjack
Strange Reserve Shooter
Strange Panic Attack
Strange Powerjack
Strange Reserve Shooter
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Reserve Shooter
Strange Panic Attack
Strange Powerjack
Strange Reserve Shooter
Strange Panic Attack
Strange Panic Attack
Strange Powerjack
Strange Reserve Shooter
Strange Powerjack
Strange Reserve Shooter
Strange Powerjack
Strange Powerjack
Strange Panic Attack
Strange Powerjack
Strange Powerjack
Strange Powerjack
Strange Powerjack
Strange Panic Attack
Strange Panic Attack
Strange Reserve Shooter
Strange Panic Attack
Strange Powerjack
Strange Reserve Shooter
Strange Panic Attack
Strange Panic Attack
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(189 ITEMS IN INVENTORY)
Soldier
(309 ITEMS IN INVENTORY)
Pyro
(489 ITEMS IN INVENTORY)
Demoman
(438 ITEMS IN INVENTORY)
Heavy
(286 ITEMS IN INVENTORY)
Engineer
(243 ITEMS IN INVENTORY)
Medic
(144 ITEMS IN INVENTORY)
Sniper
(153 ITEMS IN INVENTORY)
Spy
(209 ITEMS IN INVENTORY)

Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

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Refined Metal

Level 3 Craft Item


Refined Metal

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Refined Metal

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Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

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Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

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Refined Metal

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Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

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Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

Level 3 Craft Item


Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

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Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

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Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Nice Winter Crate 2014

Level 13 Supply Crate
Crate Series #89


Noise Maker - TF Birthday

Level 5 Party Favor

Unlimited use

( Not Tradable or Marketable )


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Fancy Spellbook

Level 1
Pages of Tumidum: 1
Pages of Gratanter: 5
Pages of Audere: 5
Pages of Congeriae: 1
Pages of Veteris: 3
This weapon deploys 50% faster

( Not Tradable or Marketable )


Spellbook Magazine

Level 4
This weapon deploys 50% faster


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Allied Healing Done

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Critical Kills

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Damage Dealt

Level 1 Strange Part


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Heavies Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Strange Part: Pyros Killed

Level 1 Strange Part

( Not Tradable or Marketable )


Invasion Community Update Coin

Level 68 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Gun Mettle Campaign Coin

Level 21 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Soul Gargoyle

Level 63 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Description Tag

Level 1 Tool

( Not Tradable or Marketable )


Description Tag

Level 1 Tool

( Not Tradable or Marketable )


Name Tag

Level 1 Tool

( Not Tradable or Marketable )


Name Tag

Level 1 Tool

( Not Tradable or Marketable )


Name Tag

Level 1 Tool

( Not Tradable or Marketable )


Decal Tool

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Unusual Taunt: The Shred Alert

Level 5 Special Taunt
★ Unusual Effect: Fountain of Delight


Unusual Taunt: The Fubar Fanfare

Level 92 Special Taunt
★ Unusual Effect: '72


Taunt: The Scooty Scoot

Level 17 Special Taunt


Unusual Taunt: Rocket Jockey

Level 46 Special Taunt
★ Unusual Effect: Holy Grail


Unusual Taunt: Runner's Rhythm

Level 57 Special Taunt
★ Unusual Effect: Mega Strike


Unusual Taunt: Scotsmann's Stagger

Level 26 Special Taunt
★ Unusual Effect: Fountain of Delight


Unusual Taunt: Panzer Pants

Level 50 Special Taunt
★ Unusual Effect: Screaming Tiger


Unusual Taunt: Square Dance

Level 28 Special Taunt
★ Unusual Effect: Showstopper


Unusual Taunt: Oblooterated

Level 71 Special Taunt
★ Unusual Effect: Mega Strike


Unusual Taunt: The High Five!

Level 5 Special Taunt
★ Unusual Effect: Screaming Tiger


Taunt: The Director's Vision

Level 5 Special Taunt

( Not Tradable or Marketable )


Taunt: Rancho Relaxo

Level 58 Special Taunt


Unusual Taunt: Deep Fried Desire

Level 15 Special Taunt
★ Unusual Effect: Fountain of Delight


Unusual Taunt: The Table Tantrum

Level 88 Special Taunt
★ Unusual Effect: Holy Grail


Unusual Taunt: Bad Pipes

Level 76 Special Taunt
★ Unusual Effect: Mega Strike


Taunt: Yeti Punch

Level 2 Special Taunt


Jungle Inferno ConTracker

Level 26 Tracker

( Not Tradable or Marketable, Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


Strange Battery Canteens

%s7Strange%s6 Usable Item - %s5: 0
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds


Battery Canteens

Level 53 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds


Battery Canteens

Level 70 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds


Battery Canteens

Level 78 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds


Power Up Canteen

Level 27 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


Voodoo-Cursed Scout Soul

Level 1 Cursed Soul


( Not Tradable or Marketable )


Voodoo-Cursed Spy Soul

Level 1 Cursed Soul


( Not Tradable or Marketable )


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Atomizer #295768

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players
#Attrib_MakersMark


The Wrap Assassin #302462

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty
#Attrib_MakersMark


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.
#Attrib_MakersMark


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer

( Not Tradable or Marketable )


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

( Not Tradable or Marketable )


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Vintage Buff Banner

Level 5 Battle Banner


The Buff Banner

Level 5 Battle Banner


The Buff Banner

Level 5 Battle Banner

( Not Tradable or Marketable )


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed

( Not Tradable or Marketable )


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Scottish Handshake

Level 10 Bottle


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Flying Guillotine

Level 93 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Vintage Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Fortified Compound #357513

Level 10 Bow
#Attrib_MakersMark


The Vintage Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow

( Not Tradable or Marketable )


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Vintage Axtinguisher

Level 10 Fire Axe
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Axtinguisher

Level 10 Fire Axe
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits

( Not Tradable or Marketable )


The Dragon's Fury

Level 1 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire


The Dragon's Fury

Level 10 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire

( Not Tradable or Marketable )


The Holy Mackerel

Level 42 Fish
#Attrib_MakersMark


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Phlogistinator

Level 10 Flame Thrower
burn damage earns rage (1)
flame_spread_degree (2.8)
No airblast
No random critical hits


The Rainblower

Level 10 Flame Thrower
vision opt in flags (1)
On Equip: Visit Pyroland
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
Only visible in Pyroland


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


Strange Degreaser

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Backburner

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost

( Not Tradable or Marketable )


The Scorch Shot

Level 10 Flare Gun
mod flaregun fires pellets with knockback (3)
100% mini-crits vs burning players
-35% self damage force
-35% damage penalty


The Vintage Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty

( Not Tradable or Marketable )


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Frying Pan

Level 5 Frying Pan


The Back Scratcher

Level 10 Garden Rake
+50% health from packs on wearer
+25% damage bonus
-75% health from healers on wearer


The Eviction Notice

Level 10 Boxing Gloves
On Hit: Gain a speed boost
+15% faster move speed on wearer
+40% faster firing speed
Maximum health is drained while item is active
-60% damage penalty


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
+100% damage from melee sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
This weapon holsters 100% slower


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed

( Not Tradable or Marketable )


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
This weapon holsters 50% slower
Maximum health is drained while item is active


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer

( Not Tradable or Marketable )


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
Launched bombs shatter on surfaces
-25% clip size
-25% explosion radius


The Loose Cannon

Level 10 Grenade Launcher
Cannonballs push players back on impact
override projectile type (1099431936)
+20% projectile speed
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


Grenade Launcher

%s7%s6 Grenade Launcher - %s5: 658


"The Sun"

%s7%s6 Grenade Launcher - %s5: 97
"I must guide my pills on a quest to revive a long-dead sun. I only
have 4 shots."

Sheen: 2
Killstreaks Active


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 1
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Iron Bomber

%s7Strange%s6 Grenade Launcher - %s5: 0
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


The Iron Bomber

Level 85 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Necro Smasher

Level 50 Hammer

( Not Tradable or Marketable )


The Manmelter

Level 30 Indivisible Particle Smasher
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
Does not require ammo
+50% projectile speed
No random critical hits


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Projectile penetrates enemy targets
Does not require ammo
Projectile cannot be deflected
Deals only 20% damage to buildings


Vintage Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)


The Gas Passer

Level 43 Gas-Like Substance
Gas meter builds with damage done and/or time
Spawning and resupply do not affect the Gas meter
Gas meter starts empty


The Gas Passer

Level 82 Gas-Like Substance
Gas meter builds with damage done and/or time
Spawning and resupply do not affect the Gas meter
Gas meter starts empty

( Not Tradable or Marketable )


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer
#Attrib_MakersMark


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


Wanga Prick #600202

Level 80 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter
#Attrib_MakersMark


"suprise motherfucka"

%s7%s6 Knife - %s5: 7445
"( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)(
͡° ͜ʖ ͡°)"



The Wrangler

Level 5 Laser Pointer

( Not Tradable or Marketable )


The Wrangler

Level 5 Laser Pointer


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


Vintage Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Strange Sandvich

%s7Strange%s6 Lunch Box - %s5: 0

( Not Tradable or Marketable )


Strange Sandvich

%s7Strange%s6 Lunch Box - %s5: 0

( Not Tradable or Marketable )


Strange Sandvich

%s7Strange%s6 Lunch Box - %s5: 0

( Not Tradable or Marketable )


Strange Sandvich

%s7Strange%s6 Lunch Box - %s5: 0

( Not Tradable or Marketable )


Strange Sandvich

%s7Strange%s6 Lunch Box - %s5: 0

( Not Tradable or Marketable )


Strange Sandvich

%s7Strange%s6 Lunch Box - %s5: 0

( Not Tradable or Marketable )


Strange Sandvich

%s7Strange%s6 Lunch Box - %s5: 0

( Not Tradable or Marketable )


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Postal Pummeler

Level 10 Mailbox
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits

( Not Tradable or Marketable )


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance

( Not Tradable or Marketable )


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


"I promise i vill heal u"

%s7%s6 Medi Gun - %s5: 503
(%s3: 1249)

"If you have hats"


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Vaccinator

Level 8 Vaccinator
medigun charge is resists (3)
+67% ÜberCharge rate
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
-60% slower move speed while deployed
50% slower spin up time


The Huo-Long Heater

Level 93 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed

( Not Tradable or Marketable )


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Natascha

%s7Strange%s6 Minigun - %s5: 0
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Vintage Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Strange Minigun

%s7Strange%s6 Minigun - %s5: 6
Killstreaks Active


Carbonado Botkiller Minigun Mk.I

%s7%s6 Minigun - %s5: 2355
Killstreaks Active


The B.A.S.E. Jumper

Level 84 Parachute


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast
#Attrib_MakersMark

( Not Tradable or Marketable )


The Vintage Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


Escape Plan

%s7%s6 Pickaxe - %s5: 72
Move speed increases as the user becomes injured
Killstreaks Active
When weapon is active:
You are Marked-For-Death while active, and for short period after switching weapons
-90% less healing from Medic sources


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Vintage Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time

( Not Tradable or Marketable )


Quality 15 Stickybomb Launcher

Level 99 Stickybomb Launcher
paintkit_proto_def_index (391)

( Not Tradable or Marketable )


Strange Stickybomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 9
Killstreaks Active


Stickybomb Launcher

%s7%s6 Stickybomb Launcher - %s5: 3632
Killstreaks Active


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


Strange Quickiebomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 0
Max charge time decreased by 70%
-0.2 sec faster bomb arm time
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


The Sticky Jumper

Level 1 Stickybomb Launcher
override projectile type (1096810496)
No self inflicted blast damage taken
+200% max secondary ammo on wearer
-6 max stickybombs out
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


Festive Stickybomb Launcher

Level 1 Stickybomb Launcher
"KABOOM!"


Pistol

%s7%s6 Pistol - %s5: 267
Killstreaks Active


The Winger

Level 15 Pistol
+25% greater jump height when active
+15% damage bonus
-60% clip size


The Ham Shank #362637

Level 5 Pork Product
#Attrib_MakersMark


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty
#Attrib_MakersMark


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits

( Not Tradable or Marketable )


The Beggar's Bazooka

Level 27 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Liberty Launcher

Level 25 Rocket Launcher
+25% clip size
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty


Strange Black Box

%s7Strange%s6 Rocket Launcher - %s5: 7
On Hit: Gain up to +20 health per attack
-25% clip size


Black Box

%s7%s6 Rocket Launcher - %s5: 124
On Hit: Gain up to +20 health per attack
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Original

Level 5 Rocket Launcher


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
+25% damage bonus
-70% explosion radius


Quality 15 Air Strike

Level 99 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
paintkit_proto_def_index (122)
-10% explosion radius
-15% damage penalty


Quality 15 Rocket Launcher

Level 99 Rocket Launcher
paintkit_proto_def_index (391)

( Not Tradable or Marketable )


Rocket Launcher

%s7%s6 Rocket Launcher - %s5: 13417
Killstreaks Active


Rocket Launcher

%s7%s6 Rocket Launcher - %s5: 58


"Operation Birthday"

Level 1 Rocket Launcher
"Is It Cake?"
Sheen: 2
Killstreaks Active
Festivized


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
Wearer cannot carry the intelligence briefcase or PASS Time JACK
-100% damage penalty
No random critical hits


The Thermal Thruster

Level 6 Rocket Pack
Push enemies back when you land (force and radius based on velocity)
holster_anim_time (0.8)

( Not Tradable or Marketable )


The Thermal Thruster

Level 79 Rocket Pack
Push enemies back when you land (force and radius based on velocity)
holster_anim_time (0.8)


The Soda Popper

Level 10 Scattergun
25% faster reload time
On Hit: Builds Hype
+50% faster firing speed
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+20% bullets per shot
+50% faster firing speed
-10% damage penalty
-66% clip size


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


Strange Back Scatter

%s7Strange%s6 Scattergun - %s5: 0
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits

( Not Tradable or Marketable )


The Back Scatter

Level 89 Scattergun
Mini-crits targets when fired at their back from close range
20% less accurate
-34% clip size
No random critical hits


Scattergun

%s7%s6 Scattergun - %s5: 5949
Killstreaks Active


Unarmed Combat #152615

Level 41 Severed Arm
#Attrib_MakersMark


Unarmed Combat #152614

Level 53 Severed Arm
#Attrib_MakersMark


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level 1 Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level 1 Knife


Mercenary

Level 5 Badge
Hire Date: September 1, 2012 (02:50:44 GMT)

( Not Tradable or Marketable )


Pyrovision Goggles

Level 32 Pyrovision Goggles
vision opt in flags (1)
On Equip: Visit Pyroland

( Not Tradable or Marketable )


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer

( Not Tradable or Marketable )


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

( Not Tradable or Marketable )


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo

( Not Tradable or Marketable )


Strange Spirit of Giving

%s7Strange%s6 Badge - %s5: 8

( Not Tradable or Marketable )


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer

( Not Tradable or Marketable )


Market Gardener

%s7%s6 Shovel - %s5: 1493
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


Mildly Disturbing Halloween Mask

Level 10 Holiday Hat

Voices from Below

( Not Tradable or Marketable )


The Vintage Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Vintage Homewrecker

Level 5 Sledgehammer
Damage removes Sappers
+100% damage vs buildings
-25% damage vs players


The Vintage Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


Shotgun

%s7%s6 Shotgun - %s5: 2343
Killstreaks Active


Bronze Dueling Badge

Level 2 Badge

( Not Tradable or Marketable )


The AWPer Hand #93734

Level 1 Sniper Rifle


The Lone Survivor

Level 92 Facial Hair


SMG

%s7%s6 SMG - %s5: 32
Killstreaks Active


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


The Bombinomicon

Level 20 Badge
Explode spectacularly on death

( Not Tradable or Marketable )


Sir Hootsalot

Level 22 Mascot

( Not Tradable or Marketable )


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)
+25 max health on wearer

( Not Tradable or Marketable )


The Full Head of Steam

Level 82 Hat

( Not Tradable or Marketable )


The Gentle Munitionne of Leisure

Level 29 Hat
attach particle effect static (28)

( Not Tradable or Marketable )


The Classified Coif #10849

Level 84 Coat


Military Grade JACK Hat

Level 50 Hat

( Not Tradable or Marketable )


PASS Time Miniature Half JACK

Level 50 Pin

( Not Tradable or Marketable )


Haunted Hooded Haunter

Level 70 Spooky Companion


( Not Tradable or Marketable, Not Usable in Crafting )


The Federal Casemaker #17280

Level 67 Hat


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits

( Not Tradable or Marketable )


Strange Razorback

%s7Strange%s6 Shield - %s5: 5
Blocks a single backstab attempt
-100% maximum overheal on wearer


Strange Eyelander

%s7Strange%s6 Sword - %s5: 8
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-33% damage penalty vs buildings
-25% damage penalty


The Noh Mercy

Level 30 Mask


The Shogun's Shoulder Guard #59644

Level 45 Cosmetic Armor
#Attrib_MakersMark


The Sneaky Spats of Sneaking #78114

Level 49 Shoes
#Attrib_MakersMark


The Antarctic Researcher #48858

Level 36 Coat
#Attrib_MakersMark


The Egghead's Overalls #51585

Level 64 Shirt
#Attrib_MakersMark


Trickster's Turnout Gear #57989

Level 84 Coat
#Attrib_MakersMark


Endothermic Exowear #51277

Level 31 Shirt
#Attrib_MakersMark


The Team Captain #91148

Level 56 Hat
#Attrib_MakersMark


The Snow Scoper

Level 92 Coat
#Attrib_MakersMark


The Delinquent's Down Vest #60062

Level 39 Apparel
#Attrib_MakersMark


The Grizzled Growth #68127

Level 86 Facial Hair
#Attrib_MakersMark


Pyromancer's Mask

Level 18 Mask
#Attrib_MakersMark


The Combat Medic's Crusher Cap #61130

Level 86 Hat
#Attrib_MakersMark


The Hunger Force #69024

Level 16 Shirt
#Attrib_MakersMark


The War Pig #73374

Level 21 Headgear
#Attrib_MakersMark


The Biomech Backpack #48006

Level 94 Costume Piece

#Attrib_MakersMark


Unusual Reindoonibeanie

Level 54 Hat
Jingle all the way
★ Unusual Effect: Unknown effect 166


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


Unusual Killing Tree

Level 38 Hat
★ Unusual Effect: Unknown effect 173


The Nunhood

Level 52 Hat
#Attrib_MakersMark


World Traveler's Hat

Level 20 Hat
★ Unusual Effect: Map Stamps

( Not Tradable or Marketable, Not Usable in Crafting )


The Man in Slacks #51583

Level 6 Apparel
#Attrib_MakersMark


The Track Terrorizer #73580

Level 19 Shirt
#Attrib_MakersMark


Unusual Tyrant's Helm

Level 47 Helmet
★ Unusual Effect: Sunbeams


Veteran's Attire

Level 88 Coat


The All-Father

Level 15 Facial Hair


The Whiskey Bib #59719

Level 2 Puffy Shirt
#Attrib_MakersMark


The Ruffled Ruprecht

Level 11 Facial Hair
#Attrib_MakersMark


Antarctic Parka

Level 96 Coat
#Attrib_MakersMark


Rail Spikes #70009

Level 34 Spikes
#Attrib_MakersMark


Archimedes #74087

Level 48 Mascot
#Attrib_MakersMark


That '70s Chapeau #69986

Level 57 Hat
#Attrib_MakersMark


The Kringle Collection #82387

Level 74 Coat
#Attrib_MakersMark


The Ward #59117

Level 60 Apparel
#Attrib_MakersMark


The Nine-Pipe Problem #79849

Level 44 Pipe
attach particle effect static (28)
#Attrib_MakersMark


Unusual Reindoonibeanie

Level 3 Hat
Jingle all the way
★ Unusual Effect: Orbiting Fire


The Fashionable Megalomaniac #49446

Level 72 Facial Hair
#Attrib_MakersMark


Unusual Reindoonibeanie

Level 49 Hat
Jingle all the way
★ Unusual Effect: Unknown effect 172


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


Unusual Elf Care Provider

Level 59 Hat
Jingle all the way
★ Unusual Effect: Circling Peace Sign


The Cool Breeze #68091

Level 40 Kilt
#Attrib_MakersMark


The Mann-Bird of Aberdeen

Level 67 Bird Head


( Not Tradable or Marketable )


The Mann of the House

Level 23 Pants
#Attrib_MakersMark


The Gold Digger #58072

Level 22 Facial Hair
#Attrib_MakersMark


Unusual Trencher's Topper

Level 93 Helmet
★ Unusual Effect: Disco Beat Down


The Triggerman's Tacticals #52021

Level 40 Apparel
#Attrib_MakersMark


The Lunatic's Leathers #52020

Level 96 Apparel
#Attrib_MakersMark


"hasta la vista"

%s7%s6 Sniper Rifle - %s5: 10
Killstreaks Active


"cheese"

%s7%s6 Sniper Rifle - %s5: 12095
"I'm lucky, probably missed 3 shots before hitting u."
Sheen: 2
Killstreaks Active


The Made Man #96854

Level 28 Rose
#Attrib_MakersMark


The Level Three Chin #51917

Level 3 Chin
#Attrib_MakersMark


The War Pig #73782

Level 90 Headgear
#Attrib_MakersMark

( Not Tradable or Marketable )


Big Country

Level 35 Hair
#Attrib_MakersMark

( Not Tradable or Marketable )


The Warmth Preserver #49482

Level 8 Apparel
#Attrib_MakersMark

( Not Tradable or Marketable )


The Tomb Wrapper #66911

Level 100 Bandages
#Attrib_MakersMark

( Not Tradable or Marketable )


Unusual Reindoonibeanie

Level 31 Hat
Jingle all the way
★ Unusual Effect: Unknown effect 167


The Bearded Bombardier #73658

Level 35 Facial Hair
attach particle effect static (28)
#Attrib_MakersMark


The Digit Divulger #69240

Level 22 Gloves
#Attrib_MakersMark


The Little Drummer Mann

Level 2 Shirt
#Attrib_MakersMark

( Not Tradable or Marketable )


Apparition's Aspect #83851

Level 13 Mask
#Attrib_MakersMark


The Colonel's Coat #49923

Level 51 Coat
#Attrib_MakersMark


Heer's Helmet #49665

Level 16 Helmet
#Attrib_MakersMark


The Head Warmer #82937

Level 61 Hat
#Attrib_MakersMark


The Hornblower #61189

Level 68 Coat
#Attrib_MakersMark


The Last Breath #84143

Level 13 Mask
#Attrib_MakersMark


Unusual Bumble Beenie

Level 38 Hat
★ Unusual Effect: Sunbeams


Unusual Bumble Beenie

Level 29 Hat
★ Unusual Effect: Massed Flies


Unusual Reindoonibeanie

Level 8 Hat
Jingle all the way
★ Unusual Effect: Unknown effect 171


The Diplomat

Level 22 Coat


The Alien Cranium #49115

Level 90 Costume Piece

#Attrib_MakersMark


Villain's Veil #90254

Level 46 Bandana
#Attrib_MakersMark


Unusual Killing Tree

Level 96 Hat
★ Unusual Effect: Orbiting Fire


Unusual Reindoonibeanie

Level 67 Hat
Jingle all the way
★ Unusual Effect: Unknown effect 170


Unusual Elf Care Provider

Level 44 Hat
Jingle all the way
★ Unusual Effect: Kill-a-Watt


Unusual Reindoonibeanie

Level 71 Hat
Jingle all the way
★ Unusual Effect: Unknown effect 168


Unusual Round-A-Bout

Level 4 Hat
★ Unusual Effect: Green Confetti


Unusual Killing Tree

Level 64 Hat
★ Unusual Effect: Disco Beat Down


Unusual Reindoonibeanie

Level 55 Hat
Jingle all the way
★ Unusual Effect: Unknown effect 166


The Hot Hand

Level 18 Slap
Gain a speed boost when you hit an enemy player
-20% damage penalty


Unusual Bumble Beenie

Level 61 Hat
"bzzzz"
★ Unusual Effect: Massed Flies


Unusual Shoestring Santa

Level 78 Hat
★ Unusual Effect: Orbiting Fire


Unusual Reindoonibeanie

Level 57 Hat
Jingle all the way
★ Unusual Effect: Cloud 9


Unusual Reindoonibeanie

Level 94 Hat
Jingle all the way
★ Unusual Effect: Unknown effect 170


The Xeno Suit #50004

Level 51 Costume Piece

#Attrib_MakersMark


Ein #50806

Level 13 Mascot
#Attrib_MakersMark


The MK 50 #50275

Level 100 Helmet
#Attrib_MakersMark


Unusual Snack Stack

Level 76 Snack
★ Unusual Effect: Unknown effect 177


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits
#Attrib_MakersMark


Unusual Reindoonibeanie

Level 48 Hat
Jingle all the way
★ Unusual Effect: Unknown effect 170


Unusual Elf Care Provider

Level 36 Hat
Jingle all the way
★ Unusual Effect: Stormy Storm


Unusual Jolly Jingler

Level 98 Hat
Jingle all the way
★ Unusual Effect: Purple Confetti


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer
No random critical hits


The Maul

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players
#Attrib_MakersMark


The Family Business

Level 10 Shotgun
+33% clip size
+15% faster firing speed
-15% damage penalty


Unusual Frontier Djustice

Level 88 Hat
★ Unusual Effect: Aces High


Combat Slacks #51536

Level 42 Apparel
#Attrib_MakersMark


Unusual Pom-Pommed Provocateur

Level 87 Mask
★ Unusual Effect: Steaming


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


Unusual Law

Level 4 Hat
★ Unusual Effect: Searing Plasma


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Spooky Sleeves

Level 100 Apparel

( Not Tradable or Marketable )


The Rump-o'-Lantern

Level 100 Lantern

( Not Tradable or Marketable )


The Tide Turner

Level 85 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Classic

Level 74 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Chargin' Targe

Level 21 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Warsworn Helmet

Level 84 Helmet
#Attrib_MakersMark

( Not Tradable or Marketable )


The Soot Suit #65943

Level 69 Shirt
#Attrib_MakersMark

( Not Tradable or Marketable )


The Extra Layer

Level 84 Vest
#Attrib_MakersMark

( Not Tradable or Marketable )


The Heavy Lifter #55010

Level 57 Apparel
#Attrib_MakersMark

( Not Tradable or Marketable )


The Surgeon's Side Satchel #82634

Level 99 Satchel
#Attrib_MakersMark

( Not Tradable or Marketable )


Strange El Fiestibrero

%s7Strange%s6 Hat - %s5: 0


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


Max's Severed Head

Level 1 Hat


The Panic Attack

Level 10 Shotgun
Fires a wide, fixed shot pattern
This weapon deploys 50% faster
+50% bullets per shot
Successive shots become less accurate
-20% damage penalty


The Red-Tape Recorder

Level 53 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Cozy Camper

Level 10 Backpack
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged
+4 health regenerated per second on wearer


The Powerjack

Level 5 Sledgehammer
+15% faster move speed on wearer
+25 health restored on kill
When weapon is active:
20% damage vulnerability on wearer


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


Unusual Katyusha

Level 80 Hat
★ Unusual Effect: Kill-a-Watt


Unusual Crown of the Old Kingdom

Level 75 Hat
★ Unusual Effect: Stormy Storm


The Claidheamh Mòr

Level 5 Sword
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max secondary ammo on wearer
-80% max primary ammo on wearer
No random critical hits


The Neon Annihilator

Level 45 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Splendid Screen

Level 10 Shield
+70% increase in charge impact damage
+50% increase in charge recharge rate
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Voodoo JuJu (Slight Return)

Level 99 Hat

( Not Tradable or Marketable )


Rogue's Col Roule #94809

Level 15 Apparel
#Attrib_MakersMark


The Bushman's Boonie

Level 77 Hat
#Attrib_MakersMark


Exquisite Rack

Level 22 Cosmetic Item
#Attrib_MakersMark


Unusual Team Captain

Level 8 Hat
★ Unusual Effect: Haunted Ghosts


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
No random critical hits


The Killer's Kit #48361

Level 28 Apparel
#Attrib_MakersMark


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Unusual Gridiron Guardian

Level 68 Helmet
★ Unusual Effect: Green Energy


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Triad Trinket

%s7Strange%s6 Apparel - %s5: 0


Strange Towering Pillar of Hats

%s7Strange%s6 Hat - %s5: 0


Strange Sole Saviors

%s7Strange%s6 Boots - %s5: 0


Strange Towering Pillar of Hats

%s7Strange%s6 Hat - %s5: 0


Strange Galvanized Gibus

%s7Strange%s6 Hat - %s5: 0


Strange Galvanized Gibus

%s7Strange%s6 Hat - %s5: 0


Strange Polar Pullover

%s7Strange%s6 Hat - %s5: 0


Strange Modest Pile of Hat

%s7Strange%s6 Hat - %s5: 0


Strange Champ Stamp

%s7Strange%s6 Tattoos - %s5: 0


Strange Champ Stamp

%s7Strange%s6 Tattoos - %s5: 0


Strange Reindoonicorn

%s7Strange%s6 Balloon - %s5: 0
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


Strange Tough Stuff Muffs

%s7Strange%s6 Hat - %s5: 0


Unusual Dark Falkirk Helm

Level 10 Helmet
★ Unusual Effect: Scorching Flames


Strange Bonedolier

%s7Strange%s6 Bones - %s5: 0


Strange Kiss King

%s7Strange%s6 Hat - %s5: 0


Strange Eye-Catcher

%s7Strange%s6 Eye Patch - %s5: 0


Strange Modest Metal Pile of Scrap

%s7Strange%s6 Hat - %s5: 0


Strange Coldsnap Cap

%s7Strange%s6 Hat - %s5: 0


Strange Sole Saviors

%s7Strange%s6 Boots - %s5: 0


Strange Cotton Head

%s7Strange%s6 Hat - %s5: 0


Strange Winter Woodsman

%s7Strange%s6 Hat - %s5: 0


Strange Sole Saviors

%s7Strange%s6 Boots - %s5: 0


Strange Towering Titanium Pillar of Hats

%s7Strange%s6 Hat - %s5: 0


The Mustachioed Mann

Level 59 Facial Hair


Strange Champ Stamp

%s7Strange%s6 Tattoos - %s5: 0


Strange All-Father

%s7Strange%s6 Facial Hair - %s5: 0


Strange Beep Boy

%s7Strange%s6 Electronic Device - %s5: 0


Strange Dr. Whoa

%s7Strange%s6 Shirt - %s5: 0


Strange Weight Room Warmer

%s7Strange%s6 Apparel - %s5: 0


Unusual Merc's Mohawk

Level 40 Hair
★ Unusual Effect: Purple Energy


Strange Dual-Core Devil Doll

%s7Strange%s6 Pocket Buddy - %s5: 0


The Mustachioed Mann

Level 68 Facial Hair


Strange Boxcar Bomber

%s7Strange%s6 Hat - %s5: 0


Strange Mustachioed Mann

%s7Strange%s6 Facial Hair - %s5: 0


Strange Powdered Practitioner

%s7Strange%s6 Hat - %s5: 0


Strange Law

%s7Strange%s6 Hat - %s5: 0


Strange Dr. Whoa

%s7Strange%s6 Shirt - %s5: 0


Strange Breakneck Baggies

%s7Strange%s6 Pants - %s5: 0


Strange Noble Nickel Amassment of Hats

%s7Strange%s6 Hat - %s5: 0


The Mustachioed Mann

Level 65 Facial Hair


Strange Galvanized Gibus

%s7Strange%s6 Hat - %s5: 0


Hong Kong Cone

%s7%s6 Hat - %s5: 90


The Rescue Ranger

Level 10 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
4-to-1 health-to-metal ratio when repairing buildings
-50% max primary ammo on wearer
-34% clip size


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Ornament Armament

%s7Strange%s6 Decorative Bombs - %s5: 0


Strange Ornament Armament

%s7Strange%s6 Decorative Bombs - %s5: 0


Strange Modest Pile of Hat

%s7Strange%s6 Hat - %s5: 0


Strange Neckwear Headwear

%s7Strange%s6 Hat - %s5: 0


Strange Balloonicorn

%s7Strange%s6 Balloon - %s5: 0
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Mustachioed Mann

Level 83 Facial Hair


The Cute Suit

Level 81 Apparel


Strange Dr. Whoa

%s7Strange%s6 Shirt - %s5: 0


Strange Ornament Armament

%s7Strange%s6 Decorative Bombs - %s5: 0


Strange Coldsnap Cap

%s7Strange%s6 Hat - %s5: 0


Strange Noble Amassment of Hats

%s7Strange%s6 Hat - %s5: 0


Strange Teufort Tooth Kicker

%s7Strange%s6 Boots - %s5: 0


The Cute Suit

Level 5 Apparel


Strange Bot Dogger

%s7Strange%s6 Hat - %s5: 0


Strange Eye-Catcher

%s7Strange%s6 Eye Patch - %s5: 0


Strange Reindoonicorn

%s7Strange%s6 Balloon - %s5: 0
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


Strange Towering Titanium Pillar of Hats

%s7Strange%s6 Hat - %s5: 0


Strange Dark Falkirk Helm

%s7Strange%s6 Helmet - %s5: 0


The Cute Suit

Level 20 Apparel


Strange Hong Kong Cone

%s7Strange%s6 Hat - %s5: 0


Strange Balloonicorn

%s7Strange%s6 Balloon - %s5: 0
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Cute Suit

Level 18 Apparel


Strange Towering Titanium Pillar of Hats

%s7Strange%s6 Hat - %s5: 0


Strange Boxcar Bomber

%s7Strange%s6 Hat - %s5: 0


Strange Coldsnap Cap

%s7Strange%s6 Hat - %s5: 0


Strange Rump-o'-Lantern

%s7Strange%s6 Lantern - %s5: 0


Ornament Armament

%s7%s6 Decorative Bombs - %s5: 37


Strange Bot Dogger

%s7Strange%s6 Hat - %s5: 0


The Crone's Dome

Level 43 Hat


Strange Noble Amassment of Hats

%s7Strange%s6 Hat - %s5: 0


Strange Cuban Bristle Crisis

%s7Strange%s6 Facial Hair - %s5: 0
attach particle effect static (28)


Strange Tuxxy

%s7Strange%s6 Tuxedo - %s5: 0


Strange Dr. Whoa

%s7Strange%s6 Shirt - %s5: 0


Strange Winter Woodsman

%s7Strange%s6 Hat - %s5: 0


Strange Graybanns

%s7Strange%s6 Glasses - %s5: 0


Strange Ornament Armament

%s7Strange%s6 Decorative Bombs - %s5: 0


Neckwear Headwear

%s7%s6 Hat - %s5: 37


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Operation Two Cities Badge

Level 107 Badge

( Not Tradable or Marketable )


Ritzy Rick's Hair Fixative

Level 15 Cosmetic Item
#Attrib_MakersMark


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Unusual Virus Doctor

Level 21 Hat
★ Unusual Effect: Massed Flies

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Unusual Magistrate's Mullet

Level 89 Hair
★ Unusual Effect: Nuts n' Bolts

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Powerjack

%s7Strange%s6 Sledgehammer - %s5: 0
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Tradable or Marketable )


Strange Reserve Shooter

%s7Strange%s6 Shotgun - %s5: 0
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )


Strange Panic Attack

%s7Strange%s6 Shotgun - %s5: 0
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate

( Not Tradable or Marketable )

Summary

Profile views: 86

Item Summary

Item TypeCount
Normal1888
Hats0
Misc209
Metal370 items worth 2968 scrap
Total2467

Historical data

Show all

Historical data for this player:
Wed, 30 Apr 25 05:55:02 +0000
Thu, 09 Jan 25 16:10:45 +0000
Wed, 01 Jan 25 04:31:29 +0000
Thu, 21 Nov 24 18:14:36 +0000
Sun, 02 Jun 24 11:22:08 +0000
Fri, 10 May 24 20:29:35 +0000
Fri, 03 May 24 10:39:17 +0000
Mon, 19 Sep 22 09:13:13 +0000
Thu, 19 May 22 06:34:52 +0000 (currently shown)
Sat, 30 Apr 22 09:15:14 +0000
Sun, 10 Apr 22 02:42:34 +0000
Sat, 02 Apr 22 06:43:21 +0000
Thu, 31 Mar 22 14:31:33 +0000
Mon, 14 Mar 22 21:55:48 +0000
Sat, 07 Aug 21 03:32:20 +0000
Mon, 12 Jul 21 23:00:39 +0000
Mon, 21 Jun 21 08:49:46 +0000
Mon, 31 May 21 06:20:00 +0000
Tue, 25 May 21 02:11:23 +0000
Mon, 08 Mar 21 14:32:37 +0000
Thu, 04 Feb 21 13:06:29 +0000
Mon, 14 Dec 20 09:53:35 +0000
Tue, 24 Nov 20 16:41:06 +0000
Fri, 21 Feb 20 14:47:02 +0000
Wed, 16 Oct 19 00:56:29 +0000
Tue, 19 Feb 19 13:22:13 +0000
Tue, 17 Jul 18 02:11:15 +0000
Sun, 15 Apr 18 18:14:20 +0000
Sat, 07 Oct 17 02:44:16 +0000
Wed, 06 Sep 17 08:17:17 +0000
Mon, 24 Jul 17 18:01:30 +0000
Thu, 13 Jul 17 07:14:04 +0000
Fri, 09 Jun 17 13:47:40 +0000
Mon, 29 May 17 00:09:25 +0000
Tue, 11 Apr 17 13:29:12 +0000
Mon, 10 Apr 17 02:38:12 +0000
Sat, 08 Apr 17 04:13:24 +0000
Tue, 04 Apr 17 12:56:42 +0000
Sun, 19 Mar 17 06:32:03 +0000
Sun, 18 Dec 16 23:16:14 +0000
Sun, 27 Nov 16 15:45:36 +0000
Tue, 11 Oct 16 11:16:12 +0000
Tue, 14 Jun 16 14:49:01 +0000
Sun, 29 May 16 14:34:03 +0000
Mon, 09 May 16 03:41:18 +0000
Tue, 03 May 16 16:01:38 +0000
Sun, 17 Apr 16 04:32:20 +0000
Thu, 14 Apr 16 04:39:19 +0000
Sat, 09 Apr 16 22:28:51 +0000
Thu, 07 Apr 16 00:32:25 +0000
Sun, 03 Apr 16 09:21:56 +0000
Fri, 25 Mar 16 09:53:25 +0000
Sun, 20 Mar 16 14:26:38 +0000
Wed, 10 Feb 16 09:46:27 +0000
Wed, 03 Feb 16 09:18:23 +0000
Fri, 15 Jan 16 16:03:05 +0000
Thu, 24 Dec 15 07:19:34 +0000
Tue, 08 Dec 15 14:23:24 +0000
Wed, 02 Dec 15 10:16:05 +0000
Sat, 12 Sep 15 08:16:48 +0000
Wed, 02 Sep 15 11:42:12 +0000
Sat, 22 Aug 15 18:13:52 +0000
Wed, 19 Aug 15 05:59:54 +0000
Sat, 15 Aug 15 15:18:51 +0000
Sun, 19 Apr 15 04:29:56 +0000
Mon, 13 Apr 15 14:03:53 +0000
Mon, 23 Mar 15 10:51:33 +0000
Fri, 20 Mar 15 16:47:45 +0000
Mon, 16 Mar 15 13:43:39 +0000
Sat, 07 Mar 15 22:46:25 +0000
Fri, 06 Mar 15 19:14:18 +0000
Thu, 26 Feb 15 05:58:05 +0000
Fri, 20 Feb 15 08:02:13 +0000
Tue, 17 Feb 15 08:32:31 +0000
Thu, 12 Feb 15 03:41:12 +0000
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