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Ch4bby

Unusual Horseless Headless Horsemann's Headtaker
jewel15132390
Unusual Exquisite Rack
Unusual Demoman's Fro
jewel3329330
Unusual Troublemaker's Tossle Cap
Unusual Stainless Pot
Quality 15 Scattergun
jewel3329330
The Head Prize
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
The Electric Twanger
The Toadstool Topper
Sledder's Sidekick
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Strange War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Strange War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1/28
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(281 ITEMS IN INVENTORY)
Soldier
(287 ITEMS IN INVENTORY)
Pyro
(237 ITEMS IN INVENTORY)
Demoman
(272 ITEMS IN INVENTORY)
Heavy
(208 ITEMS IN INVENTORY)
Engineer
(188 ITEMS IN INVENTORY)
Medic
(195 ITEMS IN INVENTORY)
Sniper
(208 ITEMS IN INVENTORY)
Spy
(191 ITEMS IN INVENTORY)

Unusual Horseless Headless Horsemann's Headtaker

Level 82 Axe
is_a_sword (72)
No random critical hits
-25 max health on wearer
#Attrib_MakersMark

( Not Tradable or Marketable )


Unusual Exquisite Rack

Level 100 Cosmetic Item
★ Unusual Effect: Scorching Flames


Unusual Demoman's Fro

Level 5 Hair
★ Unusual Effect: Scorching Flames


Unusual Troublemaker's Tossle Cap

Level 72 Hat
★ Unusual Effect: Scorching Flames


Unusual Stainless Pot

Level 96 Hat
★ Unusual Effect: Bubbling


Quality 15 Scattergun

Level 99 Scattergun
paintkit_proto_def_index (205)
★ Unusual Effect: Hot


The Head Prize

Level 13 Hat


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (391)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (206)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (209)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (151)


The Electric Twanger

Level 71 Guitar


The Toadstool Topper

Level 65 Hat


Sledder's Sidekick

Level 19 Mascot


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (226)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (208)


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (200)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (211)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (201)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (114)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (310)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (221)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (109)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (211)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (200)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (201)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (211)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (203)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (302)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (203)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (200)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (211)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (211)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (220)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (211)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (224)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (201)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (302)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (215)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (200)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (234)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (305)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (208)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (217)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (234)


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (234)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (113)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (302)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (224)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (217)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (232)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (217)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (203)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (208)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (200)


Quality 15 Knife

Level 1 Knife
paintkit_proto_def_index (81)


Quality 15 Knife

Level 1 Knife
paintkit_proto_def_index (71)


Quality 15 Shotgun

Level 1 Shotgun
Killstreaks Active
paintkit_proto_def_index (72)


Handy Canes

Level 86 Candy Canes


The Demo's Dustcatcher

Level 3 Cape


Polar Bear

Level 82 Hat


Puffy Polar Cap

Level 65 Hat


The Sinner's Shade

Level 4 Hat


Blast Defense

Level 82 Headgear


The Upgrade

Level 80 Cosmetic Augmentation


Brass Bucket

Level 97 Helmet


Pocket Santa

Level 9 Pocket Buddy


Pocket Yeti

Level 94 Pocket Buddy


Packable Provisions

Level 90 Provisions


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (122)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (122)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (122)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (122)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (122)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (163)


Quality 15 Grenade Launcher

Level 1 Grenade Launcher
paintkit_proto_def_index (76)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (139)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (144)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (139)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (139)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (143)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (144)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (144)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (144)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (144)


Quality 15 Minigun

Level 1 Minigun
paintkit_proto_def_index (78)


Quality 15 Rocket Launcher

Level 1 Rocket Launcher
paintkit_proto_def_index (60)


Quality 15 Crusader's Crossbow

Level 99 Crossbow
paintkit_proto_def_index (200)
No headshots
-75% max primary ammo on wearer


Quality 15 Dragon's Fury

Level 99 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
paintkit_proto_def_index (390)
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire


Quality 15 Grenade Launcher

Level 99 Grenade Launcher
paintkit_proto_def_index (122)


Quality 15 Stickybomb Launcher

Level 99 Stickybomb Launcher
paintkit_proto_def_index (122)


Quality 15 Black Box

Level 99 Rocket Launcher
On Hit: Gain up to +20 health per attack
paintkit_proto_def_index (160)
-25% clip size


Quality 15 Rocket Launcher

Level 99 Rocket Launcher
paintkit_proto_def_index (160)


Quality 15 Rocket Launcher

Level 99 Rocket Launcher
paintkit_proto_def_index (310)


Quality 15 Rocket Launcher

Level 99 Rocket Launcher
paintkit_proto_def_index (307)


Quality 15 Rocket Launcher

Level 99 Rocket Launcher
paintkit_proto_def_index (122)


Quality 15 Rocket Launcher

Level 99 Rocket Launcher
paintkit_proto_def_index (390)


Quality 15 Rocket Launcher

Level 99 Rocket Launcher
paintkit_proto_def_index (390)


Quality 15 Rocket Launcher

Level 99 Rocket Launcher
paintkit_proto_def_index (303)


Quality 15 Scattergun

Level 99 Scattergun
paintkit_proto_def_index (122)


Quality 15 Scattergun

Level 99 Scattergun
paintkit_proto_def_index (201)


Quality 15 Scattergun

Level 99 Scattergun
paintkit_proto_def_index (112)


Quality 15 Scattergun

Level 99 Scattergun
paintkit_proto_def_index (390)


Quality 15 Shotgun

Level 99 Shotgun
paintkit_proto_def_index (122)


"Don't do drugs, kids"

Level 99 Shotgun
"Remember kids, if you do drugs, you go to hell, before you die."
paintkit_proto_def_index (390)


Quality 15 Powerjack

Level 99 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
paintkit_proto_def_index (122)
When weapon is active:
20% damage vulnerability on wearer


Strange Candy Cane

%s7Strange%s6 Bat - %s5: 0
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


Cow Mangler 5000

%s7%s6 Focused Wave Projector - %s5: 123
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


Grenade Launcher

%s7%s6 Grenade Launcher - %s5: 1189


Grenade Launcher

%s7%s6 Grenade Launcher - %s5: 2877
Killstreaks Active
Festivized


Silver Botkiller Medi Gun Mk.I

%s7%s6 Medi Gun - %s5: 1390
(%s3: 3027)



Stickybomb Launcher

%s7%s6 Stickybomb Launcher - %s5: 4230
Killstreaker: 2004
Sheen: 5
Killstreaks Active
Festivized


Gold Botkiller Stickybomb Launcher Mk.II

%s7%s6 Stickybomb Launcher - %s5: 2329


Pistol

%s7%s6 Pistol - %s5: 1878
Killstreaks Active


"Where's the Red Armor?!"

%s7%s6 Rocket Launcher - %s5: 10086
Sheen: 5
Killstreaks Active


Rocket Launcher

%s7%s6 Rocket Launcher - %s5: 7971
Exorcism
Sheen: 1
Killstreaks Active


Gold Botkiller Rocket Launcher Mk.I

%s7%s6 Rocket Launcher - %s5: 925
Sheen: 4
Killstreaks Active


Strange Scattergun

%s7Strange%s6 Scattergun - %s5: 2
Killstreaks Active


Scattergun

%s7%s6 Scattergun - %s5: 12162
Killstreaker: 2002
Sheen: 6
Killstreaks Active
paintkit_proto_def_index (122)


Market Gardener

%s7%s6 Shovel - %s5: 924
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


Half-Zatoichi

%s7%s6 Katana - %s5: 470
Gain 50% of base health on kill
is_a_sword (72)
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
No random critical hits


Concheror

%s7%s6 Sashimono - %s5: 81
+4 health regenerated per second on wearer


Invis Watch

%s7%s6 Invis Watch - %s5: 5289


Strange Spirit of Giving

%s7Strange%s6 Badge - %s5: 5

( Not Tradable or Marketable )


Fancy Dress Uniform

%s7%s6 Uniform - %s5: 20064


Genuine Nostromo Napalmer

Level 10 Flame Thrower
Halloween Fire
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health


Genuine Philanthropist's Indulgence

Level 1 Community Medal

( Not Tradable or Marketable )


Genuine Alien Cranium

Level 1 Costume Piece



Genuine Biomech Backpack

Level 1 Costume Piece



Genuine Xeno Suit

Level 1 Costume Piece



Genuine War Head

Level 10 Helmet


Genuine MK 50

Level 1 Helmet


Genuine Brimstone

Level 1 Horns


Genuine Spycrab

Level 97 Mascot

( Not Tradable or Marketable )


Genuine Snack's Summery Ultiduo Siesta Participation Medal

Level 1 Tournament Medal

( Not Tradable or Marketable )


Genuine Snack's Summery Ultiduo Siesta Participation Medal

Level 1 Tournament Medal

( Not Tradable or Marketable )


Genuine Snack's Summery Ultiduo Siesta Participation Medal

Level 1 Tournament Medal

( Not Tradable or Marketable )


Genuine King of Scotland Cape

Level 1 Cape


Genuine Menpo

Level 1 Mask


The Vintage Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Vintage Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


Haunted Beep Man

Level 22 Cosmetic Item


( Not Tradable or Marketable, Not Usable in Crafting )


Haunted Bone-Cut Belt

Level 21 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


Haunted Grand Duchess Tiara

Level 78 Costume Piece


( Not Tradable or Marketable )


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Legendary Lid

Level 23 Hat


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Fabricator

Level 1 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()
recipe component defined item 6 ()


Fabricator

Level 2 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()
recipe component defined item 6 ()


Fabricator

Level 3 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
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recipe component defined item 6 ()
recipe component defined item 7 ()


Fabricator

Level 4 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
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recipe component defined item 7 ()


Fabricator

Level 5 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
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recipe component defined item 7 ()


Fabricator

Level 5 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
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recipe component defined item 4 ()
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recipe component defined item 7 ()


Fabricator

Level 5 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
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recipe component defined item 6 ()


Fabricator

Level 5 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
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recipe component defined item 6 ()


Fabricator

Level 5 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
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Fabricator

Level 7 Recipe
recipe component defined item 1 ()
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recipe component defined item 8 ()


Fabricator

Level 8 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
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recipe component defined item 6 ()


Fabricator

Level 9 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
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recipe component defined item 6 ()
recipe component defined item 7 ()


Fabricator

Level 11 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()
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recipe component defined item 7 ()


Fabricator

Level 12 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()


Fabricator

Level 13 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
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recipe component defined item 7 ()


Fabricator

Level 14 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()
recipe component defined item 6 ()
recipe component defined item 7 ()


Fabricator

Level 55 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()
recipe component defined item 6 ()
recipe component defined item 7 ()


Kit

Level 14 Killstreak Kit
Killstreaks Active

( Not Usable in Crafting )


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Jungle Jackpot War Paint Case

Level 1 Supply Crate
Crate Series #109


Jungle Jackpot War Paint Case

Level 1 Supply Crate
Crate Series #109


Jungle Jackpot War Paint Case

Level 1 Supply Crate
Crate Series #109


Jungle Jackpot War Paint Case

Level 1 Supply Crate
Crate Series #109


Jungle Jackpot War Paint Case

Level 1 Supply Crate
Crate Series #109


Jungle Jackpot War Paint Case

Level 1 Supply Crate
Crate Series #109


The Concealed Killer Weapons Case

Level 1 Supply Crate
Crate Series #93


The Concealed Killer Weapons Case

Level 1 Supply Crate
Crate Series #93


The Concealed Killer Weapons Case

Level 1 Supply Crate
Crate Series #93


The Concealed Killer Weapons Case

Level 1 Supply Crate
Crate Series #93


Gun Mettle Cosmetic Case

Level 1 Supply Crate
Crate Series #95


Gun Mettle Cosmetic Case

Level 1 Supply Crate
Crate Series #95


Gun Mettle Cosmetic Case

Level 1 Supply Crate
Crate Series #95


Quarantined Collection Case

Level 1 Supply Crate
Crate Series #96


Quarantined Collection Case

Level 1 Supply Crate
Crate Series #96


Quarantined Collection Case

Level 1 Supply Crate
Crate Series #96


Quarantined Collection Case

Level 1 Supply Crate
Crate Series #96


Quarantined Collection Case

Level 1 Supply Crate
Crate Series #96


Quarantined Collection Case

Level 1 Supply Crate
Crate Series #96


Confidential Collection Case

Level 1 Supply Crate
Crate Series #97


Confidential Collection Case

Level 1 Supply Crate
Crate Series #97


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


The Powerhouse Weapons Case

Level 1 Supply Crate
Crate Series #94


The Powerhouse Weapons Case

Level 1 Supply Crate
Crate Series #94


The Powerhouse Weapons Case

Level 1 Supply Crate
Crate Series #94


The Powerhouse Weapons Case

Level 1 Supply Crate
Crate Series #94


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #85


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #103


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #103


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #103


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #103


Tough Break Cosmetic Case

Level 1 Supply Crate
Crate Series #101


Tough Break Cosmetic Case

Level 1 Supply Crate
Crate Series #101


Tough Break Cosmetic Case

Level 1 Supply Crate
Crate Series #101


Tough Break Cosmetic Case

Level 1 Supply Crate
Crate Series #101


Tough Break Cosmetic Case

Level 1 Supply Crate
Crate Series #101


Tough Break Cosmetic Case

Level 1 Supply Crate
Crate Series #101


Tough Break Cosmetic Case

Level 1 Supply Crate
Crate Series #101


Winter 2017 Cosmetic Case

Level 1 Supply Crate
Crate Series #117


Winter 2017 Cosmetic Case

Level 1 Supply Crate
Crate Series #117


Winter 2017 Cosmetic Case

Level 1 Supply Crate
Crate Series #117


Mann Co. Store Package

Level 1 Package


Noise Maker - TF Birthday

Level 5 Party Favor

Unlimited use

( Not Tradable or Marketable )


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Competitive Matchmaking Beta Pass

Level 1 Pass

( Not Tradable or Marketable )


Competitive Matchmaking Beta Invite

Level 1 Pass

( Not Tradable or Marketable )


Competitive Matchmaking Beta Invite

Level 1 Pass

( Not Tradable or Marketable )


Pristine Robot Brainstorm Bulb

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Bomb Stabilizer

Level 1 Robot Part


Reinforced Robot Bomb Stabilizer

Level 1 Robot Part


Reinforced Robot Bomb Stabilizer

Level 1 Robot Part


Reinforced Robot Bomb Stabilizer

Level 1 Robot Part


Reinforced Robot Bomb Stabilizer

Level 1 Robot Part


Reinforced Robot Bomb Stabilizer

Level 1 Robot Part


Reinforced Robot Bomb Stabilizer

Level 1 Robot Part


Reinforced Robot Bomb Stabilizer

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Enchantment: Eternaween

Level 5 Server Enchantment


Fancy Spellbook

Level 1
Pages of Gratanter: 3
Pages of Audere: 3
Pages of Congeriae: 1
Pages of Veteris: 3
This weapon deploys 50% faster

( Not Tradable or Marketable )


Spellbook Magazine

Level 16
This weapon deploys 50% faster


Spellbook Magazine

Level 89
This weapon deploys 50% faster


Invasion Community Update Coin

Level 82 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Tough Break Campaign Stamp

Level 98 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Gun Mettle Campaign Coin

Level 18 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Soul Gargoyle

Level 64 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Description Tag

Level 1 Tool

( Not Tradable or Marketable )


Description Tag

Level 1 Tool


Description Tag

Level 1 Tool

( Not Tradable or Marketable )


Description Tag

Level 1 Tool


Name Tag

Level 1 Tool

( Not Tradable or Marketable )


Name Tag

Level 1 Tool


Name Tag

Level 1 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Gift Wrap

Level 5 Tool


Gift Wrap

Level 5 Tool


Gift Wrap

Level 5 Tool


Giftapult

Level 5 Tool

( Not Tradable or Marketable )


Giftapult

Level 5 Tool

( Not Tradable or Marketable )


Giftapult

Level 5 Tool

( Not Tradable or Marketable )


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool

( Not Tradable or Marketable )


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Ye Olde Rustic Colour

Level 5 Tool


Australium Gold

Level 5 Tool


Aged Moustache Grey

Level 5 Tool

( Not Tradable or Marketable )


A Deep Commitment to Purple

Level 5 Tool


A Deep Commitment to Purple

Level 5 Tool


Mann Co. Orange

Level 5 Tool


Muskelmannbraun

Level 5 Tool

( Not Tradable or Marketable )


Waterlogged Lab Coat

Level 5 Tool


Strange Count Transfer Tool

Level 10 Tool


Strange Count Transfer Tool

Level 48 Tool


Strange Count Transfer Tool

Level 65 Tool


Strange Count Transfer Tool

Level 89 Tool


Taunt: Second Rate Sorcery

Level 16 Special Taunt


The Taunt: The Shred Alert

Level 5 Special Taunt


Taunt: The Dueling Banjo

Level 27 Special Taunt


Taunt: The Fubar Fanfare

Level 87 Special Taunt


Taunt: The Jumping Jack

Level 92 Special Taunt


Taunt: Soldier's Requiem

Level 2 Special Taunt


Taunt: Scotsmann's Stagger

Level 4 Special Taunt


Taunt: The Box Trot

Level 44 Special Taunt


Taunt: Surgeon's Squeezebox

Level 86 Special Taunt


Taunt: The Boston Breakdance

Level 95 Special Taunt


Taunt: The Carlton

Level 78 Special Taunt


Taunt: Mannrobics

Level 90 Special Taunt


Taunt: Flippin' Awesome

Level 1 Special Taunt


Taunt: Rock, Paper, Scissors

Level 4 Special Taunt


Taunt: Skullcracker

Level 15 Special Taunt


Taunt: Square Dance

Level 49 Special Taunt


Taunt: Spent Well Spirits

Level 50 Special Taunt


Taunt: Oblooterated

Level 16 Special Taunt


Taunt: The High Five!

Level 5 Special Taunt


Taunt: The Schadenfreude

Level 5 Special Taunt


Taunt: The Meet the Medic

Level 5 Special Taunt

( Not Usable in Crafting )


Taunt: The Director's Vision

Level 5 Special Taunt

( Not Tradable or Marketable )


Taunt: Rancho Relaxo

Level 93 Special Taunt


Taunt: Results Are In

Level 23 Special Taunt


Taunt: Party Trick

Level 2 Special Taunt


Taunt: Battin' a Thousand

Level 15 Special Taunt


Taunt: Fresh Brewed Victory

Level 9 Special Taunt


Taunt: Buy A Life

Level 5 Special Taunt


Taunt: Yeti Punch

Level 51 Special Taunt


Tour of Duty Ticket

Level 1 Ticket


Jungle Inferno ConTracker

Level 40 Tracker

( Not Tradable or Marketable, Not Usable in Crafting )


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Power Up Canteen

Level 71 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


Voodoo-Cursed Scout Soul

Level 1 Cursed Soul



Voodoo-Cursed Sniper Soul

Level 1 Cursed Soul


( Not Tradable or Marketable )


Voodoo-Cursed Soldier Soul

Level 1 Cursed Soul


( Not Tradable or Marketable )


Voodoo-Cursed Spy Soul

Level 1 Cursed Soul



The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

( Not Tradable or Marketable )


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Buff Banner

Level 5 Battle Banner


The Buff Banner

Level 5 Battle Banner

( Not Tradable or Marketable )


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed

( Not Tradable or Marketable )


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Flying Guillotine

Level 1 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 9 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 53 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 56 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 69 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 96 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max

( Not Tradable or Marketable )


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Fortified Compound

Level 10 Bow


The Fortified Compound

Level 10 Bow


The Fortified Compound

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


Festive Crusader's Crossbow

Level 64 Crossbow
Sheen: 4
Killstreaks Active
override projectile type (1102577664)
No headshots
-75% max primary ammo on wearer


The Lollichop

Level 35 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 36 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 45 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 53 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 56 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 59 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 68 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 92 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland

( Not Tradable or Marketable )


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Dragon's Fury

Level 4 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire

( Not Tradable or Marketable )


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Phlogistinator

Level 10 Flame Thrower
flame_spread_degree (2.8)
burn damage earns rage (1)
No airblast
No random critical hits


The Phlogistinator

Level 10 Flame Thrower
burn damage earns rage (1)
flame_spread_degree (2.8)
No airblast
No random critical hits


The Phlogistinator

Level 10 Flame Thrower
flame_spread_degree (2.8)
burn damage earns rage (1)
No airblast
No random critical hits


The Phlogistinator

Level 10 Flame Thrower
flame_spread_degree (2.8)
burn damage earns rage (1)
No airblast
No random critical hits


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Backburner

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
mod flaregun fires pellets with knockback (3)
100% mini-crits vs burning players
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players

( Not Tradable or Marketable )


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Frying Pan

Level 5 Frying Pan


The Frying Pan

Level 5 Frying Pan


The Back Scratcher

Level 10 Garden Rake
+50% health from packs on wearer
+25% damage bonus
-75% health from healers on wearer


The Back Scratcher

Level 10 Garden Rake
+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer


The Back Scratcher

Level 10 Garden Rake
+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer


The Back Scratcher

Level 10 Garden Rake
+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer


The Back Scratcher

Level 10 Garden Rake
+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer


The Back Scratcher

Level 10 Garden Rake
+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
On Hit: Gain a speed boost
+15% faster move speed on wearer
+40% faster firing speed
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
+100% damage from melee sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed

( Not Tradable or Marketable )


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
Maximum health is drained while item is active
This weapon holsters 50% slower


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
Maximum health is drained while item is active
This weapon holsters 50% slower


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
This weapon holsters 50% slower
Maximum health is drained while item is active


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
Maximum health is drained while item is active
This weapon holsters 50% slower


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
Maximum health is drained while item is active
This weapon holsters 50% slower


The Warrior's Spirit

Level 10 Boxing Gloves
+50 health restored on kill
+30% damage bonus
When weapon is active:
30% damage vulnerability on wearer


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
No random critical hits
-25 max health on wearer

( Not Tradable or Marketable )


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
Launched bombs shatter on surfaces
-25% clip size
-25% explosion radius


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
Cannonballs push players back on impact
override projectile type (1099431936)
+20% projectile speed
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Iron Bomber

Level 51 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


The Iron Bomber

Level 81 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


The Iron Bomber

Level 81 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Necro Smasher

Level 50 Hammer

( Not Tradable or Marketable )


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
Does not require ammo
+50% projectile speed
No random critical hits

( Not Tradable or Marketable )


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


The Pomson 6000

Level 10 Indivisible Particle Smasher
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Does not require ammo
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)


The Gas Passer

Level 16 Gas-Like Substance
Gas meter builds with damage done and/or time
Spawning and resupply do not affect the Gas meter
Gas meter starts empty

( Not Tradable or Marketable )


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter
#Attrib_MakersMark

( Not Tradable or Marketable )


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer
#Attrib_MakersMark

( Not Tradable or Marketable )


The Sharp Dresser #342074

Level 1 Knife
#Attrib_MakersMark


The Spy-cicle #124894

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
#Attrib_MakersMark


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer

( Not Usable in Crafting )


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer

( Not Tradable or Marketable )


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box

( Not Tradable or Marketable )


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box

( Not Tradable or Marketable )


The Sandvich

Level 1 Lunch Box


The Sandvich

Level 1 Lunch Box

( Not Tradable or Marketable )


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect

( Not Tradable or Marketable )


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


Festive Bonk! Atomic Punch

Level 5 Lunch Box


The Postal Pummeler

Level 10 Mailbox
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Postal Pummeler

Level 10 Mailbox
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Postal Pummeler

Level 10 Mailbox
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Postal Pummeler

Level 10 Mailbox
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Postal Pummeler

Level 10 Mailbox
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance

( Not Tradable or Marketable )


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Vaccinator

Level 8 Vaccinator
+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Vaccinator

Level 8 Vaccinator
+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Vaccinator

Level 8 Vaccinator
medigun charge is resists (3)
+67% ÜberCharge rate
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Vaccinator

Level 8 Vaccinator
+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Vaccinator

Level 8 Vaccinator
+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
-60% slower move speed while deployed
50% slower spin up time


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


Iron Curtain

Level 5 Minigun

( Not Tradable or Marketable )


The Huo-Long Heater

Level 18 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


The Huo-Long Heater

Level 67 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


The Huo-Long Heater

Level 100 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed

( Not Tradable or Marketable )


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


The B.A.S.E. Jumper

Level 50 Parachute
#Attrib_MakersMark


The B.A.S.E. Jumper

Level 55 Parachute


The B.A.S.E. Jumper

Level 62 Parachute


The B.A.S.E. Jumper

Level 92 Parachute


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time

( Not Tradable or Marketable )


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Quickiebomb Launcher

Level 46 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Quickiebomb Launcher

Level 50 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Quickiebomb Launcher

Level 75 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Quickiebomb Launcher

Level 77 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Quickiebomb Launcher

Level 78 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Quickiebomb Launcher

Level 96 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Quickiebomb Launcher

Level 98 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
+200% max secondary ammo on wearer
override projectile type (1096810496)
-6 max stickybombs out
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
+200% max secondary ammo on wearer
override projectile type (1096810496)
-100% damage penalty
No random critical hits
-6 max stickybombs out
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
+200% max secondary ammo on wearer
override projectile type (1096810496)
-100% damage penalty
No random critical hits
-6 max stickybombs out
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Lugermorph

Level 5 Pistol

( Not Tradable or Marketable )


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +7 health
+15% faster firing speed
When weapon is active:
-25% clip size


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +7 health
+15% faster firing speed
When weapon is active:
-25% clip size


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +7 health
+15% faster firing speed
When weapon is active:
-25% clip size


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +7 health
+15% faster firing speed
When weapon is active:
-25% clip size


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +7 health
+15% faster firing speed
When weapon is active:
-25% clip size


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Winger

Level 15 Pistol
+25% greater jump height when active
+15% damage bonus
-60% clip size


The Ham Shank #9513

Level 5 Pork Product
#Attrib_MakersMark


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty

( Not Tradable or Marketable )


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Festive Revolver

Level 2 Revolver


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty

( Not Tradable or Marketable )


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
Sentry build speed increased by 150%
+25 max health on wearer
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Beggar's Bazooka #5893

Level 10 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius
#Attrib_MakersMark

( Not Tradable or Marketable )


The Beggar's Bazooka

Level 36 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Beggar's Bazooka

Level 44 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Beggar's Bazooka

Level 77 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Liberty Launcher

Level 25 Rocket Launcher
+25% clip size
-25% blast damage from rocket jumps
+40% projectile speed
-25% damage penalty

( Not Tradable or Marketable )


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
+25% clip size
-25% blast damage from rocket jumps
-25% damage penalty


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Original

Level 5 Rocket Launcher


The Original

Level 5 Rocket Launcher


The Original

Level 5 Rocket Launcher


The Original

Level 5 Rocket Launcher


The Original

Level 5 Rocket Launcher


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius

( Not Usable in Crafting )


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Air Strike

Level 7 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Air Strike

Level 42 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Air Strike

Level 59 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Air Strike

Level 75 Rocket Launcher
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-15% blast damage from rocket jumps
-10% explosion radius
-15% damage penalty


Festive Rocket Launcher

Level 1 Rocket Launcher
Exorcism
Killstreaks Active


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
Wearer cannot carry the intelligence briefcase or PASS Time JACK
-100% damage penalty
No random critical hits


The Thermal Thruster

Level 11 Rocket Pack
Push enemies back when you land (force and radius based on velocity)
holster_anim_time (1.1)

( Not Tradable or Marketable )


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
On Hit: Builds Hype
+50% faster firing speed
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Back Scatter

Level 7 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Back Scatter

Level 59 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Back Scatter

Level 66 Scattergun
Mini-crits targets when fired at their back from close range
20% less accurate
-34% clip size
No random critical hits

( Not Usable in Crafting )


The Back Scatter

Level 66 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Festive Scattergun

Level 1 Scattergun


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Reserve Shooter

Level 10 Shotgun
This weapon deploys 20% faster
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-34% clip size


The Family Business

Level 10 Shotgun
+33% clip size
+15% faster firing speed
-15% damage penalty


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


The Panic Attack

Level 16 Shotgun
+50% bullets per shot
Fires a wide, fixed shot pattern
This weapon deploys 50% faster
Successive shots become less accurate
-30% damage penalty
#Attrib_MakersMark


The Panic Attack

Level 35 Shotgun
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-30% damage penalty
Successive shots become less accurate


The Rescue Ranger

Level 5 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
4-to-1 health-to-metal ratio when repairing buildings
-34% clip size

( Not Tradable or Marketable )


The Rescue Ranger

Level 6 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size


The Rescue Ranger

Level 11 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size


The Rescue Ranger

Level 88 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Conscientious Objector

Level 25 Sign


The Neon Annihilator

Level 6 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator

Level 17 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator

Level 50 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Hot Hand

Level 40 Slap
Gain a speed boost when you hit an enemy player
-20% damage penalty

( Not Tradable or Marketable )


The Powerjack

Level 5 Sledgehammer
+15% faster move speed on wearer
+25 health restored on kill
When weapon is active:
20% damage vulnerability on wearer


The Powerjack

Level 5 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Powerjack

Level 5 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Powerjack

Level 5 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Classic

Level 30 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 36 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 47 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged
#Attrib_MakersMark

( Not Tradable or Marketable )


The AWPer Hand #107047

Level 1 Sniper Rifle


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (8)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (8)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (8)
+25% charge rate
No headshots
No random critical hits


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Red-Tape Recorder

Level 1 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 30 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 35 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 44 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 45 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 68 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 74 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Ap-Sap

Level 62 Sapper
Attrib_Sapper_Voice_Pak
Attrib_Sapper_Voice_Pak_Idle_Wait

( Not Usable in Crafting )


The Freedom Staff #126999

Level 25 Staff
#Attrib_MakersMark


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Ullapool Caber

Level 10 Stick Bomb
This weapon deploys -100% slower
-20% slower firing speed
No random critical hits


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Claidheamh Mòr

Level 5 Sword
Melee kills refill 25% of your charge meter
0.5 sec increase in charge duration
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


The Claidheamh Mòr

Level 5 Sword
Melee kills refill 25% of your charge meter
0.5 sec increase in charge duration
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


The Claidheamh Mòr

Level 5 Sword
Melee kills refill 25% of your charge meter
0.5 sec increase in charge duration
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


The Claidheamh Mòr

Level 5 Sword
Melee kills refill 25% of your charge meter
0.5 sec increase in charge duration
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


The Claidheamh Mòr

Level 5 Sword
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max secondary ammo on wearer
-80% max primary ammo on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits

( Not Tradable or Marketable )


Three-Rune Blade

Level 10 Sword
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer

( Not Tradable or Marketable )


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


Festive Eyelander

Level 33 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer
-2 health drained per second on wearer

( Not Tradable or Marketable )


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Enthusiast's Timepiece

Level 5 Invis Watch

( Not Tradable or Marketable )


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo

( Not Tradable or Marketable )


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-25% damage penalty
-33% damage penalty vs buildings


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-33% damage penalty vs buildings
-25% damage penalty


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-25% damage penalty
-33% damage penalty vs buildings


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer
No random critical hits


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


Weight Room Warmer

Level 89 Apparel


The Breakneck Baggies

Level 46 Pants


The Delinquent's Down Vest

Level 76 Apparel


The Delinquent's Down Vest

Level 78 Apparel


The Essential Accessories

Level 10 Apparel


Bushi-Dou #8336

Level 60 Cosmetic Armor
#Attrib_MakersMark


The Rogue's Robe #11665

Level 52 Apparel
#Attrib_MakersMark


The Man in Slacks #10679

Level 74 Apparel
#Attrib_MakersMark


The Frickin' Sweet Ninja Hood

Level 54 Hood


The Mann of the House

Level 7 Pants


The Mann of the House

Level 45 Pants


The Angel of Death

Level 4 Apparel


The Blizzard Breather

Level 60 Mask


The Sub Zero Suit

Level 50 Apparel
#Attrib_MakersMark


Dead of Night

Level 15 Apparel


Das Metalmeatencasen

Level 53 Cosmetic Armor


The Shogun's Shoulder Guard #2501

Level 4 Cosmetic Armor


The Cozy Camper

Level 10 Backpack
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged
+4 health regenerated per second on wearer


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Bombinomicon

Level 20 Badge
Explode spectacularly on death

( Not Tradable or Marketable )


The Bombinomicon

Level 20 Badge
Explode spectacularly on death

( Not Tradable or Marketable )


The Saxxy Clapper Badge

Level 100 Badge

( Not Tradable or Marketable )


Bronze Dueling Badge

Level 3 Badge

( Not Tradable or Marketable )


Mercenary

Level 5 Badge
Hire Date: February 16, 2012 (17:11:34 GMT)

( Not Tradable or Marketable )


The Merc Medal #154

Level 20 Badge


Operation Two Cities Badge

Level 15 Badge

( Not Tradable or Marketable )


Photo Badge

Level 20 Badge


License to Maim

Level 20 Badge

( Not Tradable or Marketable )


The Bruiser's Bandanna

Level 30 Bandana


The Bruiser's Bandanna #11481

Level 79 Bandana


Sir Shootsalot

Level 18 Bird Head


( Not Tradable or Marketable )


The Ornament Armament

Level 20 Decorative Bombs


The Bonedolier

Level 74 Bones


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+10% faster move speed on wearer (shield required)
+25 max health on wearer
Melee kills refill 25% of your charge meter


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Long Fall Loafers

Level 86 Boots

( Not Tradable or Marketable )


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


Highland High Heels

Level 22 Boots
#Attrib_MakersMark


The Heavy-Weight Champ

Level 69 Championship Belt


The Level Three Chin

Level 3 Chin


Insulated Inventor

Level 37 Coat
Early Supporter of End of the Line Community Update


The Hornblower

Level 90 Coat


The Antarctic Researcher #5181

Level 75 Coat


The Kringle Collection

Level 14 Coat


Antarctic Parka

Level 62 Coat


Coldfront Curbstompers

Level 62 Cosmetic Item


The Fowl Fists

Level 55 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Ghost of Spies Checked Past

Level 25 Spooky Companion


( Not Tradable or Marketable, Not Usable in Crafting )


The Iron Fist

Level 77 Cosmetic Item


( Not Tradable or Marketable )


The Lollichop Licker

Level 39 Mask


( Not Tradable or Marketable )


The Wings of Purity

Level 39 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Roo Rippers

Level 33 Costume Piece


( Not Tradable or Marketable )


The Talon Trotters

Level 99 Costume Piece


( Not Tradable or Marketable )


Grub Grenades

Level 20 Costume Piece


( Not Tradable or Marketable )


The Halloweiner

Level 56 Costume Piece


( Not Tradable or Marketable )


The Candyman's Cap

Level 53 Costume Piece


( Not Tradable or Marketable )


The Jupiter Jumpers

Level 43 Costume Piece


( Not Tradable or Marketable )


The Shaolin Sash

Level 43 Costume Piece


( Not Tradable or Marketable )


Teutonkahmun

Level 94 Costume Piece


( Not Tradable or Marketable )


The Magical Mercenary

Level 30 Costume Piece


( Not Tradable or Marketable )


The Birdie Bonnet

Level 30 Costume Piece


( Not Tradable or Marketable )


Hovering Hotshot

Level 84 Costume Piece



The Pickled Paws

Level 76 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


The Legend of Bugfoot

Level 12 Costume Piece

This is a special Halloween 2011 item


The Fallen Angel

Level 54 Costume Piece

This is a special Halloween 2011 item


The Idiot Box

Level 60 Costume Piece

This is a special Halloween 2011 item


The Steel Pipes

Level 61 Costume Piece

This is a special Halloween 2011 item


The Shoestring Budget

Level 39 Costume Piece

This is a special Halloween 2011 item


Griffin's Gog

Level 17 Costume Piece

This is a special Halloween 2011 item


The All-Father #57090

Level 15 Facial Hair
#Attrib_MakersMark


Mistaken Movember

Level 69 Facial Hair


A Brush with Death

Level 33 Facial Hair


The Gold Digger

Level 3 Facial Hair
Rewarded for participating in the 2014 Summer Adventure


The Doublecross-Comm #21929

Level 64 Mask


Flair!

Level 20 Flair!


The Dead Little Buddy

Level 20 Ghost


( Not Tradable or Marketable )


The Deus Specs

Level 10 Glasses


The Marxman

Level 50 Glasses


Dangeresque, Too?

Level 20 Glasses

( Not Tradable or Marketable )


The Pardner's Pompadour

Level 3 Hair

( Not Tradable or Marketable )


The Pomade Prince

Level 72 Hair


The Mutton Mann

Level 33 Hair


The Abominable Snow Pants

Level 50 Costume Piece


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


The Bloodhound

Level 92 Hat

( Not Tradable or Marketable )


Bonk Boy #66922

Level 25 Mask
#Attrib_MakersMark


The Brotherhood of Arms

Level 78 Hat


Cadaver's Cranium

Level 31 Hat


Frontline Field Recorder

Level 20 Headgear

( Not Tradable or Marketable )


The Conjurer's Cowl

Level 94 Hood


The Crone's Dome

Level 75 Hat

( Not Tradable or Marketable )


The Dashin' Hashshashin #39343

Level 10 Hood


"Ezio's Assasin's Hood"

Level 10 Hood


The Samur-Eye

Level 28 Helmet
#Attrib_MakersMark


Ghastlierest Gibus

Level 10 Hat
This is a special Halloween 2009 item


Ghastly Gibus

Level 10 Hat
This is a special Halloween 2011 item

( Not Tradable or Marketable )


The Gentle Munitionne of Leisure

Level 20 Hat
attach particle effect static (28)

( Not Tradable or Marketable )


Texas Ten Gallon

Level 74 Hat


Safe'n'Sound

Level 16 Hat
#Attrib_MakersMark


Hong Kong Cone #24581

Level 56 Hat
#Attrib_MakersMark


The Cotton Head #21210

Level 54 Hat
#Attrib_MakersMark


The Cotton Head #18661

Level 64 Hat
#Attrib_MakersMark


The Cotton Head

Level 64 Hat


The Cotton Head

Level 84 Hat


The Cotton Head #21196

Level 86 Hat
#Attrib_MakersMark


A Rather Festive Tree

Level 20 Hat


The Full Head of Steam

Level 68 Hat

( Not Tradable or Marketable )


The MONOCULUS!

Level 31 Hat


( Not Tradable or Marketable )


Horseless Headless Horsemann's Head

Level 31 Hat


( Not Tradable or Marketable )


Pyro Mask

Level 10 Hat


( Not Tradable or Marketable )


Pyro Mask

Level 10 Hat


( Not Tradable or Marketable )


Saxton Hale Mask

Level 10 Hat


Sniper Mask

Level 10 Hat


( Not Tradable or Marketable )


Soldier Mask

Level 10 Hat



The Skull Island Topper

Level 31 Hat
Killed Merasmus at level 5

( Not Tradable or Marketable )


Spine-Chilling Skull

Level 31 Hat
This is a special Halloween 2010 item


Baseball Bill's Sports Shine

Level 11 Cosmetic Item


Professor Speks

Level 5 Glasses

( Not Tradable or Marketable )


The Himalayan Hair Shirt

Level 50 Costume Piece


The Squid's Lid

Level 72 Hat


( Not Tradable or Marketable )


The Tuque or Treat

Level 33 Hat


( Not Tradable or Marketable )


Das Ubersternmann

Level 7 Hat


The Federal Casemaker

Level 55 Hat


The Kathman-Hairdo

Level 50 Costume Piece


The Killer Exclusive #32080

Level 10 Hat


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


The Planeswalker Helm #61390

Level 96 Helmet


Modest Pile of Hat

Level 100 Hat


The Monstrous Memento

Level 50 Hat


The Necronomicrown

Level 78 Hat

( Not Tradable or Marketable )


Noble Amassment of Hats

Level 81 Hat


Alien Swarm Parasite

Level 20 Mascot

( Not Tradable or Marketable )


Alien Swarm Parasite

Level 20 Mascot


Napper's Respite

Level 23 Hat
#Attrib_MakersMark


The Well-Rounded Rifleman

Level 88 Hat


The Saxton

Level 50 Hat


The Dark Falkirk Helm #7122

Level 96 Helmet
#Attrib_MakersMark


Batter's Helmet

Level 57 Helmet

( Not Usable in Crafting )


The Hot Dogger

Level 10 Hat


The Battle Bird

Level 65 Helmet


( Not Tradable or Marketable, Not Usable in Crafting )


The Vampire Makeover

Level 5 Hat


( Not Tradable or Marketable )


Tyrant's Helm

Level 77 Helmet

( Not Usable in Crafting )


The Hat With No Name #49917

Level 10 Hat
#Attrib_MakersMark


Killer's Kabuto

Level 85 Helmet


Fancy Fedora

Level 92 Hat

( Not Usable in Crafting )


Prince Tavish's Crown

Level 78 Hat


The Cold Killer

Level 53 Hat


The Milkman

Level 99 Hat


Bounty Hat

Level 30 Hat


The Point and Shoot #45831

Level 10 Hat


Villain's Veil #23971

Level 24 Bandana


The Kiss King

Level 23 Hat
#Attrib_MakersMark


The Whirly Warrior

Level 54 Helmet


Mildly Disturbing Halloween Mask

Level 10 Holiday Hat


( Not Tradable or Marketable )


The Samson Skewer

Level 31 Decorative Knife

( Not Tradable or Marketable )


The Rump-o'-Lantern

Level 3 Lantern

( Not Tradable or Marketable )


The Sandvich Safe #28000

Level 15 Lunchbox


Lieutenant Bites #15480

Level 57 Mascot
#Attrib_MakersMark


The Compatriot #5039

Level 88 Mascot


The Dapper Disguise

Level 40 Mask

( Not Tradable or Marketable )


The Seal Mask

Level 31 Mask


( Not Tradable or Marketable )


The Parasight

Level 98 Mask


( Not Tradable or Marketable )


Practitioner's Processing Mask

Level 44 Mask


The Winter Wonderland Wrap

Level 36 Mask


Clan Pride

Level 20 Medallion


The Triad Trinket

Level 1 Apparel

( Not Usable in Crafting )


Double Dog Dare Demo Pants

Level 84 Pants
Early Supporter of End of the Line Community Update


The Snapped Pupil

Level 79 Photograph
#Attrib_MakersMark


PASS Time Early Participation Pin

Level 1 Pin

( Not Tradable or Marketable )


The Nine-Pipe Problem

Level 12 Pipe
attach particle effect static (28)


The Pocket Raiders #22579

Level 87 Pocket Buddy
#Attrib_MakersMark


Pyrovision Goggles

Level 66 Pyrovision Goggles
vision opt in flags (1)
On Equip: Visit Pyroland

( Not Tradable or Marketable )


The Chronoscarf

Level 44 Scarf


The Merc's Muffler

Level 12 Scarf


The Merc's Muffler

Level 22 Scarf


The Merc's Muffler

Level 59 Scarf


The Quadwrangler #28424

Level 71 Science Project


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Tide Turner

Level 8 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Tide Turner

Level 34 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Tide Turner

Level 51 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Tide Turner

Level 89 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Chargin' Targe

Level 8 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 25 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 47 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 83 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 91 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 96 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer

( Not Tradable or Marketable )


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


Das Fantzipantzen

Level 68 Shirt


The Fast Learner

Level 27 Shirt

( Not Usable in Crafting )


The Fast Learner

Level 75 Shirt


The Egghead's Overalls

Level 27 Shirt


The Southie Shinobi

Level 2 Shirt


The Business Casual #31952

Level 52 Shirt


The Sneaky Spats of Sneaking #11891

Level 26 Shoes


Buck Turner All-Stars #5405

Level 22 Shoes


The Red Socks #25090

Level 24 Socks
#Attrib_MakersMark


The Tuxxy #5588

Level 81 Tuxedo


The Texas Half-Pants

Level 97 Pants
Spectral Spectrum


The Teufort Tooth Kicker #39532

Level 10 Boots
#Attrib_MakersMark


The Teufort Tooth Kicker

Level 10 Boots


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level 1 Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level 1 Knife

Summary

Profile views: 29

Item Summary

Item TypeCount
Normal1064
Hats0
Misc227
Metal9 items worth 45 scrap
Total1300

Historical data

Show all

Historical data for this player:
Mon, 14 Jul 25 02:30:43 +0000
Thu, 01 May 25 02:23:47 +0000
Tue, 25 Mar 25 14:36:04 +0000
Wed, 12 Mar 25 19:51:56 +0000
Tue, 11 Mar 25 16:10:09 +0000
Wed, 05 Mar 25 23:54:18 +0000
Sat, 15 Feb 25 22:36:27 +0000
Thu, 16 Jan 25 05:12:32 +0000
Wed, 15 Jan 25 19:45:28 +0000
Tue, 14 Jan 25 03:49:12 +0000
Wed, 08 Jan 25 09:59:55 +0000
Sun, 05 Jan 25 03:08:43 +0000
Wed, 18 Dec 24 07:51:54 +0000
Sat, 12 Oct 24 06:15:31 +0000
Fri, 04 Oct 24 01:53:15 +0000
Mon, 23 Sep 24 23:16:14 +0000
Tue, 27 Aug 24 07:26:36 +0000
Tue, 20 Aug 24 16:06:07 +0000
Mon, 12 Aug 24 09:57:13 +0000
Sun, 28 Jul 24 17:17:08 +0000
Mon, 15 Jul 24 18:41:05 +0000
Fri, 05 Jul 24 08:41:17 +0000
Sun, 09 Jun 24 22:14:24 +0000
Wed, 15 May 24 22:46:08 +0000
Sun, 28 Apr 24 03:32:24 +0000
Sat, 27 Apr 24 01:14:55 +0000
Tue, 16 Apr 24 19:28:20 +0000
Fri, 05 Apr 24 07:28:28 +0000
Fri, 29 Mar 24 18:11:51 +0000
Sun, 24 Mar 24 07:05:18 +0000
Sun, 03 Mar 24 01:17:47 +0000
Sun, 04 Feb 24 22:57:37 +0000
Tue, 23 Jan 24 10:42:37 +0000
Thu, 18 Jan 24 03:32:40 +0000
Fri, 05 Jan 24 00:41:26 +0000
Thu, 04 Jan 24 07:10:31 +0000
Wed, 03 Jan 24 22:49:34 +0000
Tue, 02 Jan 24 08:20:16 +0000
Sun, 31 Dec 23 23:20:49 +0000
Tue, 21 Nov 23 19:51:27 +0000
Sun, 12 Nov 23 22:14:19 +0000
Tue, 07 Nov 23 09:03:42 +0000
Wed, 01 Nov 23 06:13:43 +0000
Mon, 30 Oct 23 12:22:38 +0000
Wed, 25 Oct 23 19:21:46 +0000
Tue, 19 Sep 23 05:01:09 +0000
Mon, 29 May 23 02:49:23 +0000
Thu, 18 May 23 16:53:04 +0000
Thu, 11 May 23 16:01:53 +0000
Wed, 08 Feb 23 00:11:43 +0000
Thu, 08 Dec 22 11:16:25 +0000
Sun, 04 Dec 22 07:00:41 +0000
Mon, 28 Nov 22 05:58:35 +0000
Thu, 17 Nov 22 13:27:34 +0000
Thu, 03 Nov 22 08:38:12 +0000
Sat, 15 Oct 22 00:39:55 +0000
Sun, 10 Jul 22 03:03:03 +0000
Sun, 05 Jun 22 02:24:42 +0000
Wed, 25 May 22 00:06:51 +0000
Mon, 09 May 22 11:45:20 +0000
Wed, 20 Apr 22 14:11:51 +0000
Wed, 06 Apr 22 02:26:57 +0000
Thu, 10 Mar 22 02:36:43 +0000
Thu, 10 Feb 22 05:55:40 +0000
Tue, 25 Jan 22 14:51:12 +0000
Mon, 24 Jan 22 19:28:48 +0000
Tue, 04 Jan 22 22:56:08 +0000
Fri, 24 Dec 21 00:48:16 +0000
Sat, 11 Dec 21 16:01:49 +0000
Wed, 01 Dec 21 12:08:07 +0000
Mon, 29 Nov 21 22:39:25 +0000
Tue, 23 Nov 21 07:59:26 +0000
Thu, 18 Nov 21 15:30:53 +0000
Mon, 15 Nov 21 22:32:13 +0000
Wed, 03 Nov 21 14:17:31 +0000
Sun, 31 Oct 21 22:06:38 +0000
Sun, 17 Oct 21 21:23:25 +0000
Wed, 29 Sep 21 01:17:41 +0000
Thu, 23 Sep 21 02:26:41 +0000
Fri, 17 Sep 21 16:11:56 +0000
Mon, 19 Jul 21 10:11:23 +0000
Sat, 26 Jun 21 18:42:48 +0000
Thu, 08 Apr 21 03:39:13 +0000
Tue, 29 Dec 20 09:30:28 +0000
Wed, 23 Dec 20 01:51:24 +0000
Thu, 17 Dec 20 19:19:02 +0000
Mon, 14 Dec 20 04:46:14 +0000
Sat, 12 Dec 20 07:20:29 +0000
Thu, 10 Dec 20 09:07:39 +0000
Wed, 25 Nov 20 00:31:54 +0000
Wed, 18 Nov 20 06:52:10 +0000
Sun, 15 Nov 20 11:59:48 +0000
Tue, 10 Nov 20 09:28:44 +0000
Wed, 14 Oct 20 02:16:53 +0000
Wed, 09 Sep 20 08:37:29 +0000
Sat, 15 Aug 20 03:05:09 +0000
Sun, 09 Aug 20 16:23:12 +0000
Sun, 02 Aug 20 09:30:02 +0000
Mon, 08 Jun 20 21:57:19 +0000
Wed, 06 May 20 12:15:44 +0000
Fri, 06 Mar 20 12:33:39 +0000
Sat, 29 Feb 20 03:43:22 +0000
Fri, 31 Jan 20 23:33:16 +0000
Sat, 14 Dec 19 02:36:44 +0000
Fri, 29 Nov 19 12:48:25 +0000
Wed, 06 Nov 19 10:49:59 +0000
Tue, 05 Nov 19 09:41:49 +0000
Tue, 29 Oct 19 19:12:00 +0000
Thu, 24 Oct 19 18:49:32 +0000
Wed, 09 Oct 19 17:47:50 +0000
Tue, 27 Aug 19 09:41:09 +0000
Sun, 11 Aug 19 18:49:53 +0000
Sat, 27 Jul 19 22:50:42 +0000
Fri, 12 Jul 19 21:30:52 +0000
Mon, 08 Jul 19 06:20:28 +0000
Thu, 23 May 19 15:12:38 +0000
Sat, 27 Apr 19 22:07:55 +0000
Thu, 21 Mar 19 20:55:33 +0000
Mon, 11 Mar 19 05:04:28 +0000
Wed, 06 Mar 19 16:31:01 +0000
Sat, 26 Jan 19 00:49:43 +0000
Mon, 31 Dec 18 05:14:24 +0000
Tue, 25 Dec 18 04:45:59 +0000
Tue, 27 Nov 18 16:30:22 +0000
Thu, 11 Oct 18 02:05:30 +0000
Thu, 27 Sep 18 08:19:25 +0000
Thu, 20 Sep 18 06:36:29 +0000
Thu, 23 Aug 18 11:30:47 +0000
Tue, 17 Jul 18 00:11:38 +0000
Wed, 23 May 18 15:51:06 +0000
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Mon, 29 Jan 18 23:19:14 +0000 (currently shown)
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Wed, 14 Dec 16 19:19:55 +0000
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Fri, 09 Jan 15 19:19:18 +0000
Sun, 07 Dec 14 18:09:15 +0000
Mon, 01 Dec 14 06:36:19 +0000
Wed, 26 Nov 14 20:05:31 +0000
Thu, 28 Feb 13 14:49:33 +0000
Sun, 26 Aug 12 06:41:14 +0000

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