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Equipped
Gloves of Running Urgently
Equipped
The Overdose
Equipped
Ali Baba's Wee Booties
Reclaimed Metal
Equipped
The Big Earner
The Boston Basher
The Buffalo Steak Sandvich
Darwin's Danger Shield
The Enforcer
The Brass Beast
Equipped
Professor Speks
Conniver's Kunai
The Liberty Launcher #53337
Mad Milk
The Postal Pummeler
Mann Co. Cap
The Bazaar Bargain
The Family Business
Equipped
The Shahanshah
Equipped
The Splendid Screen
#27
Mann Co. Supply Crate
#28
Mann Co. Supply Crate
#27
Mann Co. Supply Crate
The Sydney Sleeper
The Black Box
The Degreaser
Equipped
Tomislav
Equipped
The Sandman
The Ubersaw
Horseless Headless Horsemann's Head
Equipped
The Cloak and Dagger
Equipped
The Huntsman
Equipped
Bonk! Atomic Punch
The Dead Ringer
Equipped
The Axtinguisher
The Killing Gloves of Boxing
Equipped
The Backburner
The Flare Gun
Jarate
Equipped
The Sandvich
Equipped
The Equalizer
Equipped
The Force-A-Nature
Equipped
The Razorback
Equipped
The Vita-Saw
Equipped
The Gunboats
The Dalokohs Bar
1/6

The following items were overlapping other items or in invalid backpack positions:

The Escape Plan
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(12 ITEMS IN INVENTORY)
Soldier
(14 ITEMS IN INVENTORY)
Pyro
(11 ITEMS IN INVENTORY)
Demoman
(10 ITEMS IN INVENTORY)
Heavy
(15 ITEMS IN INVENTORY)
Engineer
(7 ITEMS IN INVENTORY)
Medic
(11 ITEMS IN INVENTORY)
Sniper
(13 ITEMS IN INVENTORY)
Spy
(11 ITEMS IN INVENTORY)

Gloves of Running Urgently
(equipped)


Level 10 Boxing Gloves
+30% faster move speed on wearer
When weapon is active:
This weapon holsters 50% slower
-25% damage penalty
You are Marked-For-Death while active, and for short period after switching weapons


The Overdose
(equipped)


Level 5 Syringe Gun Prototype
-10% damage penalty


Ali Baba's Wee Booties
(equipped)


Level 10 Boots
+100% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


Reclaimed Metal

Level 2 Craft Item


The Big Earner
(equipped)


Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer
+25 max health on wearer
+15% bullet damage resistance on wearer
20% explosive damage vulnerability on wearer


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


Professor Speks
(equipped)


Level 5 Glasses

( Not Tradable or Marketable )


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-65 max health on wearer


The Liberty Launcher #53337

Level 25 Rocket Launcher
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty
#Attrib_MakersMark

( Not Tradable or Marketable )


Mad Milk

Level 5 Non-Milk Substance


The Postal Pummeler

Level 10 Mailbox
axtinguisher properties (1)
-50% damage vs non-burning players
No random critical hits


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 20%


The Family Business

Level 10 Shotgun
+33% clip size
+15% faster firing speed
-15% damage penalty


The Shahanshah
(equipped)


Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max

( Not Usable in Crafting )


The Splendid Screen
(equipped)


Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+15% explosive damage resistance on wearer
Can deal charge impact damage at any range
+20% fire damage resistance on wearer


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #27


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #28


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #27


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (8)
+25% charge rate
No headshots
No random critical hits


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +15 health
-25% clip size

( Not Usable in Crafting )


The Degreaser

Level 10 Flame Thrower
65% faster weapon switch
-25% afterburn damage penalty
-10% damage penalty


Tomislav
(equipped)


Level 5 Minigun
10% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


The Sandman
(equipped)


Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

( Not Tradable or Marketable )


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed

( Not Usable in Crafting )


Horseless Headless Horsemann's Head

Level 31 Hat


( Not Tradable or Marketable )


The Cloak and Dagger
(equipped)


Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

( Not Tradable or Marketable )


The Huntsman
(equipped)


Level 10 Bow

( Not Tradable or Marketable )


Bonk! Atomic Punch
(equipped)


Level 5 Lunch Box


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+80% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo
+60% cloak drain rate


The Axtinguisher
(equipped)


Level 10 Fire Axe
axtinguisher properties (1)
-50% damage vs non-burning players
No random critical hits


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed

( Not Tradable or Marketable )


The Backburner
(equipped)


Level 10 Flame Thrower
100% critical hits from behind
+150% airblast cost

( Not Tradable or Marketable )


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players

( Not Tradable or Marketable )


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)

( Not Tradable or Marketable )


The Sandvich
(equipped)


Level 1 Lunch Box

( Not Tradable or Marketable )


The Equalizer
(equipped)


Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
Blocks healing while in use


The Force-A-Nature
(equipped)


Level 10 Scattergun
Knockback on the target and shooter
+20% bullets per shot
+50% faster firing speed
-10% damage penalty
-66% clip size


The Razorback
(equipped)


Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Vita-Saw
(equipped)


Level 5 Bonesaw
Collect the organs of people you hit
preserve ubercharge (20)
-10 max health on wearer


The Gunboats
(equipped)


Level 10 Boots
-60% blast damage from rocket jumps


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+25% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


Frontier Justice
(equipped)


Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Dueling Mini-Game
(equipped)


Level 5 Usable Item


The Warrior's Spirit

Level 10 Boxing Gloves
+50 health restored on kill
+30% damage bonus
30% damage vulnerability on wearer
-20 max health on wearer

( Not Usable in Crafting )


"ViênĐạnLạc"

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
On Hit: Gain up to +15 health
-25% clip size
#Attrib_MakersMark

( Not Tradable or Marketable )


"Đôi Hia 7 Dặm"

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping
#Attrib_MakersMark

( Not Tradable or Marketable )


The Spiral Sallet
(equipped)


Level 10 Helmet

( Not Tradable or Marketable )


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #27


The Winger

Level 15 Pistol
+25% greater jump height when active
+15% damage bonus
-60% clip size


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+20% damage bonus
+25% projectile speed
-25% explosion radius
Launched bombs shatter on surfaces
-50% clip size
+25% damage to self


Ellis' Cap
(equipped)


Level 10 Hat


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer
-2 health drained per second on wearer


Unusual Haunted Metal Scrap

Level 4 Craft Item

( Not Tradable or Marketable )


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


Bonk! Atomic Punch

Level 5 Lunch Box


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

( Not Tradable or Marketable )


Ellis' Cap

Level 10 Hat


Dueling Mini-Game

Level 5 Usable Item


Rocket Launcher

Level 1 Rocket Launcher


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
Blocks healing while in use


The Spiral Sallet

Level 10 Helmet

( Not Tradable or Marketable )


Dueling Mini-Game

Level 5 Usable Item


The Backburner

Level 10 Flame Thrower
100% critical hits from behind
+150% airblast cost

( Not Tradable or Marketable )


Shotgun

Level 1 Shotgun


The Axtinguisher

Level 10 Fire Axe
axtinguisher properties (1)
-50% damage vs non-burning players
No random critical hits


Ellis' Cap

Level 10 Hat


Dueling Mini-Game

Level 5 Usable Item


Ali Baba's Wee Booties

Level 10 Boots
+100% increase in turning control while charging
+25 max health on wearer


The Splendid Screen

Level 10 Shield
Can deal charge impact damage at any range
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+15% explosive damage resistance on wearer


Bottle

Level 1 Bottle


The Spiral Sallet

Level 10 Helmet

( Not Tradable or Marketable )


Dueling Mini-Game

Level 5 Usable Item


Tomislav

Level 5 Minigun
10% faster spin up time
Silent Killer: No barrel spin sound
-20% slower firing speed


The Sandvich

Level 1 Lunch Box

( Not Tradable or Marketable )


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
When weapon is active:
-25% damage penalty
You are Marked-For-Death while active, and for short period after switching weapons


The Spiral Sallet

Level 10 Helmet

( Not Tradable or Marketable )


Dueling Mini-Game

Level 5 Usable Item


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
No random critical hits
-50% clip size


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Ellis' Cap

Level 10 Hat


Dueling Mini-Game

Level 5 Usable Item


The Overdose

Level 5 Syringe Gun Prototype
-10% damage penalty


Medi Gun

Level 1 Medi Gun


The Vita-Saw

Level 5 Bonesaw
preserve ubercharge (20)
-10 max health on wearer


Ellis' Cap

Level 10 Hat


Dueling Mini-Game

Level 5 Usable Item


The Huntsman

Level 10 Bow

( Not Tradable or Marketable )


The Razorback

Level 10 Shield
Blocks a single backstab attempt


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max

( Not Usable in Crafting )


The Spiral Sallet

Level 10 Helmet

( Not Tradable or Marketable )


Dueling Mini-Game

Level 5 Usable Item


Revolver

Level 1 Revolver


The Big Earner

Level 1 Knife
+30% cloak on kill
-25 max health on wearer


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)

( Not Tradable or Marketable )


Ellis' Cap

Level 10 Hat


Dueling Mini-Game

Level 5 Usable Item


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


Bonk! Atomic Punch

Level 5 Lunch Box


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

( Not Tradable or Marketable )


Ellis' Cap

Level 10 Hat


Dueling Mini-Game

Level 5 Usable Item


Rocket Launcher

Level 1 Rocket Launcher


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
Blocks healing while in use


The Spiral Sallet

Level 10 Helmet

( Not Tradable or Marketable )


Dueling Mini-Game

Level 5 Usable Item


The Backburner

Level 10 Flame Thrower
100% critical hits from behind
+150% airblast cost

( Not Tradable or Marketable )


Shotgun

Level 1 Shotgun


The Axtinguisher

Level 10 Fire Axe
axtinguisher properties (1)
-50% damage vs non-burning players
No random critical hits


Ellis' Cap

Level 10 Hat


Dueling Mini-Game

Level 5 Usable Item


Ali Baba's Wee Booties

Level 10 Boots
+100% increase in turning control while charging
+25 max health on wearer


The Splendid Screen

Level 10 Shield
Can deal charge impact damage at any range
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+15% explosive damage resistance on wearer


Bottle

Level 1 Bottle


The Spiral Sallet

Level 10 Helmet

( Not Tradable or Marketable )


Dueling Mini-Game

Level 5 Usable Item


Tomislav

Level 5 Minigun
10% faster spin up time
Silent Killer: No barrel spin sound
-20% slower firing speed


The Sandvich

Level 1 Lunch Box

( Not Tradable or Marketable )


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
When weapon is active:
-25% damage penalty
You are Marked-For-Death while active, and for short period after switching weapons


The Spiral Sallet

Level 10 Helmet

( Not Tradable or Marketable )


Dueling Mini-Game

Level 5 Usable Item


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
No random critical hits
-50% clip size


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Ellis' Cap

Level 10 Hat


Dueling Mini-Game

Level 5 Usable Item


The Overdose

Level 5 Syringe Gun Prototype
-10% damage penalty


Medi Gun

Level 1 Medi Gun


The Vita-Saw

Level 5 Bonesaw
preserve ubercharge (20)
-10 max health on wearer


Ellis' Cap

Level 10 Hat


Dueling Mini-Game

Level 5 Usable Item


The Huntsman

Level 10 Bow

( Not Tradable or Marketable )


The Razorback

Level 10 Shield
Blocks a single backstab attempt


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max

( Not Usable in Crafting )


The Spiral Sallet

Level 10 Helmet

( Not Tradable or Marketable )


Dueling Mini-Game

Level 5 Usable Item


Revolver

Level 1 Revolver


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)

( Not Tradable or Marketable )


The Big Earner

Level 1 Knife
+30% cloak on kill
-25 max health on wearer


Ellis' Cap

Level 10 Hat


Dueling Mini-Game

Level 5 Usable Item


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
You are Marked-For-Death while active, and for short period after switching weapons
Blocks healing while in use

Summary

Profile views: 27

Item Summary

Item TypeCount
Normal55
Hats0
Misc5
Metal1 item worth 3 scrap
Total61

Historical data

The item data was loaded from history.
Saved on Wed, 03 Sep 14 17:06:40 +0000

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
Page generation time: 1.2301sec