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The True Ginger Ninja

jewel11049612
Unusual Harmburg
Unusual Jumper's Jeepcap
Unusual Brain Bucket
jewel1315860
Unusual Master's Yellow Belt
Unusual Wraith Wrap
Competitive Matchmaking Beta Invite
#92
Mann Co. Supply Munition
Competitive Matchmaking Beta Invite
Reclaimed Metal
Reclaimed Metal
Scrap Metal
Scrap Metal
Reclaimed Metal
Reclaimed Metal
Unusual Horseless Headless Horsemann's Headtaker
Scrap Metal
Scrap Metal
Reclaimed Metal
Reclaimed Metal
Scrap Metal
Reclaimed Metal
Scrap Metal
Scrap Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Scrap Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
#102
Mayflower Cosmetic Case
#92
Mann Co. Supply Munition
L'Etranger
The Disciplinary Action
Reclaimed Metal
The Eyelander
Scrap Metal
Reclaimed Metal
The Pain Train
The Overdose
The Eviction Notice
Reclaimed Metal
1/40

The following items were recently received via trading and are not yet in the backpack:

Refined Metal
Archimedes #39384
The Birdman of Australiacatraz #19066
The Boston Boom-Bringer
The Dashin' Hashshashin #38450
The Chronomancer
The Birdman of Australiacatraz
Killer's Kabuto
The Triggerman's Tacticals #15011
Backbiter's Billycock
The Liquor Locker #35108
The Kringle Collection #37945
The Exorcizor
The Frontier Djustice
The Front Runner #10810
Blighted Beak
The Angel of Death
The Steel Sixpack
Dillinger's Duffel
The Buccaneer's Bicorne
The Gold Digger #7504
The Flared Frontiersman #10018
The Egghead's Overalls #2728
The Federal Casemaker
Blighted Beak
The Capo's Capper
The Tartan Spartan
The Federal Casemaker #11116
The Birdman of Australiacatraz #10995
The Cobber Chameleon #11482
The Track Terrorizer #24995
The Hero's Tail #33511
The Whirly Warrior
The Macho Mann #12330
Antlers #20854
The Cockfighter #18225
The Nine-Pipe Problem
Fancy Dress Uniform #27315
The Quadwrangler #16221
Vintage Tyrolean
The Infernal Orchestrina #28575
A Rather Festive Tree
The Dashin' Hashshashin #43293
The Scotch Saver #9489
The Heat of Winter #9725
The El Jefe #40785
The Stereoscopic Shades #42841
The Frontier Djustice #6555
Die Regime-Panzerung #11520
The Scoper's Smoke #12379
Hustler's Hallmark
Lord Cockswain's Novelty Mutton Chops and Pipe
The Compatriot #10275
The King of Scotland Cape #32928
The Planeswalker Helm #49148
The Gaelic Garb #20866
Your Worst Nightmare #45903
The Shogun's Shoulder Guard #14642
The Eliminator's Safeguard #11201
The Five-Month Shadow
The Scrap Pack #33034
The Trencher's Tunic #11512
Towering Pillar of Hats
The Medical Mystery #21074
Lieutenant Bites #22853
The Medical Mystery
Desert Marauder #55806
Flashdance Footies
The Red Army Robin
The Teufort Tooth Kicker
Grimm Hatte
The Vascular Vestment
The Gaelic Golf Bag #11036
The Bear Necessities
Modest Pile of Hat
Genuine Foppish Physician
The Vintage Direct Hit
Frenchman's Beret
1
Mann Co. Supply Crate Key
1
Mann Co. Supply Crate Key
Scrap Metal
Scrap Metal
Reclaimed Metal
Scrap Metal
Scrap Metal
1
Mann Co. Supply Crate Key
1
Mann Co. Supply Crate Key
Scrap Metal
Refined Metal
Scrap Metal
Reclaimed Metal
Reclaimed Metal
Scrap Metal
Refined Metal
Scrap Metal
The Hat With No Name
Refined Metal
Refined Metal
Reclaimed Metal
Refined Metal
Refined Metal
Refined Metal
Reclaimed Metal
Reclaimed Metal
Refined Metal
Reclaimed Metal
Refined Metal
Refined Metal
Refined Metal
Refined Metal
Refined Metal
Refined Metal
Refined Metal
Refined Metal
Refined Metal
Refined Metal
Reclaimed Metal
Refined Metal
Refined Metal
Refined Metal
Refined Metal
Reclaimed Metal
Scrap Metal
Scrap Metal
Refined Metal
Refined Metal
Refined Metal
Reclaimed Metal
Refined Metal
Reclaimed Metal

The following items were overlapping other items or in invalid backpack positions:

#103
Mann Co. Supply Munition
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(244 ITEMS IN INVENTORY)
Soldier
(538 ITEMS IN INVENTORY)
Pyro
(248 ITEMS IN INVENTORY)
Demoman
(253 ITEMS IN INVENTORY)
Heavy
(228 ITEMS IN INVENTORY)
Engineer
(222 ITEMS IN INVENTORY)
Medic
(241 ITEMS IN INVENTORY)
Sniper
(257 ITEMS IN INVENTORY)
Spy
(236 ITEMS IN INVENTORY)

Unusual Harmburg

Level 25 Hat
Spectral Spectrum
★ Unusual Effect: Green Energy


Unusual Jumper's Jeepcap

Level 71 Hat
★ Unusual Effect: Hellfire


Unusual Brain Bucket

Level 18 Hat
Violent Violet Footprints
★ Unusual Effect: Poisoned Shadows


Unusual Master's Yellow Belt

Level 56 Hat
★ Unusual Effect: Knifestorm


Unusual Wraith Wrap

Level 66 Apparel
★ Unusual Effect: Demonflame


Competitive Matchmaking Beta Invite

Level 1 Pass

( Not Tradable or Marketable )


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Competitive Matchmaking Beta Invite

Level 1 Pass

( Not Tradable or Marketable )


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Unusual Horseless Headless Horsemann's Headtaker

Level 34 Axe
is_a_sword (72)
No random critical hits
-25 max health on wearer


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


Reclaimed Metal

Level 2 Craft Item


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
On Hit: Gain a speed boost
+40% faster firing speed
+15% faster move speed on wearer
When weapon is active:
-60% damage penalty
20% damage vulnerability on wearer


Reclaimed Metal

Level 2 Craft Item


Soul Gargoyle

Level 67 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Unusual Haunted Metal Scrap

Level 4 Craft Item

( Not Tradable or Marketable )


Crit-a-Cola

Level 5 Lunch Box
+10% damage vulnerability while active


Strange Spirit of Giving

%s7Strange%s6 Badge - %s5: 4

( Not Tradable or Marketable )


Silver Botkiller Scattergun Mk.I

%s7%s6 Scattergun - %s5: 1326


Carbonado Botkiller Rocket Launcher Mk.I

%s7%s6 Rocket Launcher - %s5: 11392


Loose Cannon

%s7%s6 Grenade Launcher - %s5: 2277
(%s3: 927)

Cannonballs push players back on impact
Killstreaker: 2002
Sheen: 1
Killstreaks Active
override projectile type (1099431936)
+20% projectile speed
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


Market Gardener

%s7%s6 Shovel - %s5: 3668
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


Market Gardener

%s7%s6 Shovel - %s5: 90
Killstreaker: 2007
Sheen: 3
Killstreaks Active
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


Eyelander

%s7%s6 Sword - %s5: 689
is_a_sword (72)
No random critical hits
-25 max health on wearer


Sandman

%s7%s6 Bat - %s5: 34
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


Bushwacka

%s7%s6 Kukri - %s5: 188
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


Half-Zatoichi

%s7%s6 Katana - %s5: 1107
Gain 50% of base health on kill
Sheen: 1
Killstreaks Active
is_a_sword (72)
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
No random critical hits


Degreaser

%s7%s6 Flame Thrower - %s5: 96
This weapon deploys 60% faster
This weapon holsters 30% faster
Extinguishing teammates restores 20 health
-66% afterburn damage penalty
+25% airblast cost


Flying Guillotine

%s7%s6 Cleaver - %s5: 243
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
100% critical hit vs stunned players
No random critical hits


Reserve Shooter

%s7%s6 Shotgun - %s5: 180
This weapon deploys 20% faster
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-34% clip size


Splendid Screen

%s7%s6 Shield - %s5: 200
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


Jarate

%s7%s6 Jar Based Karate - %s5: 263
Extinguishing teammates reduces cooldown by -20%
jarate description (1)


"PUR PUR LIKE A KITTEH"

%s7%s6 Sword - %s5: 71
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


Strange Detonator

%s7Strange%s6 Flare Gun - %s5: 0
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty


Strange Wrap Assassin

%s7Strange%s6 Bat - %s5: 0
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


Bazaar Bargain

%s7%s6 Sniper Rifle - %s5: 3110
Base charge rate decreased by 50%


"No."

%s7%s6 Revolver - %s5: 203
Killstreaker: 2005
Sheen: 3
Killstreaks Active
Crits on headshot
-15% damage penalty
-20% slower firing speed
No random critical hits


"agressive negotiatons"

%s7Strange%s6 Rocket Launcher - %s5: 0
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


Silver Botkiller Sniper Rifle Mk.I

%s7%s6 Sniper Rifle - %s5: 4806


"Your Worst Nightmare"

%s7%s6 Knife - %s5: 2006
Exorcism
Killstreaker: 2005
Sheen: 7
Killstreaks Active
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
Wearer cannot disguise


Dead Ringer

%s7%s6 Invis Watch - %s5: 1199
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


Strange Fists of Steel

%s7Strange%s6 Boxing Gloves - %s5: 0
-40% damage from ranged sources while active
+100% damage from melee sources while active
This weapon holsters 100% slower


Flare Gun

%s7%s6 Flare Gun - %s5: 349
Sheen: 3
Killstreaks Active
100% critical hit vs burning players


"Mayumi"

%s7%s6 Bow - %s5: 1694
"It's arrow flies true"
Exorcism
Sheen: 1
Killstreaks Active
override projectile type (1100480512)


Strange Rescue Ranger

%s7Strange%s6 Shotgun - %s5: 2
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
4-to-1 health-to-metal ratio when repairing buildings
-50% max primary ammo on wearer
-34% clip size


Conniver's Kunai

%s7%s6 Knife - %s5: 991
On Backstab: Absorbs the health from your victim
-55 max health on wearer


Ullapool Caber

%s7%s6 Stick Bomb - %s5: 1048
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


Loch-n-Load

%s7%s6 Grenade Launcher - %s5: 180
+20% damage vs buildings
+25% projectile speed
Launched bombs shatter on surfaces
-25% clip size
-25% explosion radius


Stickybomb Launcher

%s7%s6 Stickybomb Launcher - %s5: 96
Exorcism


Genuine Companion Cube Pin

Level 20 Badge


Genuine Triad Trinket

Level 1 Apparel


Genuine AWPer Hand

Level 1 Sniper Rifle
Sheen: 3
Killstreaks Active


Genuine Ap-Sap

Level 65 Sapper
Attrib_Sapper_Voice_Pak
Attrib_Sapper_Voice_Pak_Idle_Wait


Vintage Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


The Pocket Purrer

Level 60 Satchel


The Birdman of Australiacatraz

Level 47 Apparel


The Archer's Groundings

Level 21 Boots


The Capo's Capper

Level 35 Hat


Fancy Fedora

Level 23 Hat


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


Trophy Belt

Level 54 Hat

( Not Usable in Crafting )


Professor Speks

Level 5 Glasses

( Not Tradable or Marketable )


The Anger

Level 10 Hood


The Stereoscopic Shades

Level 20 Glasses


SpaceChem Pin

Level 20 Badge


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


The Conscientious Objector

Level 25 Sign


The Freedom Staff #37221

Level 25 Staff


The Sharp Dresser #133005

Level 1 Knife


The Backburner

Level 10 Flame Thrower
100% critical hits from behind
Extinguishing teammates restores 20 health
+150% airblast cost

( Not Tradable or Marketable )


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rainblower

Level 10 Flame Thrower
Halloween Fire
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


Pyrovision Goggles

Level 49 Pyrovision Goggles
vision opt in flags (1)
On Equip: Visit Pyroland

( Not Tradable or Marketable )


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Scottish Handshake

Level 10 Bottle


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Soda Popper #256678

Level 10 Scattergun
25% faster reload time
On Hit: Builds Hype
+50% faster firing speed
-66% clip size
#Attrib_MakersMark

( Not Tradable or Marketable )


The Fortified Compound

Level 10 Bow


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
-60% slower move speed while deployed
50% slower spin up time


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer
No random critical hits


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Neon Annihilator

Level 93 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits

( Not Usable in Crafting )


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot
#Attrib_MakersMark

( Not Tradable or Marketable )


The Fortified Compound

Level 10 Bow


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+25 max health on wearer
+15% bullet damage resistance on wearer
20% explosive damage vulnerability on wearer

( Not Usable in Crafting )


The Huo-Long Heater

Level 2 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty

( Not Usable in Crafting )


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Winger

Level 15 Pistol
+25% greater jump height when active
+15% damage bonus
-60% clip size

( Not Usable in Crafting )


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-33% damage penalty vs buildings
-25% damage penalty


Wanga Prick #230585

Level 48 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
Wearer cannot disguise


The Shahanshah #23354

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max
#Attrib_MakersMark


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Cozy Camper

Level 10 Backpack
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged
+4 health regenerated per second on wearer


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1065353216)
No random critical hits
Deals only 20% damage to buildings
Cannot be crit boosted


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (8)
+25% charge rate
No headshots
No random critical hits


The Huo-Long Heater

Level 5 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty

( Not Usable in Crafting )


The Red-Tape Recorder

Level 68 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Phlogistinator

Level 10 Flame Thrower
burn damage earns rage (1)
No airblast
No random critical hits


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
Sentry build speed increased by 150%
+25 max health on wearer
Replaces the Sentry with a Mini-Sentry
No random critical hits

( Not Tradable or Marketable )


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
You are Marked-For-Death while active, and for short period after switching weapons
-90% less healing from Medic sources


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Vaccinator

Level 8 Vaccinator
medigun charge is resists (3)
+67% ÜberCharge rate
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Classic

Level 43 Sniper Rifle
Charge and fire shots independent of zoom
No headshots when not fully charged
-10% damage on body shot


The Back Scatter

Level 30 Scattergun
Mini-crits targets when fired at their back from close range
20% less accurate
-34% clip size
No random critical hits


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
When weapon is active:
This weapon holsters 50% slower
-25% damage penalty
You are Marked-For-Death while active, and for short period after switching weapons


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)
+10% damage vulnerability while active

( Not Usable in Crafting )


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter
Wearer cannot disguise

( Not Usable in Crafting )


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Killstreaks Active
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
override projectile type (1096810496)
+200% max secondary ammo on wearer
-6 max stickybombs out
Wearer cannot carry the intelligence briefcase or PASS Time JACK
-100% damage penalty
No random critical hits

( Not Usable in Crafting )


The Quickiebomb Launcher

Level 27 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
preserve ubercharge (20)
-10 max health on wearer


The Panic Attack

Level 69 Shotgun
Fires a wide, fixed shot pattern
Hold fire to load up to 4 shells
Fire rate increases as health decreases
50% faster reload time
This weapon deploys 50% faster
Successive shots become less accurate
Weapon spread increases as health decreases
auto fires full clip penalty (1)


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer

( Not Usable in Crafting )


The Buff Banner

Level 5 Battle Banner

( Not Tradable or Marketable )


The Ambassador

Level 5 Revolver
Crits on headshot
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius

( Not Tradable or Marketable )


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


Grenadier's Softcap

Level 72 Hat

( Not Usable in Crafting )


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
+50% projectile speed
No random critical hits


The Postal Pummeler

Level 10 Mailbox
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


The Eyelander

Level 5 Sword
is_a_sword (72)
-25 max health on wearer
No random critical hits

( Not Tradable or Marketable )


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+20% bullets per shot
+50% faster firing speed
-10% damage penalty
-66% clip size

( Not Usable in Crafting )


The Lollichop

Level 32 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Iron Bomber

Level 6 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


The Scottish Resistance

Level 5 Stickybomb Launcher
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
+25% faster firing speed
0.8 sec slower bomb arm time

( Not Tradable or Marketable )


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +5 health
Wearer never takes falling damage
When weapon is active:
-25% slower firing speed
20% damage vulnerability on wearer


The Tide Turner

Level 72 Shield
Full turning control while charging
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Sandvich

Level 1 Lunch Box

( Not Tradable or Marketable )


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Wrangler

Level 5 Laser Pointer

( Not Tradable or Marketable )


The Liberty Launcher

Level 25 Rocket Launcher
+25% clip size
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty

( Not Usable in Crafting )


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance

( Not Tradable or Marketable )


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
30% slower spin up time
-25% damage penalty

( Not Usable in Crafting )


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources

( Not Tradable or Marketable )


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer
#Attrib_MakersMark


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Buffalo Steak Sandvich

Level 1 Lunch Box
+25% damage vulnerability while active


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Righteous Bison

Level 30 Indivisible Particle Smasher
Projectile penetrates enemy targets
Projectile cannot be deflected
Does not require ammo
Deals only 20% damage to buildings

( Not Usable in Crafting )


The Claidheamh Mòr

Level 5 Sword
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
+25 health restored on kill
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer
-2 health drained per second on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
Killstreaker: 2003
Sheen: 3
Killstreaks Active
25% explosive damage vulnerability on wearer
#Attrib_MakersMark


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Beggar's Bazooka

Level 28 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Back Scratcher

Level 10 Garden Rake
+50% health from packs on wearer
+25% damage bonus
-75% health from healers on wearer


The Atomizer

Level 10 Bat
air dash count (1)
-20% damage vs players
-30% slower firing speed


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed

( Not Tradable or Marketable )


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

( Not Tradable or Marketable )


Bonk! Atomic Punch

Level 5 Lunch Box

( Not Tradable or Marketable )


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

( Not Tradable or Marketable )


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed

( Not Tradable or Marketable )


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

( Not Tradable or Marketable )


The Ullapool Caber

Level 10 Stick Bomb
This weapon deploys -100% slower
-20% slower firing speed
No random critical hits


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Pomson 6000

Level 10 Indivisible Particle Smasher
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Does not require ammo
Projectile cannot be deflected
Deals only 20% damage to buildings


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


The Holy Mackerel

Level 42 Fish


The Original

Level 5 Rocket Launcher


Operation Steel Trap Badge

Level 1 Badge

( Not Tradable or Marketable )


Operation Oil Spill Badge

Level 1 Badge

( Not Tradable or Marketable )


Operation Mecha Engine Badge

Level 1 Badge

( Not Tradable or Marketable )


Mercenary

Level 5 Badge
Hire Date: January 21, 2012 (00:49:14 GMT)

( Not Tradable or Marketable )


Bronze Dueling Badge

Level 7 Badge

( Not Tradable or Marketable )


Battery Canteens

Level 37 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds


Power Up Canteen

Level 17 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


The Bombinomicon

Level 20 Badge
Explode spectacularly on death

( Not Tradable or Marketable )


Fancy Spellbook

Level 1
Pages of Gratanter: 3
Pages of Audere: 2
This weapon deploys 50% faster

( Not Tradable or Marketable )


The Skull Island Topper

Level 31 Hat
Killed Merasmus at level 8

( Not Tradable or Marketable )


Hard-Headed Hardware

Level 94 Mask


( Not Tradable or Marketable, Not Usable in Crafting )


The Manneater

Level 43 Hat


( Not Tradable or Marketable, Not Usable in Crafting )


Ethereal Hood

Level 52 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


Mildly Disturbing Halloween Mask

Level 10 Holiday Hat


( Not Tradable or Marketable )


The MONOCULUS!

Level 31 Hat


( Not Tradable or Marketable )


The Seal Mask

Level 31 Mask


( Not Tradable or Marketable )


Horseless Headless Horsemann's Head

Level 31 Hat


( Not Tradable or Marketable )


Carrion Companion

Level 51 Undead Pet


( Not Tradable or Marketable, Not Usable in Crafting )


The Magical Mercenary

Level 57 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


Haunted Supernatural Stalker

Level 11 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


Haunted Iron Fist

Level 39 Cosmetic Item


( Not Tradable or Marketable, Not Usable in Crafting )


Summer Claim Check

Level 68 Supply Crate


Summer Claim Check

Level 69 Supply Crate


Competitive Matchmaking Beta Pass

Level 1 Pass

( Not Tradable or Marketable )


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


Dueling Mini-Game

Level 5 Usable Item


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +5 health
Wearer never takes falling damage
When weapon is active:
-25% slower firing speed
20% damage vulnerability on wearer


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
Boost reduced on air jumps
Boost reduced when hit
10% slower move speed on wearer
-34% clip size


Reclaimed Metal

Level 2 Craft Item


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (8)
+25% charge rate
No headshots
No random critical hits


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Crit-a-Cola

Level 5 Lunch Box
+10% damage vulnerability while active

( Not Usable in Crafting )


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


Reclaimed Metal

Level 2 Craft Item


Competitive Matchmaking Beta Invite

Level 1 Pass

( Not Tradable or Marketable )


The Air Strike

Level 47 Rocket Launcher
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
Killstreaks Active
-15% blast damage from rocket jumps
-10% explosion radius
-15% damage penalty


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


Reclaimed Metal

Level 2 Craft Item


Taunt: Spent Well Spirits

Level 76 Special Taunt


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Taunt: Square Dance

Level 66 Special Taunt


Backpack Expander

Level 52 Tool

( Not Usable in Crafting )


Reclaimed Metal

Level 2 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Backpack Expander

Level 58 Tool

( Not Usable in Crafting )


Backpack Expander

Level 57 Tool

( Not Usable in Crafting )


Backpack Expander

Level 59 Tool

( Not Usable in Crafting )


Backpack Expander

Level 51 Tool

( Not Usable in Crafting )


Reclaimed Metal

Level 2 Craft Item


Backpack Expander

Level 55 Tool

( Not Usable in Crafting )


Backpack Expander

Level 51 Tool

( Not Usable in Crafting )


Taunt: Buy A Life

Level 31 Special Taunt


Taunt: Party Trick

Level 39 Special Taunt


Taunt: Results Are In

Level 51 Special Taunt


Taunt: Spent Well Spirits

Level 34 Special Taunt


Taunt: Square Dance

Level 29 Special Taunt


Taunt: Deep Fried Desire

Level 100 Special Taunt


Taunt: Oblooterated

Level 23 Special Taunt


Taunt: Rock, Paper, Scissors

Level 65 Special Taunt


Taunt: I See You

Level 33 Special Taunt


Taunt: Conga

Level 46 Special Taunt


Taunt: Rancho Relaxo

Level 29 Special Taunt


Taunt: Battin' a Thousand

Level 23 Special Taunt


Taunt: Flippin' Awesome

Level 61 Special Taunt


"I'm a Rockstar! :3"

Level 5 Special Taunt
"Just listen to them beats! :*"


Taunt: The Box Trot

Level 61 Special Taunt


Taunt: The High Five!

Level 5 Special Taunt


Taunt: The Schadenfreude

Level 5 Special Taunt


Taunt: The Proletariat Posedown

Level 56 Special Taunt


Taunt: Skullcracker

Level 52 Special Taunt


Taunt: The Meet the Medic

Level 5 Special Taunt


Reclaimed Metal

Level 2 Craft Item


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
+200% max secondary ammo on wearer
override projectile type (1096810496)
-100% damage penalty
No random critical hits
-6 max stickybombs out
Wearer cannot carry the intelligence briefcase or PASS Time JACK

( Not Usable in Crafting )


The B.A.S.E. Jumper

Level 17 Parachute


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Quality 14 Market Gardener

Level 10 Shovel
Exorcism
Killstreaker: 2004
Sheen: 1
Killstreaks Active
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


Quality 14 Mantreads

Level 10 Boots
"Legends say his comedowns from such great heights could kill any
normal man"

-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping
Exorcism
Killstreaker: 2007
Sheen: 7
Killstreaks Active


Quality 14 Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
+200% max primary ammo on wearer
No self inflicted blast damage taken
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


"I Beilive I Can Fly"

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


Diamondback

%s7%s6 Revolver - %s5: 45
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


Power Up Canteen #110393

Level 12 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds
#Attrib_MakersMark


Secret Saxton

Level 1 Gift


Secret Saxton

Level 1 Gift


The Pocket Raiders #672

Level 87 Pocket Buddy


Summer Claim Check

Level 68 Supply Crate


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Original

Level 5 Rocket Launcher


Big Earner

%s7%s6 Knife - %s5: 169
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


Dr's Dapper Topper

Level 75 Hat


Description Tag

Level 1 Tool

( Not Tradable or Marketable )


Tour of Duty Ticket

Level 1 Ticket

( Not Tradable or Marketable )


Tour of Duty Ticket

Level 1 Ticket

( Not Tradable or Marketable )


Powerjack

%s7%s6 Sledgehammer - %s5: 69
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


Gun Mettle Cosmetic Case

Level 1 Supply Crate
Crate Series #95


Quarantined Collection Case

Level 1 Supply Crate
Crate Series #96


Quarantined Collection Case

Level 1 Supply Crate
Crate Series #96


Confidential Collection Case

Level 1 Supply Crate
Crate Series #97


The Team Captain #37180

Level 93 Hat


Strange Face of Mercy

%s7Strange%s6 Mask - %s5: 1


"Quack Quack Mother Fucker"

Level 83 Hat


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Haunted Voodoo-Cursed Scout Soul

Level 1 Cursed Soul



Haunted Griffin's Gog

Level 84 Costume Piece

This is a special Halloween 2011 item


Haunted Soviet Stitch-Up

Level 75 Costume Piece

This is a special Halloween 2011 item


Haunted Silver Bullets

Level 99 Costume Piece

This is a special Halloween 2011 item


Haunted One-Way Ticket

Level 86 Hat



Haunted Steel-Toed Stompers

Level 45 Costume Piece

This is a special Halloween 2011 item


Haunted Voodoo-Cursed Medic Soul

Level 1 Cursed Soul



"Ginger"

Level 56 Mascot


Spellbook Magazine

Level 45
This weapon deploys 50% faster


Spellbook Magazine

Level 36
This weapon deploys 50% faster


The Bat Outta Hell

Level 5 Skull Bat


The Bat Outta Hell

Level 5 Skull Bat


The Bat Outta Hell #19140

Level 5 Skull Bat


Cadaver's Cranium

Level 31 Hat

( Not Usable in Crafting )


Cadaver's Cranium

Level 31 Hat
#Attrib_MakersMark


Area 451 #33278

Level 12 Hat
#Attrib_MakersMark


Area 451 #32067

Level 5 Hat
#Attrib_MakersMark


The Coffin Kit

Level 72 Backpack

( Not Usable in Crafting )


The Coffin Kit

Level 50 Backpack
#Attrib_MakersMark


The Voodoo JuJu (Slight Return)

Level 21 Hat

( Not Usable in Crafting )


The Rump-o'-Lantern

Level 29 Lantern


The Snaggletoothed Stetson

Level 76 Hat



The Beast from Below

Level 25 Mask



Master Mind

Level 12 Cosmetic Augmentation


( Not Usable in Crafting )


The Forgotten King's Restless Head

Level 95 Costume Piece



The Can Opener

Level 90 Costume Piece

This is a special Halloween 2011 item


Silver Bullets

Level 21 Costume Piece

This is a special Halloween 2011 item


The Wrap Battler

Level 52 Costume Piece

This is a special Halloween 2011 item


The Unknown Monkeynaut

Level 20 Ghost


( Not Usable in Crafting )


The Biomech Backpack #11218

Level 24 Costume Piece

#Attrib_MakersMark


Voodoo-Cursed Scout Soul

Level 1 Cursed Soul



The Emerald Jarate

Level 20 Costume Piece

This is a special Halloween 2011 item


Voodoo-Cursed Sniper Soul

Level 1 Cursed Soul



Voodoo-Cursed Spy Soul

Level 1 Cursed Soul



The Steel Pipes

Level 91 Costume Piece

This is a special Halloween 2011 item


Voodoo-Cursed Soldier Soul

Level 1 Cursed Soul



The Blazing Bull

Level 91 Costume Piece

This is a special Halloween 2011 item


The Fallen Angel

Level 55 Costume Piece

This is a special Halloween 2011 item


Tail from the Crypt

Level 59 Costume Piece

This is a special Halloween 2011 item


Summer Shades

Level 10 Glasses


The Frontier Flyboy

Level 95 Costume Piece

This is a special Halloween 2011 item


The Frontier Flyboy

Level 14 Costume Piece

This is a special Halloween 2011 item


The Frontier Flyboy

Level 39 Costume Piece

This is a special Halloween 2011 item


The Intangible Ascot

Level 78 Costume Piece

This is a special Halloween 2011 item


The Intangible Ascot

Level 97 Costume Piece

This is a special Halloween 2011 item


Heavy Mask

Level 10 Hat



Heavy Mask

Level 10 Hat



Unusual Safe'n'Sound

Level 91 Hat
Early Supporter of End of the Line Community Update
★ Unusual Effect: Morning Glory


"The Polar Express"

Level 2 Hat
"End of the line in a nutshell"
★ Unusual Effect: Blizzardy Storm


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


"Leader Of The Pack"

Level 99 Cosmetic Item
"Yes, Thats Right my Soldier is a Reindeer"
★ Unusual Effect: Orbiting Fire


Unusual Jumper's Jeepcap

Level 29 Hat
★ Unusual Effect: Hellfire


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK

( Not Usable in Crafting )


Unusual Fruit Shoot

Level 6 Hat
★ Unusual Effect: Something Burning This Way Comes


Unusual Soldered Sensei

Level 100 Hat
"A ritual commonly associated with demon summoning."
★ Unusual Effect: Hellfire


Unusual Villain's Veil

Level 1 Bandana
★ Unusual Effect: Orbiting Fire


Unusual Sniper Rifle

Level 1 Sniper Rifle
Killstreaker: 2002
Sheen: 3
Killstreaks Active
★ Unusual Effect: Hot


Unusual SMG

Level 1 SMG
Killstreaks Active
Team Colored Decorated Weapon
★ Unusual Effect: Hot


Unusual Taunt: I See You

Level 94 Special Taunt
★ Unusual Effect: Screaming Tiger


Taunt: Flippin' Awesome

Level 91 Special Taunt


Taunt: Spent Well Spirits

Level 63 Special Taunt


Taunt: Results Are In

Level 89 Special Taunt


Taunt: Spent Well Spirits

Level 9 Special Taunt


Taunt: Buy A Life

Level 10 Special Taunt


Taunt: Buy A Life

Level 94 Special Taunt


Taunt: Spent Well Spirits

Level 6 Special Taunt


Taunt: Oblooterated

Level 81 Special Taunt


Taunt: The Meet the Medic

Level 5 Special Taunt


Taunt: Deep Fried Desire

Level 20 Special Taunt


Taunt: Buy A Life

Level 43 Special Taunt


Taunt: Party Trick

Level 19 Special Taunt


Taunt: Buy A Life

Level 31 Special Taunt


Taunt: I See You

Level 7 Special Taunt


Taunt: Square Dance

Level 98 Special Taunt


Taunt: Party Trick

Level 9 Special Taunt


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Pristine Robot Currency Digester

Level 1 Robot Part


Pristine Robot Currency Digester

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Strange SMG

%s7Strange%s6 SMG - %s5: 0


Strange Amputator

%s7Strange%s6 Bonesaw - %s5: 0
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


Strange Shortstop

%s7Strange%s6 Peppergun - %s5: 0
When weapon is active:
Increase in push force taken from damage and airblast


Strange Cow Mangler 5000

%s7Strange%s6 Focused Wave Projector - %s5: 0
Does not require ammo
energy weapon charged shot (1065353216)
No random critical hits
Deals only 20% damage to buildings
Cannot be crit boosted


Strange Bottle

%s7Strange%s6 Bottle - %s5: 0


"Welcome to the Space Jam!"

%s7Strange%s6 Shovel - %s5: 0
"Come on and slam, and welcome to the jam. Come on and slam if you
wanna jam!"

Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


Strange Shahanshah

%s7Strange%s6 Kukri - %s5: 0
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


"Pew Pew Pew"

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
-15% damage penalty
-20% slower firing speed
No random critical hits


Strange Silver Botkiller Knife Mk.I

%s7Strange%s6 Knife - %s5: 0


"Highway to spawn"

%s7Strange%s6 Sniper Rifle - %s5: 0
Killstreaks Active


Strange Third Degree

%s7Strange%s6 Fire Axe - %s5: 0
Killstreaks Active
All players connected via Medigun beams are hit


Strange Axtinguisher

%s7Strange%s6 Fire Axe - %s5: 0
Killstreaks Active
100% critical hit vs burning players
-33% damage penalty
No random critical hits
This weapon deploys -75% slower
-20% slower firing speed


"It was nice to meet you."

%s7Strange%s6 Pickaxe - %s5: 0
"Goodbye."
Sheen: 1
Killstreaks Active
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


Quality 15 SMG

Level 1 SMG
Team Colored Decorated Weapon
Festivized


Quality 15 Medi Gun

Level 1 Medi Gun
Team Colored Decorated Weapon
Festivized


Quality 15 Grenade Launcher

Level 1 Grenade Launcher
Festivized


Quality 15 Knife

Level 1 Knife
Festivized


Shin Shredders

Level 68 Cosmetic Armor


Gauzed Gaze

Level 26 Hat


Quality 15 Minigun

Level 1 Minigun


Quality 15 Sniper Rifle

Level 1 Sniper Rifle


Quality 15 Medi Gun

Level 1 Medi Gun


Quality 15 Knife

Level 1 Knife


Quality 15 Stickybomb Launcher

Level 1 Stickybomb Launcher


Quality 15 Revolver

Level 1 Revolver


Quality 15 Medi Gun

Level 1 Medi Gun
Team Colored Decorated Weapon


Quality 15 Pistol

Level 1 Pistol


Quality 15 Minigun

Level 1 Minigun


Quality 15 Rocket Launcher

Level 1 Rocket Launcher


Quality 15 Knife

Level 1 Knife


Quality 15 Rocket Launcher

Level 1 Rocket Launcher


Quality 15 Flame Thrower

Level 1 Flame Thrower
Extinguishing teammates restores 20 health


Quality 15 Pistol

Level 1 Pistol


Quality 15 SMG

Level 1 SMG


Quality 15 Medi Gun

Level 1 Medi Gun


Quality 15 Rocket Launcher

Level 1 Rocket Launcher


Quality 15 Scattergun

Level 1 Scattergun


The Vaccinator

Level 8 Vaccinator
Killstreaks Active
+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Ham Shank #118770

Level 5 Pork Product
Killstreaker: 2002
Sheen: 1
Killstreaks Active


Genuine Tartan Shade

Level 1 Hood


Strange Part: Not Crit nor MiniCrit Kills

Level 1 Strange Part


Description Tag

Level 1 Tool


Decal Tool

Level 5 Tool


Kit

Level 5 Killstreak Kit
Killstreaks Active

( Not Usable in Crafting )


Kit

Level 3 Killstreak Kit
Killstreaks Active

( Not Usable in Crafting )


That '70s Chapeau #2619

Level 72 Hat
#Attrib_MakersMark


The Spooky Sleeves

Level 9 Apparel

( Not Usable in Crafting )


Der Wintermantel

Level 25 Apparel


Ol' Snaggletooth

Level 32 Hat
#Attrib_MakersMark


Western Wear

Level 74 Hat


The Blizzard Breather

Level 53 Mask


The Pocket Pyro

Level 56 Pocket Buddy


The Sandvich Safe #27418

Level 15 Lunchbox
#Attrib_MakersMark


Lieutenant Bites

Level 12 Mascot


Armored Authority

Level 37 Helmet


The Burning Bongos

Level 42 Bongos
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Criminal Cloak #3244

Level 17 Cape
#Attrib_MakersMark


Li'l Snaggletooth #1204

Level 11 Pocket Buddy


The Marxman

Level 63 Glasses


The Rogue's Brogues

Level 40 Shoes


The Exorcizor

Level 82 Apparel
#Attrib_MakersMark


Nose Candy #9785

Level 91 Mask
#Attrib_MakersMark


The Bolted Birdcage

Level 32 Hat


The Tavish DeGroot Experience

Level 10 Hat


The El Jefe #21991

Level 10 Hat


The Weather Master #1898

Level 35 Helmet
#Attrib_MakersMark


The Cremator's Conscience

Level 15 Conscience


The Superfan

Level 10 Hat


Apparition's Aspect #7236

Level 13 Mask


The Backpack Broiler

Level 6 Barbeque
attach particle effect static (28)


The Valley Forge

Level 92 Hat


The Tin Pot

Level 39 Hat


The Gaiter Guards

Level 30 Boots


The Last Breath

Level 13 Mask

( Not Usable in Crafting )


Jungle Booty

Level 65 Shorts


The Head Warmer #39896

Level 72 Hat
#Attrib_MakersMark


Ghastlierest Gibus

Level 10 Hat
This is a special Halloween 2009 item


Ghastlierest Gibus

Level 10 Hat
This is a special Halloween 2009 item


North Polar Fleece

Level 25 Sweater
Early Supporter of End of the Line Community Update


The Chronomancer #5358

Level 67 Apparel
#Attrib_MakersMark


Weight Room Warmer #22148

Level 70 Apparel
#Attrib_MakersMark


The Classified Coif #16023

Level 90 Coat
#Attrib_MakersMark


Pocket Heavy

Level 94 Pocket Buddy


The Blood Banker #24495

Level 81 Apparel
#Attrib_MakersMark


The Sangu Sleeves #12883

Level 37 Cosmetic Armor
#Attrib_MakersMark


The Anger

Level 10 Hood

( Not Usable in Crafting )


The Hat With No Name

Level 10 Hat


The Snow Scoper

Level 84 Coat


Villain's Veil #18915

Level 46 Bandana


Vintage Pyrovision Goggles

Level 1 Pyrovision Goggles
Witnessed the 2012 inferno
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Level 2 Pyrovision Goggles
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Level 3 Pyrovision Goggles
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Level 4 Pyrovision Goggles
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Level 5 Pyrovision Goggles
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Level 6 Pyrovision Goggles
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Level 7 Pyrovision Goggles
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Level 12 Pyrovision Goggles
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Level 14 Pyrovision Goggles
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Level 23 Pyrovision Goggles
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Level 24 Pyrovision Goggles
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Level 25 Pyrovision Goggles
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Level 26 Pyrovision Goggles
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Level 27 Pyrovision Goggles
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Level 28 Pyrovision Goggles
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Level 29 Pyrovision Goggles
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Level 30 Pyrovision Goggles
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Level 32 Pyrovision Goggles
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Level 33 Pyrovision Goggles
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Level 34 Pyrovision Goggles
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Level 35 Pyrovision Goggles
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Level 36 Pyrovision Goggles
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Level 37 Pyrovision Goggles
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Level 38 Pyrovision Goggles
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Level 39 Pyrovision Goggles
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Level 40 Pyrovision Goggles
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Level 41 Pyrovision Goggles
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Level 42 Pyrovision Goggles
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Level 43 Pyrovision Goggles
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Level 44 Pyrovision Goggles
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Level 45 Pyrovision Goggles
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Level 46 Pyrovision Goggles
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Level 47 Pyrovision Goggles
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Level 48 Pyrovision Goggles
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Level 49 Pyrovision Goggles
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Level 50 Pyrovision Goggles
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Level 51 Pyrovision Goggles
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Level 52 Pyrovision Goggles
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Level 53 Pyrovision Goggles
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Level 54 Pyrovision Goggles
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Level 55 Pyrovision Goggles
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Level 56 Pyrovision Goggles
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Level 57 Pyrovision Goggles
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Level 58 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 59 Pyrovision Goggles
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Level 60 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 61 Pyrovision Goggles
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Level 62 Pyrovision Goggles
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Level 63 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 64 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 65 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 66 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 67 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 68 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 69 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 70 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 71 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 72 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 73 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 74 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 75 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 76 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 77 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 78 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 79 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 80 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 81 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 82 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 83 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 84 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 85 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 86 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 87 Pyrovision Goggles
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Level 88 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 89 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 90 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 91 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 92 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 93 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 94 Pyrovision Goggles
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Vintage Pyrovision Goggles

Level 95 Pyrovision Goggles
Witnessed the 2012 inferno
vision opt in flags (1)
On Equip: Visit Pyroland


Vintage Pyrovision Goggles

Level 96 Pyrovision Goggles
Witnessed the 2012 inferno
vision opt in flags (1)
On Equip: Visit Pyroland


Vintage Pyrovision Goggles

Level 97 Pyrovision Goggles
Witnessed the 2012 inferno
vision opt in flags (1)
On Equip: Visit Pyroland


Vintage Pyrovision Goggles

Level 98 Pyrovision Goggles
Witnessed the 2012 inferno
vision opt in flags (1)
On Equip: Visit Pyroland


Vintage Pyrovision Goggles

Level 99 Pyrovision Goggles
Witnessed the 2012 inferno
vision opt in flags (1)
On Equip: Visit Pyroland


Vintage Pyrovision Goggles

Level 100 Pyrovision Goggles
Witnessed the 2012 inferno
vision opt in flags (1)
On Equip: Visit Pyroland


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level 1 Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level 1 Knife


Refined Metal

Level 3 Craft Item


Archimedes #39384

Level 4 Mascot
#Attrib_MakersMark


The Birdman of Australiacatraz #19066

Level 40 Apparel


The Boston Boom-Bringer

Level 52 Futuristic Sound Device
Attrib_TauntSoundSuccess


The Dashin' Hashshashin #38450

Level 10 Hood


The Chronomancer

Level 24 Apparel


The Birdman of Australiacatraz

Level 8 Apparel


Killer's Kabuto

Level 63 Helmet


The Triggerman's Tacticals #15011

Level 3 Apparel


Backbiter's Billycock

Level 61 Hat


The Liquor Locker #35108

Level 96 Treasure


The Kringle Collection #37945

Level 55 Coat


The Exorcizor

Level 23 Apparel

( Not Usable in Crafting )


The Frontier Djustice

Level 70 Hat


The Front Runner #10810

Level 9 Hat


Blighted Beak

Level 17 Mask
#Attrib_MakersMark


The Angel of Death

Level 75 Apparel


The Steel Sixpack

Level 53 Cosmetic Armor


Dillinger's Duffel

Level 56 Backpack


The Buccaneer's Bicorne

Level 10 Hat


The Gold Digger #7504

Level 54 Facial Hair
#Attrib_MakersMark


The Flared Frontiersman #10018

Level 32 Apparel
#Attrib_MakersMark


The Egghead's Overalls #2728

Level 50 Shirt
#Attrib_MakersMark


The Federal Casemaker

Level 31 Hat


Blighted Beak

Level 68 Mask


The Capo's Capper

Level 44 Hat

( Not Usable in Crafting )


The Tartan Spartan

Level 14 Helmet


The Federal Casemaker #11116

Level 52 Hat


The Birdman of Australiacatraz #10995

Level 45 Apparel
#Attrib_MakersMark


The Cobber Chameleon #11482

Level 78 Mascot
#Attrib_MakersMark


The Track Terrorizer #24995

Level 15 Shirt


The Hero's Tail #33511

Level 21 Hair


The Whirly Warrior

Level 64 Helmet


The Macho Mann #12330

Level 100 Glasses
#Attrib_MakersMark


Antlers #20854

Level 34 Cosmetic Item
#Attrib_MakersMark


The Cockfighter #18225

Level 10 Hat
#Attrib_MakersMark


The Nine-Pipe Problem

Level 5 Pipe
attach particle effect static (28)


Fancy Dress Uniform #27315

Level 48 Uniform
#Attrib_MakersMark


The Quadwrangler #16221

Level 53 Science Project
#Attrib_MakersMark


Vintage Tyrolean

Level 73 Hat
#Attrib_MakersMark


The Infernal Orchestrina #28575

Level 70 Backpack
vision opt in flags (1)
On Equip: Visit Pyroland
Attrib_TauntSoundSuccess
Only visible in Pyroland
#Attrib_MakersMark


A Rather Festive Tree

Level 23 Hat

( Not Usable in Crafting )


The Dashin' Hashshashin #43293

Level 10 Hood
#Attrib_MakersMark


The Scotch Saver #9489

Level 34 Facial Hair
#Attrib_MakersMark


The Heat of Winter #9725

Level 43 Coat
#Attrib_MakersMark


The El Jefe #40785

Level 10 Hat


The Stereoscopic Shades #42841

Level 20 Glasses
#Attrib_MakersMark


The Frontier Djustice #6555

Level 63 Hat


Die Regime-Panzerung #11520

Level 80 Cosmetic Armor
#Attrib_MakersMark


The Scoper's Smoke #12379

Level 41 Facial Hair
#Attrib_MakersMark


Hustler's Hallmark

Level 58 Hat
#Attrib_MakersMark


Lord Cockswain's Novelty Mutton Chops and Pipe

Level 51 Facial Hair
attach particle effect static (28)


The Compatriot #10275

Level 77 Mascot
#Attrib_MakersMark


The King of Scotland Cape #32928

Level 4 Cape
#Attrib_MakersMark


The Planeswalker Helm #49148

Level 27 Helmet
#Attrib_MakersMark


The Gaelic Garb #20866

Level 39 Apparel
#Attrib_MakersMark


Your Worst Nightmare #45903

Level 10 Hair
#Attrib_MakersMark


The Shogun's Shoulder Guard #14642

Level 17 Cosmetic Armor


The Eliminator's Safeguard #11201

Level 40 Helmet
#Attrib_MakersMark


The Five-Month Shadow

Level 32 Facial Hair
#Attrib_MakersMark


The Scrap Pack #33034

Level 25 Robot
#Attrib_MakersMark


The Trencher's Tunic #11512

Level 29 Apparel
#Attrib_MakersMark


Towering Pillar of Hats

Level 82 Hat
#Attrib_MakersMark


The Medical Mystery #21074

Level 41 Apparel
#Attrib_MakersMark


Lieutenant Bites #22853

Level 14 Mascot
#Attrib_MakersMark


The Medical Mystery

Level 91 Apparel


Desert Marauder #55806

Level 73 Hat
#Attrib_MakersMark


Flashdance Footies

Level 66 Boots


The Red Army Robin

Level 92 Mascot


The Teufort Tooth Kicker

Level 10 Boots


Grimm Hatte

Level 56 Hat
#Attrib_MakersMark


The Vascular Vestment

Level 17 Vest


The Gaelic Golf Bag #11036

Level 66 Golf Clubs


The Bear Necessities

Level 54 Spirit Animal


Modest Pile of Hat

Level 66 Hat


Genuine Foppish Physician

Level 1 Apparel


The Vintage Direct Hit

Level 1 Rocket Launcher
Killstreaks Active
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


Frenchman's Beret

Level 14 Hat


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Mann Co. Supply Crate Key

Level 5 Tool


Mann Co. Supply Crate Key

Level 5 Tool


Scrap Metal

Level 1 Craft Item


Refined Metal

Level 3 Craft Item


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Scrap Metal

Level 1 Craft Item


Refined Metal

Level 3 Craft Item


Scrap Metal

Level 1 Craft Item


The Hat With No Name

Level 10 Hat


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Reclaimed Metal

Level 2 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Reclaimed Metal

Level 2 Craft Item


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #103

Summary

Profile views: 193

Item Summary

Item TypeCount
Normal665
Hats0
Misc318
Metal109 items worth 439 scrap
Total1092

Historical data

Show all

Historical data for this player:
Tue, 12 Nov 24 22:49:05 +0000
Tue, 10 Sep 24 22:03:13 +0000
Tue, 21 May 24 13:39:00 +0000
Mon, 11 Mar 24 19:49:22 +0000
Thu, 15 Feb 24 10:44:38 +0000
Fri, 15 Dec 23 05:35:35 +0000
Sun, 05 Nov 23 06:45:04 +0000
Mon, 09 Jan 23 12:25:48 +0000
Tue, 13 Oct 20 11:46:42 +0000
Fri, 31 Jul 20 21:21:15 +0000
Mon, 13 Jan 20 05:13:20 +0000
Thu, 03 Oct 19 20:45:45 +0000
Fri, 16 Aug 19 05:09:54 +0000
Fri, 02 Aug 19 03:48:01 +0000
Mon, 08 Jul 19 07:13:49 +0000
Tue, 18 Jun 19 02:11:26 +0000
Sat, 04 May 19 03:46:16 +0000
Wed, 24 Oct 18 09:26:14 +0000
Wed, 17 Oct 18 16:43:48 +0000
Fri, 05 Oct 18 11:56:26 +0000
Mon, 10 Sep 18 06:29:04 +0000
Wed, 08 Aug 18 20:53:39 +0000
Sat, 09 Jun 18 10:17:34 +0000
Fri, 04 May 18 05:04:09 +0000
Sun, 01 Apr 18 02:52:49 +0000
Sun, 21 Jan 18 22:37:40 +0000
Mon, 18 Dec 17 04:46:06 +0000
Fri, 10 Nov 17 20:27:16 +0000
Tue, 24 Oct 17 10:28:35 +0000
Fri, 13 Oct 17 22:50:05 +0000
Fri, 29 Sep 17 23:10:22 +0000
Wed, 06 Sep 17 11:40:01 +0000
Tue, 05 Sep 17 15:46:11 +0000
Sun, 03 Sep 17 00:14:28 +0000
Wed, 30 Aug 17 05:42:45 +0000
Wed, 23 Aug 17 09:44:55 +0000
Sun, 13 Aug 17 11:25:05 +0000
Thu, 10 Aug 17 01:00:36 +0000
Tue, 25 Jul 17 05:09:07 +0000
Sun, 02 Jul 17 22:16:03 +0000
Sun, 18 Jun 17 15:27:08 +0000
Wed, 14 Jun 17 11:35:43 +0000
Tue, 13 Jun 17 11:42:48 +0000
Sun, 11 Jun 17 04:58:45 +0000
Sat, 10 Jun 17 05:13:16 +0000
Fri, 09 Jun 17 21:39:44 +0000
Sun, 28 May 17 22:51:34 +0000
Mon, 15 May 17 14:49:24 +0000
Tue, 09 May 17 09:02:30 +0000
Sun, 30 Apr 17 21:06:35 +0000
Mon, 24 Apr 17 22:03:27 +0000
Thu, 20 Apr 17 22:07:10 +0000
Thu, 16 Mar 17 14:06:31 +0000
Tue, 14 Mar 17 05:02:01 +0000
Mon, 20 Feb 17 23:55:26 +0000
Tue, 07 Feb 17 08:11:47 +0000
Mon, 30 Jan 17 03:19:06 +0000
Sun, 29 Jan 17 01:46:51 +0000
Sat, 07 Jan 17 13:18:30 +0000
Wed, 14 Dec 16 15:35:57 +0000
Tue, 27 Sep 16 01:11:21 +0000
Thu, 08 Sep 16 13:13:27 +0000
Thu, 25 Aug 16 00:16:31 +0000 (currently shown)
Sun, 07 Aug 16 08:42:01 +0000
Thu, 28 Jul 16 10:18:11 +0000
Tue, 05 Jul 16 18:23:37 +0000
Thu, 30 Jun 16 00:45:02 +0000
Mon, 27 Jun 16 22:21:38 +0000
Fri, 10 Jun 16 19:54:22 +0000
Thu, 09 Jun 16 19:22:21 +0000
Wed, 01 Jun 16 19:56:28 +0000
Tue, 31 May 16 04:27:03 +0000
Fri, 27 May 16 07:02:31 +0000
Fri, 06 May 16 19:20:57 +0000
Wed, 27 Apr 16 05:49:26 +0000
Tue, 26 Apr 16 04:40:32 +0000
Sun, 17 Apr 16 06:39:02 +0000
Thu, 14 Apr 16 00:57:23 +0000
Thu, 07 Apr 16 03:15:01 +0000
Mon, 04 Apr 16 21:52:43 +0000
Sun, 03 Apr 16 23:41:34 +0000
Wed, 24 Feb 16 02:31:58 +0000
Thu, 28 Jan 16 12:26:22 +0000
Sun, 17 Jan 16 01:30:43 +0000
Sat, 02 Jan 16 05:48:50 +0000
Mon, 09 Nov 15 18:35:40 +0000
Fri, 30 Oct 15 20:28:18 +0000
Sun, 25 Oct 15 08:23:01 +0000
Thu, 15 Oct 15 15:15:29 +0000
Wed, 30 Sep 15 00:54:34 +0000
Sat, 12 Sep 15 19:50:34 +0000
Sat, 22 Aug 15 17:04:08 +0000
Sun, 09 Aug 15 23:25:02 +0000
Tue, 04 Aug 15 11:38:09 +0000
Fri, 31 Jul 15 10:06:50 +0000
Thu, 09 Jul 15 05:55:29 +0000
Wed, 24 Jun 15 09:44:49 +0000
Sat, 20 Jun 15 03:23:55 +0000
Sat, 23 May 15 22:33:19 +0000
Thu, 07 May 15 11:09:33 +0000
Wed, 15 Apr 15 05:08:17 +0000
Fri, 03 Apr 15 11:24:29 +0000
Mon, 30 Mar 15 00:27:50 +0000
Thu, 26 Mar 15 05:12:39 +0000
Tue, 24 Mar 15 09:15:54 +0000
Mon, 02 Mar 15 03:54:03 +0000
Sun, 01 Mar 15 02:53:38 +0000
Thu, 26 Feb 15 03:07:00 +0000
Sun, 15 Feb 15 23:30:59 +0000
Tue, 03 Feb 15 10:28:41 +0000
Sat, 17 Jan 15 16:51:43 +0000
Sun, 21 Dec 14 04:31:52 +0000
Sat, 01 Nov 14 05:33:24 +0000
Wed, 29 Oct 14 22:30:53 +0000
Fri, 05 Sep 14 11:21:51 +0000
Wed, 20 Aug 14 08:30:12 +0000

The item data was loaded from history.
Saved on Thu, 25 Aug 16 00:16:31 +0000

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
Page generation time: 2.5284sec