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The Reason Why

Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Scrap Metal
Refined Metal
Refined Metal
Slot Token - Secondary
1
The Festivizer
1
The Festivizer
1
The Festivizer
1
The Festivizer
1
The Festivizer
1
The Festivizer
1
The Festivizer
1
The Festivizer
1
The Festivizer
1
The Festivizer
1
The Festivizer
1
The Festivizer
1
The Festivizer
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Strange War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Strange War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Strange War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1
Quality 15 War Paint
1/30
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(301 ITEMS IN INVENTORY)
Soldier
(332 ITEMS IN INVENTORY)
Pyro
(305 ITEMS IN INVENTORY)
Demoman
(307 ITEMS IN INVENTORY)
Heavy
(276 ITEMS IN INVENTORY)
Engineer
(230 ITEMS IN INVENTORY)
Medic
(231 ITEMS IN INVENTORY)
Sniper
(240 ITEMS IN INVENTORY)
Spy
(214 ITEMS IN INVENTORY)

Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Slot Token - Secondary

Level 1 Craft Item


The Festivizer

Level 15 Festivizer

( Not Usable in Crafting )


The Festivizer

Level 15 Festivizer

( Not Usable in Crafting )


The Festivizer

Level 15 Festivizer

( Not Usable in Crafting )


The Festivizer

Level 15 Festivizer

( Not Usable in Crafting )


The Festivizer

Level 15 Festivizer

( Not Usable in Crafting )


The Festivizer

Level 15 Festivizer

( Not Usable in Crafting )


The Festivizer

Level 15 Festivizer

( Not Usable in Crafting )


The Festivizer

Level 15 Festivizer

( Not Usable in Crafting )


The Festivizer

Level 15 Festivizer

( Not Usable in Crafting )


The Festivizer

Level 15 Festivizer

( Not Usable in Crafting )


The Festivizer

Level 15 Festivizer

( Not Usable in Crafting )


The Festivizer

Level 15 Festivizer

( Not Usable in Crafting )


The Festivizer

Level 15 Festivizer

( Not Usable in Crafting )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (280)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (291)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (247)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (304)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (206)


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (251)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (289)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (246)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (245)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (272)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (246)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (261)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (245)


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (214)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (391)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (295)

( Not Tradable or Marketable )


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (278)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (391)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (285)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (264)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (310)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (306)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (275)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (248)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (306)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (252)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (270)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (277)


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (270)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (307)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (200)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (305)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (248)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (253)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (201)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (310)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (203)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (203)


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (201)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (208)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (208)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (109)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (305)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (307)


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (269)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (114)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (200)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (200)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (211)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (203)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (208)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (262)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (306)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (305)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (273)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (253)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (253)


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (270)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (292)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (249)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (248)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (270)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (276)


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (277)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (282)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (252)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (248)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (284)


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (273)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (252)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (282)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (252)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (249)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (252)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (302)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (249)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (252)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (249)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (249)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (253)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (277)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (256)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (258)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (306)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (306)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (248)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (293)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (293)

( Not Tradable or Marketable )


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (292)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (286)

( Not Tradable or Marketable )


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (292)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (290)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (293)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (296)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (144)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (139)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (139)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (139)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (144)


Noise Maker - TF Birthday

Level 5 Party Favor

Unlimited use

( Not Tradable or Marketable )


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Competitive Matchmaking Beta Pass

Level 1 Pass

( Not Tradable or Marketable )


Competitive Matchmaking Beta Invite

Level 1 Pass

( Not Tradable or Marketable )


Reinforced Robot Bomb Stabilizer

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Strange Part: Allied Healing Done

Level 1 Strange Part


Strange Cosmetic Part: Assists

Level 1 Strange Part


Strange Part: Full Health Kills

Level 1 Strange Part


Strange Part: Full Health Kills

Level 1 Strange Part


Strange Part: Giant Robots Destroyed

Level 1 Strange Part


Strange Part: Headshot Kills

Level 1 Strange Part


Strange Part: Cloaked Spies Killed

Level 1 Strange Part


Strange Part: Scouts Killed

Level 1 Strange Part


Strange Part: Medics Killed That Have Full ÜberCharge

Level 1 Strange Part

( Not Tradable or Marketable )


Strangifier

Level 5 Strangifier


Strangifier

Level 5 Strangifier


Invasion Community Update Coin

Level 61 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Gun Mettle Campaign Coin

Level 84 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Soul Gargoyle

Level 47 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Description Tag

Level 1 Tool


Description Tag

Level 1 Tool


Description Tag

Level 1 Tool

( Not Tradable or Marketable )


Description Tag

Level 1 Tool


Description Tag

Level 1 Tool


Description Tag

Level 1 Tool

( Not Tradable or Marketable )


Description Tag

Level 1 Tool


Description Tag

Level 1 Tool

( Not Tradable or Marketable )


Description Tag

Level 1 Tool

( Not Tradable or Marketable )


Description Tag

Level 1 Tool

( Not Tradable or Marketable )


Description Tag

Level 1 Tool

( Not Tradable or Marketable )


Name Tag

Level 1 Tool


Name Tag

Level 1 Tool

( Not Tradable or Marketable )


Name Tag

Level 1 Tool


Upgrade to Premium Gift

Level 56 Tool


Backpack Expander

Level 51 Tool

( Not Tradable or Marketable )


Gift Wrap

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool

( Not Tradable or Marketable )


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool


Indubitably Green

Level 5 Tool

( Not Tradable or Marketable )


Ye Olde Rustic Colour

Level 5 Tool

( Not Tradable or Marketable )


Ye Olde Rustic Colour

Level 5 Tool


Aged Moustache Grey

Level 5 Tool


Color No. 216-190-216

Level 5 Tool


A Deep Commitment to Purple

Level 5 Tool

( Not Tradable or Marketable )


Mann Co. Orange

Level 5 Tool


Radigan Conagher Brown

Level 5 Tool

( Not Tradable or Marketable )


Radigan Conagher Brown

Level 5 Tool


Radigan Conagher Brown

Level 5 Tool

( Not Tradable or Marketable )


Operator's Overalls

Level 5 Tool


The Value of Teamwork

Level 5 Tool


Strange Count Transfer Tool

Level 14 Tool


Strange Count Transfer Tool

Level 42 Tool

( Not Tradable or Marketable )


Strange Count Transfer Tool

Level 48 Tool


Strange Count Transfer Tool

Level 79 Tool


Strange Count Transfer Tool

Level 85 Tool

( Not Tradable or Marketable )


Strange Count Transfer Tool

Level 99 Tool

( Not Tradable or Marketable )


Unusual Taunt: The Shred Alert

Level 5 Special Taunt
★ Unusual Effect: '72


Unusual Taunt: The Proletariat Posedown

Level 35 Special Taunt
★ Unusual Effect: Unknown effect 3061


Taunt: The Box Trot

Level 11 Special Taunt


Taunt: The Victory Lap

Level 19 Special Taunt


Unusual Taunt: The Meet the Medic

Level 5 Special Taunt
★ Unusual Effect: Unknown effect 3060


Unusual Taunt: The Meet the Medic

Level 5 Special Taunt
★ Unusual Effect: Screaming Tiger


Unusual Taunt: The Meet the Medic

Level 5 Special Taunt
★ Unusual Effect: Skill Gotten Gains


Unusual Taunt: The Meet the Medic

Level 5 Special Taunt
★ Unusual Effect: Unknown effect 3061


Unusual Taunt: The Meet the Medic

Level 5 Special Taunt
★ Unusual Effect: Silver Cyclone


Taunt: The Director's Vision

Level 5 Special Taunt

( Not Tradable or Marketable )


Taunt: Pool Party

Level 50 Special Taunt


Taunt: Pool Party

Level 56 Special Taunt


Tour of Duty Ticket

Level 1 Ticket


Tour of Duty Ticket

Level 1 Ticket


Tour of Duty Ticket

Level 1 Ticket


Tour of Duty Ticket

Level 1 Ticket


Tour of Duty Ticket

Level 1 Ticket


Tour of Duty Ticket

Level 1 Ticket


Tour of Duty Ticket

Level 1 Ticket


Tour of Duty Ticket

Level 1 Ticket


Tour of Duty Ticket

Level 1 Ticket


Tour of Duty Ticket

Level 1 Ticket


Tour of Duty Ticket

Level 1 Ticket


Jungle Inferno ConTracker

Level 75 Tracker

( Not Tradable or Marketable, Not Usable in Crafting )


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Voodoo-Cursed Soldier Soul

Level 1 Cursed Soul



The Vintage Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer

( Not Tradable or Marketable )


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players


The Atomizer #31

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players
#Attrib_MakersMark


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


Strange Candy Cane

%s7Strange%s6 Bat - %s5: 0
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


Batsaber

%s7%s6 Bat - %s5: 59
Killstreaker: 2002
Sheen: 6
Killstreaks Active


Strange Sandman

%s7Strange%s6 Bat - %s5: 0
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Vintage Sandman

Level 40 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


Battalion's Backup

%s7%s6 Battle Banner - %s5: 44
+20 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer

( Not Tradable or Marketable )


Strange Buff Banner

%s7Strange%s6 Battle Banner - %s5: 0


The Vintage Buff Banner

Level 5 Battle Banner


The Buff Banner

Level 5 Battle Banner


The Buff Banner

Level 5 Battle Banner


The Buff Banner

Level 5 Battle Banner


The Buff Banner

Level 5 Battle Banner


"The Fanny Pack"

%s7%s6 Battle Banner - %s5: 24


Quality 15 Amputator

Level 99 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
paintkit_proto_def_index (302)
When weapon is active:
-20% damage penalty


Strange Amputator

%s7Strange%s6 Bonesaw - %s5: 2
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


Quality 15 Ubersaw

Level 99 Bonesaw
On Hit: 25% ÜberCharge added
paintkit_proto_def_index (302)
-20% slower firing speed


Strange Ubersaw

%s7Strange%s6 Bonesaw - %s5: 0
On Hit: 25% ÜberCharge added
paintkit_proto_def_index (285)
-20% slower firing speed


Ubersaw

%s7%s6 Bonesaw - %s5: 2482
On Hit: 25% ÜberCharge added
paintkit_proto_def_index (303)
-20% slower firing speed


The Vintage Ubersaw

Level 90 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer
#Attrib_MakersMark


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


Flying Guillotine

%s7%s6 Cleaver - %s5: 159
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 12 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 83 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 93 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits

( Not Tradable or Marketable )


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits

( Not Tradable or Marketable )


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Vintage Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Fortified Compound

Level 10 Bow


The Fortified Compound

Level 10 Bow


The Fortified Compound

Level 10 Bow


The Fortified Compound

Level 10 Bow


The Vintage Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow


Quality 15 Crusader's Crossbow

Level 99 Crossbow
paintkit_proto_def_index (302)
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

%s7%s6 Crossbow - %s5: 19
No headshots
-75% max primary ammo on wearer


Strange Crusader's Crossbow

%s7Strange%s6 Crossbow - %s5: 0
paintkit_proto_def_index (285)
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

%s7%s6 Crossbow - %s5: 256
paintkit_proto_def_index (120)
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


The Lollichop

Level 40 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


Third Degree

%s7%s6 Fire Axe - %s5: 276
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


Axtinguisher

%s7%s6 Fire Axe - %s5: 64
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Vintage Axtinguisher

Level 10 Fire Axe
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Axtinguisher

Level 10 Fire Axe
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Axtinguisher

Level 10 Fire Axe
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Axtinguisher

Level 10 Fire Axe
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Axtinguisher

Level 10 Fire Axe
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


Quality 15 Dragon's Fury

Level 99 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
paintkit_proto_def_index (390)
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire


The Dragon's Fury

Level 42 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire


The Dragon's Fury

Level 51 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire


The Dragon's Fury

Level 61 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire

( Not Tradable or Marketable )


The Dragon's Fury

Level 62 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire


The Dragon's Fury

Level 84 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


Strange Apoco-Fists

%s7Strange%s6 Fists - %s5: 2
Killing an enemy with a critical hit will dismember your victim. Painfully.


Holiday Punch

%s7%s6 Fists - %s5: 115
(%s3: 86)

Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


Phlogistinator

%s7%s6 Flame Thrower - %s5: 1119
burn damage earns rage (1)
flame_spread_degree (2.8)
No airblast
No random critical hits


The Phlogistinator

Level 10 Flame Thrower
flame_spread_degree (2.8)
burn damage earns rage (1)
No airblast
No random critical hits


The Phlogistinator

Level 10 Flame Thrower
flame_spread_degree (2.8)
burn damage earns rage (1)
No airblast
No random critical hits


The Phlogistinator

Level 10 Flame Thrower
flame_spread_degree (2.8)
burn damage earns rage (1)
No airblast
No random critical hits


The Phlogistinator

Level 10 Flame Thrower
flame_spread_degree (2.8)
burn damage earns rage (1)
No airblast
No random critical hits


Strange Rainblower

%s7Strange%s6 Flame Thrower - %s5: 0
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


Quality 15 Degreaser

Level 99 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
paintkit_proto_def_index (144)
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


Backburner

%s7%s6 Flame Thrower - %s5: 2479
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost


The Vintage Backburner

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost


The Vintage Backburner

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost


The Backburner

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost


The Backburner

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost


The Backburner

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost


Flame Thrower

%s7%s6 Flame Thrower - %s5: 1517
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
paintkit_proto_def_index (80)


Quality 15 Flame Thrower

Level 1 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
paintkit_proto_def_index (30)


Strange Scorch Shot

%s7Strange%s6 Flare Gun - %s5: 0
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


Scorch Shot

%s7%s6 Flare Gun - %s5: 289
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
paintkit_proto_def_index (270)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot #181335

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty
#Attrib_MakersMark


The Vintage Flare Gun

Level 40 Flare Gun
100% critical hit vs burning players


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


"Nothing personal"

%s7%s6 Flare Gun - %s5: 131
100% critical hit vs burning players


Strange Detonator

%s7Strange%s6 Flare Gun - %s5: 1
100% mini-crits vs burning players
paintkit_proto_def_index (285)
+50% damage to self
-25% damage penalty


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty


Cow Mangler 5000

%s7%s6 Focused Wave Projector - %s5: 178
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Frying Pan

Level 5 Frying Pan


Strange Back Scratcher

%s7Strange%s6 Garden Rake - %s5: 0
+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer


Back Scratcher

%s7%s6 Garden Rake - %s5: 774
+25% damage bonus
+50% health from packs on wearer
paintkit_proto_def_index (301)
-75% health from healers on wearer


The Back Scratcher

Level 10 Garden Rake
+50% health from packs on wearer
+25% damage bonus
-75% health from healers on wearer


The Eviction Notice #23

Level 10 Boxing Gloves
On Hit: Gain a speed boost
+15% faster move speed on wearer
+40% faster firing speed
Maximum health is drained while item is active
-60% damage penalty
#Attrib_MakersMark


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


Fists of Steel

%s7%s6 Boxing Gloves - %s5: 332
-40% damage from ranged sources while active
+100% damage from melee sources while active
This weapon holsters 100% slower
-40% maximum overheal on wearer
-40% health from healers on wearer


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Vintage Killing Gloves of Boxing

Level 2 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Vintage Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Vintage Killing Gloves of Boxing

Level 69 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
Maximum health is drained while item is active
This weapon holsters 50% slower


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


Bread Bite

%s7%s6 Boxing Gloves - %s5: 13
+30% faster move speed on wearer
Maximum health is drained while item is active
This weapon holsters 50% slower


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
No random critical hits
-25 max health on wearer


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
Launched bombs shatter on surfaces
-25% clip size
-25% explosion radius


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces


Quality 15 Loose Cannon

Level 99 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
paintkit_proto_def_index (306)
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
Cannonballs push players back on impact
override projectile type (1099431936)
+20% projectile speed
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


Grenade Launcher

%s7%s6 Grenade Launcher - %s5: 453


Iron Bomber

%s7%s6 Grenade Launcher - %s5: 52
Grenades have very little bounce and roll
-30% fuse time on grenades
paintkit_proto_def_index (226)
-15% explosion radius


The Iron Bomber

Level 48 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


The Iron Bomber

Level 60 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


The Iron Bomber

Level 65 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius
#Attrib_MakersMark


The Iron Bomber

Level 96 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Strange Fan O'War

%s7Strange%s6 Gunbai - %s5: 6
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty
#Attrib_MakersMark


Strange Manmelter

%s7Strange%s6 Indivisible Particle Smasher - %s5: 1
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
Does not require ammo
+50% projectile speed
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


Pomson 6000 #116122

%s7%s6 Indivisible Particle Smasher - %s5: 925
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings
#Attrib_MakersMark


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


Genuine Righteous Bison

Level 30 Indivisible Particle Smasher
Projectile penetrates enemy targets
Does not require ammo
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


Jarate

%s7%s6 Jar Based Karate - %s5: 1115
Extinguishing teammates reduces cooldown by -20%
jarate description (1)


Vintage Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)


The Gas Passer

Level 83 Gas-Like Substance
Gas meter builds with damage done and/or time
Spawning and resupply do not affect the Gas meter
Gas meter starts empty

( Not Tradable or Marketable )


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%

( Not Tradable or Marketable )


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


Mutated Milk

%s7%s6 Non-Milk Substance - %s5: 415
Extinguishing teammates reduces cooldown by -20%
override projectile type (1103626240)


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


The Sharp Dresser #6035

Level 1 Knife
#Attrib_MakersMark


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


Knife

%s7%s6 Knife - %s5: 1544


The Vintage Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


Bonk! Atomic Punch

%s7%s6 Lunch Box - %s5: 64


Vintage Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Sandvich

%s7%s6 Lunch Box - %s5: 219


The Vintage Sandvich

Level 1 Lunch Box


The Sandvich

Level 1 Lunch Box


The Sandvich

Level 1 Lunch Box


The Sandvich

Level 1 Lunch Box


The Sandvich

Level 1 Lunch Box


The Sandvich

Level 1 Lunch Box


The Sandvich

Level 1 Lunch Box


Vintage Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)

( Not Tradable or Marketable )


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect

( Not Tradable or Marketable )


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect

( Not Tradable or Marketable )


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


Dalokohs Bar

%s7%s6 Lunch Box - %s5: 16
Adds +50 max health for 30 seconds


Dalokohs Bar

%s7%s6 Lunch Box - %s5: 198
Adds +50 max health for 30 seconds


The Vintage Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Postal Pummeler

Level 10 Mailbox
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits

( Not Tradable or Marketable )


The Postal Pummeler

Level 10 Mailbox
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Vintage Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Vintage Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


"Forced bi cuckold creampie"

%s7%s6 Medi Gun - %s5: 6482
(%s3: 2547)

+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


Quality 15 Medi Gun

Level 1 Medi Gun
Team Colored Decorated Weapon
paintkit_proto_def_index (50)


Medi Gun

%s7%s6 Medi Gun - %s5: 6125
(%s3: 15181)

Killstreaker: 2008
Sheen: 4
Killstreaks Active
Team Colored Decorated Weapon
paintkit_proto_def_index (83)


Quality 15 Medi Gun

Level 1 Medi Gun
Team Colored Decorated Weapon
paintkit_proto_def_index (39)


"femdomist girl boss bombs syria creampie"

%s7Strange%s6 Medi Gun - %s5: 0
(%s3: 0)

paintkit_proto_def_index (79)


"hey bb want fuk"

Level 99 Medi Gun
paintkit_proto_def_index (302)


"Sex With Dogs"

%s7Strange%s6 Medi Gun - %s5: 0
(%s3: 0)

paintkit_proto_def_index (79)


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


"I want to fuck your dad."

%s7%s6 Medi Gun Prototype - %s5: 1232
(%s3: 2547)

+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Vaccinator

Level 8 Vaccinator
+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Vaccinator

Level 8 Vaccinator
+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Vaccinator

Level 8 Vaccinator
medigun charge is resists (3)
+67% ÜberCharge rate
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Vaccinator

Level 8 Vaccinator
+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


"The Three Genders"

%s7%s6 Vaccinator - %s5: 769
(%s3: 839)

+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


Quality 15 Brass Beast

Level 99 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
paintkit_proto_def_index (122)
50% slower spin up time
-60% slower move speed while deployed


Brass Beast

%s7%s6 Minigun - %s5: 518
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed

( Not Tradable or Marketable )


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
-60% slower move speed while deployed
50% slower spin up time


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


Huo-Long Heater

%s7%s6 Minigun - %s5: 92
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


The Huo-Long Heater

Level 16 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


The Huo-Long Heater

Level 33 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


The Huo-Long Heater

Level 36 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


Tomislav

%s7%s6 Minigun - %s5: 906
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Natascha

%s7%s6 Minigun - %s5: 286
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


Vintage Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
30% slower spin up time
-25% damage penalty


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


Quality 15 Minigun

Level 1 Minigun
paintkit_proto_def_index (73)


Quality 15 Minigun

Level 1 Minigun
paintkit_proto_def_index (26)


Strange Carbonado Botkiller Minigun Mk.I

%s7Strange%s6 Minigun - %s5: 0


Strange Carbonado Botkiller Minigun Mk.I

%s7Strange%s6 Minigun - %s5: 0


The B.A.S.E. Jumper

Level 1 Parachute


The B.A.S.E. Jumper

Level 35 Parachute


The B.A.S.E. Jumper

Level 39 Parachute


The B.A.S.E. Jumper

Level 75 Parachute


Shortstop

%s7%s6 Peppergun - %s5: 214
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


Strange Equalizer

%s7Strange%s6 Pickaxe - %s5: 7
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Vintage Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Vintage Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Vintage Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
You are Marked-For-Death while active, and for short period after switching weapons
-90% less healing from Medic sources


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


Scottish Resistance

%s7%s6 Stickybomb Launcher - %s5: 85
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Vintage Scottish Resistance

Level 5 Stickybomb Launcher
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
+25% faster firing speed
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


Quality 15 Stickybomb Launcher

Level 1 Stickybomb Launcher
Team Colored Decorated Weapon
paintkit_proto_def_index (24)


Strange Stickybomb Launcher

%s7Strange%s6 Stickybomb Launcher - %s5: 6
Team Colored Decorated Weapon
paintkit_proto_def_index (24)

( Not Tradable or Marketable )


Quality 15 Stickybomb Launcher

Level 1 Stickybomb Launcher
Team Colored Decorated Weapon
paintkit_proto_def_index (76)


Quickiebomb Launcher

%s7%s6 Stickybomb Launcher - %s5: 29
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Quickiebomb Launcher

Level 36 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Quickiebomb Launcher

Level 49 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Quickiebomb Launcher

Level 80 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
+200% max secondary ammo on wearer
override projectile type (1096810496)
-100% damage penalty
No random critical hits
-6 max stickybombs out
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Sticky Jumper

Level 1 Stickybomb Launcher
"+20% cooler"
override projectile type (1096810496)
No self inflicted blast damage taken
+200% max secondary ammo on wearer
-6 max stickybombs out
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
+200% max secondary ammo on wearer
override projectile type (1096810496)
-100% damage penalty
No random critical hits
-6 max stickybombs out
Wearer cannot carry the intelligence briefcase or PASS Time JACK

( Not Tradable or Marketable )


The Vintage Lugermorph

Level 5 Pistol


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +3 health
+15% faster firing speed
When weapon is active:
-25% clip size


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +3 health
+15% faster firing speed
When weapon is active:
-25% clip size


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +3 health
+15% faster firing speed
When weapon is active:
-25% clip size


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +3 health
+15% faster firing speed
When weapon is active:
-25% clip size


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +3 health
+15% faster firing speed
When weapon is active:
-25% clip size


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +3 health
+15% faster firing speed
When weapon is active:
-25% clip size


Strange Winger

%s7Strange%s6 Pistol - %s5: 0
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Winger #16

Level 15 Pistol
+25% greater jump height when active
+15% damage bonus
-60% clip size
#Attrib_MakersMark


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


Strange Enforcer

%s7Strange%s6 Revolver - %s5: 0
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


Ambassador

%s7%s6 Revolver - %s5: 18
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


The Vintage Ambassador

Level 75 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Quality 15 Revolver

Level 1 Revolver
Team Colored Decorated Weapon
paintkit_proto_def_index (27)


Revolver

%s7%s6 Revolver - %s5: 600


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action #38

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty
#Attrib_MakersMark


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Genuine Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


Genuine Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


Gunslinger

%s7%s6 Robot Arm - %s5: 176
(%s3: 7)

Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Vintage Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Beggar's Bazooka

Level 10 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Beggar's Bazooka

Level 16 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Beggar's Bazooka

Level 21 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius

( Not Tradable or Marketable )


The Beggar's Bazooka

Level 35 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Beggar's Bazooka

Level 53 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Beggar's Bazooka

Level 73 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Beggar's Bazooka #74

Level 98 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius
#Attrib_MakersMark


The Beggar's Bazooka

Level 99 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
+25% clip size
-25% blast damage from rocket jumps
-25% damage penalty

( Not Tradable or Marketable )


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
+25% clip size
-25% blast damage from rocket jumps
-25% damage penalty


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
+25% clip size
-25% blast damage from rocket jumps
-25% damage penalty


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
+25% clip size
-25% blast damage from rocket jumps
-25% damage penalty


Black Box

%s7%s6 Rocket Launcher - %s5: 160
On Hit: Gain up to +20 health per attack
paintkit_proto_def_index (200)
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Original

Level 5 Rocket Launcher


The Original

Level 5 Rocket Launcher


Direct Hit

%s7%s6 Rocket Launcher - %s5: 198
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Vintage Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
+25% damage bonus
-70% explosion radius


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius

( Not Tradable or Marketable )


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


Air Strike

%s7%s6 Rocket Launcher - %s5: 33
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-15% blast damage from rocket jumps
-10% explosion radius
-15% damage penalty


The Air Strike

Level 12 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Air Strike

Level 14 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Air Strike

Level 45 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Air Strike

Level 73 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Air Strike

Level 92 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Air Strike

Level 92 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


Carbonado Botkiller Rocket Launcher Mk.I

%s7%s6 Rocket Launcher - %s5: 146
Sheen: 5
Killstreaks Active


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
Wearer cannot carry the intelligence briefcase or PASS Time JACK
-100% damage penalty
No random critical hits


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Thermal Thruster

Level 37 Rocket Pack
Push enemies back when you land (force and radius based on velocity)
holster_anim_time (0.8)


The Thermal Thruster

Level 45 Rocket Pack
Push enemies back when you land (force and radius based on velocity)
holster_anim_time (0.8)


The Thermal Thruster

Level 72 Rocket Pack
Push enemies back when you land (force and radius based on velocity)
holster_anim_time (0.8)

( Not Tradable or Marketable )


The Thermal Thruster

Level 74 Rocket Pack
Push enemies back when you land (force and radius based on velocity)
holster_anim_time (0.8)


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size

( Not Tradable or Marketable )


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Soda Popper #69

Level 10 Scattergun
25% faster reload time
On Hit: Builds Hype
+50% faster firing speed
-66% clip size
#Attrib_MakersMark


Force-A-Nature

%s7%s6 Scattergun - %s5: 684
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Vintage Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Back Scatter

Level 2 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Back Scatter

Level 6 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Back Scatter

Level 13 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Back Scatter

Level 21 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Back Scatter

Level 21 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Back Scatter

Level 28 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Back Scatter

Level 45 Scattergun
Mini-crits targets when fired at their back from close range
20% less accurate
-34% clip size
No random critical hits


The Back Scatter

Level 53 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Back Scatter

Level 55 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Back Scatter

Level 75 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Back Scatter

Level 98 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


Baby Face's Blaster #424

Level 10 Scattergun
boost on damage (1)
Boost reduced on air jumps
Boost reduced when hit
10% slower move speed on wearer
-34% clip size
#Attrib_MakersMark


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Quality 15 Scattergun

Level 1 Scattergun
Team Colored Decorated Weapon
paintkit_proto_def_index (36)


Quality 15 Scattergun

Level 1 Scattergun
Team Colored Decorated Weapon
paintkit_proto_def_index (36)


Quality 15 Scattergun

Level 1 Scattergun
paintkit_proto_def_index (29)


Scattergun

%s7%s6 Scattergun - %s5: 419


Strange Scattergun

%s7Strange%s6 Scattergun - %s5: 0
paintkit_proto_def_index (296)


Widowmaker

%s7%s6 Shotgun - %s5: 719
10% increased damage to your sentry's target
On Hit: damage dealt is returned as ammo
No reload necessary
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo

( Not Tradable or Marketable )


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


Reserve Shooter

%s7%s6 Shotgun - %s5: 390
This weapon deploys 20% faster
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


Family Business

%s7%s6 Shotgun - %s5: 137
+33% clip size
+15% faster firing speed
-15% damage penalty


The Family Business

Level 10 Shotgun
+33% clip size
+15% faster firing speed
-15% damage penalty


Frontier Justice

%s7%s6 Shotgun - %s5: 32
Sheen: 1
Killstreaks Active
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Vintage Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Panic Attack

%s7%s6 Shotgun - %s5: 105
Fires a wide, fixed shot pattern
This weapon deploys 50% faster
+50% bullets per shot
Successive shots become less accurate
-20% damage penalty


The Panic Attack

Level 3 Shotgun
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


The Panic Attack

Level 55 Shotgun
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


The Panic Attack

Level 59 Shotgun
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate


Strange Shotgun

%s7Strange%s6 Shotgun - %s5: 0
paintkit_proto_def_index (204)


Strange Shotgun

%s7Strange%s6 Shotgun - %s5: 0
paintkit_proto_def_index (223)


Shotgun

%s7%s6 Shotgun - %s5: 5863
paintkit_proto_def_index (301)


"Shawty"

%s7Strange%s6 Shotgun - %s5: 0


Strange Rescue Ranger

%s7Strange%s6 Shotgun - %s5: 4
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
4-to-1 health-to-metal ratio when repairing buildings
-50% max primary ammo on wearer
-34% clip size


The Rescue Ranger

Level 5 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Rescue Ranger

Level 17 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Rescue Ranger

Level 25 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Rescue Ranger

Level 27 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings

( Not Tradable or Marketable )


The Rescue Ranger

Level 74 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


Strange Market Gardener

%s7Strange%s6 Shovel - %s5: 8
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Conscientious Objector

Level 25 Sign


Crossing Guard

%s7%s6 Sign - %s5: 1807


The Crossing Guard

Level 25 Sign


The Crossing Guard

Level 25 Sign


The Crossing Guard

Level 25 Sign


The Crossing Guard

Level 25 Sign


The Crossing Guard

Level 25 Sign


Neon Annihilator

%s7%s6 Sign - %s5: 62
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator

Level 29 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator

Level 40 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator

Level 42 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator

Level 51 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator

Level 83 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Bat Outta Hell

Level 5 Skull Bat


The Hot Hand

Level 2 Slap
Gain a speed boost when you hit an enemy player
-20% damage penalty


The Hot Hand

Level 29 Slap
Gain a speed boost when you hit an enemy player
-20% damage penalty


The Hot Hand

Level 43 Slap
Gain a speed boost when you hit an enemy player
-20% damage penalty

( Not Tradable or Marketable )


The Hot Hand

Level 56 Slap
Gain a speed boost when you hit an enemy player
-20% damage penalty


The Hot Hand

Level 74 Slap
Gain a speed boost when you hit an enemy player
-20% damage penalty


The Hot Hand

Level 84 Slap
Gain a speed boost when you hit an enemy player
-20% damage penalty

( Not Tradable or Marketable )


Quality 15 Powerjack

Level 99 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
paintkit_proto_def_index (230)
When weapon is active:
20% damage vulnerability on wearer


Powerjack

%s7%s6 Sledgehammer - %s5: 351
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Powerjack

Level 5 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Powerjack

Level 5 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


Homewrecker

%s7%s6 Sledgehammer - %s5: 20
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Vintage Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


Strange SMG

%s7Strange%s6 SMG - %s5: 6


Bazaar Bargain

%s7%s6 Sniper Rifle - %s5: 156
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Classic

Level 4 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 14 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 20 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 44 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 66 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 67 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 80 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 92 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 96 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 98 Sniper Rifle
Charge and fire shots independent of zoom
No headshots when not fully charged
-10% damage on body shot


The Classic

Level 99 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


Sydney Sleeper

%s7%s6 Sniper Rifle - %s5: 587
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
No random critical hits


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


"♫Vinyls Bass-up♫"

%s7%s6 Sashimono - %s5: 181
+4 health regenerated per second on wearer


Red-Tape Recorder

%s7%s6 Sapper - %s5: 200
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 11 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 41 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 48 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 88 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 89 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 96 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 99 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Freedom Staff #154678

Level 25 Staff
#Attrib_MakersMark

( Not Tradable or Marketable )


Ullapool Caber

%s7%s6 Stick Bomb - %s5: 34
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Vintage Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


Claidheamh Mòr

%s7%s6 Sword - %s5: 24
Melee kills refill 25% of your charge meter
0.5 sec increase in charge duration
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


The Claidheamh Mòr

Level 5 Sword
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


The Claidheamh Mòr

Level 5 Sword
Melee kills refill 25% of your charge meter
0.5 sec increase in charge duration
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


Persian Persuader

%s7%s6 Sword - %s5: 1075
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Persian Persuader #7934

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits
#Attrib_MakersMark


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


Three-Rune Blade

Level 10 Sword
Killstreaks Active
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.
#Attrib_MakersMark


Eyelander

%s7%s6 Sword - %s5: 252
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Vintage Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


Blutsauger

%s7%s6 Syringe Gun - %s5: 13
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


Strange Blutsauger

%s7Strange%s6 Syringe Gun - %s5: 1
"Hates Shriekers"
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


The Vintage Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


Syringe Gun

%s7%s6 Syringe Gun - %s5: 28


Overdose

%s7%s6 Syringe Gun Prototype - %s5: 329
-15% damage penalty


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


Strange Cloak and Dagger

%s7Strange%s6 Invis Watch - %s5: 0
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


Strange Cloak and Dagger

%s7Strange%s6 Invis Watch - %s5: 0
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Vintage Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


Dead Ringer

%s7%s6 Invis Watch - %s5: 97
"Fuckkizzzzuuu Talkin bout"
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Vintage Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


Jag

%s7%s6 Wrench - %s5: 2813
(%s3: 153)

Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-33% damage penalty vs buildings
-25% damage penalty


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-25% damage penalty
-33% damage penalty vs buildings


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-25% damage penalty
-33% damage penalty vs buildings


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-25% damage penalty
-33% damage penalty vs buildings


The Vintage Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer
No random critical hits


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


Wrench

%s7%s6 Wrench - %s5: 52
(%s3: 1)

Team Colored Decorated Weapon
paintkit_proto_def_index (82)


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Eureka Effect #192

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers
#Attrib_MakersMark


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


Candy Cantlers

Level 16 Antlers


Candy Cantlers

Level 79 Antlers


The Exorcizor

Level 51 Apparel


The Gaelic Garb

Level 93 Apparel


Dad Duds

Level 18 Apparel


The Essential Accessories

Level 10 Apparel


The Ticket Boy

Level 17 Apparel


The Wraith Wrap

Level 91 Apparel


The Smock Surgeon

Level 36 Apron


Haunted Immobile Suit

Level 53 Cosmetic Armor


( Not Tradable or Marketable, Not Usable in Crafting )


The Cozy Camper

Level 10 Backpack
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged
+4 health regenerated per second on wearer


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Bombinomicon

Level 20 Badge
Explode spectacularly on death

( Not Tradable or Marketable )


Bronze Dueling Badge

Level 4 Badge

( Not Tradable or Marketable )


Strange Spirit of Giving

%s7Strange%s6 Badge - %s5: 9

( Not Tradable or Marketable )


Operation Two Cities Badge

Level 2 Badge

( Not Tradable or Marketable )


Genuine Companion Cube Pin

Level 20 Badge


The Mark of the Saint #41186

Level 20 Badge
#Attrib_MakersMark


Medimedes

Level 55 Bird Head


( Not Tradable or Marketable )


Strange Double Dynamite

%s7Strange%s6 Decorative Bombs - %s5: 0


Double Dynamite

Level 7 Decorative Bombs


Double Dynamite

Level 23 Decorative Bombs


Double Dynamite

Level 63 Decorative Bombs


Double Dynamite

Level 65 Decorative Bombs


Double Dynamite

Level 76 Decorative Bombs


Double Dynamite

Level 80 Decorative Bombs


Double Dynamite

Level 84 Decorative Bombs


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger #33898

Level 10 Boots
+200% increase in turning control while charging
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)
+25 max health on wearer
#Attrib_MakersMark


Brooklyn Booties

Level 5 Boots


Brooklyn Booties

Level 9 Boots


Brooklyn Booties

Level 11 Boots


Brooklyn Booties

Level 13 Boots


Brooklyn Booties

Level 17 Boots


Brooklyn Booties

Level 74 Boots

( Not Tradable or Marketable )


Brooklyn Booties

Level 83 Boots


Brooklyn Booties

Level 91 Boots


Flashdance Footies

Level 24 Boots


Flashdance Footies

Level 32 Boots


Flashdance Footies

Level 35 Boots


Flashdance Footies

Level 64 Boots


Snow Stompers

%s7%s6 Boots - %s5: 547


Snow Stompers

Level 10 Boots


Snow Stompers

Level 48 Boots


Snow Stompers

Level 71 Boots


Snow Stompers

Level 89 Boots


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Mantreads #78

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping
#Attrib_MakersMark


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Gaiter Guards

Level 77 Boots


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


Bread Biter

Level 26 Bread


Brain Cane

Level 16 Candy Cane


Brain Cane

Level 100 Candy Cane


The Caped Crusader

Level 92 Cape


Calamitous Cauldron

Level 12 Cauldron


Chicago Overcoat

Level 70 Coat


Insulated Inventor

Level 27 Coat


Insulated Inventor

Level 42 Coat


Insulated Inventor

Level 75 Coat


Cold Snap Coat

Level 17 Coat


Cold Snap Coat

Level 18 Coat


Cold Snap Coat

Level 81 Coat


Cold Snap Coat

Level 91 Coat


Cold Snap Coat

Level 97 Coat


Genuine Hexadecimal Horrors Moonlit Magnate 2021

Level 1 Community Medal

( Not Tradable or Marketable )


Genuine Hexadecimal Horrors Macabre Memento 2021

Level 1 Community Medal

( Not Tradable or Marketable )


El Duderino

Level 99 Cosmetic Item


Coldfront Curbstompers

Level 2 Cosmetic Item


Coldfront Curbstompers

Level 3 Cosmetic Item


Coldfront Curbstompers

Level 10 Cosmetic Item


Coldfront Curbstompers

Level 26 Cosmetic Item


Coldfront Curbstompers

Level 33 Cosmetic Item


Coldfront Curbstompers

Level 39 Cosmetic Item


Coldfront Curbstompers

Level 46 Cosmetic Item


Coldfront Curbstompers

Level 51 Cosmetic Item


Coldfront Curbstompers

Level 71 Cosmetic Item


Coldfront Curbstompers

Level 79 Cosmetic Item


Coldfront Curbstompers

Level 91 Cosmetic Item


The Abominable Snow Pants

Level 50 Costume Piece


The Himalayan Hair Shirt

Level 50 Costume Piece


The Shaolin Sash

Level 88 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


Dell in the Shell

Level 48 Costume Piece



A Shell of a Mann

Level 22 Costume Piece



Wild Whip

Level 91 Costume Piece



War Blunder

Level 20 Costume Piece



Batter's Beak

Level 40 Bird Head



Computron 5000

Level 93 Costume Piece



Poopy Doe

Level 57 Costume Piece



Poopy Doe

Level 61 Costume Piece



The Legend of Bugfoot

Level 21 Costume Piece

This is a special Halloween 2011 item


The Soviet Stitch-Up

Level 75 Costume Piece

This is a special Halloween 2011 item


Dr. Gogglestache

Level 43 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


Tail from the Crypt

Level 99 Costume Piece

This is a special Halloween 2011 item


The Holy Hunter

Level 16 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


The Bone-Cut Belt

Level 27 Costume Piece


( Not Tradable or Marketable )


The Minsk Beef

Level 52 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Crazy Legs

Level 88 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


BINOCULUS!

Level 66 Eyes


BINOCULUS!

Level 68 Eyes


BINOCULUS!

Level 93 Eyes


Sight for Sore Eyes

%s7%s6 Eyes - %s5: 4692


Wise Whiskers

Level 51 Facial Hair


The Bearded Bombardier

Level 45 Facial Hair
attach particle effect static (28)


Strange Mistaken Movember

%s7Strange%s6 Facial Hair - %s5: 0


Strange Mistaken Movember

%s7Strange%s6 Facial Hair - %s5: 0


Mistaken Movember

Level 80 Facial Hair


Mistaken Movember

Level 81 Facial Hair


Mistaken Movember

Level 82 Facial Hair


The Mustachioed Mann

Level 12 Facial Hair


The Mustachioed Mann

Level 90 Facial Hair


The Scotch Saver

Level 21 Facial Hair


Vintage Camera Beard

Level 50 Facial Hair


Glittering Garland

Level 28 Garland


Glittering Garland

Level 51 Garland


Festive Frames

Level 5 Glasses


Professor Speks

Level 5 Glasses

( Not Tradable or Marketable )


Graybanns

%s7%s6 Glasses - %s5: 53845


Stapler's Specs

Level 58 Glasses


Summer Shades

Level 10 Glasses


The Falconer #17759

Level 1 Glove
#Attrib_MakersMark


Two Punch Mann

Level 2 Gloves


Eyequarium

Level 68 Goggles


Corpse Carrier

%s7%s6 Good Samaritan - %s5: 140



The Corpse Carrier

Level 48 Good Samaritan



White Russian

Level 97 Hair


Unusual Slick Cut

Level 67 Hair
★ Unusual Effect: Morning Glory


Bullet Buzz

Level 56 Hair


Genuine Hero's Tail

Level 1 Hair


The Big Chief

Level 72 Hat
#Attrib_MakersMark


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


The Buccaneer's Bicorne

Level 10 Hat


Buckaroo's Hat

Level 83 Hat


Genuine Brain Bucket

Level 1 Hat


Outta Sight

Level 90 Hat


Potassium Bonnet

Level 16 Hat


Bumble Beenie

Level 63 Hat


Bumble Beenie

%s7%s6 Hat - %s5: 42


Strange Bumble Beenie

%s7Strange%s6 Hat - %s5: 0


Citizen Cane

Level 26 Hat


Citizen Cane

Level 29 Hat


Citizen Cane

Level 58 Hat


Citizen Cane

Level 63 Hat


Strange Citizen Cane

%s7Strange%s6 Hat - %s5: 0


The Missing Piece

Level 4 Hat


The Missing Piece

Level 63 Hat


The Missing Piece

Level 95 Hat


Smissmas Saxton

Level 82 Hat


Telefragger Toque

Level 20 Hat


Winter Wrap Up

Level 68 Hat


Blitzen Bowl

Level 95 Hat


Elf Care Provider

Level 40 Hat
Jingle all the way


Jolly Jingler

Level 46 Hat
Jingle all the way


Jolly Jingler

Level 80 Hat
Jingle all the way


The Killing Tree

Level 2 Hat


The Killing Tree

Level 14 Hat


The Killing Tree

Level 82 Hat


Professional's Pom-Pom

Level 9 Hat


Reindoonibeanie

Level 65 Hat
Jingle all the way


SandMann's Brush

Level 23 Hat


Shoestring Santa

Level 36 Hat


The Smissmas Sorcerer

Level 29 Hat


Cozy Catchers

Level 89 Hat


El Fiestibrero

Level 53 Hat


Elf Defense

Level 50 Hat
Jingle all the way


Elf Defense

Level 81 Hat
Jingle all the way


Strange Elf Defense

%s7Strange%s6 Hat - %s5: 0
Jingle all the way


Elf Ignition

Level 86 Hat
Jingle all the way


Festive Cover-Up

Level 8 Hat


The Giftcrafter

Level 88 Hat


Gnome Dome

Level 89 Hat


Mooshanka

Level 51 Hat


Mooshanka

Level 72 Hat


Train of Thought

Level 48 Hat
attach particle effect static (28)


Vintage Glengarry Bonnet

Level 89 Hat


Vintage Hustler's Hallmark

Level 48 Hat


Détective Noir

Level 45 Hat


Ghastlierest Gibus

Level 10 Hat
This is a special Halloween 2009 item


Vintage Safe'n'Sound

Level 23 Hat


Vintage Safe'n'Sound

Level 57 Hat


Coldsnap Cap

Level 1 Hat


Coldsnap Cap

Level 11 Hat


Coldsnap Cap

Level 17 Hat


Coldsnap Cap

Level 72 Hat

( Not Tradable or Marketable )


Coldsnap Cap

Level 76 Hat


Coldsnap Cap

Level 77 Hat


Coldsnap Cap

Level 88 Hat


Coldsnap Cap

Level 89 Hat

( Not Tradable or Marketable )


Fur-Lined Fighter

Level 5 Hat


Fur-Lined Fighter

Level 49 Hat


Fur-Lined Fighter

Level 57 Hat


Fur-Lined Fighter

Level 95 Hat


Strange Boxcar Bomber

%s7Strange%s6 Hat - %s5: 1


Boxcar Bomber

Level 94 Hat


Strange Winter Woodsman

%s7Strange%s6 Hat - %s5: 0


Winter Woodsman

Level 31 Hat


Winter Woodsman

Level 36 Hat


Winter Woodsman

Level 47 Hat


Winter Woodsman

Level 60 Hat


Winter Woodsman

Level 61 Hat

( Not Tradable or Marketable )


Winter Woodsman

Level 93 Hat


Screamin' Eagle

Level 27 Hat


Screamin' Eagle

Level 52 Hat


Screamin' Eagle

Level 78 Hat


Screamin' Eagle

Level 80 Hat


Screamin' Eagle

Level 92 Hat


Strange Condor Cap

%s7Strange%s6 Hat - %s5: 0


Condor Cap

Level 5 Hat


Condor Cap

Level 48 Hat


Bomber's Bucket Hat

Level 25 Hat


Bomber's Bucket Hat

Level 29 Hat


Bomber's Bucket Hat

Level 93 Hat


Unusual A Rather Festive Tree

Level 19 Hat
★ Unusual Effect: Orbiting Fire


A Rather Festive Tree

Level 86 Hat


The MONOCULUS!

Level 31 Hat


( Not Tradable or Marketable )


Horseless Headless Horsemann's Head

Level 31 Hat


( Not Tradable or Marketable )


Saxton Hale Mask

Level 10 Hat


The Skull Island Topper

Level 31 Hat
Killed Merasmus at level 3

( Not Tradable or Marketable )


Bat Hat

%s7%s6 Hat - %s5: 17


El Mostacho

Level 11 Hat


Skullbrero

Level 57 Hat


Hollowed Helm

Level 16 Hat


The Seared Sorcerer

Level 12 Hat


Beanie the All-Gnawing

Level 51 Hat


Hat Outta Hell

Level 28 Hat


Hat Outta Hell

Level 31 Hat


Optic Nerve

Level 61 Hat


Spooky Head-Bouncers

Level 19 Hat


Spooky Head-Bouncers

Level 55 Hat


Spooky Head-Bouncers

Level 93 Hat


Twisted Topper

Level 23 Hat


Genuine Janissary Ketche

Level 1 Hat


Vintage Stockbroker's Scarf

Level 1 Hat
"Money, money, money..."


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


The Manniversary Paper Hat

Level 10 Hat


Vintage Gentleman's Gatsby

Level 4 Hat


The Athletic Supporter

Level 10 Hat


The Superfan

Level 10 Hat


Modest Pile of Hat

Level 89 Hat
#Attrib_MakersMark


The Monstrous Memento

Level 50 Hat


Noble Amassment of Hats

Level 69 Hat


Respectless Rubber Glove

Level 15 Hat


Vintage Pyro's Beanie

Level 40 Hat


The Saxton

Level 50 Hat


The Deep Cover Operator

Level 78 Hat


The Sammy Cap

Level 31 Hat


The Mannhattan Project

Level 66 Hat


( Not Tradable or Marketable, Not Usable in Crafting )


The Rogue's Rabbit

Level 13 Hat


( Not Tradable or Marketable, Not Usable in Crafting )


The Tiny Texan

Level 16 Hat


( Not Tradable or Marketable )


Vintage Trophy Belt

Level 77 Hat


Chieftain's Challenge

Level 98 Hat


Vintage Fancy Fedora

Level 38 Hat


Crabe de Chapeau

Level 2 Hat
attach particle effect static (28)


The Sophisticated Smoker

Level 70 Hat
attach particle effect static (28)


Brim of Fire

Level 58 Hat


Fried Batter

Level 60 Hat


Reel Fly Hat

Level 54 Hat


Roaming Roman

Level 87 Hat


Unusual Thousand-Yard Stare

Level 49 Hat
★ Unusual Effect: Purple Confetti


The Attendant

Level 91 Hat
#Attrib_MakersMark


The Big Elfin Deal

Level 17 Hat


Familiar Fez

Level 40 Hat
#Attrib_MakersMark


Grenadier's Softcap

Level 10 Hat


The Milkman

Level 42 Hat
#Attrib_MakersMark


Genuine Dead Cone

Level 1 Hat


Bounty Hat

Level 30 Hat


Festive Fascinator

Level 84 Headband


Strange Festive Fascinator

%s7Strange%s6 Headband - %s5: 0


Festive Fascinator

Level 96 Headband


Earbuds

Level 75 Headphones


The Virtual Viewfinder #21900

Level 93 Headset
#Attrib_MakersMark


Berliner's Bucket Helm

Level 56 Helmet


Copper's Hard Top

Level 40 Helmet


Spiky Viking

Level 53 Helmet


Vintage Football Helmet

Level 41 Helmet


The Proof of Purchase

Level 50 Helmet

( Not Tradable or Marketable )


Genuine Aperture Labs Hard Hat

Level 10 Helmet
"Powered by POTATO™"


Unusual Brigade Helm

Level 95 Helmet
★ Unusual Effect: Frostbite


Vintage Brigade Helm

Level 30 Helmet


Vintage Bonk Helm

Level 38 Helmet


Vintage Tyrant's Helm

Level 20 Helmet


The Spiral Sallet

Level 10 Helmet

( Not Tradable or Marketable )


Lumbricus Lid

Level 52 Helmet


Lumbricus Lid

Level 68 Helmet


Mildly Disturbing Halloween Mask

Level 10 Holiday Hat


( Not Tradable or Marketable )


Genuine Brimstone

Level 1 Horns


The Horrible Horns

Level 56 Horns


Creepy Crawlers

Level 24 Infestation


Snow Sleeves

Level 80 Jacket


Snow Sleeves

Level 100 Jacket


Hunter Heavy

Level 61 Jacket


Hunter Heavy

Level 80 Jacket


Derangement Garment

Level 81 Jacket


The Puggyback

Level 54 Mascot


Pebbles the Penguin

Level 73 Mascot


Ominous Offering

%s7%s6 Mascot - %s5: 164


Ominous Offering

Level 92 Mascot


Mini-Engy

%s7%s6 Mascot - %s5: 3156


Elizabeth the Third

Level 31 Mascot


Semi-Tame Trapper's Hat

Level 38 Mascot


Alien Swarm Parasite

Level 20 Mascot


Alien Swarm Parasite

Level 20 Mascot


Alien Swarm Parasite

Level 20 Mascot


Alien Swarm Parasite

Level 20 Mascot


Ein

Level 37 Mascot


Momma Kiev

Level 42 Mascot


Particulate Protector

Level 11 Mask


Particulate Protector

Level 32 Mask


Strange Wartime Warmth

%s7Strange%s6 Mask - %s5: 0


Strange Wartime Warmth

%s7Strange%s6 Mask - %s5: 0


Wartime Warmth

Level 5 Mask


Wartime Warmth

Level 8 Mask


Wartime Warmth

Level 37 Mask


Wartime Warmth

Level 46 Mask


Wartime Warmth

Level 71 Mask


Wartime Warmth

Level 81 Mask


Wartime Warmth

Level 85 Mask


Wartime Warmth

Level 94 Mask


The Seal Mask

Level 31 Mask


( Not Tradable or Marketable )


Candy Cranium

Level 69 Mask


Fuel Injector

Level 36 Mask


Death Stare

Level 55 Mask


Goalkeeper

Level 51 Mask


Gruesome Gourd

Level 11 Mask


The Scariest Mask EVER

Level 11 Mask


Smiling Somen

Level 23 Mask


Vintage Foster's Facade

Level 1 Mask


Physician's Procedure Mask

Level 23 Mask


Pyromancer's Mask

Level 88 Mask


Haunted Facepeeler

Level 88 Mask


( Not Tradable or Marketable, Not Usable in Crafting )


Double Dog Dare Demo Pants

Level 23 Pants


Double Dog Dare Demo Pants

Level 29 Pants


Double Dog Dare Demo Pants

Level 36 Pants


Double Dog Dare Demo Pants

Level 53 Pants


Double Dog Dare Demo Pants

Level 70 Pants


Double Dog Dare Demo Pants

Level 97 Pants


Bear Walker

Level 6 Pants and Slippers


Bear Walker

Level 67 Pants and Slippers


Night Ward

Level 4 Pants and Slippers


The Nine-Pipe Problem

Level 35 Pipe
attach particle effect static (28)


Gingerbread Mann

Level 21 Pocket Buddy


Pocket-Medes

Level 73 Pocket Buddy


Pocket-Medes

Level 74 Pocket Buddy


Pocket Halloween Boss

Level 2 Pocket Buddy


Party Poncho

Level 94 Poncho


Yule Hog

Level 65 Pork Product


Vintage Pyrovision Goggles

Level 17 Pyrovision Goggles
vision opt in flags (1)
On Equip: Visit Pyroland
Witnessed the 2012 inferno


Pyrovision Goggles

Level 99 Pyrovision Goggles
vision opt in flags (1)
On Equip: Visit Pyroland

( Not Tradable or Marketable )


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen #51

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer
#Attrib_MakersMark


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Tide Turner

Level 12 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Tide Turner

Level 18 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Tide Turner

Level 36 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Tide Turner

Level 65 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Tide Turner

Level 77 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Tide Turner

Level 82 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Tide Turner

Level 84 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Tide Turner

Level 96 Shield
Full turning control while charging
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


Chargin' Targe

%s7%s6 Shield - %s5: 195
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Vintage Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Vintage Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 19 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 24 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 24 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 30 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 49 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 58 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 74 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


Razorback

%s7%s6 Shield - %s5: 12
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Vintage Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


BedBug Protection

Level 43 Shirt


Seasonal Employee

Level 66 Shirt
Jingle all the way


Burly Beast

Level 61 Shirt


Athenian Attire

Level 78 Shirt


The Fast Learner

Level 26 Shirt


The Egghead's Overalls #9377

Level 1 Shirt
#Attrib_MakersMark


Festive Flip-Thwomps

Level 3 Shoes


Buck Turner All-Stars #31949

Level 48 Shoes
#Attrib_MakersMark


Unusual Snack Stack

Level 51 Snack
★ Unusual Effect: Massed Flies


Snack Stack

Level 44 Snack


Globetrotter

Level 92 Snow Globe


Public Speaker

Level 26 Speaker


Strange Mislaid Sweater

%s7Strange%s6 Sweater - %s5: 0


North Polar Fleece

Level 14 Sweater


North Polar Fleece

Level 25 Sweater


North Polar Fleece

Level 59 Sweater


North Polar Fleece

Level 69 Sweater


Thermal Tracker

Level 72 Sweater


Thermal Tracker

Level 86 Sweater


Thermal Tracker

Level 89 Sweater


Manndatory Attire

Level 47 Tie


Manndatory Attire

Level 96 Tie


The Ghoul Box

Level 87 Tools


Strange Boom Boxers

%s7Strange%s6 Torn Pants - %s5: 0


Haunted Polly Putrid

Level 27 Undead Pet


( Not Tradable or Marketable )


Meal Dealer

Level 83 Uniform


Flak Jack

Level 44 Vest


The Vascular Vestment

Level 96 Vest


Strange Sleeveless in Siberia

%s7Strange%s6 Vest - %s5: 0

( Not Tradable or Marketable )


Sleeveless in Siberia

Level 28 Vest


Sleeveless in Siberia

Level 72 Vest


Sleeveless in Siberia

Level 84 Vest


Genuine K-9 Mane

Level 1 Spirit Animal


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level 1 Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level 1 Knife

Summary

Profile views: 953

Item Summary

Item TypeCount
Normal1032
Hats0
Misc374
Metal11 items worth 27 scrap
Total1417

Historical data

Show all

Historical data for this player:
Thu, 19 Jun 25 17:26:34 +0000
Tue, 20 May 25 20:32:19 +0000
Fri, 09 May 25 23:31:26 +0000
Mon, 05 May 25 19:18:39 +0000
Wed, 23 Apr 25 21:26:28 +0000
Sun, 23 Mar 25 03:44:15 +0000
Mon, 03 Mar 25 09:20:25 +0000
Thu, 20 Feb 25 19:24:29 +0000
Fri, 14 Feb 25 00:45:04 +0000
Thu, 06 Feb 25 06:19:01 +0000
Sun, 02 Feb 25 09:55:42 +0000
Thu, 30 Jan 25 04:17:52 +0000
Wed, 15 Jan 25 02:25:38 +0000
Mon, 06 Jan 25 05:49:02 +0000
Mon, 16 Dec 24 03:18:30 +0000
Thu, 12 Dec 24 21:07:52 +0000
Sun, 01 Dec 24 13:45:01 +0000
Thu, 21 Nov 24 14:26:31 +0000
Thu, 14 Nov 24 00:29:06 +0000
Thu, 31 Oct 24 03:17:00 +0000
Wed, 30 Oct 24 03:07:23 +0000
Mon, 07 Oct 24 19:54:57 +0000
Sat, 05 Oct 24 21:07:38 +0000
Fri, 04 Oct 24 09:57:01 +0000
Thu, 03 Oct 24 11:22:59 +0000
Mon, 30 Sep 24 10:27:10 +0000
Sun, 29 Sep 24 23:28:01 +0000
Tue, 24 Sep 24 06:28:52 +0000
Sat, 14 Sep 24 12:18:27 +0000
Tue, 10 Sep 24 02:33:58 +0000
Wed, 04 Sep 24 00:58:44 +0000
Sat, 31 Aug 24 02:59:50 +0000
Fri, 30 Aug 24 05:27:50 +0000
Wed, 21 Aug 24 13:03:03 +0000
Fri, 16 Aug 24 21:32:46 +0000
Thu, 15 Aug 24 19:35:08 +0000
Tue, 13 Aug 24 07:37:13 +0000
Sat, 10 Aug 24 13:19:49 +0000
Wed, 07 Aug 24 01:08:14 +0000
Sun, 04 Aug 24 19:04:37 +0000
Fri, 02 Aug 24 22:28:03 +0000
Sun, 30 Jun 24 06:27:37 +0000
Fri, 28 Jun 24 01:47:53 +0000
Fri, 14 Jun 24 06:56:56 +0000
Thu, 13 Jun 24 06:04:30 +0000
Wed, 12 Jun 24 22:22:43 +0000
Tue, 11 Jun 24 10:25:52 +0000
Mon, 10 Jun 24 20:29:27 +0000
Sun, 09 Jun 24 06:40:49 +0000
Thu, 06 Jun 24 01:41:10 +0000
Wed, 05 Jun 24 21:57:29 +0000
Tue, 04 Jun 24 08:56:47 +0000
Tue, 28 May 24 06:58:05 +0000
Fri, 03 May 24 03:15:00 +0000
Sun, 28 Apr 24 16:08:48 +0000
Sat, 27 Apr 24 19:46:34 +0000
Fri, 26 Apr 24 08:42:06 +0000
Wed, 27 Mar 24 22:20:16 +0000
Wed, 20 Mar 24 03:51:40 +0000
Thu, 14 Mar 24 15:09:01 +0000
Thu, 22 Feb 24 15:18:29 +0000
Wed, 17 Jan 24 16:48:02 +0000
Sun, 10 Dec 23 13:23:43 +0000
Thu, 07 Dec 23 18:13:46 +0000
Fri, 02 Jun 23 04:34:12 +0000
Tue, 18 Apr 23 11:46:09 +0000
Wed, 12 Apr 23 09:04:15 +0000
Sun, 09 Apr 23 02:56:04 +0000
Fri, 16 Dec 22 06:40:34 +0000
Tue, 13 Dec 22 06:50:26 +0000
Sat, 10 Dec 22 00:56:04 +0000
Sun, 04 Dec 22 05:56:53 +0000
Wed, 30 Nov 22 05:43:27 +0000
Wed, 23 Nov 22 22:44:40 +0000
Mon, 14 Nov 22 14:53:01 +0000
Fri, 11 Nov 22 08:43:17 +0000
Thu, 03 Nov 22 05:43:53 +0000
Fri, 28 Oct 22 07:30:39 +0000
Tue, 25 Oct 22 10:50:33 +0000
Sat, 24 Sep 22 03:13:13 +0000
Sun, 14 Aug 22 08:56:28 +0000
Tue, 02 Aug 22 21:25:12 +0000
Mon, 25 Jul 22 09:31:47 +0000
Wed, 06 Jul 22 13:50:32 +0000
Sun, 03 Jul 22 13:25:49 +0000
Mon, 06 Jun 22 07:59:30 +0000
Thu, 19 May 22 00:03:37 +0000
Mon, 16 May 22 10:43:39 +0000
Fri, 13 May 22 05:08:10 +0000 (currently shown)
Tue, 10 May 22 04:58:00 +0000
Sun, 08 May 22 02:29:47 +0000
Mon, 25 Apr 22 23:11:04 +0000
Fri, 04 Jan 19 06:53:38 +0000
Sun, 30 Dec 18 05:30:57 +0000
Fri, 21 Dec 18 12:52:54 +0000
Fri, 30 Nov 18 17:00:32 +0000
Tue, 01 May 12 15:55:51 +0000
Thu, 29 Mar 12 07:31:05 +0000
Sat, 11 Feb 12 21:13:03 +0000
Thu, 09 Feb 12 07:26:31 +0000
Thu, 26 Jan 12 12:10:05 +0000
Tue, 17 Jan 12 19:59:39 +0000
Fri, 13 Jan 12 08:34:34 +0000
Mon, 19 Dec 11 17:06:47 +0000
Wed, 14 Dec 11 14:17:02 +0000
Tue, 06 Dec 11 16:56:19 +0000
Wed, 30 Nov 11 19:13:12 +0000
Tue, 22 Nov 11 14:15:45 +0000
Sat, 19 Nov 11 10:55:52 +0000
Fri, 18 Nov 11 18:27:21 +0000
Sat, 12 Nov 11 12:22:50 +0000
Mon, 07 Nov 11 07:10:40 +0000
Mon, 31 Oct 11 00:27:51 +0000
Fri, 28 Oct 11 02:36:55 +0000
Fri, 14 Oct 11 01:20:36 +0000
Sun, 04 Sep 11 03:09:13 +0000
Tue, 30 Aug 11 18:22:54 +0000
Mon, 29 Aug 11 02:50:43 +0000
Sat, 27 Aug 11 05:31:29 +0000
Fri, 26 Aug 11 01:05:36 +0000
Wed, 24 Aug 11 21:59:19 +0000
Mon, 22 Aug 11 02:12:24 +0000
Sat, 20 Aug 11 06:31:26 +0000
Wed, 17 Aug 11 12:08:27 +0000
Thu, 11 Aug 11 20:31:07 +0000
Wed, 10 Aug 11 03:13:23 +0000
Sun, 07 Aug 11 19:36:47 +0000
Sun, 31 Jul 11 22:50:00 +0000
Thu, 28 Jul 11 00:47:07 +0000
Sun, 24 Jul 11 23:45:46 +0000
Wed, 20 Jul 11 19:33:39 +0000
Tue, 19 Jul 11 06:12:21 +0000
Fri, 15 Jul 11 21:34:55 +0000
Wed, 13 Jul 11 09:48:29 +0000
Mon, 11 Jul 11 09:17:50 +0000
Sat, 09 Jul 11 02:56:51 +0000
Sat, 02 Jul 11 23:00:30 +0000
Tue, 28 Jun 11 21:18:20 +0000
Mon, 27 Jun 11 22:12:14 +0000
Sun, 26 Jun 11 21:43:50 +0000
Thu, 23 Jun 11 08:48:21 +0000
Tue, 21 Jun 11 18:07:00 +0000
Mon, 20 Jun 11 05:17:41 +0000
Sun, 19 Jun 11 04:21:45 +0000
Fri, 17 Jun 11 12:47:29 +0000
Thu, 16 Jun 11 07:24:00 +0000
Wed, 15 Jun 11 23:52:59 +0000
Mon, 13 Jun 11 00:05:50 +0000
Sat, 11 Jun 11 20:22:29 +0000
Thu, 09 Jun 11 23:57:25 +0000
Tue, 07 Jun 11 08:05:03 +0000
Sat, 04 Jun 11 02:02:25 +0000
Fri, 03 Jun 11 01:53:01 +0000
Wed, 01 Jun 11 23:52:58 +0000
Mon, 30 May 11 06:50:31 +0000
Sun, 29 May 11 12:24:00 +0000
Fri, 27 May 11 00:04:57 +0000
Thu, 26 May 11 02:02:20 +0000
Tue, 24 May 11 23:37:52 +0000
Mon, 23 May 11 04:32:52 +0000
Fri, 20 May 11 02:53:36 +0000
Wed, 18 May 11 22:47:34 +0000
Tue, 17 May 11 04:54:49 +0000
Sun, 15 May 11 08:04:45 +0000
Sat, 14 May 11 21:12:31 +0000
Thu, 12 May 11 02:03:26 +0000
Tue, 10 May 11 01:11:36 +0000
Mon, 09 May 11 03:13:16 +0000
Sun, 08 May 11 00:52:54 +0000
Fri, 06 May 11 23:42:12 +0000
Thu, 05 May 11 01:32:43 +0000
Tue, 03 May 11 20:01:56 +0000
Mon, 02 May 11 02:28:26 +0000
Sun, 01 May 11 01:28:48 +0000
Fri, 29 Apr 11 22:30:02 +0000
Thu, 28 Apr 11 02:30:23 +0000
Mon, 25 Apr 11 15:14:22 +0000
Sat, 23 Apr 11 10:20:18 +0000
Thu, 21 Apr 11 09:16:40 +0000
Wed, 20 Apr 11 06:58:13 +0000
Sun, 17 Apr 11 23:58:23 +0000
Fri, 15 Apr 11 06:36:38 +0000
Sun, 10 Apr 11 20:16:18 +0000
Sat, 09 Apr 11 11:17:11 +0000
Thu, 07 Apr 11 00:33:30 +0000
Sun, 03 Apr 11 23:13:00 +0000
Thu, 31 Mar 11 22:34:22 +0000
Tue, 29 Mar 11 18:11:46 +0000
Sun, 27 Mar 11 21:10:19 +0000
Thu, 24 Mar 11 19:18:55 +0000
Wed, 23 Mar 11 18:30:07 +0000
Tue, 22 Mar 11 03:30:04 +0000
Fri, 18 Mar 11 17:18:05 +0000
Thu, 17 Mar 11 13:29:41 +0000
Wed, 16 Mar 11 11:21:13 +0000
Mon, 14 Mar 11 00:41:34 +0000
Fri, 11 Mar 11 07:49:15 +0000
Thu, 10 Mar 11 05:27:21 +0000
Sat, 05 Mar 11 08:59:23 +0000
Fri, 04 Mar 11 05:11:25 +0000
Thu, 03 Mar 11 02:37:15 +0000
Wed, 02 Mar 11 03:28:29 +0000
Mon, 28 Feb 11 23:38:47 +0000
Fri, 25 Feb 11 06:40:29 +0000
Wed, 23 Feb 11 01:40:09 +0000
Sat, 19 Feb 11 22:02:14 +0000
Fri, 18 Feb 11 00:54:57 +0000
Thu, 17 Feb 11 02:03:52 +0000
Tue, 15 Feb 11 23:48:09 +0000
Fri, 11 Feb 11 03:39:25 +0000
Wed, 09 Feb 11 07:16:54 +0000
Sat, 05 Feb 11 13:45:49 +0000
Fri, 04 Feb 11 04:09:59 +0000
Wed, 02 Feb 11 06:49:57 +0000
Sun, 30 Jan 11 10:16:21 +0000
Thu, 27 Jan 11 10:11:38 +0000
Wed, 26 Jan 11 04:53:39 +0000
Tue, 25 Jan 11 03:19:47 +0000
Sun, 23 Jan 11 23:31:14 +0000
Mon, 17 Jan 11 13:12:45 +0000
Sun, 16 Jan 11 03:03:32 +0000
Thu, 13 Jan 11 19:56:53 +0000
Wed, 12 Jan 11 22:42:32 +0000
Tue, 11 Jan 11 20:54:00 +0000
Sun, 09 Jan 11 03:48:04 +0000
Fri, 07 Jan 11 04:03:47 +0000
Mon, 03 Jan 11 01:18:25 +0000
Sun, 02 Jan 11 00:18:16 +0000
Tue, 28 Dec 10 13:37:11 +0000
Sun, 26 Dec 10 13:56:02 +0000
Fri, 24 Dec 10 10:04:42 +0000
Tue, 21 Dec 10 10:18:53 +0000
Sun, 19 Dec 10 06:39:03 +0000
Thu, 16 Dec 10 04:40:40 +0000
Mon, 13 Dec 10 05:04:54 +0000
Wed, 01 Dec 10 22:06:20 +0000
Sun, 28 Nov 10 01:45:11 +0000
Fri, 26 Nov 10 01:46:04 +0000

The item data was loaded from history.
Saved on Fri, 13 May 22 05:08:10 +0000

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
Page generation time: 4.6911sec