Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack
( Not Tradable or Marketable )
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK
( Not Tradable or Marketable )
The Vintage Buff Banner (equipped)
Level 5 Battle Banner
The Vintage Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Battalion's Backup
Level 10 Battle Banner
( Not Tradable or Marketable )
The Vintage Equalizer (equipped)
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Vintage Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Frying Pan
Level 5 Frying Pan
The Vintage Backburner
Level 10 Flame Thrower
The Degreaser
Level 10 Flame Thrower
( Not Tradable or Marketable )
The Vintage Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Vintage Axtinguisher
Level 10 Fire Axe
The Vintage Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Powerjack (equipped)
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer 20% damage vulnerability on wearer
( Not Tradable or Marketable )
The Vintage Chargin' Targe (equipped)
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max stickybombs out 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Vintage Eyelander (equipped)
Level 5 Sword is_a_sword (72) -25 max health on wearer
The Vintage Scotsman's Skullcutter
Level 5 Axe 15% slower move speed on wearer
Vintage Natascha (equipped)
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
Iron Curtain
Level 5 Minigun
( Not Tradable or Marketable )
The Vintage Sandvich
Level 1 Lunch Box
The Vintage Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Vintage Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance
Gloves of Running Urgently
Level 10 Boxing Gloves
Vintage Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death
The Vintage Wrangler
Level 5 Laser Pointer
The Vintage Gunslinger (equipped)
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry
The Vintage Southern Hospitality
Level 20 Wrench
The Vintage Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 5 Bonesaw Collect the organs of people you hit
( Not Tradable or Marketable )
The Vintage Huntsman (equipped)
Level 10 Bow
The Vintage Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn
( Not Tradable or Marketable )
The Vintage Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit
( Not Tradable or Marketable )
The Vintage Ambassador
Level 5 Revolver Crits on headshot -20% slower firing speed No random critical hits
The Big Kill (equipped)
Level 5 Revolver
L'Etranger
Level 5 Revolver +15% cloak on hit
( Not Tradable or Marketable )
The Vintage Dead Ringer (equipped)
Level 5 Invis Watch +40% cloak duration set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Vintage Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter