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Ricey, Professional 70's Pimp

Scrap Metal
Scrap Metal
Scrap Metal
Reclaimed Metal
Reclaimed Metal
1
A Carefully Wrapped Gift
#119
Blue Moon Cosmetic Case
#107
Abominable Cosmetic Case
#107
Abominable Cosmetic Case
#108
Unleash the Beast Cosmetic Case
#108
Unleash the Beast Cosmetic Case
Hunter Heavy
Winter Woodsman
The Trail-Blazer
Double Dog Dare Demo Pants
Thermal Tracker
Double Dynamite
Cold Snap Coat
Highland High Heels
North Polar Fleece
Fur-Lined Fighter
#68
Brown Summer 2013 Cooler
#102
Mayflower Cosmetic Case
#102
Mayflower Cosmetic Case
#102
Mayflower Cosmetic Case
#102
Mayflower Cosmetic Case
#106
Rainy Day Cosmetic Case
#106
Rainy Day Cosmetic Case
#106
Rainy Day Cosmetic Case
#106
Rainy Day Cosmetic Case
#81
Mann Co. Strongbox
#81
Mann Co. Strongbox
#75
Mann Co. Supply Crate
#75
Mann Co. Supply Crate
#75
Mann Co. Supply Crate
#75
Mann Co. Supply Crate
#75
Mann Co. Supply Crate
#75
Mann Co. Supply Crate
#75
Mann Co. Supply Crate
#75
Mann Co. Supply Crate
#75
Mann Co. Supply Crate
#75
Mann Co. Supply Crate
#76
Mann Co. Supply Crate
#76
Mann Co. Supply Crate
Mann Co. Stockpile Crate
#82
Mann Co. Supply Munition
#82
Mann Co. Supply Munition
#90
Mann Co. Supply Munition
#90
Mann Co. Supply Munition
#90
Mann Co. Supply Munition
1/22
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(173 ITEMS IN INVENTORY)
Soldier
(204 ITEMS IN INVENTORY)
Pyro
(197 ITEMS IN INVENTORY)
Demoman
(169 ITEMS IN INVENTORY)
Heavy
(158 ITEMS IN INVENTORY)
Engineer
(158 ITEMS IN INVENTORY)
Medic
(138 ITEMS IN INVENTORY)
Sniper
(180 ITEMS IN INVENTORY)
Spy
(152 ITEMS IN INVENTORY)

Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


A Carefully Wrapped Gift

Level 5 Gift


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Hunter Heavy

Level 51 Jacket


Winter Woodsman

Level 78 Hat


The Trail-Blazer

Level 94 Sled
#Attrib_MakersMark


Double Dog Dare Demo Pants

Level 63 Pants


Thermal Tracker

Level 75 Sweater


Double Dynamite

Level 25 Decorative Bombs


Cold Snap Coat

Level 87 Coat


Highland High Heels

Level 13 Boots
#Attrib_MakersMark


North Polar Fleece

Level 28 Sweater


Fur-Lined Fighter

Level 37 Hat


Brown Summer 2013 Cooler

Level 13 Supply Crate
Crate Series #68


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Mann Co. Strongbox

Level 13 Supply Crate
Crate Series #81


Mann Co. Strongbox

Level 13 Supply Crate
Crate Series #81


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #75


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #75


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #75


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #75


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #75


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #75


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #75


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #75


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #75


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #75


Mann Co. Supply Crate

Level 13 Supply Crate
Crate Series #76


Mann Co. Supply Crate

Level 13 Supply Crate
Crate Series #76


Mann Co. Stockpile Crate

Level 20 Supply Crate


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #82


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #82


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #90


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #90


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #90


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #90


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #90


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #103


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #103


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #103


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #103


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #103


Winter 2017 Cosmetic Case

Level 1 Supply Crate
Crate Series #117


Winter 2017 Cosmetic Case

Level 1 Supply Crate
Crate Series #117


Winter 2017 Cosmetic Case

Level 1 Supply Crate
Crate Series #117


Winter 2017 Cosmetic Case

Level 1 Supply Crate
Crate Series #117


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Nice Winter Crate 2013

Level 13 Supply Crate
Crate Series #79


Nice Winter Crate 2013

Level 13 Supply Crate
Crate Series #79


Nice Winter Crate 2013

Level 13 Supply Crate
Crate Series #79


Nice Winter Crate 2013

Level 13 Supply Crate
Crate Series #79


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


Noise Maker - TF Birthday

Level 5 Party Favor

Unlimited use

( Not Tradable or Marketable )


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Spellbook Magazine

Level 95
This weapon deploys 50% faster


Unfilled Fancy Spellbook

Level 1
Pages of Tumidum: 1

( Not Tradable or Marketable )


Invasion Community Update Coin

Level 92 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The B.A.S.E. Jumper

Level 87 Parachute


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The B.A.S.E. Jumper

Level 71 Parachute


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


Soul Gargoyle

Level 10 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Description Tag

Level 1 Tool

( Not Tradable or Marketable )


Description Tag

Level 1 Tool


Name Tag

Level 1 Tool

( Not Tradable or Marketable )


Backpack Expander

Level 54 Tool

( Not Tradable or Marketable )


Taunt: Panzer Pants

Level 14 Special Taunt


Taunt: The Victory Lap

Level 94 Special Taunt


Taunt: Rock, Paper, Scissors

Level 77 Special Taunt


Taunt: The High Five!

Level 5 Special Taunt

( Not Usable in Crafting )


Taunt: The Schadenfreude

Level 5 Special Taunt

( Not Usable in Crafting )


Taunt: The Director's Vision

Level 5 Special Taunt

( Not Tradable or Marketable )


Taunt: Rancho Relaxo

Level 16 Special Taunt


Taunt: Results Are In

Level 27 Special Taunt


Tour of Duty Ticket

Level 1 Ticket

( Not Tradable or Marketable )


Battery Canteens

Level 97 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Dueling Mini-Game

Level 5 Usable Item


Power Up Canteen

Level 14 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


"Ricey's Sexy Axe of Fun Time Galore!"

Level 96 Axe
is_a_sword (72)
-25 max health on wearer
No random critical hits
#Attrib_MakersMark

( Not Tradable or Marketable )


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Buff Banner

Level 5 Battle Banner


The Buff Banner

Level 5 Battle Banner


Quality 15 Amputator

Level 99 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
paintkit_proto_def_index (206)
When weapon is active:
-20% damage penalty


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Flying Guillotine

Level 20 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 20 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 65 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 70 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 83 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 94 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


Quality 15 Shahanshah

Level 99 Kukri
25% increase in damage when health <50% of max
paintkit_proto_def_index (122)
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Vintage Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Fortified Compound

Level 10 Bow


The Fortified Compound

Level 10 Bow


The Fortified Compound

Level 10 Bow


The Fortified Compound

Level 10 Bow


The Fortified Compound

Level 10 Bow


The Fortified Compound

Level 10 Bow


The Huntsman

Level 10 Bow


"*****Ricey's Ragemaker*****"

%s7%s6 Bow - %s5: 112


"Ricey's Ragemaker."

Level 10 Bow
"Will literally make you cry :-)"


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


The Lollichop

Level 6 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 28 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 66 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 83 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 87 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 96 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 99 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit

( Not Tradable or Marketable )


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Axtinguisher

Level 10 Fire Axe
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Axtinguisher

Level 10 Fire Axe
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Dragon's Fury

Level 82 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire


Quality 15 Holy Mackerel

Level 99 Fish
paintkit_proto_def_index (202)


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Apoco-Fists #9680

Level 10 Fists
Killing an enemy with a critical hit will dismember your victim. Painfully.


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Phlogistinator

Level 10 Flame Thrower
flame_spread_degree (2.8)
burn damage earns rage (1)
No airblast
No random critical hits


The Phlogistinator

Level 10 Flame Thrower
flame_spread_degree (2.8)
burn damage earns rage (1)
No airblast
No random critical hits


The Phlogistinator

Level 10 Flame Thrower
burn damage earns rage (1)
flame_spread_degree (2.8)
No airblast
No random critical hits


The Phlogistinator

Level 10 Flame Thrower
flame_spread_degree (2.8)
burn damage earns rage (1)
No airblast
No random critical hits


The Phlogistinator

Level 10 Flame Thrower
flame_spread_degree (2.8)
burn damage earns rage (1)
No airblast
No random critical hits


The Phlogistinator

Level 10 Flame Thrower
flame_spread_degree (2.8)
burn damage earns rage (1)
No airblast
No random critical hits


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Backburner

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost


The Backburner

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost


"The Blackburner"

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
mod flaregun fires pellets with knockback (3)
100% mini-crits vs burning players
-35% self damage force
-35% damage penalty


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


"Sniper Troll Laser of Fun 5000"

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


"Ricey's Dirty Pooping Pan"

Level 5 Frying Pan


The Back Scratcher

Level 10 Garden Rake
+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer


The Back Scratcher

Level 10 Garden Rake
+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer


The Back Scratcher

Level 10 Garden Rake
+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer


The Back Scratcher

Level 10 Garden Rake
+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer


The Back Scratcher

Level 10 Garden Rake
+50% health from packs on wearer
+25% damage bonus
-75% health from healers on wearer


The Back Scratcher

Level 10 Garden Rake
+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+40% faster firing speed
On Hit: Gain a speed boost
+15% faster move speed on wearer
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
+100% damage from melee sources while active
This weapon holsters 100% slower
-40% maximum overheal on wearer
-40% health from healers on wearer


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
Maximum health is drained while item is active
This weapon holsters 50% slower


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
Maximum health is drained while item is active
This weapon holsters 50% slower


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
Maximum health is drained while item is active
This weapon holsters 50% slower


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
Launched bombs shatter on surfaces
-25% clip size
-25% explosion radius


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
Cannonballs push players back on impact
override projectile type (1099431936)
+20% projectile speed
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


Quality 15 Grenade Launcher

Level 99 Grenade Launcher
paintkit_proto_def_index (391)

( Not Tradable or Marketable )


"I Can't See You But I Just Owned You :)"

Level 1 Grenade Launcher
"Customized to Kill J.R. Ewing"


"~~~~~~WOW YOU SUCK, STUPID~~~~~~"

%s7%s6 Grenade Launcher - %s5: 173


The Iron Bomber

Level 16 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


The Iron Bomber

Level 98 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter #61082

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits
#Attrib_MakersMark


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


"Ricey's Rage Inducing Pomson"

Level 10 Indivisible Particle Smasher
"I JUST BRO'D YOU BRO. YOU GOT SO BRO'D BRO!!!!"
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Does not require ammo
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Projectile penetrates enemy targets
Projectile cannot be deflected
Does not require ammo
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)


The Gas Passer

Level 17 Gas-Like Substance
Gas meter builds with damage done and/or time
Spawning and resupply do not affect the Gas meter
Gas meter starts empty


The Gas Passer

Level 18 Gas-Like Substance
Gas meter builds with damage done and/or time
Spawning and resupply do not affect the Gas meter
Gas meter starts empty


The Gas Passer

Level 23 Gas-Like Substance
Gas meter builds with damage done and/or time
Spawning and resupply do not affect the Gas meter
Gas meter starts empty


The Gas Passer

Level 70 Gas-Like Substance
Gas meter builds with damage done and/or time
Spawning and resupply do not affect the Gas meter
Gas meter starts empty


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%

( Not Usable in Crafting )


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Black Rose

Level 1 Knife

( Not Tradable or Marketable )


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Spy-cicle #97852

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
#Attrib_MakersMark


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


Wanga Prick #122940

Level 84 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter
#Attrib_MakersMark


Quality 15 Knife

Level 99 Knife
paintkit_proto_def_index (203)


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


The Sandvich

Level 1 Lunch Box


The Sandvich

Level 1 Lunch Box


The Sandvich

Level 1 Lunch Box


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Postal Pummeler

Level 10 Mailbox
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Postal Pummeler

Level 10 Mailbox
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Postal Pummeler

Level 10 Mailbox
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Postal Pummeler

Level 10 Mailbox
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Postal Pummeler

Level 10 Mailbox
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


Quality 15 Medi Gun

Level 99 Medi Gun
paintkit_proto_def_index (240)


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Vaccinator

Level 8 Vaccinator
+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Vaccinator

Level 8 Vaccinator
+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Vaccinator

Level 8 Vaccinator
+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Vaccinator

Level 8 Vaccinator
medigun charge is resists (3)
+67% ÜberCharge rate
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


The Brass Beast

Level 5 Minigun
-20% damage resistance when below 50% health and spun up
+20% damage bonus
50% slower spin up time
-60% slower move speed while deployed


The Huo-Long Heater

Level 4 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


The Huo-Long Heater

Level 10 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


The Huo-Long Heater

Level 16 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


The Huo-Long Heater

Level 67 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


The B.A.S.E. Jumper

Level 2 Parachute


The B.A.S.E. Jumper

Level 21 Parachute
#Attrib_MakersMark


The B.A.S.E. Jumper

Level 32 Parachute


The B.A.S.E. Jumper

Level 35 Parachute


The B.A.S.E. Jumper

Level 50 Parachute


The B.A.S.E. Jumper

Level 53 Parachute


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
You are Marked-For-Death while active, and for short period after switching weapons
-90% less healing from Medic sources


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons


The Scottish Resistance

Level 5 Stickybomb Launcher
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+6 max stickybombs out
+25% faster firing speed
+50% max secondary ammo on wearer
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Quickiebomb Launcher

Level 74 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Quickiebomb Launcher

Level 81 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
+200% max secondary ammo on wearer
override projectile type (1096810496)
-6 max stickybombs out
Wearer cannot carry the intelligence briefcase or PASS Time JACK
-100% damage penalty
No random critical hits

( Not Usable in Crafting )


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +3 health
+15% faster firing speed
When weapon is active:
-25% clip size


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +3 health
+15% faster firing speed
When weapon is active:
-25% clip size


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Winger

Level 15 Pistol
+25% greater jump height when active
+15% damage bonus
-60% clip size


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer #134898

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed
#Attrib_MakersMark


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Quality 15 Disciplinary Action

Level 99 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
paintkit_proto_def_index (310)
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


Vintage Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty

( Not Tradable or Marketable )


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Beggar's Bazooka

Level 2 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Beggar's Bazooka

Level 53 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Beggar's Bazooka

Level 76 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Liberty Launcher

Level 25 Rocket Launcher
+25% clip size
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
+25% clip size
-25% blast damage from rocket jumps
-25% damage penalty


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Original

Level 5 Rocket Launcher


The Original

Level 5 Rocket Launcher


The Original

Level 5 Rocket Launcher


The Original

Level 5 Rocket Launcher


The Original

Level 5 Rocket Launcher


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Air Strike

Level 14 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Air Strike

Level 19 Rocket Launcher
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-15% blast damage from rocket jumps
-10% explosion radius
-15% damage penalty


The Air Strike

Level 76 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Rocket Jumper

Level 1 Rocket Launcher
+200% max primary ammo on wearer
No self inflicted blast damage taken
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Thermal Thruster

Level 95 Rocket Pack
Push enemies back when you land (force and radius based on velocity)
holster_anim_time (0.8)


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
On Hit: Builds Hype
+50% faster firing speed
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+20% bullets per shot
+50% faster firing speed
-10% damage penalty
-66% clip size


"You can't hit what you can't see!"

%s7%s6 Scattergun - %s5: 1631
"DONT BRO ME BRO I BET YOU DONT EVEN LIFT BROSKI"
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Back Scatter #28047

Level 5 Scattergun
Mini-crits targets when fired at their back from close range
20% less accurate
-34% clip size
No random critical hits
#Attrib_MakersMark


The Back Scatter

Level 10 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Back Scatter

Level 71 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Back Scatter

Level 100 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
Boost reduced on air jumps
Boost reduced when hit
10% slower move speed on wearer
-34% clip size


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
On Hit: damage dealt is returned as ammo
No reload necessary
Per Shot: -30 ammo
Uses metal for ammo


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Family Business

Level 10 Shotgun
+33% clip size
+15% faster firing speed
-15% damage penalty


The Family Business

Level 10 Shotgun
+33% clip size
+15% faster firing speed
-15% damage penalty


The Family Business

Level 10 Shotgun
+33% clip size
+15% faster firing speed
-15% damage penalty


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Quality 15 Shotgun

Level 99 Shotgun
paintkit_proto_def_index (305)


The Rescue Ranger

Level 8 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Rescue Ranger

Level 13 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Rescue Ranger

Level 25 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Rescue Ranger

Level 28 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Rescue Ranger

Level 54 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
4-to-1 health-to-metal ratio when repairing buildings
-50% max primary ammo on wearer
-34% clip size


The Rescue Ranger

Level 55 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Rescue Ranger

Level 64 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Rescue Ranger

Level 65 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Conscientious Objector

Level 25 Sign


The Neon Annihilator

Level 3 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator

Level 4 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator

Level 65 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator #4114

Level 71 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator

Level 87 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator

Level 90 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator

Level 97 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Bat Outta Hell

Level 5 Skull Bat


The Hot Hand

Level 20 Slap
Gain a speed boost when you hit an enemy player
-20% damage penalty


Quality 15 Powerjack

Level 99 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
paintkit_proto_def_index (201)
When weapon is active:
20% damage vulnerability on wearer


The Powerjack

Level 5 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Powerjack

Level 5 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Powerjack

Level 5 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Powerjack

Level 5 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Classic

Level 33 Sniper Rifle
Charge and fire shots independent of zoom
No headshots when not fully charged
-10% damage on body shot
#Attrib_MakersMark


The Classic

Level 45 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 68 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 76 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The AWPer Hand #1314

Level 1 Sniper Rifle


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


"Ricey's Beautiful Baby"

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
No random critical hits


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Red-Tape Recorder

Level 13 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder #6333

Level 14 Sapper
Reverses enemy building construction
-100% sapper damage penalty
#Attrib_MakersMark


The Red-Tape Recorder

Level 32 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 34 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 57 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 61 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 73 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 79 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 80 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


"Ricey's (Day of Defeat) Stielhandgranate"

Level 10 Stick Bomb
"Taken from the trenches of Day of Defeat, this Stielhandgranate packs
a BOOM."

-20% slower firing speed
This weapon deploys -100% slower
No random critical hits

( Not Usable in Crafting )


The Claidheamh Mòr

Level 5 Sword
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits

( Not Tradable or Marketable )


Quality 15 Persian Persuader

Level 99 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
paintkit_proto_def_index (122)
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


"SPARRRRRRTTTAAAAAAAAAAAAAAAAAAAAAAAAAAAA"

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits
#Attrib_MakersMark


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health drained per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health drained per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer
-2 health drained per second on wearer


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Enthusiast's Timepiece

Level 5 Invis Watch

( Not Tradable or Marketable )


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-25% damage penalty
-33% damage penalty vs buildings


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-25% damage penalty
-33% damage penalty vs buildings


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-33% damage penalty vs buildings
-25% damage penalty


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-25% damage penalty
-33% damage penalty vs buildings


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-25% damage penalty
-33% damage penalty vs buildings

( Not Tradable or Marketable )


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer
#Attrib_MakersMark


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


"Ricey's Freedom Wrench Of Freedom"

Level 20 Wrench
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer
No random critical hits


Quality 15 Wrench

Level 99 Wrench
paintkit_proto_def_index (236)


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Breakneck Baggies

Level 41 Pants


The Birdman of Australiacatraz

Level 71 Apparel


Rogue's Col Roule

Level 15 Apparel

( Not Usable in Crafting )


The Sangu Sleeves

Level 14 Cosmetic Armor


The Bootie Time

Level 10 Apparel
Jingle all the way

( Not Usable in Crafting )


The Lunatic's Leathers

Level 29 Apparel


Assassin's Attire

Level 23 Apparel


The Outback Intellectual

Level 15 Apparel
attach particle effect static (28)

( Not Usable in Crafting )


The Wraith Wrap

Level 58 Apparel


Pip-Boy #16795

Level 10 Armband
#Attrib_MakersMark


Das Metalmeatencasen

Level 6 Cosmetic Armor


The Dark Age Defender

Level 81 Cosmetic Armor
#Attrib_MakersMark


Roboot

Level 3 Cosmetic Augmentation


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Pyrotechnic Tote

Level 12 Backpack


The Bombinomicon

Level 20 Badge
Explode spectacularly on death

( Not Tradable or Marketable )


Bronze Dueling Badge

Level 2 Badge

( Not Tradable or Marketable )


Mercenary

Level 5 Badge
Hire Date: October 11, 2008 (03:18:24 GMT)

( Not Tradable or Marketable )


Strange Spirit of Giving

%s7Strange%s6 Badge - %s5: 5

( Not Tradable or Marketable )


Operation Steel Trap Badge

Level 2 Badge

( Not Tradable or Marketable )


License to Maim

Level 20 Badge

( Not Tradable or Marketable )


The Vigilant Pin #2416

Level 16 Badge
#Attrib_MakersMark

( Not Tradable or Marketable )


"Lilycorn the fluffy stalker"

Level 20 Balloon
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Chicken Kiev

Level 14 Bird Head


( Not Tradable or Marketable, Not Usable in Crafting )


The Mann-Bird of Aberdeen

Level 46 Bird Head


( Not Tradable or Marketable, Not Usable in Crafting )


The Builder's Blueprints #39463

Level 15 Blueprints
#Attrib_MakersMark


The Captain's Cocktails

Level 92 Decorative Bombs

( Not Usable in Crafting )


The Boston Boom-Bringer

Level 76 Futuristic Sound Device
Attrib_TauntSoundSuccess

( Not Usable in Crafting )


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)
+25 max health on wearer


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Long Fall Loafers

Level 67 Boots

( Not Tradable or Marketable )


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Heavy-Weight Champ

Level 68 Championship Belt


The Level Three Chin

Level 3 Chin


Showstopper

Level 15 Coat


The Brawling Buccaneer

Level 6 Coat


The Kringle Collection

Level 1 Coat


The Snow Scoper

Level 36 Coat


The Cremator's Conscience

Level 15 Conscience

( Not Usable in Crafting )


The Caffeine Cooler

Level 82 Cooler


The Graylien

Level 43 Costume Piece


The Beep Man

Level 30 Cosmetic Item



Ethereal Hood

Level 15 Costume Piece



The Alternative Medicine Mann

Level 91 Mask


( Not Tradable or Marketable, Not Usable in Crafting )


Crocodile Mun-Dee

Level 18 Costume Piece



The Buzz Killer

Level 16 Costume Piece

This is a special Halloween 2011 item


The Legend of Bugfoot

Level 28 Costume Piece

This is a special Halloween 2011 item


The Deadliest Duckling #49459

Level 45 Duck
#Attrib_MakersMark


The All-Father #5529

Level 15 Facial Hair


The Bearded Bombardier #4986

Level 22 Facial Hair
attach particle effect static (28)
#Attrib_MakersMark


El Patron

Level 32 Facial Hair


Lord Cockswain's Novelty Mutton Chops and Pipe

Level 41 Facial Hair
attach particle effect static (28)

( Not Usable in Crafting )


Whiskered Gentleman

Level 54 Facial Hair

( Not Usable in Crafting )


Camera Beard

Level 75 Facial Hair

( Not Usable in Crafting )


Flair!

Level 20 Flair!


The Brainiac Goggles

Level 20 Glasses

( Not Usable in Crafting )


The Deus Specs

Level 10 Glasses

( Not Usable in Crafting )


The Gabe Glasses

Level 81 Glasses


The Macho Mann

Level 93 Glasses


The War Goggles

Level 16 Glasses


The Marxman #635

Level 25 Glasses
#Attrib_MakersMark


Summer Shades

Level 10 Glasses


Dangeresque, Too?

Level 20 Glasses

( Not Tradable or Marketable )


The Falconer

Level 81 Glove


The Pardner's Pompadour

Level 60 Hair


The Peacenik's Ponytail

Level 49 Hair


Genuine Arkham Cowl

Level 1 Mask


Big Country

Level 100 Hair

( Not Usable in Crafting )


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


Blighted Beak

Level 30 Mask

( Not Usable in Crafting )


The Bloodhound

Level 60 Hat

( Not Tradable or Marketable )


The Anger

Level 10 Hood

( Not Usable in Crafting )


The Brotherhood of Arms

Level 33 Hat


The Bubble Pipe

Level 67 Helmet
attach particle effect static (28)


The Buccaneer's Bicorne

Level 10 Hat

( Not Usable in Crafting )


Frontline Field Recorder

Level 20 Headgear

( Not Tradable or Marketable )


Glengarry Bonnet

Level 22 Hat

( Not Usable in Crafting )


The Tavish DeGroot Experience #19732

Level 10 Hat
#Attrib_MakersMark


Hustler's Hallmark

Level 49 Hat


Desert Marauder

Level 13 Hat


Détective Noir

Level 44 Hat

( Not Usable in Crafting )


The Nanobalaclava

Level 10 Hat

( Not Usable in Crafting )


Ghastlierest Gibus

Level 10 Hat
This is a special Halloween 2009 item


The Gentle Munitionne of Leisure

Level 67 Hat
attach particle effect static (28)

( Not Tradable or Marketable )


Texas Ten Gallon

Level 35 Hat

( Not Usable in Crafting )


Hotrod

Level 92 Mask

( Not Usable in Crafting )


The Bone Dome #13679

Level 67 Helmet
#Attrib_MakersMark


The Cotton Head #43284

Level 73 Hat
#Attrib_MakersMark


A Rather Festive Tree

Level 18 Hat

( Not Usable in Crafting )


The Full Head of Steam

Level 76 Hat

( Not Tradable or Marketable )


Apparition's Aspect

Level 13 Mask

( Not Usable in Crafting )


The Gilded Guard #8775

Level 79 Helmet
#Attrib_MakersMark


The Ninja Cowl

Level 1 Mask


The MONOCULUS!

Level 31 Hat


( Not Tradable or Marketable )


Saxton Hale Mask

Level 10 Hat


The Skull Island Topper

Level 31 Hat
Killed Merasmus at level 2

( Not Tradable or Marketable )


Texas Slim's Dome Shine

Level 29 Cosmetic Item

( Not Usable in Crafting )


Baseball Bill's Sports Shine

Level 57 Cosmetic Item

( Not Usable in Crafting )


Officer's Ushanka

Level 27 Hat

( Not Usable in Crafting )


The Hound Dog

Level 84 Hair

( Not Usable in Crafting )


The Outdoorsman

Level 10 Hat


Professor Speks

Level 5 Glasses

( Not Tradable or Marketable )


Hottie's Hoodie

Level 21 Hood

( Not Usable in Crafting )


The Hellmet

Level 90 Helmet


Big Topper

Level 17 Hat


The Last Breath

Level 13 Mask

( Not Usable in Crafting )


The Infernal Impaler

Level 13 Headgear

( Not Usable in Crafting )


The Battle Bob

Level 36 Hair
#Attrib_MakersMark


The Harmburg

Level 93 Hat


The Killer Exclusive

Level 10 Hat

( Not Usable in Crafting )


Lord Cockswain's Pith Helmet

Level 59 Headgear

( Not Usable in Crafting )


Magnificent Mongolian

Level 91 Hat

( Not Usable in Crafting )


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


The Geisha Boy

Level 92 Hair

( Not Usable in Crafting )


Modest Pile of Hat

Level 37 Hat

( Not Usable in Crafting )


Ol' Snaggletooth

Level 5 Hat
#Attrib_MakersMark

( Not Tradable or Marketable )


Liquidator's Lid

Level 29 Hat


Respectless Rubber Glove

Level 27 Hat

( Not Usable in Crafting )


Triboniophorus Tyrannus

Level 3 Mascot

( Not Usable in Crafting )


The Waxy Wayfinder

Level 25 Hat
attach particle effect static (28)


Old Guadalajara

Level 54 Hat


The Birdcage

Level 10 Hat


The Flamboyant Flamenco

Level 10 Hat


The HazMat Headcase

Level 97 Mask

( Not Usable in Crafting )


Pyromancer's Mask

Level 54 Mask

( Not Usable in Crafting )


Handyman's Handle

Level 17 Hat

( Not Usable in Crafting )


The Galvanized Gibus

Level 22 Hat


Noble Nickel Amassment of Hats

Level 35 Hat


Towering Titanium Pillar of Hats

Level 73 Hat


The FR-0

Level 65 Hat


The Cyborg Stunt Helmet

Level 65 Helmet


Texas Tin-Gallon

Level 53 Hat


The Bunsen Brave

Level 53 Hat


The Byte'd Beak

Level 98 Mask


The Bolted Birdcage

Level 90 Hat


The Filamental

Level 13 Mask


The Metal Slug

Level 11 Hat


Pyro's Boron Beanie

Level 99 Hat


Letch's LED

Level 92 Hat


Soldered Sensei

Level 46 Hat


The Dark Falkirk Helm

Level 84 Helmet


The Sammy Cap

Level 17 Hat


Ground Control

Level 95 Hat


Sole Mate

Level 44 Hat


The Trash Man

Level 64 Hat


The Scarecrow

Level 34 Hat

( Not Usable in Crafting )


The Backwards Ballcap

Level 10 Hat

( Not Usable in Crafting )


The Front Runner #595

Level 64 Hat
#Attrib_MakersMark


The Head Hunter

Level 5 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Razor Cut

Level 22 Hat


The Spook Specs #6806

Level 52 Hat
#Attrib_MakersMark


Vive La France

Level 1 Hat


Master's Yellow Belt

Level 42 Hat

( Not Usable in Crafting )


Professional's Panama

Level 72 Hat

( Not Usable in Crafting )


Your Worst Nightmare

Level 10 Hair


Tyrant's Helm

Level 64 Helmet

( Not Usable in Crafting )


Chieftain's Challenge

Level 52 Hat

( Not Usable in Crafting )


Soldier's Slope Scopers #45672

Level 34 Hat
#Attrib_MakersMark


Sight for Sore Eyes

Level 90 Eyes

( Not Usable in Crafting )


The Counterfeit Billycock

Level 10 Hat

( Not Usable in Crafting )


Magistrate's Mullet

Level 3 Hair

( Not Usable in Crafting )


The Noh Mercy

Level 25 Mask

( Not Usable in Crafting )


The Big Steel Jaw of Summer Fun

Level 84 Headgear

( Not Usable in Crafting )


The Team Captain

Level 17 Hat

( Not Usable in Crafting )


The Attendant

Level 47 Hat
#Attrib_MakersMark


The Barnstormer

Level 98 Hat


The Cold Killer

Level 71 Hat


The Big Elfin Deal

Level 1 Hat

( Not Usable in Crafting )


The Milkman

Level 84 Hat

( Not Usable in Crafting )


"Rare Hat for Confirmed Rapists"

Level 20 Helmet

( Not Tradable or Marketable )


The Point and Shoot #66955

Level 10 Hat
#Attrib_MakersMark


The Warsworn Helmet

Level 49 Helmet


The Weather Master

Level 84 Helmet


The Brown Bomber #3874

Level 83 Hat


The Virtual Reality Headset

Level 10 Headset

( Not Usable in Crafting )


The Whirly Warrior

Level 5 Helmet


The Glasgow Great Helm

Level 88 Helmet


Mildly Disturbing Halloween Mask

Level 10 Holiday Hat


( Not Tradable or Marketable )


Cheater's Lament

Level 1 Aura of Incorruptibility
attach particle effect static (5)

( Not Tradable or Marketable )


The Cool Breeze

Level 52 Kilt


The Samson Skewer

Level 83 Decorative Knife

( Not Tradable or Marketable )


The Rump-o'-Lantern #26002

Level 28 Lantern
#Attrib_MakersMark


Harry

Level 31 Mascot


The Puggyback

Level 72 Mascot


The Bird-Man of Aberdeen

Level 3 Mascot


Catastrophic Companions

Level 21 Mascot


Aim Assistant

Level 71 Mascot


The Cobber Chameleon

Level 10 Mascot


Lieutenant Bites

Level 9 Mascot


The Compatriot

Level 51 Mascot


Tux

Level 12 Mascot

( Not Tradable or Marketable )


Mecha-Medes

Level 10 Mascot


Ein

Level 36 Mascot


Sir Hootsalot

Level 92 Mascot

( Not Usable in Crafting )


Aristotle

Level 43 Mascot


The Steel Songbird #21083

Level 56 Mascot
#Attrib_MakersMark


The Dapper Disguise

Level 2 Mask

( Not Tradable or Marketable )


The Seal Mask

Level 31 Mask


( Not Tradable or Marketable )


The Face of Mercy

Level 92 Mask


Mr. Quackers

Level 74 Mask


Physician's Procedure Mask

Level 23 Mask
#Attrib_MakersMark


Le Party Phantom

Level 38 Mask

( Not Usable in Crafting )


The Winter Wonderland Wrap

Level 13 Mask


B'aaarrgh-n-Britches

Level 36 Pants


The Nine-Pipe Problem #4695

Level 18 Pipe
attach particle effect static (28)
#Attrib_MakersMark


The Steam Pipe

Level 40 Pipe
attach particle effect static (28)


The Pocket Pyro

Level 23 Pocket Buddy


Pocket Medic

Level 15 Pocket Buddy

( Not Usable in Crafting )


Teddy Robobelt

Level 70 Pocket Buddy


El Muchacho

Level 92 Poncho


The Dry Gulch Gulp

Level 21 Refreshment


"Real Professional 70s Pimp"

Level 100 Ring
A perpetual bond of commitment between San Holo
and Ricey, Professional 70's Pimp, forever and ever and ever. XoXoX

( Not Tradable or Marketable, Not Usable in Crafting )


Das Hazmattenhatten

Level 50 Safety Apparatus


"Melanie, The Attack Kitty"

Level 64 Satchel


The Koala Compact

Level 36 Satchel


The Merc's Pride Scarf

Level 10 Scarf

( Not Usable in Crafting )


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Tide Turner

Level 16 Shield
Full turning control while charging
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Chargin' Targe

Level 21 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Vintage Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


Heavy Tourism

Level 57 Shirt


The Fast Learner

Level 34 Shirt

( Not Usable in Crafting )


The Track Terrorizer

Level 31 Shirt


The Business Casual

Level 49 Shirt

( Not Usable in Crafting )


The Ball-Kicking Boots

Level 10 Shoes

( Not Usable in Crafting )


The Half-Pipe Hurdler

Level 35 Skateboard


The Original

Level 5 Rocket Launcher


The Champ Stamp

Level 15 Tattoos

( Not Usable in Crafting )


The Teufort Tooth Kicker

Level 10 Boots

( Not Usable in Crafting )


The B.A.S.E. Jumper

Level 83 Parachute


The Quickiebomb Launcher

Level 80 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Original

Level 5 Rocket Launcher


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Sandvich

Level 1 Lunch Box


The Beggar's Bazooka

Level 21 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level 1 Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level 1 Knife

Summary

Profile views: 587

Item Summary

Item TypeCount
Normal832
Hats0
Misc230
Metal5 items worth 9 scrap
Total1067

Historical data

Show all

Historical data for this player:
Sat, 01 Feb 25 00:54:47 +0000
Fri, 10 Jan 25 12:28:28 +0000
Sun, 27 Oct 24 17:55:53 +0000
Sun, 06 Oct 24 05:30:39 +0000
Wed, 02 Oct 24 10:14:16 +0000
Fri, 30 Aug 24 00:03:52 +0000
Sun, 11 Aug 24 06:31:58 +0000
Mon, 24 Jun 24 17:36:55 +0000
Wed, 29 May 24 20:27:10 +0000
Fri, 22 Mar 24 06:53:31 +0000
Mon, 05 Feb 24 14:09:47 +0000
Wed, 31 Jan 24 19:11:02 +0000
Wed, 20 Dec 23 13:37:40 +0000
Fri, 15 Dec 23 20:02:59 +0000
Wed, 13 Dec 23 10:10:01 +0000
Thu, 07 Dec 23 10:25:45 +0000
Wed, 06 Dec 23 00:03:17 +0000
Sat, 02 Dec 23 06:47:37 +0000
Wed, 29 Nov 23 15:11:36 +0000
Tue, 28 Nov 23 05:03:20 +0000
Fri, 24 Nov 23 07:25:40 +0000
Wed, 22 Nov 23 21:43:41 +0000
Thu, 16 Nov 23 04:02:34 +0000
Wed, 02 Aug 23 12:05:29 +0000
Thu, 04 May 23 08:11:00 +0000
Sun, 16 Apr 23 07:07:35 +0000
Wed, 15 Mar 23 12:58:41 +0000
Fri, 27 Jan 23 08:08:49 +0000
Sun, 01 Jan 23 04:57:51 +0000
Sun, 04 Dec 22 11:56:48 +0000
Thu, 13 Oct 22 23:28:06 +0000
Fri, 23 Sep 22 03:28:32 +0000
Sun, 18 Sep 22 09:36:14 +0000
Sun, 04 Sep 22 14:54:34 +0000
Fri, 02 Sep 22 13:57:36 +0000
Thu, 01 Sep 22 06:02:06 +0000
Wed, 31 Aug 22 16:12:29 +0000
Wed, 17 Aug 22 09:07:04 +0000
Tue, 16 Aug 22 13:36:55 +0000
Sun, 14 Aug 22 05:29:42 +0000
Fri, 12 Aug 22 13:38:31 +0000
Thu, 11 Aug 22 13:07:17 +0000
Wed, 10 Aug 22 13:08:39 +0000
Tue, 09 Aug 22 13:04:10 +0000
Thu, 09 Jun 22 05:52:29 +0000
Tue, 10 May 22 04:34:38 +0000
Sun, 08 May 22 01:43:59 +0000
Sun, 10 Apr 22 21:14:43 +0000
Mon, 07 Mar 22 09:12:35 +0000
Thu, 03 Mar 22 23:47:48 +0000
Wed, 02 Feb 22 00:55:14 +0000
Tue, 07 Dec 21 21:15:06 +0000
Tue, 30 Nov 21 06:37:31 +0000
Mon, 15 Nov 21 11:21:49 +0000
Wed, 27 Oct 21 19:24:23 +0000
Tue, 19 Oct 21 21:03:32 +0000
Thu, 30 Sep 21 08:02:59 +0000
Thu, 23 Sep 21 03:10:30 +0000
Tue, 21 Sep 21 06:45:11 +0000
Mon, 20 Sep 21 03:27:24 +0000
Sun, 29 Aug 21 04:43:00 +0000
Sun, 18 Jul 21 07:26:30 +0000
Sat, 29 May 21 08:19:22 +0000
Mon, 10 May 21 04:34:18 +0000
Fri, 07 May 21 09:10:59 +0000
Mon, 03 May 21 07:22:57 +0000
Tue, 13 Apr 21 10:28:24 +0000
Sat, 27 Mar 21 19:39:27 +0000
Tue, 09 Mar 21 15:59:22 +0000
Mon, 08 Mar 21 16:07:50 +0000
Thu, 18 Feb 21 06:45:38 +0000
Wed, 10 Feb 21 06:49:47 +0000
Wed, 20 Jan 21 10:35:31 +0000
Mon, 23 Nov 20 17:44:04 +0000
Wed, 11 Nov 20 00:41:37 +0000
Mon, 02 Nov 20 13:10:42 +0000
Tue, 04 Aug 20 05:46:46 +0000
Wed, 08 Apr 20 13:00:58 +0000
Wed, 19 Feb 20 21:05:13 +0000
Mon, 17 Feb 20 22:36:05 +0000
Sat, 15 Feb 20 12:54:23 +0000
Mon, 10 Feb 20 14:10:04 +0000
Wed, 05 Feb 20 18:19:36 +0000
Mon, 27 Jan 20 04:22:00 +0000
Mon, 20 Jan 20 17:02:41 +0000
Fri, 10 Jan 20 14:16:03 +0000
Wed, 08 Jan 20 07:38:32 +0000
Sun, 29 Dec 19 03:05:01 +0000
Sun, 22 Dec 19 15:34:44 +0000
Fri, 20 Dec 19 15:02:20 +0000
Tue, 10 Dec 19 10:42:43 +0000
Wed, 20 Nov 19 07:46:20 +0000
Mon, 18 Nov 19 22:06:50 +0000
Fri, 01 Nov 19 11:28:32 +0000
Mon, 28 Oct 19 00:08:39 +0000
Sun, 06 Oct 19 08:25:32 +0000
Sun, 01 Sep 19 21:38:22 +0000
Wed, 31 Jul 19 04:50:25 +0000
Tue, 02 Jul 19 22:48:38 +0000
Sat, 22 Jun 19 08:15:47 +0000
Sun, 16 Jun 19 21:55:54 +0000
Fri, 07 Jun 19 10:55:40 +0000
Sat, 01 Jun 19 22:48:04 +0000
Wed, 22 May 19 18:53:50 +0000 (currently shown)
Fri, 17 May 19 07:46:13 +0000
Thu, 09 May 19 02:22:44 +0000
Mon, 06 May 19 14:19:17 +0000
Thu, 02 May 19 13:49:43 +0000
Fri, 26 Apr 19 16:16:10 +0000
Sat, 06 Apr 19 06:37:14 +0000
Wed, 03 Apr 19 03:34:57 +0000
Sat, 23 Mar 19 04:11:08 +0000
Mon, 11 Mar 19 23:27:25 +0000
Mon, 04 Mar 19 16:02:34 +0000
Sun, 24 Feb 19 11:01:54 +0000
Wed, 20 Feb 19 21:23:21 +0000
Thu, 14 Feb 19 06:52:52 +0000
Tue, 29 Jan 19 09:44:14 +0000
Thu, 25 Oct 18 02:00:15 +0000
Sun, 16 Sep 18 09:52:04 +0000
Sat, 19 May 18 08:53:34 +0000
Fri, 11 May 18 10:41:51 +0000
Sat, 31 Mar 18 13:16:04 +0000
Thu, 01 Mar 18 00:03:48 +0000
Thu, 22 Feb 18 12:41:04 +0000
Wed, 21 Feb 18 02:04:51 +0000
Sat, 03 Feb 18 10:47:24 +0000
Fri, 24 Nov 17 01:41:49 +0000
Sun, 29 Oct 17 10:17:03 +0000
Mon, 19 Jun 17 05:26:02 +0000
Sun, 18 Jun 17 15:13:18 +0000
Thu, 08 Jun 17 00:27:51 +0000
Fri, 02 Jun 17 10:25:54 +0000
Thu, 02 Mar 17 04:47:21 +0000
Tue, 24 Jan 17 19:31:09 +0000
Thu, 22 Dec 16 17:26:08 +0000
Thu, 17 Nov 16 22:47:28 +0000
Sun, 13 Nov 16 16:51:05 +0000
Thu, 27 Oct 16 19:20:41 +0000
Wed, 26 Oct 16 08:04:59 +0000
Tue, 06 Sep 16 11:07:19 +0000
Fri, 26 Aug 16 01:20:03 +0000
Sun, 21 Aug 16 04:32:59 +0000
Thu, 04 Aug 16 16:29:22 +0000
Wed, 13 Jul 16 20:40:55 +0000
Fri, 17 Jun 16 07:56:03 +0000
Thu, 02 Jun 16 20:02:12 +0000
Mon, 09 May 16 06:37:43 +0000
Wed, 04 May 16 12:30:47 +0000
Mon, 18 Apr 16 11:45:56 +0000
Mon, 04 Apr 16 14:13:40 +0000
Sat, 26 Mar 16 08:13:26 +0000
Sat, 05 Mar 16 15:46:13 +0000
Sat, 20 Feb 16 13:17:10 +0000
Tue, 16 Feb 16 21:34:29 +0000
Sat, 13 Feb 16 11:28:12 +0000
Wed, 10 Feb 16 09:52:14 +0000
Tue, 09 Feb 16 17:29:52 +0000
Fri, 05 Feb 16 01:35:21 +0000
Sat, 30 Jan 16 05:44:26 +0000
Thu, 28 Jan 16 14:37:35 +0000
Tue, 19 Jan 16 06:57:51 +0000
Sat, 19 Dec 15 21:13:56 +0000
Wed, 16 Dec 15 09:02:09 +0000
Tue, 17 Nov 15 19:05:38 +0000
Thu, 05 Nov 15 00:06:57 +0000
Sat, 31 Oct 15 05:34:09 +0000
Tue, 27 Oct 15 18:31:31 +0000
Fri, 16 Oct 15 17:36:30 +0000
Wed, 07 Oct 15 04:21:58 +0000
Mon, 28 Sep 15 02:06:20 +0000
Sun, 30 Aug 15 08:59:16 +0000
Thu, 09 Jul 15 09:11:47 +0000
Sat, 04 Jul 15 06:34:38 +0000
Tue, 09 Jun 15 05:21:48 +0000
Thu, 16 Apr 15 02:31:32 +0000
Wed, 08 Apr 15 20:45:35 +0000
Tue, 07 Apr 15 23:06:43 +0000
Mon, 06 Apr 15 04:07:43 +0000
Fri, 03 Apr 15 03:15:32 +0000
Wed, 01 Apr 15 19:26:03 +0000
Wed, 25 Mar 15 21:55:17 +0000
Wed, 18 Mar 15 06:39:08 +0000
Fri, 13 Mar 15 00:49:43 +0000
Thu, 12 Mar 15 00:55:15 +0000
Wed, 25 Feb 15 21:10:13 +0000
Mon, 09 Feb 15 05:25:21 +0000
Wed, 04 Feb 15 02:35:53 +0000
Thu, 01 Jan 15 00:27:58 +0000
Wed, 10 Dec 14 02:38:58 +0000
Mon, 10 Nov 14 11:32:14 +0000
Thu, 06 Nov 14 14:58:52 +0000
Tue, 04 Nov 14 22:00:04 +0000
Sat, 27 Sep 14 01:17:36 +0000
Sat, 20 Sep 14 09:04:44 +0000
Sat, 13 Sep 14 10:30:14 +0000
Sat, 06 Sep 14 15:31:32 +0000
Sun, 31 Aug 14 02:04:38 +0000
Sun, 24 Aug 14 03:30:21 +0000
Mon, 18 Aug 14 11:02:33 +0000
Thu, 14 Aug 14 04:29:04 +0000
Wed, 13 Aug 14 05:13:23 +0000
Sat, 09 Aug 14 03:24:56 +0000
Thu, 07 Aug 14 01:32:51 +0000
Sat, 26 Jul 14 16:17:05 +0000
Fri, 25 Jul 14 03:15:46 +0000
Thu, 24 Jul 14 03:12:46 +0000
Sun, 20 Jul 14 03:31:28 +0000
Thu, 17 Jul 14 13:08:38 +0000
Wed, 09 Jul 14 18:55:12 +0000
Fri, 04 Jul 14 15:05:51 +0000
Mon, 23 Jun 14 07:26:33 +0000
Thu, 19 Jun 14 12:03:24 +0000
Mon, 16 Jun 14 08:37:31 +0000
Tue, 20 May 14 08:29:23 +0000
Sat, 10 May 14 21:08:47 +0000
Tue, 06 May 14 16:54:24 +0000
Wed, 09 Apr 14 05:06:10 +0000
Sun, 16 Mar 14 01:49:57 +0000
Tue, 11 Mar 14 19:20:03 +0000
Sat, 01 Mar 14 15:01:52 +0000
Sun, 16 Feb 14 20:36:21 +0000
Thu, 13 Feb 14 09:37:51 +0000
Mon, 10 Feb 14 00:49:29 +0000
Thu, 06 Feb 14 14:23:28 +0000
Sun, 02 Feb 14 00:32:45 +0000
Wed, 29 Jan 14 03:45:32 +0000
Wed, 22 Jan 14 16:38:01 +0000
Sun, 19 Jan 14 11:36:47 +0000
Sat, 11 Jan 14 02:13:40 +0000
Wed, 08 Jan 14 17:14:09 +0000
Tue, 07 Jan 14 18:15:40 +0000
Thu, 02 Jan 14 04:00:54 +0000
Tue, 31 Dec 13 12:33:19 +0000
Wed, 25 Dec 13 06:11:25 +0000
Thu, 19 Dec 13 10:12:53 +0000
Mon, 09 Dec 13 17:46:09 +0000
Mon, 25 Nov 13 06:23:10 +0000
Fri, 22 Nov 13 04:41:46 +0000
Sun, 10 Nov 13 03:37:36 +0000
Fri, 01 Nov 13 05:52:05 +0000
Wed, 30 Oct 13 20:45:29 +0000
Mon, 28 Oct 13 11:07:05 +0000
Wed, 18 Sep 13 08:24:05 +0000
Wed, 11 Sep 13 10:32:56 +0000
Tue, 10 Sep 13 17:39:42 +0000
Sat, 07 Sep 13 07:48:07 +0000
Thu, 05 Sep 13 11:19:12 +0000
Mon, 02 Sep 13 16:18:52 +0000
Sat, 31 Aug 13 18:12:00 +0000
Sun, 18 Aug 13 23:41:06 +0000
Wed, 14 Aug 13 20:13:40 +0000
Thu, 08 Aug 13 20:02:08 +0000
Sun, 04 Aug 13 19:04:17 +0000
Sat, 03 Aug 13 06:55:02 +0000
Sun, 28 Jul 13 05:40:14 +0000
Fri, 26 Jul 13 17:59:42 +0000
Tue, 23 Jul 13 23:24:03 +0000
Fri, 12 Jul 13 19:53:18 +0000
Wed, 07 Nov 12 15:17:26 +0000
Tue, 06 Nov 12 06:53:23 +0000
Mon, 05 Nov 12 10:17:41 +0000
Sun, 04 Nov 12 03:09:32 +0000
Sat, 03 Nov 12 03:34:03 +0000
Thu, 01 Nov 12 16:17:06 +0000
Sun, 28 Oct 12 02:44:07 +0000
Fri, 26 Oct 12 02:47:10 +0000
Mon, 22 Oct 12 18:21:23 +0000
Sun, 21 Oct 12 05:02:45 +0000
Sat, 20 Oct 12 11:28:03 +0000
Fri, 19 Oct 12 05:25:26 +0000
Thu, 18 Oct 12 08:16:42 +0000
Tue, 16 Oct 12 03:29:40 +0000
Sun, 14 Oct 12 13:20:08 +0000
Sat, 13 Oct 12 23:14:48 +0000
Fri, 12 Oct 12 06:33:15 +0000
Thu, 11 Oct 12 22:54:19 +0000
Wed, 10 Oct 12 02:11:21 +0000
Mon, 08 Oct 12 19:23:16 +0000
Sun, 07 Oct 12 17:15:15 +0000
Sat, 06 Oct 12 01:07:33 +0000
Thu, 04 Oct 12 23:47:14 +0000
Tue, 02 Oct 12 07:37:29 +0000
Sun, 30 Sep 12 06:47:43 +0000
Wed, 26 Sep 12 20:00:19 +0000
Tue, 18 Sep 12 10:11:32 +0000
Tue, 12 Jun 12 20:19:56 +0000
Sat, 19 May 12 18:24:53 +0000
Thu, 03 May 12 05:39:30 +0000
Sun, 29 Apr 12 03:37:41 +0000
Wed, 25 Apr 12 03:31:00 +0000
Mon, 23 Apr 12 14:39:58 +0000
Mon, 23 Apr 12 14:39:58 +0000
Sun, 22 Apr 12 00:50:40 +0000
Thu, 19 Apr 12 08:10:34 +0000
Wed, 18 Apr 12 04:58:21 +0000
Tue, 17 Apr 12 04:10:30 +0000
Fri, 02 Mar 12 12:31:53 +0000
Sat, 25 Feb 12 06:26:43 +0000
Thu, 23 Feb 12 20:52:44 +0000
Fri, 17 Feb 12 04:06:42 +0000
Tue, 14 Feb 12 02:48:14 +0000
Thu, 02 Feb 12 20:00:18 +0000
Sun, 22 Jan 12 23:48:18 +0000
Thu, 19 Jan 12 15:14:19 +0000
Tue, 17 Jan 12 23:50:34 +0000
Sun, 15 Jan 12 11:12:39 +0000
Fri, 13 Jan 12 11:39:20 +0000
Mon, 09 Jan 12 01:28:19 +0000
Thu, 29 Dec 11 16:51:21 +0000
Mon, 26 Dec 11 20:52:33 +0000
Sat, 24 Dec 11 13:58:24 +0000
Fri, 23 Dec 11 23:23:56 +0000
Thu, 22 Dec 11 06:22:56 +0000
Sun, 18 Dec 11 06:33:01 +0000
Sat, 17 Dec 11 15:56:59 +0000
Wed, 14 Dec 11 07:57:51 +0000
Sun, 11 Dec 11 12:55:47 +0000
Wed, 23 Nov 11 05:18:18 +0000
Tue, 22 Nov 11 03:19:33 +0000
Tue, 15 Nov 11 23:45:42 +0000
Mon, 14 Nov 11 06:24:31 +0000
Fri, 11 Nov 11 05:15:26 +0000
Sat, 05 Nov 11 07:07:11 +0000
Fri, 04 Nov 11 21:38:20 +0000
Mon, 31 Oct 11 13:45:56 +0000
Sat, 29 Oct 11 14:42:17 +0000
Wed, 26 Oct 11 06:48:44 +0000
Tue, 18 Oct 11 23:53:03 +0000
Fri, 14 Oct 11 08:50:35 +0000
Sat, 08 Oct 11 20:05:40 +0000
Fri, 07 Oct 11 06:52:28 +0000
Sun, 02 Oct 11 01:55:18 +0000
Wed, 28 Sep 11 03:57:10 +0000
Mon, 26 Sep 11 18:46:25 +0000
Fri, 23 Sep 11 09:45:15 +0000
Thu, 22 Sep 11 11:28:02 +0000
Tue, 13 Sep 11 09:45:59 +0000
Sun, 11 Sep 11 13:18:43 +0000
Fri, 09 Sep 11 13:21:43 +0000
Thu, 08 Sep 11 05:11:34 +0000
Sun, 04 Sep 11 22:52:09 +0000
Thu, 11 Aug 11 22:47:53 +0000
Tue, 26 Jul 11 10:11:47 +0000
Fri, 22 Jul 11 11:35:30 +0000
Fri, 15 Jul 11 06:02:53 +0000
Thu, 14 Jul 11 13:25:45 +0000
Mon, 11 Jul 11 05:41:36 +0000
Sat, 09 Jul 11 00:40:24 +0000
Thu, 07 Jul 11 23:40:04 +0000
Tue, 05 Jul 11 11:11:37 +0000
Sun, 03 Jul 11 21:12:32 +0000
Sat, 02 Jul 11 15:39:42 +0000
Fri, 01 Jul 11 11:42:01 +0000
Thu, 30 Jun 11 17:58:30 +0000
Wed, 29 Jun 11 22:31:40 +0000
Tue, 28 Jun 11 19:17:10 +0000
Sun, 26 Jun 11 23:07:21 +0000
Sat, 25 Jun 11 05:35:24 +0000
Fri, 24 Jun 11 09:12:03 +0000
Wed, 22 Jun 11 06:02:51 +0000
Tue, 21 Jun 11 22:44:15 +0000
Sat, 18 Jun 11 13:10:28 +0000
Thu, 16 Jun 11 03:50:56 +0000
Wed, 15 Jun 11 02:12:49 +0000
Mon, 13 Jun 11 21:24:18 +0000
Sun, 12 Jun 11 09:15:13 +0000
Sat, 11 Jun 11 19:12:18 +0000
Thu, 09 Jun 11 20:46:56 +0000
Fri, 03 Jun 11 23:17:09 +0000
Tue, 24 May 11 07:08:02 +0000
Sat, 21 May 11 12:35:35 +0000
Fri, 20 May 11 08:12:00 +0000
Thu, 19 May 11 07:53:01 +0000
Fri, 13 May 11 07:00:12 +0000
Tue, 10 May 11 23:36:12 +0000
Mon, 09 May 11 18:45:39 +0000
Sat, 07 May 11 23:31:56 +0000
Tue, 03 May 11 13:49:20 +0000
Sat, 30 Apr 11 13:36:40 +0000
Thu, 28 Apr 11 20:34:04 +0000
Tue, 12 Apr 11 04:43:09 +0000
Fri, 08 Apr 11 03:21:45 +0000
Thu, 31 Mar 11 23:54:50 +0000
Tue, 22 Mar 11 12:21:52 +0000
Mon, 21 Mar 11 14:32:05 +0000
Sat, 19 Mar 11 19:38:03 +0000
Fri, 18 Mar 11 05:04:58 +0000
Sat, 26 Feb 11 01:21:17 +0000
Mon, 21 Feb 11 08:16:48 +0000
Sun, 20 Feb 11 20:59:35 +0000
Sun, 20 Feb 11 20:59:35 +0000
Sat, 19 Feb 11 00:31:14 +0000
Sun, 13 Feb 11 15:49:13 +0000
Sat, 05 Feb 11 16:36:06 +0000
Thu, 03 Feb 11 15:23:15 +0000
Wed, 02 Feb 11 08:25:08 +0000
Tue, 01 Feb 11 03:21:52 +0000
Sat, 29 Jan 11 06:09:28 +0000
Fri, 28 Jan 11 22:51:56 +0000
Wed, 26 Jan 11 19:54:51 +0000
Tue, 25 Jan 11 07:52:33 +0000
Mon, 24 Jan 11 05:58:30 +0000
Sun, 23 Jan 11 04:34:36 +0000
Sat, 22 Jan 11 02:30:30 +0000
Fri, 21 Jan 11 03:33:45 +0000
Wed, 19 Jan 11 20:24:11 +0000
Sat, 15 Jan 11 01:16:41 +0000
Fri, 14 Jan 11 04:40:55 +0000
Thu, 13 Jan 11 03:27:47 +0000
Wed, 12 Jan 11 03:08:05 +0000
Mon, 10 Jan 11 22:54:33 +0000
Sun, 09 Jan 11 05:26:35 +0000
Fri, 31 Dec 10 05:46:45 +0000
Mon, 27 Dec 10 02:31:55 +0000
Sun, 26 Dec 10 02:12:05 +0000
Fri, 24 Dec 10 04:55:41 +0000
Wed, 22 Dec 10 09:08:01 +0000
Mon, 20 Dec 10 04:33:29 +0000
Sat, 18 Dec 10 17:24:46 +0000
Thu, 16 Dec 10 08:31:03 +0000
Wed, 15 Dec 10 12:36:07 +0000
Tue, 14 Dec 10 07:38:24 +0000
Sat, 11 Dec 10 21:08:30 +0000
Fri, 03 Dec 10 06:26:51 +0000
Thu, 02 Dec 10 08:11:55 +0000
Wed, 01 Dec 10 10:43:11 +0000
Tue, 30 Nov 10 07:05:53 +0000
Fri, 26 Nov 10 12:47:55 +0000
Fri, 26 Nov 10 05:36:23 +0000

The item data was loaded from history.
Saved on Wed, 22 May 19 18:53:50 +0000

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
Page generation time: 3.0232sec