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Wirdson
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Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Big Elfin Deal
Level 39 Hat
Unarmed Combat #127454
Level 49 Severed Arm #Attrib_MakersMark
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Usable in Crafting )
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Holy Mackerel
Level 42 Fish
( Not Tradable or Marketable )
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
( Not Tradable or Marketable )
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
( Not Tradable or Marketable )
Seasonal Employee
Level 95 Shirt Jingle all the way
The Bootie Time
Level 10 Apparel Jingle all the way
Taunt: Deep Fried Desire
Level 32 Special Taunt
The Digit Divulger
Level 65 Gloves
Quality 15 Air Strike
Level 99 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps paintkit_proto_def_index (391) -10% explosion radius -15% damage penalty
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
( Not Tradable or Marketable )
The Original
Level 5 Rocket Launcher
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
Gold Botkiller Rocket Launcher Mk.II
%s7%s6 Rocket Launcher - %s5: 2428
Public Speaker
Level 43 Speaker
The B.A.S.E. Jumper
Level 19 Parachute
The Buff Banner
Level 5 Battle Banner
( Not Tradable or Marketable )
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Projectile cannot be deflected Does not require ammo Deals only 20% damage to buildings
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Beggar's Bazooka
Level 3 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The War Pig #58424
Level 11 Headgear #Attrib_MakersMark
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
( Not Tradable or Marketable )
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower "fajne" flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The DethKapp #58214
Level 80 Hat
The Flamboyant Flamenco #80808
Level 10 Hat #Attrib_MakersMark
The Thermal Thruster
Level 67 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health +50% projectile speed No random critical hits
Quality 15 Scorch Shot
Level 99 Flare Gun mod flaregun fires pellets with knockback (3) Killstreaks Active 100% mini-crits vs burning players paintkit_proto_def_index (139) -35% self damage force -35% damage penalty
The Gas Passer
Level 8 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Blizzard Breather
Level 79 Mask #Attrib_MakersMark
The Last Breath
Level 13 Mask
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
The Powerjack
Level 5 Sledgehammer +15% faster move speed on wearer +25 health restored on kill When weapon is active: 20% damage vulnerability on wearer
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Lollichop
Level 10 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Hot Hand
Level 69 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
The Neon Annihilator
Level 49 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Maul
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players #Attrib_MakersMark
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
( Not Tradable or Marketable )
The Iron Bomber
Level 22 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Unusual Horseless Headless Horsemann's Headtaker
Level 5 Axe is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Allbrero
Level 47 Hat
The Black Watch
Level 77 Hat
"PLUSHIE ROBO-DISASTER"
%s7%s6 Stickybomb Launcher - %s5: 11409 "The world will never know another man as amazing as you!" Killstreaker: 2007 Sheen: 4 Killstreaks Active
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet +6 max stickybombs out +25% faster firing speed Able to destroy enemy stickybombs +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Quickiebomb Launcher
Level 20 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Chargin' Targe
Level 2 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 15 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Sheen: 5 Killstreaks Active Taking damage while shield charging reduces remaining charging time
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Seeing Double
Level 12 Glasses
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
"Guzzle, Guzzle"
%s7%s6 Bottle - %s5: 1601 "Everybody Take A Hit" Sheen: 6 Killstreaks Active
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
Half-Zatoichi
%s7%s6 Katana - %s5: 1355 Gain 50% of base health on kill Sheen: 1 Killstreaks Active is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Level 68 Special Taunt ★ Unusual Effect: Fountain of Delight
Iron Curtain
Level 5 Minigun Sheen: 3 Killstreaks Active
( Not Tradable or Marketable )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
( Not Tradable or Marketable )
Quality 15 Brass Beast
Level 99 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up paintkit_proto_def_index (122) -60% slower move speed while deployed 50% slower spin up time
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Huo-Long Heater
Level 9 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Fishcake
Level 1 Fishcake Adds +50 max health for 30 seconds #Attrib_MakersMark
The Capo's Capper
Level 74 Hat
The One-Man Army #37185
Level 10 Hair
"PETER GRIFFIN"
%s7%s6 Lunch Box - %s5: 3140 Adds +50 max health for 30 seconds
The Sandvich
Level 1 Lunch Box
( Not Tradable or Marketable )
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
( Not Tradable or Marketable )
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Himalayan Hair Shirt
Level 50 Costume Piece
Kapitan's Kaftan
Level 35 Apparel
The Abominable Snow Pants
Level 50 Costume Piece
Paka Parka
Level 62 Coat
Quality 15 Shotgun
Level 99 Shotgun paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
( Not Tradable or Marketable )
The Rescue Ranger
Level 71 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Pomson 6000
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
Industrial Festivizer
Level 27 Hat #Attrib_MakersMark
Texas Ten Gallon
Level 22 Hat #Attrib_MakersMark
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
Texas Slim's Dome Shine
Level 77 Cosmetic Item
The Gold Digger
Level 64 Facial Hair
The Panic Attack
Level 37 Shotgun Fires a wide, fixed shot pattern This weapon deploys 50% faster +50% bullets per shot Successive shots become less accurate -20% damage penalty
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
Quality 15 Jag
Level 99 Wrench Construction hit speed boost increased by 30% +15% faster firing speed paintkit_proto_def_index (391) 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
( Not Tradable or Marketable )
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Level Three Chin #55040
Level 3 Chin #Attrib_MakersMark
The Dogfighter
Level 66 Coat
Pip-Boy #90740
Level 10 Armband #Attrib_MakersMark
The Texas Half-Pants
Level 7 Pants #Attrib_MakersMark
The Lawnmaker
Level 4 Hat
Taunt: Rancho Relaxo
Level 24 Special Taunt
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
( Not Tradable or Marketable )
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
Archimedes
Level 60 Mascot
"German doc's piss water dispenser"
%s7%s6 Medi Gun - %s5: 1596 (%s3: 3702) "Oktoberfest!!!" Sheen: 1 Killstreaks Active
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The AWPer Hand #500316
Level 1 Sniper Rifle Sheen: 3 Killstreaks Active #Attrib_MakersMark
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
( Not Tradable or Marketable, Not Usable in Crafting )
The Deep Cover Operator #65389
Level 68 Hat #Attrib_MakersMark
The Cold Killer
Level 7 Hat
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Tradable or Marketable )
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Snug Sharpshooter
Level 68 Sweater
Your Worst Nightmare
Level 10 Hair
The Fortified Compound
Level 10 Bow
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Classic
Level 87 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
Villain's Veil #88170
Level 16 Bandana #Attrib_MakersMark
The Birdman of Australiacatraz
Level 56 Apparel
The Snow Scoper
Level 93 Coat #Attrib_MakersMark
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
( Not Tradable or Marketable )
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Sharp Dresser #652755
Level 1 Knife #Attrib_MakersMark
Charmer's Chapeau
Level 14 Hat #Attrib_MakersMark
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Red-Tape Recorder
Level 93 Sapper Reverses enemy building construction -100% sapper damage penalty
The Quäckenbirdt #160826
Level 36 Invis Watch
Cold Blooded Coat
Level 43 Coat
"JEFF THE KILLER"
Level 1 Knife "Start off with low healthKill somebody with this knifeTrzymajc
zręce" On Backstab: Absorbs the health from your victim -55 max health on wearer
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
Strange Poleur Voyeur
%s7Strange%s6 Coat - %s5: 0
The Saxton
Level 50 Hat
The Monstrous Memento
Level 50 Hat
Weight Room Warmer
Level 92 Apparel
The Whale Bone Charm #98601
Level 20 Badge #Attrib_MakersMark
Flair! #100859
Level 20 Flair! #Attrib_MakersMark
Taunt: The Schadenfreude
Level 5 Special Taunt
The Teufort Tooth Kicker #98680
Level 10 Boots #Attrib_MakersMark
Unusual Taunt: The Shred Alert
Level 5 Special Taunt ★ Unusual Effect: Unknown effect 3188
The Ham Shank #472349
Level 5 Pork Product #Attrib_MakersMark
The Freedom Staff #335037
Level 25 Staff #Attrib_MakersMark
Haunted Bat Outta Hell
Level 5 Skull Bat
( Not Tradable or Marketable )
The Conscientious Objector #118862
Level 25 Sign
"TAKASAMADZIWKA"
Level 25 Sign
The Conscientious Objector
Level 25 Sign
"Adriana Warrante"
Level 25 Sign "Isn't this what you came here for?"
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Soldier Mask
Level 10 Hat
( Not Tradable or Marketable )
Pyro Mask
Level 10 Hat
( Not Tradable or Marketable )
Demoman Mask
Level 10 Hat
( Not Tradable or Marketable )
Heavy Mask
Level 10 Hat
( Not Tradable or Marketable )
Medic Mask
Level 10 Hat
( Not Tradable or Marketable )
Saxton Hale Mask
Level 10 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Voodoo-Cursed Scout Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Soldier Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Can Opener
Level 1 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Spy Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Quoth
Level 28 Spooky Companion
( Not Tradable or Marketable )
Haunted Idiot Box
Level 3 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable, Not Usable in Crafting )
The Blazing Bull
Level 68 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Buzz Killer
Level 20 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Archimedes the Undying
Level 69 Undead Pet
( Not Tradable or Marketable )
The Marsupial Muzzle
Level 5 Costume Piece
( Not Tradable or Marketable )
The Under Cover
Level 5 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Fallen Angel
Level 97 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Scottish Snarl
Level 75 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Templar's Spirit
Level 87 Costume Piece
( Not Tradable or Marketable )
The Roo Rippers
Level 76 Costume Piece
( Not Tradable or Marketable )
Haunted Spooky Sleeves
Level 6 Apparel
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Futankhamun
Level 8 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Shoestring Budget
Level 40 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Tail from the Crypt
Level 50 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Pickled Paws
Level 88 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Wings of Purity
Level 75 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Kanga Kickers
Level 39 Costume Piece
( Not Tradable or Marketable )
The Intangible Ascot
Level 79 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Spooky Sleeves
Level 97 Apparel
( Not Tradable or Marketable )
Haunted Carrion Companion
Level 86 Undead Pet
( Not Tradable or Marketable )
The Forgotten King's Restless Head
Level 3 Costume Piece
( Not Tradable or Marketable )
The Grand Duchess Tiara
Level 58 Costume Piece
( Not Tradable or Marketable )
The Beep Man
Level 53 Cosmetic Item
( Not Tradable or Marketable )
Sir Shootsalot
Level 17 Bird Head
( Not Tradable or Marketable )
The Haunted Hat
Level 86 Hat
( Not Tradable or Marketable )
The Head Hunter
Level 66 Costume Piece
( Not Tradable or Marketable )
The Macabre Mask
Level 86 Mask
( Not Tradable or Marketable )
Haunted Forgotten King's Pauldrons
Level 68 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Grand Duchess Fairy Wings
Level 52 Costume Piece
( Not Tradable or Marketable )
Mr. Mundee's Wild Ride
Level 53 Cosmetic Item
( Not Tradable or Marketable )
The Claws and Infect
Level 3 Costume Piece
( Not Tradable or Marketable )
Hard-Headed Hardware
Level 33 Mask
( Not Tradable or Marketable )
The Squid's Lid
Level 67 Hat
( Not Tradable or Marketable )
The Grand Duchess Tutu
Level 72 Costume Piece
( Not Tradable or Marketable )
Haunted Crazy Legs
Level 72 Costume Piece
( Not Tradable or Marketable )
Haunted Cap'n Calamari
Level 87 Mask
( Not Tradable or Marketable )
The Face Plante
Level 98 Mask
( Not Tradable or Marketable )
Haunted Sprinting Cephalopod
Level 53 Tentacles
( Not Tradable or Marketable )
The Lollichop Licker
Level 100 Mask
( Not Tradable or Marketable )
Polly Putrid
Level 11 Undead Pet
( Not Tradable or Marketable )
The Horsemann's Hand-Me-Down
Level 70 Cape
( Not Tradable or Marketable )
Heavy Mask
Level 10 Hat
( Not Tradable or Marketable )
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
( Not Tradable or Marketable )
The Buff Banner
Level 5 Battle Banner
( Not Tradable or Marketable )
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
( Not Tradable or Marketable )
The Huntsman
Level 10 Bow
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
( Not Tradable or Marketable )
The Bat Outta Hell
Level 5 Skull Bat
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
( Not Tradable or Marketable )
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Tradable or Marketable )
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Thermal Thruster
Level 72 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)