Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Frying Pan
Level 5 Frying Pan
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
The Warrior's Spirit
Level 10 Boxing Gloves +50 health restored on kill +30% damage bonus When weapon is active: 30% damage vulnerability on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Level 10 Grenade Launcher override projectile type (1099431936) Cannonballs push players back on impact +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
( Not Tradable or Marketable )
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Brass Beast
Level 5 Minigun -20% damage resistance when below 50% health and spun up +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
The Huo-Long Heater
Level 97 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The B.A.S.E. Jumper
Level 23 Parachute
The B.A.S.E. Jumper
Level 47 Parachute
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +6 max pipebombs out +25% faster firing speed +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
The Quickiebomb Launcher
Level 34 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher +200% max secondary ammo on wearer No self inflicted blast damage taken override projectile type (1096810496) -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Ambassador
Level 5 Revolver Crits on headshot -20% slower firing speed Critical damage is affected by range -15% damage penalty No random critical hits
( Not Tradable or Marketable )
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
The Beggar's Bazooka
Level 28 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits #Attrib_MakersMark
The Thermal Thruster
Level 65 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Thermal Thruster
Level 82 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Back Scatter
Level 91 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
( Not Tradable or Marketable )
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) Boost reduced on air jumps Boost reduced when hit 10% slower move speed on wearer -34% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
( Not Tradable or Marketable )
The Panic Attack
Level 4 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern Successive shots become less accurate -20% damage penalty
The Rescue Ranger
Level 96 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Conscientious Objector
Level 25 Sign
The Neon Annihilator
Level 90 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Bat Outta Hell
Level 5 Skull Bat
The Hot Hand
Level 17 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Powerjack
Level 5 Sledgehammer +15% faster move speed on wearer +25 health restored on kill When weapon is active: 20% damage vulnerability on wearer
The Homewrecker
Level 5 Sledgehammer Damage removes Sappers +100% damage vs buildings -25% damage vs players
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Classic
Level 63 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The AWPer Hand #509695
Level 1 Sniper Rifle Killstreaks Active
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Red-Tape Recorder
Level 45 Sapper Reverses enemy building construction -100% sapper damage penalty
( Not Tradable or Marketable )
The Red-Tape Recorder
Level 78 Sapper Reverses enemy building construction -100% sapper damage penalty
( Not Tradable or Marketable )
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower -20% slower firing speed No random critical hits
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Exorcizor
Level 42 Apparel
( Not Tradable or Marketable )
The Flapjack #63564
Level 91 Apparel
The Frenchman's Formals #76841
Level 88 Apparel #Attrib_MakersMark
The Toowoomba Tunic #64466
Level 43 Apparel #Attrib_MakersMark
The Angel of Death
Level 92 Apparel
Tiny Timber
Level 34 Backpack #Attrib_MakersMark
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: December 9, 2019 (11:48:16 GMT)
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 4
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 6 Badge
( Not Tradable or Marketable )
The Mann-Bird of Aberdeen
Level 34 Bird Head
( Not Tradable or Marketable )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Heat of Winter #53604
Level 55 Coat
( Not Tradable or Marketable )
The Hundkopf
Level 14 Cosmetic Item
( Not Tradable or Marketable )
The Bountiful Bow
Level 93 Costume Piece
( Not Tradable or Marketable )
The Horrific Head of Hare
Level 59 Costume Piece
( Not Tradable or Marketable )
The Headtaker's Hood
Level 3 Costume Piece
( Not Tradable or Marketable )
The Space Bracers
Level 43 Costume Piece
( Not Tradable or Marketable )
The Crispy Golden Locks
Level 10 Costume Piece
( Not Tradable or Marketable )
The Candyman's Cap
Level 88 Costume Piece
( Not Tradable or Marketable )
The Jupiter Jumpers
Level 72 Costume Piece
( Not Tradable or Marketable )
The Hardium Helm
Level 6 Costume Piece
( Not Tradable or Marketable )
The Terrier Trousers
Level 33 Costume Piece
( Not Tradable or Marketable )
The Birdie Bonnet
Level 23 Costume Piece
( Not Tradable or Marketable )
The Frontier Flyboy
Level 41 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Tail from the Crypt
Level 20 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Idiot Box
Level 77 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Under Cover
Level 14 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Intangible Ascot
Level 52 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Hellhunter's Headpiece
Level 21 Costume Piece
( Not Tradable or Marketable )
The Wings of Purity
Level 46 Costume Piece
( Not Tradable or Marketable )
Pop-Eyes #78967
Level 86 Eyes #Attrib_MakersMark
Haunted Faux Manchu
Level 40 Facial Hair
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
Your Worst Nightmare
Level 10 Hair
The Gentle Munitionne of Leisure
Level 47 Hat attach particle effect static (28)
( Not Tradable or Marketable )
The Tin-1000
Level 68 Hat
Demoman Mask
Level 10 Hat
( Not Tradable or Marketable )
Medic Mask
Level 10 Hat
( Not Tradable or Marketable )
Pyro Mask
Level 10 Hat
( Not Tradable or Marketable )
Spy Mask
Level 10 Hat
( Not Tradable or Marketable )
The Outdoorsman #104233
Level 10 Hat #Attrib_MakersMark
The Squid's Lid
Level 99 Hat
( Not Tradable or Marketable )
Haunted Hyperbaric Bowler
Level 48 Hat
( Not Tradable or Marketable )
The Trepanabotomizer
Level 86 Hat
( Not Tradable or Marketable )
The Belgian Detective
Level 62 Hat
The Federal Casemaker #71315
Level 79 Hat #Attrib_MakersMark
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Gentleman's Gatsby
Level 85 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Flamboyant Flamenco #88791
Level 10 Hat #Attrib_MakersMark
The Hot Dogger #98833
Level 10 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Haunted Vampire Makeover
Level 63 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Hat of Cards #93550
Level 90 Hat #Attrib_MakersMark
The Point and Shoot #94458
Level 10 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The El Jefe #98734
Level 10 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Beastly Bonnet #68946
Level 70 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Voodoo JuJu (Slight Return)
Level 54 Hat #Attrib_MakersMark
World Traveler's Hat
Level 20 Hat ★ Unusual Effect: Map Stamps
( Not Tradable or Marketable, Not Usable in Crafting )
The Nunhood
Level 37 Hat #Attrib_MakersMark
The Proof of Purchase
Level 50 Helmet
( Not Tradable or Marketable )
The Compatriot #80181
Level 60 Mascot #Attrib_MakersMark
Blighted Beak
Level 40 Mask #Attrib_MakersMark
The Macabre Mask
Level 90 Mask
( Not Tradable or Marketable )
The Raven's Visage
Level 90 Mask
( Not Tradable or Marketable )
The Creature's Grin
Level 80 Mask
( Not Tradable or Marketable )
The Winter Wonderland Wrap #71205
Level 58 Mask #Attrib_MakersMark
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate
The Tide Turner
Level 36 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 97 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
The Paisley Pro
Level 72 Shirt #Attrib_MakersMark
The Au Courant Assassin
Level 68 Shirt
Quoth
Level 5 Spooky Companion
( Not Tradable or Marketable )
Haunted Soul of 'Spensers Past
Level 90 Spooky Companion
( Not Tradable or Marketable )
The Ghost of Spies Checked Past
Level 9 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )