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Dynamic Factory
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Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
Genuine Scrap Pack
Level 1 Robot
( Not Tradable or Marketable )
Reclaimed Metal
Level 2 Craft Item
Reinforced Robot Humor Suppression Pump
Level 1 Robot Part
Battle-Worn Robot Taunt Processor
Level 1 Robot Part
Battle-Worn Robot Money Furnace
Level 1 Robot Part
Battle-Worn Robot Money Furnace
Level 1 Robot Part
Slot Token - Melee
Level 1 Craft Item
Slot Token - Melee
Level 1 Craft Item
Class Token - Pyro
Level 1 Craft Item
Reclaimed Metal
Level 2 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (232)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (232)
( Not Tradable or Marketable )
The Bitter Taste of Defeat and Lime
Level 5 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Australium Gold
Level 5 Tool
( Not Tradable or Marketable )
Zepheniah's Greed
Level 5 Tool
Aged Moustache Grey
Level 5 Tool
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (270)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (273)
Indubitably Green
Level 5 Tool
( Not Tradable or Marketable )
Color No. 216-190-216
Level 5 Tool
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (160)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (160)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (202)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (109)
Decal Tool
Level 5 Tool
Decal Tool
Level 5 Tool
Decal Tool
Level 5 Tool
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (144)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (144)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (144)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (144)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (139)
Gift Wrap
Level 5 Tool
Name Tag
Level 1 Tool
( Not Usable in Crafting )
Name Tag
Level 1 Tool
Description Tag
Level 1 Tool
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
Description Tag
Level 1 Tool
Description Tag
Level 1 Tool
Description Tag
Level 1 Tool
Jungle Inferno ConTracker
Level 62 Tracker
( Not Tradable or Marketable, Not Usable in Crafting )
Soul Gargoyle
Level 31 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
"The Dynamic Do-Gooder"
%s7%s6 Badge - %s5: 39
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Fancy Spellbook
Level 1 Pages of Gratanter: 3 Pages of Audere: 12 Pages of Congeriae: 13 Pages of Veteris: 7 This weapon deploys 50% faster
( Not Tradable or Marketable )
Power Up Canteen
Level 16 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
The Kritz or Treat Canteen
Level 52 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Gear Grinder Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 1 Badge
( Not Tradable or Marketable )
Dueling Mini-Game
Level 5 Usable Item
Taunt: Kazotsky Kick
Level 22 Special Taunt
Taunt: Killer Joke
Level 4 Special Taunt
Taunt: The Box Trot
Level 66 Special Taunt
Taunt: The Hot Wheeler
Level 81 Special Taunt
Taunt: Scorcher's Solo
Level 19 Special Taunt
Taunt: Second Rate Sorcery
Level 46 Special Taunt
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Unusual Haunted Metal Scrap
Level 4 Craft Item
( Not Tradable or Marketable )
The Festivizer
Level 15 Festivizer
( Not Usable in Crafting )
Strange Count Transfer Tool
Level 39 Tool
Strange Count Transfer Tool
Level 92 Tool
Giftapult
Level 5 Tool
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
"Melee Fight, Please!"
Level 25 Sign "A true honorable duel. Unless you killed me with a gun instead.
Coward." Sheen: 4 Killstreaks Active
"Hello, Sir!"
Level 25 Sign "Hello, sir! Do you have a moment to talk about our Lord and Savior
Jesus Christ?" Sheen: 2 Killstreaks Active
Strange Part: Underwater Kills
Level 1 Strange Part
Strange Part: Posthumous Kills
Level 1 Strange Part
Strange Count Transfer Tool
Level 43 Tool
Giftapult
Level 5 Tool
Giftapult
Level 5 Tool
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
The Conscientious Objector
Level 25 Sign Sheen: 5 Killstreaks Active
The Conscientious Objector
Level 25 Sign Killstreaks Active
"T.U.T.O.R."
Level 28 Hat "Thorough Universal Translator, Omitting Romanian. Required to counter
Z.E.U.S." ★ Unusual Effect: Galactic Codex
"The Head of the Dynamic Factory."
%s7%s6 Hat - %s5: 26103 "This hat belongs to the leader of the Dynamic Factory, which
documents stories."
"Co.M.M.B.O."
%s7%s6 Headset - %s5: 18645 "Conditioning MannCo. Mercenaries to be Better Officers. (Success rate
pending.)"
Twisted Topper
Level 89 Hat
El Fiestibrero
Level 31 Hat
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
"T.U.T.O.R."
Level 47 Hat "Thorough Universal Translator, Omitting Romanian. Required to counter
Z.E.U.S."
Beep Boy
%s7%s6 Electronic Device - %s5: 5894
"Mossy the Jungle Penguin"
Level 79 Mascot
Quality 15 Shotgun
Level 99 Shotgun paintkit_proto_def_index (232)
Quality 15 Panic Attack
Level 99 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern paintkit_proto_def_index (232) Successive shots become less accurate -20% damage penalty
The Panic Attack
Level 42 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate #Attrib_MakersMark
Quality 15 Pistol
Level 99 Pistol paintkit_proto_def_index (232)
Quality 15 Pistol
Level 99 Pistol paintkit_proto_def_index (120)
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The B.A.S.E. Jumper
Level 77 Parachute
The Frying Pan
Level 5 Frying Pan
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Bat Outta Hell
Level 5 Skull Bat
The Bat Outta Hell
Level 5 Skull Bat
( Not Tradable or Marketable )
The Saxton
Level 50 Hat
The Hat with No Name #96290
Level 10 Hat #Attrib_MakersMark
Military Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
The Monstrous Memento
Level 50 Hat
Haunted Executioner
Level 29 Hat
( Not Tradable or Marketable )
"Self-Imposed DeGroot King"
%s7%s6 Hat - %s5: 1229
Festive Fascinator
Level 53 Headband
"Eibo"
Level 11 Handsome Hand
Pyrovision Goggles
Level 66 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
Level 99 Peppergun "The Unerrated Scout Primary. For Scouts that aren't selfish." When weapon is active: paintkit_proto_def_index (232) Increase in push force taken from damage and airblast
Back Scatter
%s7%s6 Scattergun - %s5: 164 "The Backburner for Scouts, except not as good." Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Quality 15 Soda Popper
Level 99 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed paintkit_proto_def_index (408) -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
Level 99 Pistol +25% greater jump height when active +15% damage bonus paintkit_proto_def_index (163) -60% clip size
Bonk! Atomic Punch
Level 5 Lunch Box
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Flying Guillotine
Level 57 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
"Dyna's Lucky Christmas Fish"
Level 99 Fish "DING DONG! DING DONG! THE CHRISTMAS FISH IS HERE!" paintkit_proto_def_index (391) Festivized
( Not Tradable or Marketable )
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty #Attrib_MakersMark
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty #Attrib_MakersMark
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Holy Mackerel
Level 42 Fish
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
Quality 15 Black Box
Level 99 Rocket Launcher On Hit: Gain up to +20 health per attack paintkit_proto_def_index (139) -25% clip size
%s7%s6 Rocket Launcher - %s5: 64 -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Original
Level 5 Rocket Launcher
The Beggar's Bazooka
Level 94 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Buff Banner
Level 5 Battle Banner
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Beggar's Bazooka
Level 97 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
Quality 15 Degreaser
Level 99 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster paintkit_proto_def_index (122) -66% afterburn damage penalty +25% airblast cost
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
"F.R.Y.R.O.C.K.E.T."
Level 65 Rocket Pack "Flank, Recon, Yump - Rapid Overextension Component for Kinetic Energy
Transfer" Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Gas Passer
Level 44 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
The Thermal Thruster
Level 11 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
Quality 15 Detonator
Level 99 Flare Gun 100% mini-crits vs burning players paintkit_proto_def_index (277) +50% damage to self -25% damage penalty
"S.H.R.E.D."
Level 99 Garden Rake "Spine Hemorrhaging Rake for Emergency Deployment." +25% damage bonus +50% health from packs on wearer paintkit_proto_def_index (232) -75% health from healers on wearer
Quality 15 Powerjack
Level 99 Sledgehammer +25 health restored on kill +15% faster move speed on wearer paintkit_proto_def_index (113) When weapon is active: 20% damage vulnerability on wearer
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
"A.X.I.O.M."
%s7%s6 Fire Axe - %s5: 26 "Atom-Extinguishing Instrument to Obliterate M.X.'s. Boosted
T.A.C-particle edge." Killstreaks Active All players connected via Medigun beams are hit
"Fly in, tryin', and die again."
%s7Strange%s6 Fire Axe - %s5: 1 "I will dive-bomb the Heavy and his two Medics because I can." Killstreaks Active All players connected via Medigun beams are hit
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Neon Annihilator
Level 84 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Hot Hand
Level 44 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Lollichop
Level 2 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
"A.X.I.O.M."
Level 10 Fire Axe "Atom-EXtinguishing Is Overpowered on Medics." All players connected via Medigun beams are hit
Level 99 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades paintkit_proto_def_index (232) -15% explosion radius
The Loose Cannon
Level 10 Grenade Launcher +20% projectile speed Cannonballs push players back on impact override projectile type (1099431936) Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
Level 99 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades paintkit_proto_def_index (139) -15% explosion radius
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet +6 max stickybombs out +25% faster firing speed Able to destroy enemy stickybombs +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
The Quickiebomb Launcher
Level 16 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs Killstreaks Active -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits #Attrib_MakersMark
The Chargin' Targe
Level 76 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 29 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
Quality 15 Persian Persuader
Level 99 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) paintkit_proto_def_index (282) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower No random critical hits -20% slower firing speed #Attrib_MakersMark
The Scottish Handshake
Level 10 Bottle
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
Hunter Heavy
%s7%s6 Jacket - %s5: 2467
The Soviet Gentleman
Level 90 Hat
Genuine Die Regime-Panzerung
Level 1 Cosmetic Armor
The Kathman-Hairdo
Level 50 Costume Piece
The Himalayan Hair Shirt
Level 50 Costume Piece
The Abominable Snow Pants
Level 50 Costume Piece
Minnesota Slick
Level 37 Hair
The Make Ogre
Level 50 Costume Piece
Quality 15 Tomislav
Level 99 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate paintkit_proto_def_index (232) -20% slower firing speed
Quality 15 Tomislav
Level 99 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate paintkit_proto_def_index (113) -20% slower firing speed
Quality 15 Brass Beast
Level 99 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up paintkit_proto_def_index (143) 50% slower spin up time -60% slower move speed while deployed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
The Huo-Long Heater
Level 3 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Quality 15 Tomislav
Level 99 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate paintkit_proto_def_index (144) -20% slower firing speed
Quality 15 Family Business
Level 99 Shotgun "The Shotgun Heavy is viable." +33% clip size +15% faster firing speed paintkit_proto_def_index (232) -15% damage penalty
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
Level 10 Boxing Gloves -40% damage from ranged sources while active -40% maximum overheal on wearer -40% health from healers on wearer +100% damage from melee sources while active This weapon holsters 100% slower
El Mostacho
Level 73 Hat
The Sightliner
Level 52 Electronic Device
The Texas Half-Pants
Level 46 Pants #Attrib_MakersMark
Pip-Boy
Level 10 Armband "I don't play Fallout, I just like green."
( Not Usable in Crafting )
The Hetman's Headpiece #106021
Level 39 Hat #Attrib_MakersMark
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Quality 15 Rescue Ranger
Level 99 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) paintkit_proto_def_index (232) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Pomson 6000
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Uses metal for ammo Per Shot: -5 ammo No random critical hits
The Wrangler
Level 5 Laser Pointer
Quality 15 Jag
Level 99 Wrench Construction hit speed boost increased by 30% +15% faster firing speed paintkit_proto_def_index (161) 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Rescue Ranger
Level 19 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
"Co.M.M.B.O. V2"
Level 83 Cosmetic Augmentation "This upgraded version of the Co.M.M.B.O. device has a 100% success
rate."
Scourge of the Sky
Level 78 Coat
Medical Monarch
Level 61 Coat
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
Quality 15 Crusader's Crossbow
Level 99 Crossbow paintkit_proto_def_index (232) No headshots -75% max primary ammo on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
Level 99 Sniper Rifle "You miss every shot you don't take." paintkit_proto_def_index (391) Festivized
( Not Tradable or Marketable )
The Fortified Compound
Level 10 Bow
The Huntsman
Level 10 Bow
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
"The Aim Trainer Mk.2"
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
"The Aim Trainer Mk.1"
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Classic
Level 9 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
Quality 15 SMG
Level 99 SMG paintkit_proto_def_index (232)
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Huntsman
Level 10 Bow
Assassin's Attire
%s7%s6 Apparel - %s5: 1969
The After Dark
Level 81 Apparel
Genuine Nanobalaclava
Level 10 Hat
Escapist
Level 63 Apparel
Frenchman's Beret
Level 65 Hat #Attrib_MakersMark
Le Professionnel
Level 89 Coat
The Scarecrow
Level 95 Hat
( Not Tradable or Marketable )
Quality 15 Revolver
Level 99 Revolver paintkit_proto_def_index (232)
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
"D.R.U.I.D."
Level 1 Knife "Disguises Rapidly into Unaware Individuals with Distractions" Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Killstreaks Active +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Quality 15 Knife
Level 99 Knife paintkit_proto_def_index (232)
The Spy-Cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Red-Tape Recorder
Level 44 Sapper Reverses enemy building construction -100% sapper damage penalty
The Spy-Cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Haunted Head Hunter
Level 87 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Li'l Dutchman
Level 11 Cosmetic Item
( Not Tradable or Marketable )
Haunted Crazy Legs
Level 42 Costume Piece
( Not Tradable or Marketable )
Haunted Squid's Lid
Level 11 Hat
( Not Tradable or Marketable )
Haunted Scottish Snarl
Level 51 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Mannhattan Project
Level 52 Hat
( Not Tradable or Marketable )
Haunted Parasight
Level 43 Mask
( Not Tradable or Marketable )
Haunted Master Mind
Level 58 Cosmetic Augmentation
( Not Tradable or Marketable )
Haunted Tiny Texan
Level 52 Hat
( Not Tradable or Marketable )
Haunted Templar's Spirit
Level 8 Costume Piece
( Not Tradable or Marketable )
Haunted Lo-Grav Loafers
Level 82 Costume Piece
( Not Tradable or Marketable )
Haunted Cranial Conspiracy
Level 50 Costume Piece
( Not Tradable or Marketable )
Haunted Bountiful Bow
Level 55 Costume Piece
( Not Tradable or Marketable )
Haunted Talon Trotters
Level 90 Costume Piece
( Not Tradable or Marketable )
Haunted Halloweiner
Level 3 Costume Piece
( Not Tradable or Marketable )
Haunted Sir Hootsalot
Level 46 Mascot
( Not Tradable or Marketable, Not Usable in Crafting )