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🌵El Roodrigo🌵
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Level 1 Pages of Tumidum: 1 Pages of Gratanter: 15 Pages of Audere: 7 Pages of Congeriae: 11 Pages of Veteris: 4 This weapon deploys 50% faster
( Not Tradable or Marketable )
Spellbook Magazine
Level 92 This weapon deploys 50% faster
Soul Gargoyle
Level 59 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Name Tag
Level 1 Tool
Giftapult
Level 5 Tool
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
A Deep Commitment to Purple
Level 5 Tool
( Not Tradable or Marketable )
Muskelmannbraun
Level 5 Tool
( Not Tradable or Marketable )
Radigan Conagher Brown
Level 5 Tool
( Not Tradable or Marketable )
Taunt: Bucking Bronco
Level 6 Special Taunt
Taunt: The Proletariat Posedown
Level 46 Special Taunt
Taunt: The Fist Bump
Level 72 Special Taunt
Taunt: The Pooped Deck
Level 34 Special Taunt
Taunt: The Scaredy-cat!
Level 43 Special Taunt
Taunt: Conga
Level 53 Special Taunt
Taunt: Square Dance
Level 38 Special Taunt
Taunt: Oblooterated
Level 83 Special Taunt
Taunt: The High Five!
Level 5 Special Taunt "Дай пять Саншайну"
Taunt: The Schadenfreude
Level 5 Special Taunt
Taunt: The Meet the Medic
Level 5 Special Taunt
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Taunt: Rancho Relaxo
Level 22 Special Taunt
Taunt: Fresh Brewed Victory
Level 48 Special Taunt
Jungle Inferno ConTracker
Level 52 Tracker
( Not Tradable or Marketable, Not Usable in Crafting )
The Kritz or Treat Canteen
Level 10 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
The Kritz or Treat Canteen
Level 72 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
The Kritz or Treat Canteen
Level 81 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Dueling Mini-Game
Level 5 Usable Item
Dueling Mini-Game
Level 5 Usable Item
Dueling Mini-Game
Level 5 Usable Item
Power Up Canteen #486470
Level 20 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds #Attrib_MakersMark
Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
Voodoo-Cursed Heavy Soul
Level 1 Cursed Soul
Voodoo-Cursed Medic Soul
Level 1 Cursed Soul
Voodoo-Cursed Sniper Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Soldier Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Unusual Horseless Headless Horsemann's Headtaker
Level 5 Axe is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
( Not Tradable or Marketable )
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
Bat
Level 1 Bat "bat"
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Buff Banner
Level 5 Battle Banner
( Not Tradable or Marketable )
The Buff Banner
Level 5 Battle Banner
( Not Tradable or Marketable )
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
( Not Tradable or Marketable )
The Frying Pan
Level 5 Frying Pan
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Grenade Launcher
Level 1 Grenade Launcher "."
The Iron Bomber
Level 9 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
( Not Usable in Crafting )
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
( Not Usable in Crafting )
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Pomson 6000
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Tradable or Marketable )
The Gas Passer
Level 26 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
The Gas Passer
Level 33 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
( Not Tradable or Marketable )
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Sharp Dresser #579803
Level 1 Knife #Attrib_MakersMark
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Knife
Level 1 Knife "."
The Wrangler
Level 5 Laser Pointer
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
The Huo-Long Heater
Level 56 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Huo-Long Heater
Level 86 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
( Not Tradable or Marketable )
Quality 15 Minigun
Level 99 Minigun paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Minigun
Level 1 Minigun "."
The B.A.S.E. Jumper
Level 6 Parachute
The B.A.S.E. Jumper
Level 22 Parachute
Construction PDA
Level 1 PDA "e"
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet +6 max stickybombs out +25% faster firing speed Able to destroy enemy stickybombs +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
Stickybomb Launcher
Level 1 Stickybomb Launcher "."
The Quickiebomb Launcher
Level 66 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits -6 max stickybombs out
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits -6 max stickybombs out
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits -6 max stickybombs out
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits -6 max stickybombs out
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
"Pistol"
Level 1 Pistol
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Ham Shank #42343
Level 5 Pork Product
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
Revolver
Level 1 Revolver "."
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
The Beggar's Bazooka
Level 55 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Rocket Jumper
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Thermal Thruster
Level 83 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Thermal Thruster
Level 86 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Back Scatter
Level 77 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) Boost reduced on air jumps Boost reduced when hit 10% slower move speed on wearer -34% clip size
"Escopeta de Aspecto Chileno"
Level 1 Scattergun "Como es chilena te saca la shusha y ya esta"
Unarmed Combat #111790
Level 50 Severed Arm #Attrib_MakersMark
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
( Not Tradable or Marketable )
The Panic Attack
Level 80 Shotgun +50% bullets per shot Fires a wide, fixed shot pattern This weapon deploys 50% faster Successive shots become less accurate -20% damage penalty
Quality 15 Shotgun
Level 99 Shotgun paintkit_proto_def_index (391)
( Not Tradable or Marketable )
"Scattergun"
Level 1 Shotgun
The Rescue Ranger
Level 5 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
Shovel
Level 1 Shovel "."
The Conscientious Objector
Level 25 Sign
"WRENCH"
Level 25 Sign "bap!"
The Crossing Guard
Level 25 Sign Early Supporter of End of the Line Community Update
The Neon Annihilator
Level 75 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Haunted Bat Outta Hell
Level 5 Skull Bat
( Not Tradable or Marketable, Not Usable in Crafting )
The Bat Outta Hell
Level 5 Skull Bat
The Bat Outta Hell
Level 5 Skull Bat
( Not Tradable or Marketable )
The Bat Outta Hell
Level 5 Skull Bat
The Hot Hand
Level 53 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
The Maul
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players #Attrib_MakersMark
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
SMG
Level 1 SMG "."
"Get There"
%s7%s6 SMG - %s5: 12 "Regalo de Shadow: "Sit by me and just enjoy the day"" Sheen: 5 Killstreaks Active
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Classic
Level 85 Sniper Rifle Charge and fire shots independent of zoom No headshots when not fully charged -10% damage on body shot
The AWPer Hand #409541
Level 1 Sniper Rifle #Attrib_MakersMark
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
Sniper Rifle
Level 1 Sniper Rifle "."
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Red-Tape Recorder
Level 3 Sapper Reverses enemy building construction -100% sapper damage penalty
Sapper
Level 1 Sapper "."
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
Three-Rune Blade
Level 10 Sword On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot. #Attrib_MakersMark
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
( Not Tradable or Marketable )
Syringe Gun
Level 1 Syringe Gun "."
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Quäckenbirdt #92184
Level 76 Invis Watch #Attrib_MakersMark
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +50% cloak regen rate +40% cloak duration set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
Invis Watch
Level 1 Invis Watch "."
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
( Not Usable in Crafting )
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
Wrench
Level 1 Wrench "."
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
Haunted Exorcizor
Level 57 Apparel
( Not Tradable or Marketable )
Genuine Triad Trinket
Level 1 Apparel
The Wraith Wrap
Level 24 Apparel
( Not Tradable or Marketable )
The Immobile Suit
Level 96 Cosmetic Armor
( Not Tradable or Marketable )
The Eyeborg
Level 38 Cosmetic Augmentation
( Not Tradable or Marketable )
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
( Not Tradable or Marketable )
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The Grisly Gumbo
Level 94 Backpack
( Not Tradable or Marketable )
The Creature from the Heap
Level 98 Backpack
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: June 19, 2018 (06:00:32 GMT)
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 8
( Not Tradable or Marketable )
Operation Mecha Engine Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 6 Badge
( Not Tradable or Marketable )
SpaceChem Pin
Level 20 Badge
The Freedom Feathers
Level 89 Bird Head
( Not Tradable or Marketable )
The Mann-Bird of Aberdeen
Level 30 Bird Head
( Not Tradable or Marketable )
Sir Shootsalot
Level 96 Bird Head
( Not Tradable or Marketable )
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) +25 max health on wearer
"Las Espinosas"
Level 74 Boots "Usando cómo base su antiguo uniforme de ingeniero. Rodrigo fabrica
Las Espinosas"
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
( Not Tradable or Marketable )
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
Six Pack Abs
Level 14 Bottles
The Horsemann's Hand-Me-Down
Level 7 Cape
( Not Tradable or Marketable )
The Heavy-Weight Champ
Level 61 Championship Belt
Genuine TF2Maps 72hr TF2Jam Participant
Level 1 Community Medal
( Not Tradable or Marketable )
Genuine Madness vs Machines Burnished Beryl 2019
Level 1 Community Medal
( Not Tradable or Marketable )
The Beep Man
Level 44 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
The Hundkopf
Level 40 Cosmetic Item
( Not Tradable or Marketable )
Mr. Mundee's Wild Ride
Level 72 Cosmetic Item
( Not Tradable or Marketable )
The Vampiric Vesture
Level 30 Cosmetic Item
( Not Tradable or Marketable )
The Grand Duchess Fairy Wings
Level 48 Costume Piece
( Not Tradable or Marketable )
Haunted Grand Duchess Tiara
Level 96 Costume Piece
( Not Tradable or Marketable )
Haunted Grand Duchess Tutu
Level 26 Costume Piece
( Not Tradable or Marketable )
The Horrific Head of Hare
Level 24 Costume Piece
( Not Tradable or Marketable )
Grub Grenades
Level 93 Costume Piece
( Not Tradable or Marketable )
Haunted Burny's Boney Bonnet
Level 46 Costume Piece
( Not Tradable or Marketable )
Haunted Cauterizer's Caudal Appendage
Level 89 Costume Piece
( Not Tradable or Marketable )
Haunted Crispy Golden Locks
Level 11 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Gothic Guise
Level 62 Costume Piece
( Not Tradable or Marketable )
The Grease Monkey
Level 54 Costume Piece
( Not Tradable or Marketable )
The Candyman's Cap
Level 70 Costume Piece
( Not Tradable or Marketable )
The Jupiter Jumpers
Level 99 Costume Piece
( Not Tradable or Marketable )
The Candleer
Level 94 Costume Piece
( Not Tradable or Marketable )
The Vicar's Vestments
Level 90 Costume Piece
( Not Tradable or Marketable )
Ramses' Regalia
Level 59 Costume Piece
( Not Tradable or Marketable )
The Hardium Helm
Level 51 Costume Piece
( Not Tradable or Marketable )
The Shaman's Skull
Level 16 Costume Piece
( Not Tradable or Marketable )
The Shaolin Sash
Level 50 Costume Piece
( Not Tradable or Marketable )
The Surgeon's Space Suit
Level 12 Costume Piece
( Not Tradable or Marketable )
The Glob
Level 31 Costume Piece
( Not Tradable or Marketable )
The Magical Mercenary
Level 2 Costume Piece
( Not Tradable or Marketable )
The Scottish Snarl
Level 23 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Pickled Paws
Level 72 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Frontier Flyboy
Level 41 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Can Opener
Level 84 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Einstein
Level 100 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Dr. Gogglestache
Level 51 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Fallen Angel
Level 56 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Futankhamun
Level 46 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Idiot Box
Level 64 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Under Cover
Level 51 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Cranial Conspiracy
Level 72 Costume Piece
( Not Tradable or Marketable )
The Forgotten King's Pauldrons
Level 93 Costume Piece
( Not Tradable or Marketable )
The Fowl Fists
Level 83 Costume Piece
( Not Tradable or Marketable )
The Ghoul Gibbin' Gear
Level 48 Costume Piece
( Not Tradable or Marketable )
The Moccasin Machinery
Level 21 Costume Piece
( Not Tradable or Marketable )
The Kanga Kickers
Level 43 Costume Piece
( Not Tradable or Marketable )
The Crazy Legs
Level 32 Costume Piece
( Not Tradable or Marketable )
The Scaly Scrapers
Level 60 Costume Piece
( Not Tradable or Marketable )
The Templar's Spirit
Level 94 Costume Piece
( Not Tradable or Marketable )
Haunted Supernatural Stalker
Level 70 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Up Pyroscopes
Level 33 Eye Stalks
( Not Tradable or Marketable )
Wild West Whiskers
Level 17 Facial Hair
The Horned Honcho
Level 43 Facial Hair
( Not Tradable or Marketable )
El Patron
Level 3 Facial Hair
Marshall's Mutton Chops
Level 98 Facial Hair
The Dead Little Buddy
Level 20 Ghost
( Not Tradable or Marketable )
The Unknown Monkeynaut
Level 20 Ghost
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
The Macho Mann
Level 20 Glasses
Summer Shades
Level 10 Glasses
Haunted Maniac's Manacles
Level 95 Gloves
( Not Tradable or Marketable )
"Roody's Hat"
Level 1 Hat "He rezado tanto a Mario tu Dios, que es hora de conquistar el amor de
Jecr0 grac"
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
Ellis' Cap
Level 10 Hat
Texas Ten Gallon
Level 70 Hat #Attrib_MakersMark
The Full Head of Steam
Level 88 Hat
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Demoman Mask
Level 10 Hat
( Not Tradable or Marketable )
Soldier Mask
Level 10 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 10
( Not Tradable or Marketable )
Haunted Hyperbaric Bowler
Level 80 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Snaggletoothed Stetson
Level 8 Hat
( Not Tradable or Marketable )
The Cadaver's Capper
Level 40 Hat
( Not Tradable or Marketable )
The Spellbinder's Bonnet
Level 23 Hat
( Not Tradable or Marketable )
The Belgian Detective
Level 72 Hat
Das Ubersternmann
Level 75 Hat
The Monstrous Memento
Level 50 Hat
The Scarecrow
Level 40 Hat
( Not Tradable or Marketable )
The Mannhattan Project
Level 46 Hat
( Not Tradable or Marketable )
The Nightmare Hunter
Level 71 Hat
( Not Tradable or Marketable )
The Hat With No Name #79610
Level 10 Hat #Attrib_MakersMark
Soldier's Slope Scopers
Level 5 Hat
( Not Tradable or Marketable )
The Burning Question
Level 83 Hat
Brimmed Bootlegger
Level 97 Hat
Haunted Voodoo JuJu (Slight Return)
Level 11 Hat
( Not Tradable or Marketable )
World Traveler's Hat
Level 20 Hat ★ Unusual Effect: Map Stamps
( Not Tradable or Marketable, Not Usable in Crafting )
The Proof of Purchase
Level 50 Helmet
( Not Tradable or Marketable )
The Battle Bird
Level 8 Helmet
( Not Tradable or Marketable )
The Spiral Sallet
Level 10 Helmet
( Not Tradable or Marketable )
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
Faun Feet
Level 31 Hooves
( Not Tradable or Marketable )
The Rump-o'-Lantern
Level 84 Lantern
( Not Tradable or Marketable )
Mini-Engy
Level 7 Mascot
Haunted Sir Hootsalot
Level 71 Mascot
( Not Tradable or Marketable )
"Pedro"
Level 37 Mascot "El poco amigable cocodrilo mascota de Roodrigo de siempre.. solo
menos cubico."
The Face Plante
Level 63 Mask
( Not Tradable or Marketable )
Hard-Headed Hardware
Level 55 Mask
( Not Tradable or Marketable )
Haunted Hollowhead
Level 22 Mask
( Not Tradable or Marketable )
The Rugged Respirator
Level 74 Mask
( Not Tradable or Marketable )
The Macabre Mask
Level 7 Mask
( Not Tradable or Marketable )
The Hallowed Headcase
Level 53 Mask
( Not Tradable or Marketable )
The Parasight
Level 12 Mask
( Not Tradable or Marketable )
Large Luchadore #100883
Level 38 Mask #Attrib_MakersMark
The Plutonidome
Level 6 Mask
( Not Tradable or Marketable )
Pyromancer's Mask
Level 22 Mask
The Lollichop Licker
Level 31 Mask
( Not Tradable or Marketable )
Haunted Marsupial Man
Level 30 Mask
( Not Tradable or Marketable )
Haunted Mr. Juice
Level 90 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Vampyro
Level 97 Mask
( Not Tradable or Marketable )
The Pocket Horsemann
Level 81 Pocket Buddy
( Not Tradable or Marketable )
Pyrovision Goggles
Level 86 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Tide Turner
Level 64 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 55 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max stickybombs out 0.8 sec slower bomb arm time
Summer 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #144
Summer 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #144
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
Summer 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #144
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
Summer 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #144
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)