Level 78 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
Bonk! Atomic Punch
Level 5 Lunch Box
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Quality 15 Pistol
Level 99 Pistol paintkit_proto_def_index (163)
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
"Cum"
Level 5 Non-Milk Substance "Jar of cum" Extinguishing teammates reduces cooldown by -20%
( Not Tradable or Marketable )
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Bat Outta Hell
Level 5 Skull Bat
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Ham Shank #266387
Level 5 Pork Product
Quality 15 Holy Mackerel
Level 99 Fish paintkit_proto_def_index (114)
The Freedom Staff #312763
Level 25 Staff
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
The Frying Pan
Level 5 Frying Pan
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
"Sting"
Level 10 Sword ""That's a good name"" On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
Particulate Protector
Level 16 Mask
The Beep Boy
Level 45 Electronic Device
The Terrier Trousers
Level 92 Costume Piece
( Not Tradable or Marketable )
Voodoo-Cursed Scout Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Crazy Legs
Level 28 Costume Piece
( Not Tradable or Marketable )
The Spooky Sleeves
Level 19 Apparel
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Classic
Level 83 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The AWPer Hand #444123
Level 1 Sniper Rifle
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Fortified Compound
Level 10 Bow
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Quality 15 SMG
Level 99 SMG paintkit_proto_def_index (160)
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
Haunted Sir Shootsalot
Level 82 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
Hunting Cloak
Level 16 Cloak
Garlic Flank Stake
Level 32 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Mr. Mundee's Wild Ride
Level 65 Cosmetic Item
( Not Tradable or Marketable )
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Beggar's Bazooka
Level 17 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Buff Banner
Level 5 Battle Banner
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The B.A.S.E. Jumper
Level 93 Parachute
Quality 15 Panic Attack
Level 99 Shotgun This weapon deploys 50% faster Fires a wide, fixed shot pattern +50% bullets per shot paintkit_proto_def_index (122) Successive shots become less accurate -20% damage penalty
Quality 15 Shotgun
Level 99 Shotgun paintkit_proto_def_index (122)
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Bonedolier
Level 5 Bones
The Bonedolier
Level 74 Bones
( Not Tradable or Marketable )
The Larval Lid
Level 20 Hat
( Not Tradable or Marketable )
The Idiot Box
Level 58 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Steel Pipes
Level 40 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Voodoo-Cursed Soldier Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Hellhunter's Headpiece
Level 56 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Killer's Kabuto
Level 2 Helmet
"TheEpic_C"
Level 15 Pocket Buddy
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
Level 99 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact paintkit_proto_def_index (391) Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
( Not Tradable or Marketable )
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) Cannonballs push players back on impact +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Level 99 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades paintkit_proto_def_index (160) -15% explosion radius
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 99 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 21 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet +6 max stickybombs out +25% faster firing speed Able to destroy enemy stickybombs +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
Level 42 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher +200% max secondary ammo on wearer No self inflicted blast damage taken override projectile type (1096810496) -6 max stickybombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
Unusual Horseless Headless Horsemann's Headtaker
Level 5 Axe is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Scottish Handshake
Level 10 Bottle
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Samur-Eye
Level 11 Helmet
The Mann-Bird of Aberdeen
Level 23 Bird Head
( Not Tradable or Marketable )
Cap'n Calamari
Level 2 Mask
( Not Tradable or Marketable )
The Lordly Lapels
Level 92 Costume Piece
( Not Tradable or Marketable )
The Hair of the Dog
Level 4 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Glasgow Great Helm
Level 95 Helmet
Haunted Forgotten King's Pauldrons
Level 51 Costume Piece
( Not Tradable or Marketable )
The Vaudeville Visor
Level 64 Helmet
Quality 15 Crusader's Crossbow
Level 99 Crossbow paintkit_proto_def_index (122) No headshots -75% max primary ammo on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 99 Medi Gun "If you're reading this, you're very submissive and healable" paintkit_proto_def_index (122)
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Shaman's Skull
Level 67 Costume Piece
( Not Tradable or Marketable )
The Emerald Jarate
Level 63 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Planeswalker Helm #25625
Level 25 Helmet #Attrib_MakersMark
The Hundkopf
Level 86 Cosmetic Item
( Not Tradable or Marketable )
Haunted Kriegsmaschine-9000
Level 37 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
The Brass Beast
Level 5 Minigun -20% damage resistance when below 50% health and spun up +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
The Huo-Long Heater
Level 19 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Quality 15 Tomislav
Level 99 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate paintkit_proto_def_index (161) -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
Quality 15 Minigun
Level 99 Minigun paintkit_proto_def_index (163)
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Apoco-Fists #67152
Level 10 Fists Killing an enemy with a critical hit will dismember your victim. Painfully.
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Quality 15 Degreaser
Level 99 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster paintkit_proto_def_index (160) -66% afterburn damage penalty +25% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
Level 64 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Thermal Thruster
Level 27 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Quality 15 Detonator
Level 99 Flare Gun 100% mini-crits vs burning players paintkit_proto_def_index (160) +50% damage to self -25% damage penalty Festivized
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Lollichop
Level 28 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Maul
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Neon Annihilator
Level 17 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
( Not Tradable or Marketable )
Quality 15 Powerjack
Level 99 Sledgehammer +25 health restored on kill +15% faster move speed on wearer paintkit_proto_def_index (391) When weapon is active: 20% damage vulnerability on wearer
( Not Tradable or Marketable )
Quality 15 Powerjack
Level 99 Sledgehammer +25 health restored on kill +15% faster move speed on wearer paintkit_proto_def_index (160) When weapon is active: 20% damage vulnerability on wearer
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Hot Hand
Level 42 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
The Beast from Below
Level 43 Mask
( Not Tradable or Marketable )
Burny's Boney Bonnet
Level 70 Costume Piece
( Not Tradable or Marketable )
Hard-Headed Hardware
Level 9 Mask
( Not Tradable or Marketable )
The Hollowhead
Level 94 Mask
( Not Tradable or Marketable )
The Glob
Level 69 Costume Piece
( Not Tradable or Marketable )
Pyro in Chinatown
Level 78 Flair!
Voodoo-Cursed Pyro Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Cute Suit #31085
Level 19 Apparel #Attrib_MakersMark
Haunted Lollichop Licker
Level 87 Mask
( Not Tradable or Marketable )
The Combustible Kabuto
Level 6 Hat
Hook, Line, and Cinder
%s7%s6 Fish - %s5: 126
Reel Fly Hat
%s7%s6 Hat - %s5: 139
Water Waders
%s7%s6 Waders - %s5: 158
Taunt: The Skating Scorcher
Level 65 Special Taunt
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
Quality 15 Revolver
Level 1 Revolver Team Colored Decorated Weapon paintkit_proto_def_index (27)
Quality 15 Revolver
Level 99 Revolver paintkit_proto_def_index (391)
( Not Tradable or Marketable )
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Sharp Dresser #529610
Level 1 Knife
The Spy-Cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Wanga Prick #534061
Level 97 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Level 78 Sapper Reverses enemy building construction -100% sapper damage penalty
The Quäckenbirdt #92520
Level 100 Invis Watch
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Usable in Crafting )
The Hyperbaric Bowler
Level 3 Hat
( Not Tradable or Marketable )
The Foul Cowl
Level 70 Costume Piece
( Not Tradable or Marketable )
Dressperado
Level 88 Shirt
The Facepeeler
Level 60 Mask
( Not Tradable or Marketable )
Haunted Rogue's Rabbit
Level 41 Hat
( Not Tradable or Marketable )
Taunt: The Box Trot
Level 41 Special Taunt
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death -50% clip size No random critical hits
Quality 15 Rescue Ranger
Level 99 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) paintkit_proto_def_index (143) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Wrangler
Level 5 Laser Pointer
( Not Usable in Crafting )
Quality 15 Jag
Level 99 Wrench Construction hit speed boost increased by 30% +15% faster firing speed paintkit_proto_def_index (122) 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers