Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
( Not Usable in Crafting )
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
( Not Usable in Crafting )
The Huntsman
Level 10 Bow
( Not Usable in Crafting )
Quality 15 Crusader's Crossbow
Level 99 Crossbow paintkit_proto_def_index (237) -75% max primary ammo on wearer No headshots
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Holy Mackerel
Level 42 Fish
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
Level 10 Flare Gun "yes, this is a weezer reference" 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
Quality 15 Detonator
Level 99 Flare Gun 100% mini-crits vs burning players paintkit_proto_def_index (244) +50% damage to self -25% damage penalty
The Frying Pan
Level 5 Frying Pan
The Frying Pan
Level 5 Frying Pan
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
( Not Tradable or Marketable )
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
Level 26 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
( Not Usable in Crafting )
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Usable in Crafting )
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Wrangler
Level 5 Laser Pointer
The Sandvich
Level 1 Lunch Box
"Across The Universe"
Level 8 Medi Gun "Nothing's gonna change my world" +25% ÃœberCharge rate ÃœberCharge grants 100% critical chance Festivized
Medi Gun
%s7%s6 Medi Gun - %s5: 1366 (%s3: 4470)
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 8 Vaccinator medigun charge is resists (3) Killstreaks Active +67% ÃœberCharge rate -33% ÃœberCharge rate on Overhealed patients -66% Overheal build rate
The Huo-Long Heater
Level 13 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The B.A.S.E. Jumper
Level 89 Parachute
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
Quality 15 Pistol
Level 1 Pistol paintkit_proto_def_index (70)
The Ham Shank #194711
Level 5 Pork Product #Attrib_MakersMark
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
( Not Tradable or Marketable )
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Beggar's Bazooka
Level 91 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Thermal Thruster
Level 59 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
Level 20 Shotgun +50% bullets per shot Fires a wide, fixed shot pattern This weapon deploys 50% faster Successive shots become less accurate -20% damage penalty
Quality 15 Shotgun
Level 99 Shotgun paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 Rescue Ranger
Level 99 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) paintkit_proto_def_index (130) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Conscientious Objector #150858
Level 25 Sign
The Conscientious Objector #262886
Level 25 Sign #Attrib_MakersMark
The Neon Annihilator
Level 87 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Hot Hand
Level 49 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
"Ass slapping glove"
Level 40 Slap "let me slap your butt" Gain a speed boost when you hit an enemy player -20% damage penalty
Quality 15 Powerjack
Level 99 Sledgehammer +25 health restored on kill +15% faster move speed on wearer paintkit_proto_def_index (244) When weapon is active: 20% damage vulnerability on wearer
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
( Not Tradable or Marketable )
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Quality 15 SMG
Level 99 SMG paintkit_proto_def_index (309)
Quality 15 Bazaar Bargain
Level 99 Sniper Rifle paintkit_proto_def_index (163) Base charge rate decreased by 50%
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
( Not Usable in Crafting )
The Classic
Level 100 Sniper Rifle Charge and fire shots independent of zoom No headshots when not fully charged -10% damage on body shot
( Not Usable in Crafting )
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
( Not Usable in Crafting )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
( Not Usable in Crafting )
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Freedom Staff #172119
Level 25 Staff #Attrib_MakersMark
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower -20% slower firing speed No random critical hits
Claidheamh Mòr
%s7%s6 Sword - %s5: 28 Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration paintkit_proto_def_index (224) is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Quäckenbirdt #73122
Level 70 Invis Watch
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
( Not Tradable or Marketable )
The Ward
Level 8 Apparel
The Frenchman's Formals
Level 98 Apparel
The Birdman of Australiacatraz #21039
Level 31 Apparel #Attrib_MakersMark
The Trencher's Tunic
Level 67 Apparel
The Lunatic's Leathers #23944
Level 84 Apparel
Dead of Night
Level 23 Apparel
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
( Not Usable in Crafting )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: August 6, 2018 (17:01:52 GMT)
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 6
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 1 Badge
( Not Tradable or Marketable )
The Jingle Belt
Level 89 Bells Jingle all the way
The Chicken Kiev
Level 16 Bird Head
( Not Tradable or Marketable )
The Mann-Bird of Aberdeen
Level 51 Bird Head
( Not Tradable or Marketable )
Flashdance Footies
Level 25 Boots
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
( Not Tradable or Marketable )
The Gaiter Guards #35926
Level 52 Boots #Attrib_MakersMark
Medical Monarch
Level 19 Coat
Insulated Inventor
Level 22 Coat
Trickster's Turnout Gear #36515
Level 77 Coat
The Brawling Buccaneer
Level 72 Coat
The Dogfighter
Level 26 Coat
The Golden Garment
Level 30 Coat
The Beep Man
Level 99 Cosmetic Item
( Not Tradable or Marketable )
Mr. Mundee's Wild Ride
Level 76 Cosmetic Item
( Not Tradable or Marketable )
The Grand Duchess Fairy Wings
Level 59 Costume Piece
( Not Tradable or Marketable )
Burny's Boney Bonnet
Level 77 Costume Piece
( Not Tradable or Marketable )
The Cauterizer's Caudal Appendage
Level 28 Costume Piece
( Not Tradable or Marketable )
The Hair of the Dog
Level 51 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Frontier Flyboy
Level 38 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Legend of Bugfoot
Level 82 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Fallen Angel
Level 64 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Marsupial Muzzle
Level 54 Costume Piece
( Not Tradable or Marketable )
The Ruffled Ruprecht
Level 43 Facial Hair
Flair!
Level 20 Flair!
Flair!
Level 20 Flair!
The Macho Mann #34704
Level 39 Glasses
The Brütal Bouffant #31549
Level 71 Hair
The One-Man Army
Level 10 Hair
Greased Lightning
Level 73 Hair
Das Maddendoktor
Level 37 Hair
Your Worst Nightmare
Level 10 Hair
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
The Crone's Dome
Level 64 Hat
The Patriot Peak
Level 47 Hat
Glengarry Bonnet
Level 33 Hat
The Tavish DeGroot Experience
Level 10 Hat
The DethKapp #55916
Level 3 Hat
Ellis' Cap
Level 10 Hat
Texas Ten Gallon
Level 53 Hat #Attrib_MakersMark
The Cotton Head
Level 92 Hat
Wide-Brimmed Bandito
%s7%s6 Hat - %s5: 819
Vampire Vanquisher
Level 22 Hat
Skullbrero
Level 50 Hat
The Flamboyant Flamenco
Level 10 Hat
Genuine Master's Yellow Belt
Level 84 Hat
Frenchman's Beret
Level 98 Hat
The Team Captain #75403
Level 41 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Field Practice
Level 2 Headgear
Vintage Merryweather
Level 34 Helmet
The Anger
Level 10 Hood
The Cool Breeze
Level 32 Kilt
Genuine Spycrab
Level 68 Mascot
( Not Tradable or Marketable )
"Di molto!"
Level 91 Mask
Blighted Beak
Level 51 Mask
Pyro the Flamedeer
Level 81 Mask
Hard-Headed Hardware
Level 35 Mask
( Not Tradable or Marketable )
The Last Breath #28252
Level 13 Mask
Physician's Procedure Mask
Level 25 Mask #Attrib_MakersMark
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
The Whiskey Bib #10697
Level 70 Puffy Shirt
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
( Not Usable in Crafting )
The Tide Turner
Level 15 Shield +15% explosive damage resistance on wearer Full turning control while charging +15% fire damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer