Level 67 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Tradable or Marketable )
Quality 15 Soda Popper
Level 99 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype paintkit_proto_def_index (391) -66% clip size
( Not Tradable or Marketable )
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
( Not Tradable or Marketable )
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Quality 15 Shortstop
Level 99 Peppergun paintkit_proto_def_index (258) When weapon is active: Increase in push force taken from damage and airblast
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
Bonk! Atomic Punch
Level 5 Lunch Box
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Quality 15 Soda Popper
Level 99 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed paintkit_proto_def_index (258) -66% clip size
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer #Attrib_MakersMark
Quality 15 Black Box
Level 99 Rocket Launcher On Hit: Gain up to +20 health per attack paintkit_proto_def_index (249) -25% clip size
The Beggar's Bazooka
Level 69 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
( Not Tradable or Marketable )
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Original #796128
Level 5 Rocket Launcher #Attrib_MakersMark
( Not Tradable or Marketable )
"black history month"
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Buff Banner
Level 5 Battle Banner
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
Quality 15 Air Strike
Level 99 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps paintkit_proto_def_index (139) -10% explosion radius -15% damage penalty
Level 10 Boots -60% blast damage from rocket jumps
The Rocket Jumper
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
Level 61 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Back Scratcher
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
The Thermal Thruster
Level 8 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
"vague death threats"
Level 99 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) paintkit_proto_def_index (160) -35% self damage force -35% damage penalty
The Neon Annihilator
Level 19 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
Quality 15 Degreaser
Level 99 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster paintkit_proto_def_index (260) -66% afterburn damage penalty +25% airblast cost
The Gas Passer
Level 75 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
Quality 15 Panic Attack
Level 99 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern paintkit_proto_def_index (391) Successive shots become less accurate -20% damage penalty
( Not Tradable or Marketable )
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Quality 15 Powerjack
Level 99 Sledgehammer +15% faster move speed on wearer +25 health restored on kill paintkit_proto_def_index (163) When weapon is active: 20% damage vulnerability on wearer
Quality 15 Shotgun
Level 99 Shotgun paintkit_proto_def_index (120)
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
Quality 15 Detonator
Level 99 Flare Gun 100% mini-crits vs burning players paintkit_proto_def_index (139) +50% damage to self -25% damage penalty
"catch the rainbow"
Level 10 Flame Thrower vision opt in flags (1) On Equip: Visit Pyroland flame_spread_degree (2.8) Extinguishing teammates restores 20 health Only visible in Pyroland
Level 99 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter paintkit_proto_def_index (161) is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Splendid Screen #345144
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Quickiebomb Launcher
Level 74 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK No random critical hits
( Not Usable in Crafting )
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet +6 max stickybombs out +25% faster firing speed Able to destroy enemy stickybombs +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
The Scottish Handshake
Level 10 Bottle
Quality 15 Iron Bomber
Level 99 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades paintkit_proto_def_index (258) -15% explosion radius
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Tide Turner
Level 56 Shield Full turning control while charging Melee kills refill 75% of your charge meter +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Taking damage while shield charging reduces remaining charging time
Quality 15 Loose Cannon
Level 99 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key paintkit_proto_def_index (139) Cannonballs do not explode on impact
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
Quality 15 Tomislav
Level 99 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate paintkit_proto_def_index (253) -20% slower firing speed
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
The Sandvich
Level 1 Lunch Box
The Warrior's Spirit
Level 10 Boxing Gloves +50 health restored on kill +30% damage bonus When weapon is active: 30% damage vulnerability on wearer
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
Level 35 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
Quality 15 Tomislav
Level 99 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate paintkit_proto_def_index (211) -20% slower firing speed
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
"quare futurus es investigantibus irrumab"
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Quality 15 Rescue Ranger
Level 99 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) paintkit_proto_def_index (139) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Usable in Crafting )
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
Quality 15 Crusader's Crossbow
Level 99 Crossbow paintkit_proto_def_index (139) No headshots -75% max primary ammo on wearer
Quality 15 Amputator
Level 99 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer paintkit_proto_def_index (163) When weapon is active: -20% damage penalty
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
( Not Tradable or Marketable )
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Classic
Level 76 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
Quality 15 SMG
Level 99 SMG paintkit_proto_def_index (144)
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Spy-Cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Dead Ringer
Level 5 Invis Watch +50% cloak regen rate +40% cloak duration set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
"al Paso"
Level 99 Revolver "we when, umm, thats what you get when, um, no, wait, thats the prize
for, no, wa" paintkit_proto_def_index (122) Festivized
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer #Attrib_MakersMark
"wow, that worked?"
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Einstein
Level 25 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Voodoo-Cursed Sniper Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Gothic Guise
Level 14 Costume Piece
( Not Tradable or Marketable )
The Under Cover
Level 9 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 2 Badge
( Not Tradable or Marketable )
The Golden Garment
Level 36 Coat #Attrib_MakersMark
( Not Tradable or Marketable )
The Hallowed Headcase
Level 81 Mask
( Not Tradable or Marketable )
The Vicious Visage
Level 9 Costume Piece
( Not Tradable or Marketable )
The Marsupial Muzzle
Level 7 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Carrion Companion
Level 26 Undead Pet
( Not Tradable or Marketable )
The Spiral Sallet
Level 10 Helmet
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Hyperbaric Bowler
Level 6 Hat
( Not Tradable or Marketable )
The Sprinting Cephalopod
Level 36 Tentacles
( Not Tradable or Marketable )
The Garden Bristles
Level 74 Facial Hair
( Not Tradable or Marketable, Not Usable in Crafting )
The Lunatic's Leathers #53059
Level 15 Apparel #Attrib_MakersMark
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
The Second Opinion
Level 10 Mask
( Not Tradable or Marketable )
Haunted Shaolin Sash
Level 8 Costume Piece
( Not Tradable or Marketable )
Haunted Hellhunter's Headpiece
Level 72 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Gothic Guise
Level 3 Costume Piece
( Not Tradable or Marketable )
The Medical Mystery #48073
Level 38 Apparel #Attrib_MakersMark
( Not Tradable or Marketable )
Haunted Terrier Trousers
Level 87 Costume Piece
( Not Tradable or Marketable )
Fancy Spellbook
Level 1 Pages of Tumidum: 1 Pages of Gratanter: 1 Pages of Audere: 3 Pages of Congeriae: 3 Pages of Veteris: 4 This weapon deploys 50% faster
( Not Tradable or Marketable )
The Shoestring Budget
Level 90 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 3
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Dueling Mini-Game
Level 5 Usable Item
Dueling Mini-Game
Level 5 Usable Item
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Power Up Canteen
Level 61 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 1 Badge
( Not Tradable or Marketable )
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Strange Count Transfer Tool
Level 96 Tool
Unusual Haunted Metal Scrap
Level 4 Craft Item
( Not Tradable or Marketable )
Genuine Crosslinker's Coil
Level 1 Hat
Antarctic Eyewear
Level 90 Apparel
Manndatory Attire
Level 66 Tie
Scariest Mask EVER
%s7%s6 Mask - %s5: 174
The Red Army Robin
Level 86 Mascot
Bunnyhopper's Ballistics Vest
%s7%s6 Vest - %s5: 258
Deadbeats
Level 43 Headphones
Strange Twisted Topper
%s7Strange%s6 Hat - %s5: 1
Airtight Arsonist
Level 16 Mask
Brim of Fire
%s7%s6 Hat - %s5: 7541
The Powdered Practitioner
Level 39 Hat
California Cap
Level 56 Hat
Fuel Injector
Level 63 Mask
The Exorcizor
Level 42 Apparel
( Not Tradable or Marketable )
Nightbane Brim
Level 46 Hat
The Delinquent's Down Vest #3245
Level 66 Apparel #Attrib_MakersMark
The Demo's Dustcatcher
Level 99 Cape
The Blood Banker
Level 2 Apparel
Tam O' Shanter #111302
Level 49 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Dueling Mini-Game
Level 5 Usable Item
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Soul Gargoyle
Level 47 Tool
( Not Tradable or Marketable, Not Usable in Crafting )