Level 10 Sniper Rifle Base charge rate decreased by 50%
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
Classic
%s7%s6 Sniper Rifle - %s5: 100 Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged #Attrib_MakersMark
The Classic
Level 81 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
( Not Tradable or Marketable )
The AWPer Hand #576808
Level 1 Sniper Rifle #Attrib_MakersMark
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Fortified Compound
Level 10 Bow
The Fortified Compound
Level 10 Bow
The Fortified Compound
Level 10 Bow
The Fortified Compound
Level 10 Bow
( Not Tradable or Marketable )
The Fortified Compound
Level 10 Bow
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
( Not Tradable or Marketable )
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
( Not Tradable or Marketable )
The Huntsman
Level 10 Bow
( Not Tradable or Marketable )
"The Hit Plan"
%s7%s6 Sniper Rifle - %s5: 2348 "The Hitman from Hitman 2" Killstreaks Active Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
Cow Mangler 5000
%s7%s6 Focused Wave Projector - %s5: 30 Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
( Not Tradable or Marketable )
The Beggar's Bazooka
Level 18 Rocket Launcher auto fires full clip (1) Killstreaks Active Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
"Deathmatch Classic Warrior"
Level 5 Rocket Launcher Sheen: 2 Killstreaks Active
"homeless gun"
%s7%s6 Rocket Launcher - %s5: 451 Sheen: 2 Killstreaks Active auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
"I NEED TO SHIT"
%s7%s6 Rocket Launcher - %s5: 4686 Killstreaks Active +80% projectile speed +25% damage bonus Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs -70% explosion radius
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
Level 99 Grenade Launcher override projectile type (1099431936) Cannonballs push players back on impact +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key paintkit_proto_def_index (114) Cannonballs do not explode on impact
%s7%s6 Syringe Gun - %s5: 270 On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Strange Syringe Gun
%s7Strange%s6 Syringe Gun - %s5: 0
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
Strange Huo-Long Heater
%s7Strange%s6 Minigun - %s5: 9 Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Huo-Long Heater
Level 2 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Huo-Long Heater
Level 14 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Quality 15 Tomislav
Level 99 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate paintkit_proto_def_index (144) -20% slower firing speed
Tomislav
%s7%s6 Minigun - %s5: 710 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate paintkit_proto_def_index (401) -20% slower firing speed
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Strange Natascha
%s7Strange%s6 Minigun - %s5: 4 On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
( Not Tradable or Marketable )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
Quality 15 Minigun
Level 1 Minigun Team Colored Decorated Weapon paintkit_proto_def_index (31)
%s7%s6 Minigun - %s5: 305 Sheen: 6 Killstreaks Active +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
%s7%s6 Flame Thrower - %s5: 273 burn damage earns rage (1) Killstreaks Active flame_spread_degree (2.8) No airblast No random critical hits
The Phlogistinator
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Phlogistinator
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Phlogistinator
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Degreaser
%s7%s6 Flame Thrower - %s5: 157 flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
( Not Tradable or Marketable )
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
%s7%s6 Flame Thrower - %s5: 1387 "I protecc my Engis" flame_spread_degree (2.8) Extinguishing teammates restores 20 health
"tfdb_octagon_a5_fix"
%s7%s6 Flame Thrower - %s5: 2450 "Trust the Process." flame_spread_degree (2.8) Extinguishing teammates restores 20 health paintkit_proto_def_index (401) Festivized
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Pomson 6000
Level 10 Indivisible Particle Smasher Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Deals only 20% damage to buildings
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Quality 15 Rescue Ranger
Level 99 Shotgun "This is why Engineer is the best, His Weapons are so
hi-technicaaaal!" Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) paintkit_proto_def_index (218) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
Rescue Ranger
%s7%s6 Shotgun - %s5: 21 Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Rescue Ranger
Level 52 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Rescue Ranger
Level 74 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Rescue Ranger
Level 82 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
"1 Dollah Gun"
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
"I have another crit injustice"
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
( Not Tradable or Marketable )
"Pootis destroyer 9000"
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
Flying Guillotine
%s7%s6 Cleaver - %s5: 30 Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
%s7%s6 Pistol - %s5: 47 On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Quality 15 Pistol
Level 1 Pistol paintkit_proto_def_index (70)
Quality 15 Pistol
Level 99 Pistol paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 Pistol
Level 99 Pistol paintkit_proto_def_index (139)
Quality 15 Winger
Level 99 Pistol +25% greater jump height when active +15% damage bonus paintkit_proto_def_index (114) -60% clip size
Strange Winger
%s7Strange%s6 Pistol - %s5: 8 +15% damage bonus +25% greater jump height when active -60% clip size
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
"2 Dollah Gun"
%s7%s6 Pistol - %s5: 71
"milg"
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
Cleaner's Carbine
%s7%s6 SMG - %s5: 10 Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
( Not Usable in Crafting )
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Razorback
%s7%s6 Shield - %s5: 12 Blocks a single backstab attempt -100% maximum overheal on wearer
"Heaven Says Piss"
%s7%s6 Jar Based Karate - %s5: 189 "Lemonade but different." Extinguishing teammates reduces cooldown by -20% jarate description (1)
"sex gun"
Level 1 SMG "the best reward for completing a tour is a smg killstreak kit" Killstreaks Active
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
Reserve Shooter
%s7%s6 Shotgun - %s5: 401 Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
Concheror
%s7%s6 Sashimono - %s5: 22 +4 health regenerated per second on wearer
Battalion's Backup
%s7%s6 Battle Banner - %s5: 62 +20 max health on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
( Not Tradable or Marketable )
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
( Not Tradable or Marketable )
Buff Banner
%s7%s6 Battle Banner - %s5: 163
The Buff Banner
Level 5 Battle Banner
( Not Tradable or Marketable )
The Buff Banner
Level 5 Battle Banner
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The B.A.S.E. Jumper
Level 98 Parachute
Quality 15 Panic Attack
Level 99 Shotgun This weapon deploys 50% faster Fires a wide, fixed shot pattern +50% bullets per shot paintkit_proto_def_index (163) Successive shots become less accurate -20% damage penalty
Panic Attack
%s7%s6 Shotgun - %s5: 106 This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern paintkit_proto_def_index (401) -20% damage penalty Successive shots become less accurate
The Panic Attack
Level 49 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate
The Panic Attack
Level 63 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate
Level 30 Indivisible Particle Smasher Killstreaker: 2006 Sheen: 1 Killstreaks Active Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 29 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Tide Turner
Level 68 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 60 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Chargin' Targe
Level 67 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
Festive Chargin' Targe
Level 97 Shield Killstreaks Active +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
%s7Strange%s6 Stickybomb Launcher - %s5: 2 -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Quickiebomb Launcher
Level 19 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
"Cheemsy Sticky Spammer™"
%s7%s6 Stickybomb Launcher - %s5: 398 Detonates stickybombs near the crosshair and directly under your feet +6 max stickybombs out Killstreaks Active +25% faster firing speed Able to destroy enemy stickybombs +50% max secondary ammo on wearer 0.8 sec slower bomb arm time Festivized
"i'd rather use pipes"
%s7%s6 Stickybomb Launcher - %s5: 693 "But whatever, i got stickies i guess \_(ツ)_/¯" Killstreaks Active Festivized
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
%s7%s6 Lunch Box - %s5: 153 Adds +50 max health for 30 seconds
The Gas Passer
Level 38 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Manmelter
%s7%s6 Indivisible Particle Smasher - %s5: 13 Does not require ammo Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health +50% projectile speed No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
The Thermal Thruster
Level 41 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Thermal Thruster
Level 67 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
Flare Gun
%s7%s6 Flare Gun - %s5: 119 Sheen: 3 Killstreaks Active 100% critical hit vs burning players
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
( Not Tradable or Marketable )
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
"Big Iron"
%s7%s6 Revolver - %s5: 236 "And the notches on his pistol numbered one and nineteen more" Killstreaks Active
"p"
%s7%s6 Revolver - %s5: 194 Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Wrangler
Level 5 Laser Pointer
Festive Wrangler
Level 98 Laser Pointer
The Prinny Machete
Level 5 Machete
( Not Usable in Crafting )
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Bat Outta Hell
Level 5 Skull Bat
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
Strange Candy Cane
%s7Strange%s6 Bat - %s5: 0 On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Conscientious Objector #438889
Level 25 Sign
The Conscientious Objector #517423
Level 25 Sign #Attrib_MakersMark
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
The Conscientious Objector #210691
Level 25 Sign #Attrib_MakersMark
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
The Conscientious Objector #517520
Level 25 Sign #Attrib_MakersMark
The Conscientious Objector #517413
Level 25 Sign #Attrib_MakersMark
The Conscientious Objector
Level 25 Sign "This, is the ideal physical form. This is what perfection looks
like."
The Conscientious Objector
Level 25 Sign
The Conscientious Objector #517990
Level 25 Sign #Attrib_MakersMark
The Conscientious Objector #518503
Level 25 Sign #Attrib_MakersMark
The Crossing Guard
Level 25 Sign
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
( Not Tradable or Marketable )
The Ham Shank #531701
Level 5 Pork Product
Three-Rune Blade
Level 10 Sword On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot. #Attrib_MakersMark
The Holy Mackerel
Level 42 Fish
The Holy Mackerel
Level 42 Fish
The Holy Mackerel
Level 42 Fish
The Freedom Staff #576160
Level 25 Staff #Attrib_MakersMark
Unarmed Combat #192596
Level 95 Severed Arm #Attrib_MakersMark
Strange Sandman
%s7Strange%s6 Bat - %s5: 0 Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Frying Pan
Level 5 Frying Pan
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
Bat
%s7%s6 Bat - %s5: 30
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
"tol"
Level 25 Sign "borno is a fucking idiot" #Attrib_MakersMark
Shahanshah
%s7%s6 Kukri - %s5: 80 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
Tribalman's Shiv
%s7%s6 Kukri - %s5: 10 On Hit: Bleed for 6 seconds -50% damage penalty
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
( Not Usable in Crafting )
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 3 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
( Not Tradable or Marketable )
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
"5059319032740"
%s7%s6 Shovel - %s5: 979 "tom : i would lit you up like a phily chese steak" Killstreaks Active Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
"hguzs how does name tag work"
%s7%s6 Shovel - %s5: 18
"I commited 69 War crimes since vietnam"
%s7%s6 Pickaxe - %s5: 97 Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
"Wild West Demoknight tf2"
%s7%s6 Katana - %s5: 1488 "I wish I could be" Killstreaker: 2008 Sheen: 3 Killstreaks Active Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
Claidheamh Mòr
%s7%s6 Sword - %s5: 21 Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration paintkit_proto_def_index (401) is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration Killstreaks Active is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits Festivized
Unusual Horseless Headless Horsemann's Headtaker
Level 5 Axe is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Persian Persuader
%s7%s6 Sword - %s5: 326 Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Scottish Handshake
Level 10 Bottle
The Scottish Handshake
Level 10 Bottle
The Scottish Handshake
Level 10 Bottle
The Scottish Handshake
Level 10 Bottle
( Not Tradable or Marketable )
The Scottish Handshake
Level 10 Bottle
The Scottish Handshake
Level 10 Bottle
The Scottish Handshake
Level 10 Bottle
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
Scotsman's Skullcutter
%s7%s6 Axe - %s5: 175 Sheen: 7 Killstreaks Active +20% damage bonus paintkit_proto_def_index (412) is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Festive Eyelander
Level 16 Sword Killstreaks Active is_a_sword (72) No random critical hits -25 max health on wearer
Strange Amputator
%s7Strange%s6 Bonesaw - %s5: 0 Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Solemn Vow
%s7%s6 Bust of Hippocrates - %s5: 26 Allows you to see enemy health -10% slower firing speed
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
Bonesaw
%s7%s6 Bonesaw - %s5: 44
Apoco-Fists
%s7%s6 Fists - %s5: 12 Killing an enemy with a critical hit will dismember your victim. Painfully.
Strange Eviction Notice
%s7Strange%s6 Boxing Gloves - %s5: 0 On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Eviction Notice
Level 10 Boxing Gloves +15% faster move speed on wearer +40% faster firing speed On Hit: Gain a speed boost Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
Strange Warrior's Spirit
%s7Strange%s6 Boxing Gloves - %s5: 0 +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
Lollichop
%s7%s6 Fire Axe - %s5: 64 vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop
Level 10 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Maul
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players #Attrib_MakersMark
The Neon Annihilator
Level 23 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 42 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 94 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Powerjack
%s7Strange%s6 Sledgehammer - %s5: 0 +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Strange Third Degree
%s7Strange%s6 Fire Axe - %s5: 2 All players connected via Medigun beams are hit
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
Axtinguisher
%s7%s6 Fire Axe - %s5: 37 Sheen: 2 Killstreaks Active attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
Homewrecker
%s7%s6 Sledgehammer - %s5: 48 +100% damage vs buildings Damage removes Sappers -25% damage vs players
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 0
The Hot Hand
Level 10 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
The Hot Hand
Level 93 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
"Dunkmaster Darius"
%s7%s6 Fire Axe - %s5: 20 "CALL ME SLAM DUNKEY!" attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Big Earner
%s7%s6 Knife - %s5: 299 +30% cloak on kill Gain a speed boost on kill Killstreaks Active -25 max health on wearer
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Sharp Dresser #659643
Level 1 Knife #Attrib_MakersMark
The Spy-Cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Spy-Cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Spy-Cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Wanga Prick #533817
Level 86 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
Quality 15 Knife
Level 1 Knife paintkit_proto_def_index (69)
"The Buttsexer"
%s7%s6 Knife - %s5: 115 Festivized
Quality 15 Jag
Level 99 Wrench Construction hit speed boost increased by 30% +15% faster firing speed paintkit_proto_def_index (209) 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
Quality 15 Jag
Level 99 Wrench Construction hit speed boost increased by 30% +15% faster firing speed paintkit_proto_def_index (144) 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
Strange Jag
%s7Strange%s6 Wrench - %s5: 0 (%s3: 0) Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
Jag
%s7%s6 Wrench - %s5: 1533 (%s3: 93) Construction hit speed boost increased by 30% +15% faster firing speed paintkit_proto_def_index (401) 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
( Not Usable in Crafting )
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
"1,2,SMACK!!!"
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
Red-Tape Recorder
%s7%s6 Sapper - %s5: 49 Reverses enemy building construction -100% sapper damage penalty
The Red-Tape Recorder
Level 50 Sapper Reverses enemy building construction -100% sapper damage penalty
The Red-Tape Recorder
Level 89 Sapper Reverses enemy building construction -100% sapper damage penalty
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
Antlers
Level 88 Cosmetic Item
Awesomenauts Badge #52755
Level 78 Badge #Attrib_MakersMark
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
The Brütal Bouffant #36042
Level 16 Hair #Attrib_MakersMark
Frontline Field Recorder
Level 20 Headgear
( Not Tradable or Marketable )
Civilian Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
Genuine Dadliest Catch
Level 1 Hat
Ghastlierest Gibus
Level 10 Hat This is a special Halloween 2009 item
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: July 17, 2018 (13:34:56 GMT)
( Not Tradable or Marketable )
Flashdance Footies
Level 56 Boots
Hong Kong Cone
Level 69 Hat
The Cotton Head
Level 28 Hat
The Full Head of Steam
Level 1 Hat
( Not Tradable or Marketable )
Spirit of Giving
%s7%s6 Badge - %s5: 22
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
The Magical Mercenary
Level 71 Costume Piece
( Not Tradable or Marketable )
Haunted Birdie Bonnet
Level 4 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
All Hallows' Hatte
Level 29 Hat
The Breakneck Baggies
Level 24 Pants
Graybanns #39640
Level 14 Glasses
The Killer Exclusive
Level 10 Hat
Modest Pile of Hat
%s7%s6 Hat - %s5: 120
Operation Mecha Engine Badge
Level 3 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 3 Badge
( Not Tradable or Marketable )
Noble Amassment of Hats
%s7%s6 Hat - %s5: 75
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
The Balloonicorn
Level 20 Balloon vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Photo Badge
Level 20 Badge
Genuine Companion Cube Pin
Level 20 Badge
Prinny Hat #51209
Level 35 Hat #Attrib_MakersMark
Vintage Pyrovision Goggles
Level 26 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland Witnessed the 2012 inferno
Well-Rounded Rifleman
%s7%s6 Hat - %s5: 231
The Well-Rounded Rifleman
Level 3 Hat
The Saxton
Level 50 Hat
The Marxman #51005
Level 90 Glasses
The Human Cannonball
Level 22 Helmet
Dr's Dapper Topper
Level 37 Hat #Attrib_MakersMark
The Hooded Haunter
Level 23 Spooky Companion
( Not Tradable or Marketable )
Tipped Lid
%s7%s6 Hat - %s5: 261
Tipped Lid #36872
Level 14 Hat #Attrib_MakersMark
The Spiral Sallet
Level 10 Helmet
( Not Tradable or Marketable )
The Tundra Top
Level 24 Hat
Manndatory Attire
Level 57 Tie
Genuine Canteen Crasher Rust Starter 2018
Level 1 Community Medal
( Not Tradable or Marketable )
Genuine Osmium Ordinance Tungsten Tank 2024
Level 1 Community Medal
( Not Tradable or Marketable )
Towering Pillar of Hats
Level 26 Hat #Attrib_MakersMark
Bounty Hat
Level 30 Hat
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
The Tuxxy
Level 93 Tuxedo
The Tuxxy
Level 96 Tuxedo
World Traveler's Hat
Level 20 Hat ★ Unusual Effect: Map Stamps
( Not Tradable or Marketable, Not Usable in Crafting )
The Kiss King
Level 77 Hat
"Alan"
Level 1 Helmet "Let's find each other tonight 12.09.2024"
"Deathmatch Classic Conoisseur"
%s7%s6 Hat - %s5: 374
"ÜFO"
Level 97 Spooky Companion
( Not Tradable or Marketable )
Bonk Boy
Level 84 Mask
The Teufort Tooth Kicker
Level 10 Boots
Electric Twanger
%s7%s6 Guitar - %s5: 2154
Courtier's Collar
Level 6 Shirt
Particulate Protector
Level 17 Mask
The Beep Boy
Level 9 Electronic Device
The Frenchman's Formals
Level 52 Apparel
The Face Plante
Level 4 Mask
( Not Tradable or Marketable )
The Face Plante
Level 38 Mask
( Not Tradable or Marketable )
The Halloweiner
Level 9 Costume Piece
( Not Tradable or Marketable )
School Nuisance
Level 46 Sweater
Voodoo-Cursed Scout Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Delinquent's Down Vest #54055
Level 21 Apparel #Attrib_MakersMark
The Long Fall Loafers
Level 29 Boots
( Not Tradable or Marketable )
The Ticket Boy #66340
Level 95 Apparel #Attrib_MakersMark
Batter's Helmet
Level 75 Helmet
( Not Usable in Crafting )
Pocket Pauling
%s7%s6 Pocket Buddy - %s5: 310
Airborne Attire
Level 24 Jacket
Poolside Polo
%s7%s6 Shirt - %s5: 315
The Milkman
Level 89 Hat #Attrib_MakersMark
The Scout Shako
Level 33 Hat
The All-Father
Level 15 Facial Hair
The Bloodhound
Level 42 Hat
( Not Tradable or Marketable )
Crosshair Cardigan
Level 80 Sweater
Snow Sleeves
Level 57 Jacket
The Cammy Jammies
Level 36 Pants
Rifleman's Regalia
Level 15 Coat
Sir Shootsalot
Level 27 Bird Head
( Not Tradable or Marketable )
The Holy Hunter
Level 9 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Falconer
Level 47 Glove
The Toowoomba Tunic
Level 45 Apparel
The Roo Rippers
Level 93 Costume Piece
( Not Tradable or Marketable )
Haunted Mr. Mundee's Wild Ride
Level 46 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time