Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
Quality 15 Degreaser
Level 99 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster paintkit_proto_def_index (139) -66% afterburn damage penalty +25% airblast cost
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Quality 15 Detonator
Level 99 Flare Gun 100% mini-crits vs burning players paintkit_proto_def_index (391) +50% damage to self -25% damage penalty
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Frying Pan
Level 5 Frying Pan
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower #Attrib_MakersMark
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Warrior's Spirit
Level 10 Boxing Gloves +50 health restored on kill +30% damage bonus When weapon is active: 30% damage vulnerability on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Quality 15 Loose Cannon
Level 99 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact paintkit_proto_def_index (144) Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Loose Cannon
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Iron Bomber
Level 77 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Gas Passer
Level 21 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
( Not Usable in Crafting )
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
Level 5 Minigun -20% damage resistance when below 50% health and spun up +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
The Huo-Long Heater
Level 35 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
The B.A.S.E. Jumper
Level 13 Parachute
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max stickybombs out 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Quickiebomb Launcher
Level 12 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Strange Winger
%s7Strange%s6 Pistol - %s5: 3 +15% damage bonus +25% greater jump height when active -60% clip size
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Ambassador
Level 5 Revolver Crits on headshot -20% slower firing speed Critical damage is affected by range -15% damage penalty No random critical hits
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
( Not Tradable or Marketable )
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Beggar's Bazooka
Level 48 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Quality 15 Panic Attack
Level 99 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern paintkit_proto_def_index (139) -20% damage penalty Successive shots become less accurate
The Panic Attack
Level 17 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate #Attrib_MakersMark
The Panic Attack
Level 83 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate
( Not Usable in Crafting )
The Rescue Ranger
Level 3 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Rescue Ranger
Level 16 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
( Not Usable in Crafting )
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Conscientious Objector #297430
Level 25 Sign #Attrib_MakersMark
The Neon Annihilator
Level 4 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 72 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Bat Outta Hell
Level 5 Skull Bat
The Hot Hand
Level 77 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Hot Hand
Level 92 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
Quality 15 Powerjack
Level 99 Sledgehammer +25 health restored on kill +15% faster move speed on wearer paintkit_proto_def_index (139) When weapon is active: 20% damage vulnerability on wearer
The Powerjack
Level 5 Sledgehammer +15% faster move speed on wearer +25 health restored on kill When weapon is active: 20% damage vulnerability on wearer
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Classic
Level 7 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
"STAR PLATINUM!!!"
Level 1 Sniper Rifle Sheen: 7 Killstreaks Active #Attrib_MakersMark
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
( Not Tradable or Marketable )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
( Not Usable in Crafting )
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Red-Tape Recorder
Level 61 Sapper Reverses enemy building construction -100% sapper damage penalty
( Not Tradable or Marketable )
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Usable in Crafting )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The External Organ
Level 46 Backpack
( Not Tradable or Marketable )
Tiny Timber
Level 40 Backpack
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 4
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 1 Badge
( Not Tradable or Marketable )
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) +25 max health on wearer
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
( Not Tradable or Marketable )
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Vampiric Vesture
Level 3 Cosmetic Item
( Not Tradable or Marketable )
Dell in the Shell
Level 33 Costume Piece
The Talon Trotters
Level 91 Costume Piece
( Not Tradable or Marketable )
The Beep Boy
Level 29 Electronic Device
The Brainiac Hairpiece
Level 13 Facial Hair
The Leftover Trap
Level 13 Facial Hair
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
The Hound Dog
Level 27 Hair
The Gym Rat
Level 10 Hair
Heavy's Hockey Hair
Level 99 Hair
Your Worst Nightmare
Level 10 Hair
A Rather Festive Tree
Level 85 Hat
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 6
( Not Tradable or Marketable )
The Caribbean Conqueror
Level 81 Hat
Military Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
The Hetman's Headpiece
Level 95 Hat
The Combustible Kabuto
Level 33 Hat
Stately Steel Toe
Level 70 Hat
The Voodoo JuJu (Slight Return)
Level 90 Hat
Armored Authority
Level 68 Helmet
Alien Swarm Parasite
Level 20 Mascot
( Not Tradable or Marketable )
Genuine Firefly
Level 1 Mask
Hotrod
Level 22 Mask
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
Teddy Roosebelt
Level 94 Pocket Buddy
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Olympic Leapers
Level 79 Shoes
The Accursed Apparition
Level 88 Spooky Companion
( Not Tradable or Marketable )
The Wingstick
Level 10 Wingstick
The Classic
Level 91 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
Ellis' Cap
Level 10 Hat
The Frying Pan
Level 5 Frying Pan
Summer 2023 War Paint Case
Level 1 Supply Crate Crate Series #141
Summer 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #140
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max stickybombs out 0.8 sec slower bomb arm time
Summer 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #140
Summer 2023 War Paint Case
Level 1 Supply Crate Crate Series #141
The Thermal Thruster
Level 38 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
Summer 2023 War Paint Case
Level 1 Supply Crate Crate Series #141
Summer 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #140
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Neon Annihilator
Level 44 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
The Lollichop
Level 1 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Summer 2025 Cosmetic Case
Level 1 Supply Crate Crate Series #148
Summer 2025 Cosmetic Case
Level 1 Supply Crate Crate Series #148
The Huo-Long Heater
Level 27 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons