Level 48 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
The Red-Tape Recorder
Level 28 Sapper Reverses enemy building construction -100% sapper damage penalty
The Panic Attack
Level 96 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern Successive shots become less accurate -20% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gentle Munitionne of Leisure
Level 73 Hat attach particle effect static (28)
( Not Tradable or Marketable )
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Skull Island Topper
Level 31 Hat
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: January 24, 2017 (17:08:16 GMT)
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Reclaimed Metal
Level 2 Craft Item
( Not Tradable or Marketable )
Reclaimed Metal
Level 2 Craft Item
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Chargin' Targe
Level 52 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
Haunted Hellhunter's Headpiece
Level 34 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Immobile Suit
Level 17 Cosmetic Armor
( Not Tradable or Marketable, Not Usable in Crafting )
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
The Cranial Conspiracy
Level 59 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Hot Hand
Level 65 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
Civilian Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
The Eviction Notice
Level 10 Boxing Gloves +40% faster firing speed On Hit: Gain a speed boost +15% faster move speed on wearer Maximum health is drained while item is active -60% damage penalty
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -20% clip size No random critical hits -25% slower firing speed
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Full Head of Steam
Level 60 Hat
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Thermal Thruster
Level 8 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot -15% damage penalty Critical damage is affected by range -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Huntsman
Level 10 Bow
Pyrovision Goggles
Level 92 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland