Level 88 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
Spooky Spoils Case
Level 1 Supply Crate Crate Series #124
Spooky Spoils Case
Level 1 Supply Crate Crate Series #124
Soul Gargoyle
Level 31 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Unusual Haunted Metal Scrap
Level 4 Craft Item
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Muskelmannbraun
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
Unfilled Fancy Spellbook
Level 1 Pages of Tumidum: 1
( Not Tradable or Marketable )
Color No. 216-190-216
Level 5 Tool
The Beep Man
Level 24 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Templar's Spirit
Level 14 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Rogue's Rabbit
Level 36 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
The Hardium Helm
Level 57 Costume Piece
( Not Tradable or Marketable )
The Gentle Munitionne of Leisure
Level 41 Hat attach particle effect static (28)
( Not Tradable or Marketable )
The Full Head of Steam
Level 46 Hat
( Not Tradable or Marketable )
Frontline Field Recorder
Level 20 Headgear
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 0
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
The Beggar's Bazooka
Level 47 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Beggar's Bazooka
Level 12 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
( Not Tradable or Marketable, Not Usable in Crafting )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Flying Guillotine
Level 37 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
Civilian Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
Military Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
Power Up Canteen #475159
Level 78 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds #Attrib_MakersMark