Level 35 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
( Not Tradable or Marketable )
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Wrangler
Level 5 Laser Pointer #Attrib_MakersMark
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Huntsman
Level 10 Bow #Attrib_MakersMark
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The B.A.S.E. Jumper
Level 93 Parachute
The AWPer Hand #392475
Level 1 Sniper Rifle #Attrib_MakersMark
"mechanik"
Level 55 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Gas Passer
Level 46 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Sandvich
Level 1 Lunch Box
The Buff Banner
Level 5 Battle Banner
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Frying Pan
Level 5 Frying Pan
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Bat Outta Hell #276588
Level 5 Skull Bat #Attrib_MakersMark
The Panic Attack
Level 91 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern Successive shots become less accurate -20% damage penalty
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Fortified Compound
Level 10 Bow
The Sharp Dresser #554974
Level 1 Knife #Attrib_MakersMark
The Tide Turner
Level 12 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
Quality 15 Panic Attack
Level 99 Shotgun "mordercza magia świąt" This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern paintkit_proto_def_index (391) -20% damage penalty Successive shots become less accurate
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
( Not Tradable or Marketable )
The Buffalo Steak Sandvich
Level 1 Lunch Box
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Ham Shank #333191
Level 5 Pork Product #Attrib_MakersMark
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
Haunted Voodoo-Cursed Medic Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Spy Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 0
( Not Tradable or Marketable )
The Arachno-Arsonist
Level 72 Mask
Towering Pillar of Hats
Level 59 Hat
The Steel Sixpack #48545
Level 78 Cosmetic Armor #Attrib_MakersMark
( Not Tradable or Marketable )
Desert Marauder
Level 14 Hat
Trickster's Turnout Gear #57397
Level 15 Coat #Attrib_MakersMark
( Not Tradable or Marketable )
The Crown of the Old Kingdom #30701
Level 30 Hat #Attrib_MakersMark
The Tin-1000
Level 32 Hat
Genuine Distinguished Rogue
Level 1 Apparel
Sir Hootsalot
Level 14 Mascot #Attrib_MakersMark
The Reindoonicorn
Level 20 Balloon vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Caribbean Conqueror #17078
Level 70 Hat #Attrib_MakersMark
Das Fantzipantzen #46164
Level 6 Shirt #Attrib_MakersMark
( Not Tradable or Marketable )
The Combustible Kabuto #40945
Level 45 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Taunt: Conga
Level 9 Special Taunt
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Pip-Boy
Level 10 Armband
The Marxman
Level 18 Glasses
Taunt: Rancho Relaxo
Level 100 Special Taunt
Taunt: The Director's Vision
Level 5 Special Taunt "pora na zdięcie"
( Not Tradable or Marketable )
The Salty Dog #44623
Level 10 Hat attach particle effect static (28)
The Peacenik's Ponytail
Level 24 Hair
The Trencher's Tunic #41986
Level 53 Apparel #Attrib_MakersMark
Face Full of Festive
Level 51 Facial Hair #Attrib_MakersMark
The Vascular Vestment
Level 27 Vest
The Beastly Bonnet #58245
Level 45 Hat #Attrib_MakersMark
The Apparatchik's Apparel
Level 25 Shirt
The Bear Necessities #58254
Level 72 Spirit Animal #Attrib_MakersMark
The Brawling Buccaneer
Level 84 Coat
Soul Gargoyle
Level 97 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Power Up Canteen
Level 41 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds