Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Level 15 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Huo-Long Heater
Level 91 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Crimson Cache Case
Level 1 Supply Crate Crate Series #133
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Scream Fortress XIII War Paint Case
Level 1 Supply Crate Crate Series #134
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Crimson Cache Case
Level 1 Supply Crate Crate Series #133
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Sandvich
Level 1 Lunch Box
( Not Tradable or Marketable )
The Lollichop
Level 58 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
( Not Tradable or Marketable, Not Usable in Crafting )
Bonk! Atomic Punch
Level 5 Lunch Box
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
Soul Gargoyle
Level 82 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
The Huntsman
Level 10 Bow
( Not Tradable or Marketable )
The Buffalo Steak Sandvich
Level 1 Lunch Box
The Red-Tape Recorder
Level 57 Sapper Reverses enemy building construction -100% sapper damage penalty
Scream Fortress XIII War Paint Case
Level 1 Supply Crate Crate Series #134
The Iron Bomber
Level 53 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Crimson Cache Case
Level 1 Supply Crate Crate Series #133
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Ambassador
Level 5 Revolver Crits on headshot -20% slower firing speed Critical damage is affected by range -15% damage penalty No random critical hits
Level 45 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty