Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Flying Guillotine
Level 89 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
Bonk! Atomic Punch
Level 5 Lunch Box
( Not Tradable or Marketable )
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Quality 15 Pistol
Level 99 Pistol paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 Winger
Level 99 Pistol +15% damage bonus +25% greater jump height when active paintkit_proto_def_index (139) -60% clip size
"Breakfeast Milk"
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
( Not Usable in Crafting )
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Conscientious Objector
Level 25 Sign
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Ham Shank #427540
Level 5 Pork Product #Attrib_MakersMark
Quality 15 Holy Mackerel
Level 99 Fish paintkit_proto_def_index (143)
The Holy Mackerel
Level 42 Fish
The Holy Mackerel
Level 42 Fish
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer #Attrib_MakersMark
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Frying Pan
Level 5 Frying Pan "Classic memeplay - and a surprisingly high amount of random crits..."
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
"FUCK YOU!"
Level 25 Sign "Whether you saw this sign or not, FUCK YOU!"
( Not Tradable or Marketable )
"nigga moment"
Level 5 Skull Bat
"td_buyback"
%s7%s6 Bat - %s5: 536 On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
Bonk Boy #68508
Level 12 Mask #Attrib_MakersMark
Aloha Apparel
Level 70 Apparel
The Hanger-On Hood
Level 41 Hat #Attrib_MakersMark
The Horrific Head of Hare
Level 18 Costume Piece
( Not Tradable or Marketable )
The Halloweiner
Level 55 Costume Piece
( Not Tradable or Marketable )
Haunted Hound's Hood
Level 75 Costume Piece
( Not Tradable or Marketable )
Haunted Sprinting Cephalopod
Level 8 Tentacles
( Not Tradable or Marketable )
The Baphomet Trotters
Level 64 Hooves
( Not Tradable or Marketable )
The Terrier Trousers
Level 95 Costume Piece
( Not Tradable or Marketable )
The Terrier Trousers
Level 100 Costume Piece
( Not Tradable or Marketable )
Haunted B-Ankh!
Level 84 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Courtly Cuirass
Level 86 Cosmetic Armor
Dillinger's Duffel #102049
Level 8 Backpack #Attrib_MakersMark
The Fed-Fightin' Fedora #108226
Level 90 Hat #Attrib_MakersMark
The Ticket Boy #16336
Level 63 Apparel #Attrib_MakersMark
( Not Tradable or Marketable )
Bonk Helm
Level 58 Helmet
Ye Olde Baker Boy
Level 3 Hat
The Stereoscopic Shades
Level 20 Glasses
The Nugget Noggin
Level 18 Costume Piece
( Not Tradable or Marketable )
The Claws and Infect
Level 94 Costume Piece
( Not Tradable or Marketable )
The Head Hunter
Level 81 Costume Piece
( Not Tradable or Marketable )
The Talon Trotters
Level 95 Costume Piece
( Not Tradable or Marketable )
The Red Socks
Level 46 Socks
The Spooky Sleeves
Level 11 Apparel
( Not Tradable or Marketable )
Messenger's Mail Bag
Level 16 Mail Bag
Pocket Pauling
%s7%s6 Pocket Buddy - %s5: 1697
Speedster's Spandex
%s7%s6 Costume Piece - %s5: 1697
The Big Elfin Deal #95917
Level 16 Hat #Attrib_MakersMark
The Milkman
Level 83 Hat
The Little Drummer Mann
Level 95 Shirt #Attrib_MakersMark
Taunt: Spin-to-Win
Level 17 Special Taunt
Taunt: The Boston Breakdance
Level 25 Special Taunt
Quality 15 Bazaar Bargain
Level 99 Sniper Rifle paintkit_proto_def_index (391) Base charge rate decreased by 50%
( Not Tradable or Marketable )
The Classic
Level 85 Sniper Rifle Charge and fire shots independent of zoom No headshots when not fully charged -10% damage on body shot
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
( Not Tradable or Marketable )
The Fortified Compound
Level 10 Bow
The Fortified Compound
Level 10 Bow
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot #Attrib_MakersMark
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits #Attrib_MakersMark
The Huntsman
Level 10 Bow
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Quality 15 SMG
Level 99 SMG paintkit_proto_def_index (391)
( Not Tradable or Marketable )
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
( Not Tradable or Marketable )
Desert Marauder #130493
Level 18 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Cammy Jammies
Level 16 Pants
The Chronomancer
Level 44 Apparel
Voodoo-Cursed Sniper Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Ol' Snaggletooth
Level 93 Hat #Attrib_MakersMark
The Kanga Kickers
Level 77 Costume Piece
( Not Tradable or Marketable )
The Marsupial Man
Level 27 Mask
( Not Tradable or Marketable )
The Roo Rippers
Level 59 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
%s7%s6 Focused Wave Projector - %s5: 222 Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Beggar's Bazooka
Level 94 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 99 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps paintkit_proto_def_index (391) -10% explosion radius -15% damage penalty
( Not Tradable or Marketable )
The Air Strike
Level 4 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
( Not Usable in Crafting )
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Buff Banner
Level 5 Battle Banner
The Buff Banner
Level 5 Battle Banner
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The B.A.S.E. Jumper
Level 100 Parachute
Quality 15 Panic Attack
Level 99 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern paintkit_proto_def_index (139) Successive shots become less accurate -20% damage penalty
Level 99 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds paintkit_proto_def_index (160) -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Bonedolier
Level 70 Bones
( Not Tradable or Marketable )
The Nuke
Level 37 Hair
The Viking Braider
Level 38 Facial Hair
Haunted Grub Grenades
Level 30 Costume Piece
( Not Tradable or Marketable )
Haunted Faux Manchu
Level 71 Facial Hair
( Not Tradable or Marketable )
The Freedom Feathers
Level 97 Bird Head
( Not Tradable or Marketable )
The Space Bracers
Level 64 Costume Piece
( Not Tradable or Marketable )
The Jupiter Jumpers
Level 35 Costume Piece
( Not Tradable or Marketable )
The Larval Lid
Level 73 Hat
( Not Tradable or Marketable )
The Shaolin Sash
Level 87 Costume Piece
( Not Tradable or Marketable )
The Spellbinder's Bonnet
Level 63 Hat
( Not Tradable or Marketable )
Lieutenant Bites the Dust
Level 40 Undead Pet
( Not Tradable or Marketable )
The Idiot Box
Level 28 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Steel Pipes
Level 85 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Patriot's Pouches
Level 91 Vest
The Ghoul Gibbin' Gear
Level 83 Costume Piece
( Not Tradable or Marketable )
Haunted Hellhunter's Headpiece
Level 8 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Battle Bird
Level 80 Helmet
( Not Tradable or Marketable )
The Supernatural Stalker
Level 43 Costume Piece
( Not Tradable or Marketable )
Flakcatcher
Level 18 Vest
Grenadier's Softcap
Level 71 Hat
The Zipperface
Level 12 Hat
( Not Tradable or Marketable )
The Zipperface
Level 80 Hat
( Not Tradable or Marketable )
Taunt: Fresh Brewed Victory
Level 59 Special Taunt
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
( Not Usable in Crafting )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
Level 99 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key paintkit_proto_def_index (391) Cannonballs do not explode on impact
( Not Tradable or Marketable )
Quality 15 Iron Bomber
Level 99 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades paintkit_proto_def_index (113) -15% explosion radius
The Iron Bomber
Level 64 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 81 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 90 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Chargin' Targe
Level 99 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max stickybombs out 0.8 sec slower bomb arm time
( Not Usable in Crafting )
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max stickybombs out 0.8 sec slower bomb arm time
The Quickiebomb Launcher
Level 88 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max stickybombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
Quality 15 Claidheamh Mòr
Level 99 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter paintkit_proto_def_index (139) is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Scottish Handshake
Level 10 Bottle
The Scottish Handshake
Level 10 Bottle
The Scottish Handshake
Level 10 Bottle
The Scottish Handshake
Level 10 Bottle
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
"LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOO YOU DIED"
Level 5 Axe "dongdongdongdongdongdongdongdongdongdongdongdongdongdongdongdongdongdongdongdong" is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
"The Demoknight's Blade"
Level 5 Sword "A treasured DeGroot heirloom. It's not obvious, but this thing is
cursed..." is_a_sword (72) No random critical hits -25 max health on wearer
Blind Justice #36010
Level 41 Facial Hair #Attrib_MakersMark
( Not Tradable or Marketable )
Haunted Headtaker's Hood
Level 88 Costume Piece
( Not Tradable or Marketable )
Ethereal Hood
Level 8 Costume Piece
( Not Tradable or Marketable )
Ethereal Hood
Level 37 Costume Piece
( Not Tradable or Marketable )
The Parasight
Level 56 Mask
( Not Tradable or Marketable )
The Scottish Snarl
Level 33 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Pickled Paws
Level 21 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Black Watch
Level 17 Hat
The Dark Age Defender
Level 86 Cosmetic Armor
A Whiff of the Old Brimstone #108627
Level 20 Decorative Bombs #Attrib_MakersMark
The King of Scotland Cape #43489
Level 78 Cape #Attrib_MakersMark
( Not Tradable or Marketable )
The Voodoo JuJu (Slight Return)
Level 88 Hat
( Not Tradable or Marketable )
Taunt: Scotsmann's Stagger
Level 4 Special Taunt
Taunt: Bad Pipes
Level 13 Special Taunt
Quality 15 Crusader's Crossbow
Level 99 Crossbow paintkit_proto_def_index (391) No headshots -75% max primary ammo on wearer
( Not Tradable or Marketable )
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 99 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer paintkit_proto_def_index (139) When weapon is active: -20% damage penalty
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
Quality 15 Übersaw
Level 99 Bonesaw "steals enemy blood and converts it somehow into your ubercharge.
cool, amirite?" On Hit: 25% ÜberCharge added paintkit_proto_def_index (139) -20% slower firing speed
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
Berliner's Bucket Helm
Level 57 Helmet #Attrib_MakersMark
Medimedes
Level 57 Bird Head
( Not Tradable or Marketable )
Ramses' Regalia
Level 33 Costume Piece
( Not Tradable or Marketable )
Ramses' Regalia
Level 38 Costume Piece
( Not Tradable or Marketable )
The Surgeon's Space Suit
Level 60 Costume Piece
( Not Tradable or Marketable )
Haunted Alternative Medicine Mann
Level 19 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
Archimedes the Undying
Level 57 Undead Pet
( Not Tradable or Marketable )
Colossal Cranium
Level 20 Hat
The Einstein
Level 76 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Dr. Gogglestache
Level 43 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Hundkopf
Level 60 Cosmetic Item
( Not Tradable or Marketable )
Haunted Kriegsmaschine-9000
Level 12 Cosmetic Item
( Not Tradable or Marketable )
The Templar's Spirit
Level 82 Costume Piece
( Not Tradable or Marketable )
The Vampire Makeover
Level 62 Hat
( Not Tradable or Marketable )
The Vampiric Vesture
Level 39 Cosmetic Item
( Not Tradable or Marketable )
Ze Übermensch
Level 20 Facial Hair
The Mann of Reason
Level 98 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Taunt: Results Are In
Level 57 Special Taunt
Quality 15 Brass Beast
Level 99 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up paintkit_proto_def_index (391) 50% slower spin up time -60% slower move speed while deployed
( Not Tradable or Marketable )
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
The Huo-Long Heater
Level 17 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Quality 15 Tomislav
Level 99 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate paintkit_proto_def_index (120) -20% slower firing speed
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
( Not Tradable or Marketable )
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Eviction Notice
Level 10 Boxing Gloves +15% faster move speed on wearer +40% faster firing speed On Hit: Gain a speed boost Maximum health is drained while item is active -60% damage penalty
The Eviction Notice
Level 10 Boxing Gloves +15% faster move speed on wearer +40% faster firing speed On Hit: Gain a speed boost Maximum health is drained while item is active -60% damage penalty
The Eviction Notice
Level 10 Boxing Gloves +15% faster move speed on wearer +40% faster firing speed On Hit: Gain a speed boost Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Abominable Snow Pants
Level 50 Costume Piece
The Capo's Capper #126822
Level 10 Hat #Attrib_MakersMark
Commando Elite
Level 32 Helmet
Fat Man's Field Cap
Level 45 Hat
The Grand Duchess Tiara
Level 31 Costume Piece
( Not Tradable or Marketable )
The Himalayan Hair Shirt
Level 50 Costume Piece
Ivan the Inedible
Level 12 Spooky Companion
( Not Tradable or Marketable )
Mad Mask
Level 96 Mask
The Soviet Stitch-Up
Level 92 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Kathman-Hairdo
Level 50 Costume Piece
The Bone-Cut Belt
Level 89 Costume Piece
( Not Tradable or Marketable )
The Bull Locks
Level 62 Costume Piece
( Not Tradable or Marketable )
The Immobile Suit
Level 72 Cosmetic Armor
( Not Tradable or Marketable )
Warhood
Level 26 Hood
Taunt: The Proletariat Posedown
Level 57 Special Taunt
Taunt: The Table Tantrum
Level 70 Special Taunt
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
( Not Usable in Crafting )
The Phlogistinator
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower vision opt in flags (1) On Equip: Visit Pyroland flame_spread_degree (2.8) Extinguishing teammates restores 20 health Only visible in Pyroland
( Not Usable in Crafting )
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Quality 15 Degreaser
Level 99 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster paintkit_proto_def_index (109) -66% afterburn damage penalty +25% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
"australium dragon's fury"
Level 99 Flame Launcher "Like a dragon! Chain hits and shred like phloggers as fast as you can
type ez!" dragons fury positive properties (1) Extinguishing teammates restores 20 health paintkit_proto_def_index (390) dragons fury neutral properties (1) -50% repressurization rate on Alt-Fire
The Gas Passer
Level 100 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Thermal Thruster
Level 79 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Quality 15 Back Scratcher
Level 99 Garden Rake +50% health from packs on wearer +25% damage bonus paintkit_proto_def_index (139) -75% health from healers on wearer
The Lollichop
Level 34 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop
Level 89 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop
Level 96 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Neon Annihilator
Level 27 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 61 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 89 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 93 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Quality 15 Powerjack
Level 99 Sledgehammer +25 health restored on kill +15% faster move speed on wearer paintkit_proto_def_index (122) When weapon is active: 20% damage vulnerability on wearer
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Third Degree
%s7%s6 Fire Axe - %s5: 575 All players connected via Medigun beams are hit
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Homewrecker
Level 5 Sledgehammer Damage removes Sappers +100% damage vs buildings -25% damage vs players
Fire Axe
Level 1 Fire Axe Killstreaks Active
The Hot Hand
Level 93 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
Deity's Dress
Level 28 Cosmetic Item
The Beast from Below
Level 83 Mask
( Not Tradable or Marketable )
The Corpsemopolitan
Level 82 Costume Piece
( Not Tradable or Marketable )
The External Organ
Level 91 Backpack
( Not Tradable or Marketable )
The Monster's Stompers
Level 87 Costume Piece
( Not Tradable or Marketable )
The Crispy Golden Locks
Level 3 Costume Piece
( Not Tradable or Marketable )
Hard-Headed Hardware
Level 71 Mask
( Not Tradable or Marketable )
Haunted Hollowhead
Level 23 Mask
( Not Tradable or Marketable )
The Maniac's Manacles
Level 90 Gloves
( Not Tradable or Marketable )
Haunted Up Pyroscopes
Level 52 Eye Stalks
( Not Tradable or Marketable )
The Scorched Skirt
Level 100 Costume Piece
( Not Tradable or Marketable )
The Creature from the Heap
Level 73 Backpack
( Not Tradable or Marketable )
Hovering Hotshot
Level 68 Costume Piece
The Soot Suit
Level 80 Shirt
The Pyrobotics Pack
Level 2 Backpack
Rail Spikes #36801
Level 63 Spikes #Attrib_MakersMark
( Not Tradable or Marketable )
Mr. Juice
Level 20 Mask
( Not Tradable or Marketable )
The Creature's Grin
Level 86 Mask
( Not Tradable or Marketable )
The Combustible Kabuto #25145
Level 23 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Attendant
Level 30 Hat
The Blizzard Breather
Level 82 Mask
Taunt: Party Trick
Level 73 Special Taunt
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Big Earner #856232
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer #Attrib_MakersMark
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
( Not Tradable or Marketable )
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer #Attrib_MakersMark
The Spy-Cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Spy-Cicle #1479165
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo #Attrib_MakersMark
Wanga Prick #707663
Level 81 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
Red-Tape Recorder
%s7%s6 Sapper - %s5: 761 Reverses enemy building construction -100% sapper damage penalty
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo #Attrib_MakersMark
Cosa Nostra Cap #117437
Level 7 Hat #Attrib_MakersMark
L'homme Burglerre
Level 12 Hat
The Bountiful Bow
Level 86 Costume Piece
( Not Tradable or Marketable )
The Hyperbaric Bowler
Level 5 Hat
( Not Tradable or Marketable )
Haunted Griffin's Gog
Level 4 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Intangible Ascot
Level 4 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Le Party Phantom
Level 10 Mask #Attrib_MakersMark
( Not Tradable or Marketable )
The Scarecrow
Level 52 Hat
( Not Tradable or Marketable )
Shadowman's Shade
Level 75 Hat
( Not Tradable or Marketable )
The Nightmare Hunter
Level 40 Hat
( Not Tradable or Marketable )
The Facepeeler
Level 2 Mask
( Not Tradable or Marketable )
Haunted Rogue's Rabbit
Level 68 Hat
( Not Tradable or Marketable )
The Cut Throat Concierge #80815
Level 95 Shirt #Attrib_MakersMark
( Not Tradable or Marketable )
Familiar Fez
Level 10 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Taunt: The Box Trot
Level 56 Special Taunt
Taunt: Buy a Life
Level 26 Special Taunt
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
( Not Tradable or Marketable )
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
( Not Usable in Crafting )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Quality 15 Rescue Ranger
Level 99 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) paintkit_proto_def_index (139) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Wrangler
Level 5 Laser Pointer
( Not Usable in Crafting )
The Wrangler
Level 5 Laser Pointer
The Wrangler
Level 5 Laser Pointer
The Wrangler
Level 5 Laser Pointer
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
Wrench
Level 1 Wrench Killstreaks Active
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
"broken wrench"
Level 99 Wrench Construction hit speed boost increased by 30% +15% faster firing speed paintkit_proto_def_index (143) 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Brainiac Hairpiece #113667
Level 47 Facial Hair #Attrib_MakersMark
Safe'n'Sound
Level 17 Hat #Attrib_MakersMark
The Pocket Purrer #41928
Level 66 Satchel #Attrib_MakersMark
( Not Tradable or Marketable )
The Grease Monkey
Level 1 Costume Piece
( Not Tradable or Marketable )
The Frontier Flyboy
Level 50 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Legend of Bugfoot
Level 71 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Master Mind
Level 65 Cosmetic Augmentation
( Not Tradable or Marketable )
Ein #61334
Level 79 Mascot #Attrib_MakersMark
( Not Tradable or Marketable )
The Soul of 'Spensers Past
Level 59 Spooky Companion
( Not Tradable or Marketable )
The Soul of 'Spensers Past
Level 69 Spooky Companion
( Not Tradable or Marketable )
The Beep Man
Level 46 Cosmetic Item
( Not Tradable or Marketable )
The Iron Fist
Level 81 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )