Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
Mercenary
Level 5 Badge Hire Date: November 30, 2015 (15:04:32 GMT)
( Not Tradable or Marketable )
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
The Ambassador
Level 5 Revolver Crits on headshot -15% damage penalty -20% slower firing speed No random critical hits Critical damage is affected by range
( Not Tradable or Marketable )
The Holy Mackerel
Level 42 Fish
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
Dueling Mini-Game
Level 5 Usable Item
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
The Rescue Ranger
Level 43 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
The Back Scatter
Level 12 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 1
( Not Tradable or Marketable )
The Dark Helm
Level 61 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Spellbook Page
Level 1 Spellbook Page
( Not Tradable or Marketable )
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
( Not Tradable or Marketable )
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
( Not Tradable or Marketable )
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Huntsman
Level 10 Bow
( Not Tradable or Marketable )
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Lollichop
Level 68 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active -40% maximum overheal on wearer -40% health from healers on wearer +100% damage from melee sources while active This weapon holsters 100% slower
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Tide Turner
Level 54 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Soul Gargoyle
Level 81 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
( Not Tradable or Marketable )
The Classic
Level 80 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
The Back Scatter
Level 99 Scattergun Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
Pyrovision Goggles
Level 6 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Classic
Level 100 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
The Back Scatter
Level 4 Scattergun Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Level 51 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Chargin' Targe
Level 47 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
Bonk! Atomic Punch
Level 5 Lunch Box
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
The Holy Mackerel
Level 42 Fish
The Beggar's Bazooka
Level 75 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Winter 2018 Cosmetic Case
Level 1 Supply Crate Crate Series #122
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
( Not Tradable or Marketable, Not Usable in Crafting )
The Iron Bomber
Level 16 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius