Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Taunt: Flippin' Awesome
Level 87 Special Taunt
Taunt: Skullcracker
Level 38 Special Taunt
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Sandvich
Level 1 Lunch Box
The Huntsman
Level 10 Bow
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe "elo" On Hit: target is engulfed in flames -20% damage penalty
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
Iron Curtain
Level 5 Minigun Killstreaks Active
( Not Tradable or Marketable )
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised -20% slower firing speed No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Original
Level 5 Rocket Launcher
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Huo-Long Heater
Level 45 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Usable in Crafting )
The Iron Bomber
Level 10 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The B.A.S.E. Jumper
Level 33 Parachute
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Sticky Jumper
Level 1 Stickybomb Launcher +200% max secondary ammo on wearer No self inflicted blast damage taken override projectile type (1096810496) -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot #Attrib_MakersMark
( Not Tradable or Marketable )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer +10% faster move speed on wearer (shield required) Melee kills refill 25% of your charge meter
( Not Tradable or Marketable )
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) -25 max health on wearer No random critical hits
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Brass Beast
Level 5 Minigun -20% damage resistance when below 50% health and spun up +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Buffalo Steak Sandvich
Level 1 Lunch Box
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Tide Turner
Level 52 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
( Not Usable in Crafting )
The Wrangler
Level 5 Laser Pointer
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Tide Turner
Level 55 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Thermal Thruster
Level 22 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Maul
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players #Attrib_MakersMark
( Not Tradable or Marketable )
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
( Not Tradable or Marketable )
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Rescue Ranger
Level 15 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Conscientious Objector
Level 25 Sign
The Chargin' Targe
Level 13 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Gas Passer
Level 79 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Frying Pan
Level 5 Frying Pan
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
( Not Tradable or Marketable )
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
Physician's Procedure Mask
Level 80 Mask
The Proof of Purchase
Level 50 Helmet
( Not Tradable or Marketable )
The King of Scotland Cape #71058
Level 55 Cape #Attrib_MakersMark
The Gaelic Garb #57726
Level 86 Apparel #Attrib_MakersMark
Sir Hootsalot
Level 28 Mascot
( Not Tradable or Marketable )
The Golden Garment
Level 49 Coat
The Spooky Sleeves
Level 25 Apparel
( Not Tradable or Marketable )
The Swagman's Swatter #53050
Level 10 Hat
Dillinger's Duffel #75519
Level 54 Backpack
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
The Tartan Shade #37879
Level 29 Hood #Attrib_MakersMark
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Exorcizor
Level 91 Apparel
( Not Tradable or Marketable )
The Egghead's Overalls
Level 75 Shirt
The Voodoo JuJu (Slight Return)
Level 45 Hat
( Not Tradable or Marketable )
Tough Guy's Toque
Level 15 Hat
The Executioner
Level 97 Hat
( Not Tradable or Marketable )
Texas Ten Gallon
Level 16 Hat
The Cockfighter #314
Level 10 Hat #Attrib_MakersMark
Ye Olde Baker Boy
Level 72 Hat #Attrib_MakersMark
The Red Army Robin
Level 66 Mascot
The Texas Half-Pants
Level 45 Pants
The Cut Throat Concierge
Level 19 Shirt
The Backwards Ballcap
Level 10 Hat
Le Party Phantom
Level 92 Mask
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
The Level Three Chin #36132
Level 3 Chin #Attrib_MakersMark
Liquidator's Lid
Level 34 Hat
The Dictator
Level 57 Facial Hair
The Surgeon's Stahlhelm
Level 10 Helmet
The All-Father #78305
Level 15 Facial Hair
The Buccaneer's Bicorne #83443
Level 10 Hat #Attrib_MakersMark
The Soviet Gentleman
Level 66 Hat
Sergeant's Drill Hat
Level 70 Hat #Attrib_MakersMark
Triboniophorus Tyrannus
Level 15 Mascot #Attrib_MakersMark
Charmer's Chapeau
Level 55 Hat
Pyromancer's Mask
Level 35 Mask #Attrib_MakersMark
The Birdman of Australiacatraz
Level 26 Apparel
Officer's Ushanka
Level 95 Hat
El Muchacho #50741
Level 50 Poncho #Attrib_MakersMark
Marshall's Mutton Chops
Level 48 Facial Hair
The Crone's Dome
Level 38 Hat
( Not Tradable or Marketable )
The Bird-Man of Aberdeen #62120
Level 38 Mascot #Attrib_MakersMark
Archimedes #54292
Level 66 Mascot #Attrib_MakersMark
Face Full of Festive
Level 19 Facial Hair #Attrib_MakersMark
World Traveler's Hat
Level 20 Hat ★ Unusual Effect: Map Stamps
( Not Tradable or Marketable, Not Usable in Crafting )
Antarctic Parka
Level 4 Coat
The Cool Cat Cardigan
Level 37 Apparel
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 5
( Not Tradable or Marketable )
Jungle Inferno ConTracker
Level 91 Tracker
( Not Tradable or Marketable, Not Usable in Crafting )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
Fabricator
Level 2 Recipe recipe component defined item 1 () recipe component defined item 2 () recipe component defined item 3 () recipe component defined item 4 () recipe component defined item 5 () recipe component defined item 6 () recipe component defined item 7 ()
Fabricator
Level 1 Recipe recipe component defined item 1 () recipe component defined item 2 () recipe component defined item 3 () recipe component defined item 4 () recipe component defined item 5 () recipe component defined item 6 () recipe component defined item 7 ()
Fabricator
Level 3 Recipe recipe component defined item 1 () recipe component defined item 2 () recipe component defined item 3 () recipe component defined item 4 () recipe component defined item 5 () recipe component defined item 6 () recipe component defined item 7 () recipe component defined item 8 ()
Fabricator
Level 4 Recipe recipe component defined item 1 () recipe component defined item 2 () recipe component defined item 3 () recipe component defined item 4 () recipe component defined item 5 () recipe component defined item 6 ()
Fancy Spellbook
Level 1 This weapon deploys 50% faster Pages of Tumidum: 1 Pages of Gratanter: 9 Pages of Audere: 8 Pages of Congeriae: 9 Pages of Veteris: 6
( Not Tradable or Marketable )
The Kritz or Treat Canteen
Level 95 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable, Not Usable in Crafting )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
PASS Time Early Participation Pin
Level 1 Pin
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: November 10, 2015 (04:07:28 GMT)
( Not Tradable or Marketable )
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Power Up Canteen
Level 30 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 5 Badge
( Not Tradable or Marketable )
Soul Gargoyle
Level 28 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
The Idiot Box
Level 59 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Steel Pipes
Level 8 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Polly Putrid
Level 68 Undead Pet
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Foul Cowl
Level 27 Costume Piece
( Not Tradable or Marketable )
The Handhunter
Level 80 Backpack
( Not Tradable or Marketable )
Unidentified Following Object
Level 60 Spooky Companion
( Not Tradable or Marketable )
The Shoestring Budget
Level 99 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Haunted Roo Rippers
Level 18 Costume Piece
( Not Tradable or Marketable )
Haunted Hallowed Headcase
Level 97 Mask
( Not Tradable or Marketable )
The Magical Mercenary
Level 38 Costume Piece
( Not Tradable or Marketable )
Haunted Headtaker's Hood
Level 33 Costume Piece
( Not Tradable or Marketable )
Haunted Soviet Stitch-Up
Level 40 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Fowl Fists
Level 28 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )