Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
Refined Metal
Level 3 Craft Item
Creepy Crawly Case
Level 1 Supply Crate Crate Series #104
( Not Tradable or Marketable )
Unleash the Beast Cosmetic Case
Level 1 Supply Crate Crate Series #108
Unleash the Beast Cosmetic Case
Level 1 Supply Crate Crate Series #108
Unleash the Beast Cosmetic Case
Level 1 Supply Crate Crate Series #108
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Soul Gargoyle
Level 15 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Reinforced Robot Bomb Stabilizer
Level 1 Robot Part
Reinforced Robot Bomb Stabilizer
Level 1 Robot Part
Ellis' Cap
Level 10 Hat
The Frying Pan
Level 5 Frying Pan
Summer 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #144
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
Level 5 Badge Hire Date: July 26, 2015 (17:04:00 GMT)
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 1
( Not Tradable or Marketable )
Operation Mecha Engine Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 2 Badge
( Not Tradable or Marketable )
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
Dr's Dapper Topper
Level 83 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Fancy Spellbook
Level 1 This weapon deploys 50% faster Pages of Tumidum: 1 Pages of Gratanter: 1 Pages of Audere: 2 Pages of Congeriae: 2 Pages of Veteris: 1
( Not Tradable or Marketable )
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Dueling Mini-Game
Level 5 Usable Item
Power Up Canteen
Level 11 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Taunt: Rock, Paper, Scissors
Level 40 Special Taunt
Taunt: Kazotsky Kick
Level 99 Special Taunt
Taunt: The High Five!
Level 5 Special Taunt
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Ham Shank #195323
Level 5 Pork Product #Attrib_MakersMark
( Not Tradable or Marketable )
The Ham Shank #195322
Level 5 Pork Product #Attrib_MakersMark
( Not Tradable or Marketable )
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Macho Mann
Level 10 Glasses
The Fortified Compound
Level 10 Bow
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Anger
Level 10 Hood
The Chronomancer #44174
Level 21 Apparel #Attrib_MakersMark
The Triggerman's Tacticals
Level 72 Apparel
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty Wearer cannot carry the intelligence briefcase or PASS Time JACK No random critical hits
"PussyBox"
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Buff Banner
Level 5 Battle Banner
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
Antarctic Parka
Level 36 Coat
The Bootlegger
Level 10 Boots +200% increase in turning control while charging Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) +25 max health on wearer
The Iron Bomber
Level 92 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
Unusual Horseless Headless Horsemann's Headtaker
Level 5 Axe is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
Highland High Heels
Level 65 Boots
The Sub Zero Suit
Level 17 Apparel
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
Hunter Heavy
Level 38 Jacket Early Supporter of End of the Line Community Update
Gone Commando
Level 2 Apparel
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
Level 70 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
The Thermal Thruster
Level 8 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
Pyromancer's Mask
Level 80 Mask #Attrib_MakersMark
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
The Sharp Dresser #426966
Level 1 Knife #Attrib_MakersMark
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The After Dark #37506
Level 19 Apparel
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Rescue Ranger
Level 82 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
( Not Tradable or Marketable )
Insulated Inventor
Level 91 Coat
Snow Stompers
Level 91 Boots
The Gold Digger #25650
Level 68 Facial Hair #Attrib_MakersMark
The Original
Level 5 Rocket Launcher
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Level 30 Indivisible Particle Smasher Does not require ammo Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health +50% projectile speed No random critical hits
Description Tag
Level 1 Tool
The Quickiebomb Launcher
Level 82 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Huntsman
Level 10 Bow
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet +50% max secondary ammo on wearer +6 max stickybombs out +25% faster firing speed Able to destroy enemy stickybombs 0.8 sec slower bomb arm time
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Beggar's Bazooka
Level 41 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Phlogistinator
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Huo-Long Heater
Level 78 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max stickybombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
Summer 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #123
Secret Saxton
Level 1 Gift
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
( Not Tradable or Marketable )
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Indubitably Green
Level 5 Tool
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
The Huntsman
Level 10 Bow
( Not Tradable or Marketable )
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
( Not Tradable or Marketable )
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Pomson 6000
Level 10 Indivisible Particle Smasher Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Deals only 20% damage to buildings
The Iron Bomber
Level 73 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius