Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
Mercenary
Level 5 Badge Hire Date: April 20, 2015 (17:23:12 GMT)
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Scottish Handshake
Level 10 Bottle
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
The Huntsman
Level 10 Bow
( Not Tradable or Marketable )
The Rescue Ranger
Level 38 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits