Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Frying Pan
Level 5 Frying Pan
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
The Iron Bomber
Level 44 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Gas Passer
Level 65 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Spy-cicle #1274408
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo #Attrib_MakersMark
The Wrangler
Level 5 Laser Pointer
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
The Sandvich
Level 1 Lunch Box "BLT"
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
The B.A.S.E. Jumper
Level 66 Parachute
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast #Attrib_MakersMark
( Not Tradable or Marketable )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Beggar's Bazooka
Level 60 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty Wearer cannot carry the intelligence briefcase or PASS Time JACK No random critical hits
( Not Usable in Crafting )
The Thermal Thruster
Level 32 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
The Back Scatter
Level 96 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Quality 15 Panic Attack
Level 99 Shotgun Fires a wide, fixed shot pattern This weapon deploys 50% faster +50% bullets per shot paintkit_proto_def_index (248) Successive shots become less accurate -20% damage penalty
The Rescue Ranger
Level 24 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Neon Annihilator
Level 16 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 65 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty #Attrib_MakersMark
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Gaelic Garb #58920
Level 7 Apparel #Attrib_MakersMark
The Bigg Mann on Campus
Level 64 Apparel
The Delinquent's Down Vest #54687
Level 46 Apparel #Attrib_MakersMark
The Cool Cat Cardigan
Level 2 Apparel
Combat Slacks #36907
Level 20 Apparel #Attrib_MakersMark
The Triad Trinket #70347
Level 42 Apparel #Attrib_MakersMark
The Lunatic's Leathers #50766
Level 55 Apparel #Attrib_MakersMark
The Shogun's Shoulder Guard #59945
Level 65 Cosmetic Armor #Attrib_MakersMark
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The Handhunter
Level 81 Backpack
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: October 25, 2014 (13:00:48 GMT)
( Not Tradable or Marketable )
The Merc Medal #79814
Level 20 Badge #Attrib_MakersMark
Operation Oil Spill Badge
Level 1 Badge
( Not Tradable or Marketable )
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
Lurker's Leathers
Level 82 Coat
The Antarctic Researcher
Level 61 Coat
Antarctic Parka
Level 80 Coat #Attrib_MakersMark
Genuine Canteen Crasher Rust Starter 2018
Level 1 Community Medal
( Not Tradable or Marketable )
Texas Slim's Dome Shine
Level 14 Cosmetic Item #Attrib_MakersMark
( Not Tradable or Marketable )
The Herzensbrecher
Level 36 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
The Corpsemopolitan
Level 33 Costume Piece
( Not Tradable or Marketable )
Burny's Boney Bonnet
Level 30 Costume Piece
( Not Tradable or Marketable )
The Hound's Hood
Level 95 Costume Piece
( Not Tradable or Marketable )
Haunted Scorched Skirt
Level 27 Costume Piece
( Not Tradable or Marketable )
The Lordly Lapels
Level 70 Costume Piece
( Not Tradable or Marketable )
The Birdie Bonnet
Level 46 Costume Piece
( Not Tradable or Marketable )
The Legend of Bugfoot
Level 32 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Wrap Battler
Level 63 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Griffin's Gog
Level 14 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Wings of Purity
Level 61 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Special Eyes #57934
Level 7 Eyes #Attrib_MakersMark
The Gold Digger #57373
Level 15 Facial Hair #Attrib_MakersMark
Ze Übermensch #50753
Level 84 Facial Hair #Attrib_MakersMark
Security Shades #95517
Level 98 Glasses #Attrib_MakersMark
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
The Maniac's Manacles
Level 22 Gloves
( Not Tradable or Marketable )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
The Gentle Munitionne of Leisure
Level 26 Hat attach particle effect static (28)
( Not Tradable or Marketable )
Texas Ten Gallon
Level 97 Hat
The Full Head of Steam
Level 81 Hat
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Haunted Heavy Mask
Level 10 Hat
( Not Tradable or Marketable )
Soldier Mask
Level 10 Hat
( Not Tradable or Marketable )
Soldier Mask
Level 10 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 6
( Not Tradable or Marketable )
The Soviet Gentleman #72054
Level 49 Hat #Attrib_MakersMark
That '70s Chapeau #78763
Level 84 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Hyperbaric Bowler
Level 31 Hat
( Not Tradable or Marketable )
The Trepanabotomizer
Level 8 Hat
( Not Tradable or Marketable )
The One-Way Ticket
Level 37 Hat
( Not Tradable or Marketable )
The Spellbinder's Bonnet
Level 56 Hat
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Gentleman's Gatsby
Level 29 Hat #Attrib_MakersMark
Military Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
Troublemaker's Tossle Cap
Level 13 Hat
The Front Runner
Level 93 Hat
Fancy Fedora
Level 22 Hat
( Not Usable in Crafting )
Frontline Field Recorder
Level 20 Headgear
( Not Tradable or Marketable )
The War Pig
Level 17 Headgear
The Surgeon's Stahlhelm #67094
Level 10 Helmet #Attrib_MakersMark
( Not Tradable or Marketable )
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
The Dashin' Hashshashin #83451
Level 10 Hood #Attrib_MakersMark
Alien Swarm Parasite
Level 20 Mascot
( Not Tradable or Marketable )
The Monstrous Mandible
Level 18 Mask
( Not Tradable or Marketable )
The Rugged Respirator
Level 26 Mask
( Not Tradable or Marketable )
The Second Opinion
Level 70 Mask
( Not Tradable or Marketable )
The Marsupial Man
Level 89 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Facepeeler
Level 6 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
Li'l Snaggletooth #57479
Level 45 Pocket Buddy #Attrib_MakersMark
( Not Tradable or Marketable )
The Prize Plushy #76767
Level 83 Pocket Buddy #Attrib_MakersMark
Pyrovision Goggles
Level 45 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 14 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 55 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Chargin' Targe
Level 84 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Fast Learner
Level 42 Shirt #Attrib_MakersMark
Endothermic Exowear #50590
Level 69 Shirt #Attrib_MakersMark
Rail Spikes #69062
Level 99 Spikes #Attrib_MakersMark
The Beacon from Beyond
Level 74 Spooky Companion
( Not Tradable or Marketable )
The Tools of the Trade #3753
Level 4 Tool Belt
Genuine King of Scotland Cape
Level 1 Cape
The King of Scotland Cape #80510
Level 37 Cape #Attrib_MakersMark
Genuine K-9 Mane
Level 1 Spirit Animal
The Lollichop
Level 48 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Original
Level 5 Rocket Launcher
Winter 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #147
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer