( Not Tradable or Marketable, Not Usable in Crafting )
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
Ali Baba's Wee Booties #168797
Level 10 Boots +200% increase in turning control while charging Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) +25 max health on wearer #Attrib_MakersMark
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
Unusual Haunted Metal Scrap
Level 4 Craft Item
( Not Tradable or Marketable )
Haunted Bull Locks
Level 40 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The B.A.S.E. Jumper
Level 33 Parachute
The Iron Bomber
Level 64 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
Slot Token - Secondary
Level 1 Craft Item
Taunt: Kazotsky Kick
Level 90 Special Taunt
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
The Sandvich
Level 1 Lunch Box
( Not Tradable or Marketable )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
The Lollichop
Level 33 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Original
Level 5 Rocket Launcher
The Panic Attack
Level 15 Shotgun This weapon deploys 50% faster Fires a wide, fixed shot pattern +50% bullets per shot Successive shots become less accurate -20% damage penalty
Scrap Metal
Level 1 Craft Item
( Not Tradable or Marketable )
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Frickin' Sweet Ninja Hood
Level 66 Hood
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Tradable or Marketable )
The Back Scatter
Level 32 Scattergun Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
The Faux Manchu
Level 19 Facial Hair
( Not Tradable or Marketable, Not Usable in Crafting )
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Summer 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #123
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Red-Tape Recorder
Level 100 Sapper Reverses enemy building construction -100% sapper damage penalty
The Eyelander
Level 5 Sword is_a_sword (72) -25 max health on wearer No random critical hits
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
Scrap Metal
Level 1 Craft Item
The Classic
Level 1 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
( Not Usable in Crafting )
Festive Revolver
Level 49 Revolver
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Scottish Handshake
Level 10 Bottle
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Anger
Level 10 Hood
The HazMat Headcase #36201
Level 70 Mask #Attrib_MakersMark
Cap'n Calamari
Level 94 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
Scrap Metal
Level 1 Craft Item
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
Summer 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #123
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Bolted Bicorne
Level 67 Hat
The Red-Tape Recorder
Level 87 Sapper Reverses enemy building construction -100% sapper damage penalty
Soul Gargoyle
Level 88 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Name Tag
Level 1 Tool
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Power Up Canteen
Level 17 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
Taunt: The Box Trot
Level 55 Special Taunt
The Scotch Saver
Level 60 Facial Hair
Thrilling Tracksuit
Level 17 Jacket
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
The Physician's Protector
Level 26 Helmet
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Soldier's Stash
Level 59 Cosmetic Item
( Not Usable in Crafting )
The Buffalo Steak Sandvich
Level 1 Lunch Box
Festive Grenade Launcher
Level 1 Grenade Launcher
The Rescue Ranger
Level 56 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
Persian Persuader
%s7%s6 Sword - %s5: 1020 Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 0 Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Loose Cannon
Level 10 Grenade Launcher +20% projectile speed Cannonballs push players back on impact override projectile type (1099431936) Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
Lurker's Leathers
Level 30 Coat
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
Jumper's Jeepcap #51031
Level 10 Hat #Attrib_MakersMark
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 0
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
The Sandvich
Level 1 Lunch Box
The Classic
Level 33 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Huo-Long Heater
Level 31 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
The Rainblower
Level 10 Flame Thrower vision opt in flags (1) On Equip: Visit Pyroland flame_spread_degree (2.8) Extinguishing teammates restores 20 health Only visible in Pyroland
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
The Panic Attack
Level 15 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate
The Powerjack
Level 5 Sledgehammer +15% faster move speed on wearer +25 health restored on kill When weapon is active: 20% damage vulnerability on wearer