Level 99 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster paintkit_proto_def_index (120) -66% afterburn damage penalty +25% airblast cost
Quality 15 Medi Gun
Level 99 Medi Gun paintkit_proto_def_index (114)
Quality 15 Brass Beast
Level 99 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up paintkit_proto_def_index (296) 50% slower spin up time -60% slower move speed while deployed
Quality 15 Minigun
Level 99 Minigun paintkit_proto_def_index (113)
Quality 15 Shortstop
Level 99 Peppergun paintkit_proto_def_index (282) When weapon is active: Increase in push force taken from damage and airblast
Level 99 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration paintkit_proto_def_index (412) is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
Quality 15 Jag
Level 99 Wrench Construction hit speed boost increased by 30% +15% faster firing speed paintkit_proto_def_index (109) 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
Strange Amputator
%s7Strange%s6 Bonesaw - %s5: 0 Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer paintkit_proto_def_index (417) When weapon is active: -20% damage penalty
Third Degree
%s7%s6 Fire Axe - %s5: 26 Sheen: 2 Killstreaks Active All players connected via Medigun beams are hit
"Fish"
%s7%s6 Fish - %s5: 693 "FISH" Sheen: 5 Killstreaks Active paintkit_proto_def_index (292)
Flame Thrower
%s7%s6 Flame Thrower - %s5: 1656 Sheen: 3 Killstreaks Active flame_spread_degree (2.8) Extinguishing teammates restores 20 health paintkit_proto_def_index (408) Festivized
Iron Bomber
%s7%s6 Grenade Launcher - %s5: 307 Grenades have very little bounce and roll -30% fuse time on grenades paintkit_proto_def_index (263) -15% explosion radius Festivized
Tomislav
%s7%s6 Minigun - %s5: 4365 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate Sheen: 6 Killstreaks Active paintkit_proto_def_index (292) -20% slower firing speed Festivized
Shortstop
%s7%s6 Peppergun - %s5: 187 Sheen: 7 Killstreaks Active paintkit_proto_def_index (256) When weapon is active: Increase in push force taken from damage and airblast Festivized
Pretty Boy's Pocket Pistol
%s7%s6 Pistol - %s5: 71 On Hit: Gain up to +3 health Killstreaks Active +15% faster firing speed When weapon is active: -25% clip size
( Not Usable in Crafting )
Winger
%s7%s6 Pistol - %s5: 195 +25% greater jump height when active +15% damage bonus -60% clip size
L'Etranger
%s7%s6 Revolver - %s5: 366 +15% cloak on hit Sheen: 7 Killstreaks Active +40% cloak duration -20% damage penalty
%s7%s6 Scattergun - %s5: 3704 Sheen: 5 Killstreaks Active Festivized
Panic Attack
%s7%s6 Shotgun - %s5: 988 This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern paintkit_proto_def_index (276) Successive shots become less accurate -20% damage penalty
Powerjack
%s7%s6 Sledgehammer - %s5: 161 +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Strange Red-Tape Recorder
%s7Strange%s6 Sapper - %s5: 4 Reverses enemy building construction -100% sapper damage penalty
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
( Not Tradable or Marketable )
The Phlogistinator
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower vision opt in flags (1) On Equip: Visit Pyroland flame_spread_degree (2.8) Extinguishing teammates restores 20 health Only visible in Pyroland
( Not Tradable or Marketable )
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
( Not Tradable or Marketable )
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Frying Pan
Level 5 Frying Pan
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Eviction Notice
Level 10 Boxing Gloves +15% faster move speed on wearer +40% faster firing speed On Hit: Gain a speed boost Maximum health is drained while item is active -60% damage penalty
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active #Attrib_MakersMark
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
( Not Tradable or Marketable )
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Level 10 Grenade Launcher Cannonballs push players back on impact Killstreaks Active override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Iron Bomber
Level 34 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
( Not Tradable or Marketable )
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Pomson 6000
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Gas Passer
Level 66 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
( Not Tradable or Marketable )
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Black Rose
Level 1 Knife Killstreaker: 2008 Sheen: 4 Killstreaks Active
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Spy-Cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Wanga Prick
Level 75 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
( Not Usable in Crafting )
The Wrangler
Level 5 Laser Pointer
The Wrangler
Level 5 Laser Pointer
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
( Not Tradable or Marketable )
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
Iron Curtain
Level 5 Minigun
( Not Tradable or Marketable )
The Huo-Long Heater
Level 72 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Huo-Long Heater
Level 99 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
( Not Tradable or Marketable )
The B.A.S.E. Jumper
Level 2 Parachute
The B.A.S.E. Jumper
Level 94 Parachute
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +6 max stickybombs out +25% faster firing speed +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Quickiebomb Launcher
Level 25 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher +200% max secondary ammo on wearer override projectile type (1096810496) No self inflicted blast damage taken -6 max stickybombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
( Not Tradable or Marketable )
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Ambassador
Level 5 Revolver Crits on headshot -15% damage penalty -20% slower firing speed No random critical hits Critical damage is affected by range
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
Revolver
Level 1 Revolver Killstreaks Active
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Beggar's Bazooka
Level 78 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Thermal Thruster
Level 52 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Soda Popper
Level 10 Scattergun 25% faster reload time boost on damage (1) +50% faster firing speed On Hit: Builds Hype -66% clip size
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
The Force-a-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Force-a-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Back Scatter #191747
Level 3 Scattergun Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
( Not Tradable or Marketable )
The Back Scatter
Level 72 Scattergun Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Rescue Ranger
Level 7 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Rescue Ranger
Level 53 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Neon Annihilator
Level 11 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 16 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 23 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Bat Outta Hell
Level 5 Skull Bat
The Hot Hand
Level 10 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Hot Hand
Level 96 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
The Maul
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
( Not Tradable or Marketable )
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
( Not Tradable or Marketable )
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
( Not Tradable or Marketable )
The Classic
Level 43 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Classic
Level 47 Sniper Rifle Charge and fire shots independent of zoom No headshots when not fully charged -10% damage on body shot
The AWPer Hand #516095
Level 1 Sniper Rifle
The Machina
Level 5 Sniper Rifle Killstreaks Active On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Machina #636484
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
( Not Tradable or Marketable )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower -20% slower firing speed No random critical hits
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
( Not Tradable or Marketable )
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Quäckenbirdt #100371
Level 5 Invis Watch #Attrib_MakersMark
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
( Not Tradable or Marketable )
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Founding Father #80954
Level 13 Apparel #Attrib_MakersMark
The Heavy Lifter #78245
Level 64 Apparel #Attrib_MakersMark
( Not Tradable or Marketable )
The Man in Slacks
Level 70 Apparel
The Sengoku Scorcher #57263
Level 49 Apparel
( Not Tradable or Marketable )
The Spooky Sleeves
Level 74 Apparel
( Not Tradable or Marketable )
The Eyeborg
Level 24 Cosmetic Augmentation
( Not Tradable or Marketable )
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Steel Trap Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 1 Badge
( Not Tradable or Marketable )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
The Freedom Feathers
Level 37 Bird Head
( Not Tradable or Marketable )
The Mann-Bird of Aberdeen
Level 29 Bird Head
( Not Tradable or Marketable )
Medimedes
Level 54 Bird Head
( Not Tradable or Marketable )
Sir Shootsalot
Level 75 Bird Head
( Not Tradable or Marketable )
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer +10% faster move speed on wearer (shield required) Melee kills refill 25% of your charge meter
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Archer's Groundings #71141
Level 58 Boots #Attrib_MakersMark
( Not Tradable or Marketable )
The Gaiter Guards #17068
Level 57 Boots
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Horsemann's Hand-Me-Down
Level 62 Cape
( Not Tradable or Marketable )
The Hornblower
Level 88 Coat
The Last Bite
Level 80 Coffin
( Not Tradable or Marketable )
The Cremator's Conscience #111390
Level 15 Conscience #Attrib_MakersMark
( Not Tradable or Marketable )
Ritzy Rick's Hair Fixative
Level 34 Cosmetic Item #Attrib_MakersMark
( Not Tradable or Marketable )
The Beep Man
Level 31 Cosmetic Item
( Not Tradable or Marketable )
The Grand Duchess Fairy Wings
Level 4 Costume Piece
( Not Tradable or Marketable )
The Grand Duchess Tiara
Level 42 Costume Piece
( Not Tradable or Marketable )
The Bountiful Bow
Level 7 Costume Piece
( Not Tradable or Marketable )
Grub Grenades
Level 2 Costume Piece
( Not Tradable or Marketable )
The Corpsemopolitan
Level 46 Costume Piece
( Not Tradable or Marketable )
The Headtaker's Hood
Level 12 Costume Piece
( Not Tradable or Marketable )
Burny's Boney Bonnet
Level 16 Costume Piece
( Not Tradable or Marketable )
The Cauterizer's Caudal Appendage
Level 90 Costume Piece
( Not Tradable or Marketable )
Ethereal Hood
Level 94 Costume Piece
( Not Tradable or Marketable )
The Foul Cowl
Level 35 Costume Piece
( Not Tradable or Marketable )
The Grease Monkey
Level 82 Costume Piece
( Not Tradable or Marketable )
The Halloweiner
Level 3 Costume Piece
( Not Tradable or Marketable )
The Candyman's Cap
Level 62 Costume Piece
( Not Tradable or Marketable )
The Vicious Visage
Level 39 Costume Piece
( Not Tradable or Marketable )
The Candleer
Level 80 Costume Piece
( Not Tradable or Marketable )
The Lo-Grav Loafers
Level 19 Costume Piece
( Not Tradable or Marketable )
The Lo-Grav Loafers
Level 58 Costume Piece
( Not Tradable or Marketable )
The Mucous Membrain
Level 49 Costume Piece
( Not Tradable or Marketable )
Ramses' Regalia
Level 38 Costume Piece
( Not Tradable or Marketable )
The Scorched Skirt
Level 13 Costume Piece
( Not Tradable or Marketable )
The Shaman's Skull
Level 48 Costume Piece
( Not Tradable or Marketable )
The Surgeon's Space Suit
Level 23 Costume Piece
( Not Tradable or Marketable )
The Abhorrent Appendages
Level 16 Costume Piece
( Not Tradable or Marketable )
The Lordly Lapels
Level 62 Costume Piece
( Not Tradable or Marketable )
The Lordly Lapels
Level 97 Costume Piece
( Not Tradable or Marketable )
The Magical Mercenary
Level 84 Costume Piece
( Not Tradable or Marketable )
Pin Pals
Level 34 Costume Piece
( Not Tradable or Marketable )
Crocodile Mun-Dee
Level 100 Costume Piece
Scoper's Scales
Level 26 Costume Piece
The Hair of the Dog
Level 36 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Frontier Flyboy
Level 68 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Frontier Flyboy
Level 72 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Legend of Bugfoot
Level 25 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Can Opener
Level 21 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Soviet Stitch-Up
Level 91 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Dr. Gogglestache
Level 42 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Blazing Bull
Level 33 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Fallen Angel
Level 63 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Futankhamun
Level 23 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Futankhamun
Level 72 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Holy Hunter
Level 25 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Silver Bullets
Level 16 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Garlic Flank Stake
Level 79 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Shoestring Budget
Level 43 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Intangible Ascot
Level 58 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Intangible Ascot
Level 61 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Intangible Ascot
Level 91 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Ghoul Gibbin' Gear
Level 99 Costume Piece
( Not Tradable or Marketable )
The Bone-Cut Belt
Level 26 Costume Piece
( Not Tradable or Marketable )
The Minsk Beef
Level 21 Costume Piece
( Not Tradable or Marketable )
The Roo Rippers
Level 27 Costume Piece
( Not Tradable or Marketable )
The Head Hunter
Level 23 Costume Piece
( Not Tradable or Marketable )
Sight for Sore Eyes
Level 76 Eyes #Attrib_MakersMark
( Not Tradable or Marketable )
The Horned Honcho
Level 98 Facial Hair
( Not Tradable or Marketable )
The Maniac's Manacles
Level 54 Gloves
( Not Tradable or Marketable )
The Hound Dog
Level 29 Hair
( Not Tradable or Marketable )
Das Maddendoktor #80769
Level 83 Hair #Attrib_MakersMark
( Not Tradable or Marketable )
The Lone Star #71227
Level 81 Hat
( Not Tradable or Marketable )
The Bacteria Blocker #92617
Level 76 Hat #Attrib_MakersMark
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
The Buccaneer's Bicorne #119608
Level 10 Hat #Attrib_MakersMark
Desert Marauder #129917
Level 13 Hat #Attrib_MakersMark
The Executioner
Level 88 Hat
( Not Tradable or Marketable )
The Crosslinker's Coil #89604
Level 10 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Engineer Mask
Level 10 Hat
( Not Tradable or Marketable )
Engineer Mask
Level 10 Hat
( Not Tradable or Marketable )
Heavy Mask
Level 10 Hat
( Not Tradable or Marketable )
Pyro Mask
Level 10 Hat
( Not Tradable or Marketable )
Soldier Mask
Level 10 Hat
( Not Tradable or Marketable )
Spy Mask
Level 10 Hat
( Not Tradable or Marketable )
The Hyperbaric Bowler
Level 93 Hat
( Not Tradable or Marketable )
The Trepanabotomizer
Level 79 Hat
( Not Tradable or Marketable )
The Spellbinder's Bonnet
Level 86 Hat
( Not Tradable or Marketable )
Jumper's Jeepcap #131574
Level 53 Hat #Attrib_MakersMark
Military Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
The Teutonic Toque #77772
Level 57 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Backwards Ballcap #113942
Level 10 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Salty Dog #88524
Level 10 Hat attach particle effect static (28)
( Not Tradable or Marketable )
World Traveler's Hat
Level 20 Hat ★ Unusual Effect: Map Stamps
( Not Tradable or Marketable, Not Usable in Crafting )
The Slo-Poke
Level 22 Hat
The Spectralnaut
Level 83 Helmet
( Not Tradable or Marketable )
The Battle Bird
Level 87 Helmet
( Not Tradable or Marketable )
The Centurion #56833
Level 14 Helmet
( Not Tradable or Marketable )
The Dashin' Hashshashin #104849
Level 10 Hood #Attrib_MakersMark
( Not Tradable or Marketable )
The Baphomet Trotters
Level 16 Hooves
( Not Tradable or Marketable )
Snow Sleeves
Level 59 Jacket
The Mair Mask
Level 92 Mask
PY-40 Incinibot
Level 30 Mask
( Not Tradable or Marketable )
The Second Opinion
Level 16 Mask
( Not Tradable or Marketable )
The Hallowed Headcase
Level 61 Mask
( Not Tradable or Marketable )
The Raven's Visage
Level 51 Mask
( Not Tradable or Marketable )
The Plutonidome
Level 27 Mask
( Not Tradable or Marketable )
Mr. Juice
Level 5 Mask
( Not Tradable or Marketable )
The Facepeeler
Level 48 Mask
( Not Tradable or Marketable )
The Mann of the House
Level 97 Pants
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
The Merc's Muffler #73017
Level 5 Scarf
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 5 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
( Not Tradable or Marketable )
The Chargin' Targe
Level 67 Shield +30% explosive damage resistance on wearer +50% fire damage resistance on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
The Track Terrorizer #79390
Level 35 Shirt
( Not Tradable or Marketable )
Buck Turner All-Stars #78099
Level 92 Shoes
( Not Tradable or Marketable )
The Soul of 'Spensers Past
Level 75 Spooky Companion
( Not Tradable or Marketable )
The Champ Stamp
Level 76 Tattoos
The Tools of the Trade
Level 94 Tool Belt
The Tuxxy #85480
Level 12 Tuxedo #Attrib_MakersMark
( Not Tradable or Marketable )
Archimedes the Undying
Level 31 Undead Pet
( Not Tradable or Marketable )
The Carious Chameleon
Level 39 Undead Pet
( Not Tradable or Marketable )
The K-9 Mane #101186
Level 80 Spirit Animal #Attrib_MakersMark
( Not Tradable or Marketable )
Spectral Stash Case
Level 1 Supply Crate Crate Series #149
Halloween Package
Level 1 Package
( Not Tradable or Marketable )
Halloween Package
Level 1 Package
( Not Tradable or Marketable )
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
Halloween Package
Level 1 Package
( Not Tradable or Marketable )
Halloween Package
Level 1 Package
( Not Tradable or Marketable )
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer