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☢adventure☢
Warning: The item data shown is from history because the live item data could not be loaded. Reason: Steam web API returned HTTP 503. Steam Community may be down for maintenance, the item system may be down, or Steam may be experiencing capacity problems.
%s7%s6 Pants - %s5: 6977 Early Supporter of End of the Line Community Update
Breakneck Baggies
%s7%s6 Pants - %s5: 1309
"Loud Gun"
Level 1 Sniper Rifle "*BANG*"
Genuine Tomb Wrapper
Level 1 Bandages
Genuine Distinguished Rogue
Level 1 Apparel
The Vintage Huntsman
Level 10 Bow
Vintage Mining Light
Level 67 Cosmetic Item
Haunted Kritz or Treat Canteen
Level 89 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Haunted Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
Haunted Voodoo-Cursed Pyro Soul
Level 1 Cursed Soul
Haunted Voodoo-Cursed Sniper Soul
Level 1 Cursed Soul
Haunted Master Mind
Level 60 Cosmetic Augmentation
( Not Tradable or Marketable )
Haunted Kriegsmaschine-9000
Level 81 Cosmetic Item
( Not Tradable or Marketable )
Haunted Lo-Grav Loafers
Level 29 Costume Piece
( Not Tradable or Marketable )
Haunted Wrap Battler
Level 9 Costume Piece
This is a special Halloween 2011 item
Haunted B-ankh!
Level 36 Costume Piece
This is a special Halloween 2011 item
Haunted Steel Pipes
Level 53 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Minsk Beef
Level 99 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Supernatural Stalker
Level 11 Costume Piece
( Not Tradable or Marketable )
Haunted Crone's Dome
Level 9 Hat
( Not Tradable or Marketable )
Haunted Engineer Mask
Level 10 Hat
( Not Tradable or Marketable )
Haunted Soldier Mask
Level 10 Hat
( Not Tradable or Marketable )
Haunted Tiny Texan
Level 32 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Level 1 Crate Series #114
Level 1 Crate Series #115
Scrap Metal
Level 1 Craft Item
Scrap Metal
Level 1 Craft Item
Scrap Metal
Level 1 Craft Item
Reclaimed Metal
Level 2 Craft Item
Reclaimed Metal
Level 2 Craft Item
Reclaimed Metal
Level 2 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Class Token - Pyro
Level 1 Craft Item
Secret Saxton
Level 1 Gift
Secret Saxton
Level 1 Gift
Creepy Crawly Case
Level 1 Supply Crate Crate Series #104
Creepy Crawly Case
Level 1 Supply Crate Crate Series #104
Creepy Crawly Case
Level 1 Supply Crate Crate Series #104
Creepy Crawly Case
Level 1 Supply Crate Crate Series #104
Violet Vermin Case
Level 1 Supply Crate Crate Series #120
Violet Vermin Case
Level 1 Supply Crate Crate Series #120
( Not Tradable or Marketable )
Violet Vermin Case
Level 1 Supply Crate Crate Series #120
( Not Tradable or Marketable )
Violet Vermin Case
Level 1 Supply Crate Crate Series #120
Violet Vermin Case
Level 1 Supply Crate Crate Series #120
Violet Vermin Case
Level 1 Supply Crate Crate Series #120
( Not Tradable or Marketable )
Spooky Spoils Case
Level 1 Supply Crate Crate Series #124
Spooky Spoils Case
Level 1 Supply Crate Crate Series #124
Spooky Spoils Case
Level 1 Supply Crate Crate Series #124
( Not Tradable or Marketable )
Spooky Spoils Case
Level 1 Supply Crate Crate Series #124
( Not Tradable or Marketable )
Spooky Spoils Case
Level 1 Supply Crate Crate Series #124
( Not Tradable or Marketable )
Spooky Spoils Case
Level 1 Supply Crate Crate Series #124
Spooky Spoils Case
Level 1 Supply Crate Crate Series #124
( Not Tradable or Marketable )
Spooky Spoils Case
Level 1 Supply Crate Crate Series #124
Spooky Spoils Case
Level 1 Supply Crate Crate Series #124
Wicked Windfall Case
Level 1 Supply Crate Crate Series #128
Wicked Windfall Case
Level 1 Supply Crate Crate Series #128
Wicked Windfall Case
Level 1 Supply Crate Crate Series #128
Crimson Cache Case
Level 1 Supply Crate Crate Series #133
( Not Tradable or Marketable )
Crimson Cache Case
Level 1 Supply Crate Crate Series #133
( Not Tradable or Marketable )
Crimson Cache Case
Level 1 Supply Crate Crate Series #133
Crimson Cache Case
Level 1 Supply Crate Crate Series #133
Ghoulish Gains Case
Level 1 Supply Crate Crate Series #137
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
Terrifying Trove Case
Level 1 Supply Crate Crate Series #145
Terrifying Trove Case
Level 1 Supply Crate Crate Series #145
Terrifying Trove Case
Level 1 Supply Crate Crate Series #145
Terrifying Trove Case
Level 1 Supply Crate Crate Series #145
Terrifying Trove Case
Level 1 Supply Crate Crate Series #145
Terrifying Trove Case
Level 1 Supply Crate Crate Series #145
Terrifying Trove Case
Level 1 Supply Crate Crate Series #145
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Abominable Cosmetic Case
Level 1 Supply Crate Crate Series #107
Abominable Cosmetic Case
Level 1 Supply Crate Crate Series #107
Abominable Cosmetic Case
Level 1 Supply Crate Crate Series #107
Abominable Cosmetic Case
Level 1 Supply Crate Crate Series #107
Unleash the Beast Cosmetic Case
Level 1 Supply Crate Crate Series #108
Unleash the Beast Cosmetic Case
Level 1 Supply Crate Crate Series #108
Unleash the Beast Cosmetic Case
Level 1 Supply Crate Crate Series #108
Unleash the Beast Cosmetic Case
Level 1 Supply Crate Crate Series #108
Unleash the Beast Cosmetic Case
Level 1 Supply Crate Crate Series #108
End of the Line Community Crate
Level 13 Supply Crate Crate Series #87
End of the Line Community Crate
Level 13 Supply Crate Crate Series #87
End of the Line Community Crate
Level 13 Supply Crate Crate Series #87
End of the Line Community Crate
Level 13 Supply Crate Crate Series #87
End of the Line Community Crate
Level 13 Supply Crate Crate Series #87
End of the Line Community Crate
Level 13 Supply Crate Crate Series #87
End of the Line Community Crate
Level 13 Supply Crate Crate Series #87
End of the Line Community Crate
Level 13 Supply Crate Crate Series #87
End of the Line Community Crate
Level 13 Supply Crate Crate Series #87
Scream Fortress X War Paint Case
Level 1 Supply Crate Crate Series #121
( Not Tradable or Marketable )
Scream Fortress X War Paint Case
Level 1 Supply Crate Crate Series #121
Scream Fortress X War Paint Case
Level 1 Supply Crate Crate Series #121
Scream Fortress XII War Paint Case
Level 1 Supply Crate Crate Series #129
Scream Fortress XII War Paint Case
Level 1 Supply Crate Crate Series #129
Scream Fortress XIII War Paint Case
Level 1 Supply Crate Crate Series #134
( Not Tradable or Marketable )
Scream Fortress XIII War Paint Case
Level 1 Supply Crate Crate Series #134
Scream Fortress XIII War Paint Case
Level 1 Supply Crate Crate Series #134
Scream Fortress XIV War Paint Case
Level 1 Supply Crate Crate Series #138
Scream Fortress XVI War Paint Case
Level 1 Supply Crate Crate Series #146
( Not Tradable or Marketable )
Scream Fortress XVI War Paint Case
Level 1 Supply Crate Crate Series #146
Scream Fortress XVI War Paint Case
Level 1 Supply Crate Crate Series #146
Scream Fortress XVI War Paint Case
Level 1 Supply Crate Crate Series #146
Scream Fortress XVI War Paint Case
Level 1 Supply Crate Crate Series #146
( Not Tradable or Marketable )
Scream Fortress XVI War Paint Case
Level 1 Supply Crate Crate Series #146
Scream Fortress XVI War Paint Case
Level 1 Supply Crate Crate Series #146
Scream Fortress XVI War Paint Case
Level 1 Supply Crate Crate Series #146
Scream Fortress XVI War Paint Case
Level 1 Supply Crate Crate Series #146
Limited Late Summer Crate
Level 13 Supply Crate Crate Series #86
Limited Late Summer Crate
Level 13 Supply Crate Crate Series #86
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Summer 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #123
Summer 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #123
Summer 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #123
Summer 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #123
Summer 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #123
Summer 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #123
Summer 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #123
Summer 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #127
Summer 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #127
Summer 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #127
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Summer 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #136
Summer 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #136
Summer 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #136
Summer 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #136
Summer 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #136
Summer 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #136
Summer 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #136
Summer 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #136
Summer 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #140
Summer 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #140
Summer 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #140
Summer 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #140
Summer 2023 War Paint Case
Level 1 Supply Crate Crate Series #141
Summer 2023 War Paint Case
Level 1 Supply Crate Crate Series #141
Summer 2023 War Paint Case
Level 1 Supply Crate Crate Series #141
Summer 2023 War Paint Case
Level 1 Supply Crate Crate Series #141
Summer 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #144
Summer 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #144
Summer 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #144
Summer 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #144
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #83
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #84
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #84
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #84
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #84
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #84
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #85
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #85
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #85
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Winter 2017 Cosmetic Case
Level 1 Supply Crate Crate Series #117
Winter 2017 Cosmetic Case
Level 1 Supply Crate Crate Series #117
Winter 2017 Cosmetic Case
Level 1 Supply Crate Crate Series #117
Winter 2017 Cosmetic Case
Level 1 Supply Crate Crate Series #117
Winter 2017 Cosmetic Case
Level 1 Supply Crate Crate Series #117
Winter 2017 Cosmetic Case
Level 1 Supply Crate Crate Series #117
Winter 2018 Cosmetic Case
Level 1 Supply Crate Crate Series #122
Winter 2018 Cosmetic Case
Level 1 Supply Crate Crate Series #122
Winter 2018 Cosmetic Case
Level 1 Supply Crate Crate Series #122
Winter 2018 Cosmetic Case
Level 1 Supply Crate Crate Series #122
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Naughty Winter Crate 2014
Level 13 Supply Crate Crate Series #88
Naughty Winter Crate 2014
Level 13 Supply Crate Crate Series #88
Nice Winter Crate 2014
Level 13 Supply Crate Crate Series #89
Nice Winter Crate 2014
Level 13 Supply Crate Crate Series #89
Halloween Package
Level 1 Package
( Not Tradable or Marketable )
Halloween Package
Level 1 Package
( Not Tradable or Marketable )
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Enchantment: Eternaween
Level 5 Server Enchantment
Fancy Spellbook
Level 1 Pages of Tumidum: 1 Pages of Gratanter: 6 Pages of Audere: 5 Pages of Congeriae: 7 Pages of Veteris: 7 This weapon deploys 50% faster
( Not Tradable or Marketable )
Spellbook Magazine
Level 1 This weapon deploys 50% faster
Soul Gargoyle
Level 32 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
Description Tag
Level 1 Tool
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Decal Tool
Level 5 Tool
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
Giftapult
Level 5 Tool
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
Indubitably Green
Level 5 Tool
( Not Tradable or Marketable )
Indubitably Green
Level 5 Tool
( Not Tradable or Marketable )
Ye Olde Rustic Colour
Level 5 Tool
Ye Olde Rustic Colour
Level 5 Tool
( Not Tradable or Marketable )
Ye Olde Rustic Colour
Level 5 Tool
( Not Tradable or Marketable )
Zepheniah's Greed
Level 5 Tool
( Not Tradable or Marketable )
A Deep Commitment to Purple
Level 5 Tool
( Not Tradable or Marketable )
A Deep Commitment to Purple
Level 5 Tool
( Not Tradable or Marketable )
Mann Co. Orange
Level 5 Tool
( Not Tradable or Marketable )
Peculiarly Drab Tincture
Level 5 Tool
( Not Tradable or Marketable )
Peculiarly Drab Tincture
Level 5 Tool
( Not Tradable or Marketable )
Taunt: Didgeridrongo
Level 44 Special Taunt
Taunt: The Dueling Banjo
Level 32 Special Taunt
Taunt: Luxury Lounge
Level 67 Special Taunt
Taunt: Neck Snap
Level 88 Special Taunt
Taunt: The Proletariat Posedown
Level 28 Special Taunt
Taunt: Roar O'War
Level 27 Special Taunt
Taunt: Roasty Toasty
Level 88 Special Taunt
Taunt: Runner's Rhythm
Level 77 Special Taunt
Taunt: Scotsmann's Stagger
Level 71 Special Taunt
Taunt: Surgeon's Squeezebox
Level 85 Special Taunt
Taunt: Panzer Pants
Level 21 Special Taunt
Taunt: The Scaredy-cat!
Level 73 Special Taunt
Taunt: Conga
Level 93 Special Taunt
Taunt: Kazotsky Kick
Level 7 Special Taunt
Taunt: The High Five!
Level 5 Special Taunt
Taunt: The Schadenfreude
Level 5 Special Taunt
Taunt: The Meet the Medic
Level 5 Special Taunt
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Taunt: Rancho Relaxo
Level 69 Special Taunt
Taunt: Battin' a Thousand
Level 93 Special Taunt
Taunt: I See You
Level 52 Special Taunt
Jungle Inferno ConTracker
Level 2 Tracker
( Not Tradable or Marketable, Not Usable in Crafting )
The Kritz or Treat Canteen
Level 80 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Dueling Mini-Game
Level 5 Usable Item
Power Up Canteen
Level 48 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Voodoo-Cursed Demoman Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Medic Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Soldier Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Buff Banner
Level 5 Battle Banner
( Not Tradable or Marketable )
The Buff Banner
Level 5 Battle Banner
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Scottish Handshake
Level 10 Bottle
The Scottish Handshake
Level 10 Bottle
The Scottish Handshake
Level 10 Bottle
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Flying Guillotine
Level 9 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Flying Guillotine
Level 47 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Fortified Compound
Level 10 Bow
The Fortified Compound
Level 10 Bow
( Not Tradable or Marketable )
The Fortified Compound
Level 10 Bow
The Fortified Compound
Level 10 Bow
The Fortified Compound
Level 10 Bow
( Not Tradable or Marketable )
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Lollichop
Level 17 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop
Level 17 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop
Level 21 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop #58313
Level 45 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland #Attrib_MakersMark
The Lollichop
Level 54 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
( Not Tradable or Marketable )
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits #Attrib_MakersMark
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Phlogistinator
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Phlogistinator
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
( Not Tradable or Marketable )
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
( Not Tradable or Marketable )
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Frying Pan
Level 5 Frying Pan
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Back Scratcher
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
The Eviction Notice
Level 10 Boxing Gloves +15% faster move speed on wearer +40% faster firing speed On Hit: Gain a speed boost Maximum health is drained while item is active -60% damage penalty
The Eviction Notice
Level 10 Boxing Gloves +15% faster move speed on wearer +40% faster firing speed On Hit: Gain a speed boost Maximum health is drained while item is active -60% damage penalty
( Not Tradable or Marketable )
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active -40% maximum overheal on wearer -40% health from healers on wearer +100% damage from melee sources while active This weapon holsters 100% slower
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
( Not Usable in Crafting )
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Level 10 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Loose Cannon
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
( Not Tradable or Marketable )
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Iron Bomber
Level 34 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius #Attrib_MakersMark
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Pomson 6000
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Gas Passer
Level 3 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Gas Passer
Level 71 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
The Gas Passer
Level 82 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
( Not Tradable or Marketable )
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
( Not Tradable or Marketable )
The Sharp Dresser #528223
Level 1 Knife #Attrib_MakersMark
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Spy-cicle #1176099
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo #Attrib_MakersMark
Wanga Prick #528541
Level 74 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
The Wrangler
Level 5 Laser Pointer
The Wrangler
Level 5 Laser Pointer
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
( Not Tradable or Marketable )
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
The Huo-Long Heater
Level 17 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Huo-Long Heater
Level 27 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
The B.A.S.E. Jumper
Level 13 Parachute
The B.A.S.E. Jumper
Level 73 Parachute
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max stickybombs out 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max stickybombs out 0.8 sec slower bomb arm time
The Quickiebomb Launcher
Level 49 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Quickiebomb Launcher
Level 72 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Sticky Jumper
Level 1 Stickybomb Launcher override projectile type (1096810496) No self inflicted blast damage taken +200% max secondary ammo on wearer -6 max stickybombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
( Not Tradable or Marketable )
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot -20% slower firing speed Critical damage is affected by range -15% damage penalty No random critical hits
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
( Not Tradable or Marketable )
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Beggar's Bazooka
Level 97 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Beggar's Bazooka
Level 98 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 89 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Air Strike
Level 94 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Rocket Jumper
Level 1 Rocket Launcher "SUPER JUMPER" No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty Wearer cannot carry the intelligence briefcase or PASS Time JACK No random critical hits
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Thermal Thruster
Level 46 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Thermal Thruster
Level 80 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Thermal Thruster
Level 83 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
( Not Tradable or Marketable )
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Back Scatter
Level 70 Scattergun "feel the lovely pain m8" Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
( Not Usable in Crafting )
The Back Scatter
Level 71 Scattergun Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
The Back Scatter
Level 76 Scattergun Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
( Not Tradable or Marketable )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Panic Attack
Level 71 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate
The Panic Attack
Level 78 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate
The Panic Attack
Level 99 Shotgun +50% bullets per shot Fires a wide, fixed shot pattern This weapon deploys 50% faster Successive shots become less accurate -20% damage penalty
The Rescue Ranger
Level 23 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Rescue Ranger
Level 27 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Rescue Ranger
Level 84 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
( Not Tradable or Marketable )
The Rescue Ranger
Level 89 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
The Neon Annihilator
Level 40 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 68 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator #98528
Level 100 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits #Attrib_MakersMark
The Bat Outta Hell
Level 5 Skull Bat
The Bat Outta Hell
Level 5 Skull Bat
( Not Tradable or Marketable )
The Hot Hand
Level 9 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Hot Hand
Level 32 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Hot Hand
Level 86 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
( Not Tradable or Marketable )
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer Damage removes Sappers +100% damage vs buildings -25% damage vs players
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Classic
Level 60 Sniper Rifle Charge and fire shots independent of zoom No headshots when not fully charged -10% damage on body shot
The Classic
Level 71 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
( Not Tradable or Marketable )
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
( Not Tradable or Marketable )
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Red-Tape Recorder
Level 74 Sapper Reverses enemy building construction -100% sapper damage penalty
The Red-Tape Recorder
Level 83 Sapper Reverses enemy building construction -100% sapper damage penalty
The Red-Tape Recorder
Level 95 Sapper Reverses enemy building construction -100% sapper damage penalty
The Freedom Staff #311121
Level 25 Staff #Attrib_MakersMark
The Freedom Staff #376523
Level 25 Staff #Attrib_MakersMark
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower -20% slower firing speed No random critical hits #Attrib_MakersMark
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Eyelander
Level 5 Sword is_a_sword (72) -25 max health on wearer No random critical hits
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
( Not Tradable or Marketable )
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
( Not Tradable or Marketable )
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty Festivized #Attrib_MakersMark
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Exorcizor
Level 10 Apparel
( Not Tradable or Marketable )
The Chronomancer
Level 26 Apparel
The Gaelic Garb #27252
Level 71 Apparel #Attrib_MakersMark
( Not Tradable or Marketable )
The Delinquent's Down Vest
Level 42 Apparel
The Heavy Lifter
Level 81 Apparel
Combat Slacks
Level 26 Apparel
The Spooky Sleeves
Level 27 Apparel
( Not Tradable or Marketable )
The Angel of Death
Level 34 Apparel
The Sub Zero Suit
Level 93 Apparel
The Immobile Suit
Level 23 Cosmetic Armor
( Not Tradable or Marketable, Not Usable in Crafting )
The Purity Fist
Level 10 Cosmetic Augmentation
The Eyeborg
Level 49 Cosmetic Augmentation
( Not Tradable or Marketable )
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
( Not Tradable or Marketable )
Dillinger's Duffel #76536
Level 81 Backpack #Attrib_MakersMark
( Not Tradable or Marketable )
Tiny Timber
Level 70 Backpack #Attrib_MakersMark
The Baronial Badge #73561
Level 86 Badge #Attrib_MakersMark
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: August 19, 2013 (12:56:06 GMT)
( Not Tradable or Marketable )
Operation Steel Trap Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Mecha Engine Badge
Level 1 Badge
( Not Tradable or Marketable )
The Balloonicorn #47829
Level 20 Balloon vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland #Attrib_MakersMark
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
( Not Tradable or Marketable )
The Criminal Cloak
Level 19 Cape
Soldier's Stogie
Level 78 Cigar attach particle effect static (28)
The Antarctic Researcher
Level 39 Coat
The Kringle Collection #46887
Level 5 Coat #Attrib_MakersMark
( Not Tradable or Marketable )
The Snow Scoper
Level 33 Coat
The Beep Man
Level 97 Cosmetic Item
( Not Tradable or Marketable )
The Li'l Dutchman
Level 58 Cosmetic Item
( Not Tradable or Marketable )
The Hundkopf
Level 16 Cosmetic Item
( Not Tradable or Marketable )
Mr. Mundee's Wild Ride
Level 63 Cosmetic Item
( Not Tradable or Marketable )
The Abominable Snow Pants
Level 50 Costume Piece
The Grand Duchess Tiara
Level 45 Costume Piece
( Not Tradable or Marketable )
The Grand Duchess Tutu
Level 20 Costume Piece
( Not Tradable or Marketable )
The Himalayan Hair Shirt
Level 50 Costume Piece
The Horrific Head of Hare
Level 57 Costume Piece
( Not Tradable or Marketable )
The Corpsemopolitan
Level 71 Costume Piece
( Not Tradable or Marketable )
The Headtaker's Hood
Level 67 Costume Piece
( Not Tradable or Marketable )
Burny's Boney Bonnet
Level 34 Costume Piece
( Not Tradable or Marketable )
Burny's Boney Bonnet
Level 52 Costume Piece
( Not Tradable or Marketable )
The Cauterizer's Caudal Appendage
Level 29 Costume Piece
( Not Tradable or Marketable )
The Cauterizer's Caudal Appendage
Level 48 Costume Piece
( Not Tradable or Marketable )
The Crispy Golden Locks
Level 14 Costume Piece
( Not Tradable or Marketable )
The Vicious Visage
Level 12 Costume Piece
( Not Tradable or Marketable )
The Vicious Visage
Level 42 Costume Piece
( Not Tradable or Marketable )
The Hidden Dragon
Level 70 Costume Piece
( Not Tradable or Marketable )
The Jupiter Jumpers
Level 46 Costume Piece
( Not Tradable or Marketable )
The Candleer
Level 47 Costume Piece
( Not Tradable or Marketable )
The Vicar's Vestments
Level 48 Costume Piece
( Not Tradable or Marketable )
The Mucous Membrain
Level 75 Costume Piece
( Not Tradable or Marketable )
The Shaolin Sash
Level 83 Costume Piece
( Not Tradable or Marketable )
The Surgeon's Space Suit
Level 13 Costume Piece
( Not Tradable or Marketable )
The Surgeon's Space Suit
Level 69 Costume Piece
( Not Tradable or Marketable )
The Abhorrent Appendages
Level 29 Costume Piece
( Not Tradable or Marketable )
Bozo's Bouffant
Level 83 Costume Piece
( Not Tradable or Marketable )
The Scottish Snarl
Level 45 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Can Opener
Level 94 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Steel-Toed Stompers
Level 4 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Einstein
Level 35 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Blazing Bull
Level 64 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Futankhamun
Level 36 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Silver Bullets
Level 96 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Idiot Box
Level 62 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Griffin's Gog
Level 92 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Intangible Ascot
Level 48 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Kathman-Hairdo
Level 50 Costume Piece
The Forgotten King's Restless Head
Level 61 Costume Piece
( Not Tradable or Marketable )
The Forgotten King's Pauldrons
Level 96 Costume Piece
( Not Tradable or Marketable )
The Bone-Cut Belt
Level 80 Costume Piece
( Not Tradable or Marketable )
The Hellhunter's Headpiece
Level 42 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Arsonist Apparatus
Level 62 Costume Piece
( Not Tradable or Marketable )
The Wings of Purity
Level 69 Costume Piece
( Not Tradable or Marketable )
The Roo Rippers
Level 31 Costume Piece
( Not Tradable or Marketable )
The Head Hunter
Level 54 Costume Piece
( Not Tradable or Marketable )
The Crazy Legs
Level 71 Costume Piece
( Not Tradable or Marketable )
The Talon Trotters
Level 36 Costume Piece
( Not Tradable or Marketable )
The Eye-Catcher
Level 89 Eye Patch
Up Pyroscopes
Level 30 Eye Stalks
( Not Tradable or Marketable )
The Garden Bristles
Level 59 Facial Hair
( Not Tradable or Marketable )
The Unknown Monkeynaut
Level 20 Ghost
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
The Hound Dog
Level 72 Hair
The Peacenik's Ponytail #2980
Level 59 Hair #Attrib_MakersMark
( Not Tradable or Marketable )
The Big Chief
Level 30 Hat #Attrib_MakersMark
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Tippler's Tricorne
Level 100 Hat
Desert Marauder #48829
Level 72 Hat #Attrib_MakersMark
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
The Gentle Munitionne of Leisure
Level 42 Hat attach particle effect static (28)
( Not Tradable or Marketable )
Texas Ten Gallon
Level 32 Hat
Brim-Full of Bullets
Level 41 Hat
The Full Head of Steam
Level 29 Hat
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Demoman Mask
Level 10 Hat
( Not Tradable or Marketable )
Engineer Mask
Level 10 Hat
( Not Tradable or Marketable )
Heavy Mask
Level 10 Hat
( Not Tradable or Marketable )
Soldier Mask
Level 10 Hat
( Not Tradable or Marketable )
Spy Mask
Level 10 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 20
( Not Tradable or Marketable )
Officer's Ushanka
Level 77 Hat
The Soviet Gentleman #31536
Level 57 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Squid's Lid
Level 55 Hat
( Not Tradable or Marketable )
The Larval Lid
Level 34 Hat
( Not Tradable or Marketable )
The One-Way Ticket
Level 10 Hat
( Not Tradable or Marketable )
The One-Way Ticket
Level 17 Hat
( Not Tradable or Marketable )
The Spellbinder's Bonnet
Level 6 Hat
( Not Tradable or Marketable )
The Manneater
Level 54 Hat
( Not Tradable or Marketable )
The Janissary Ketche #94248
Level 53 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Gentleman's Ushanka
Level 86 Hat
Modest Pile of Hat
Level 99 Hat
The Monstrous Memento
Level 50 Hat
Medic's Mountain Cap
Level 70 Hat
The Flamboyant Flamenco #50299
Level 10 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Scarecrow
Level 29 Hat
( Not Tradable or Marketable )
Ye Olde Baker Boy
Level 53 Hat
Troublemaker's Tossle Cap
Level 68 Hat #Attrib_MakersMark
The Nightmare Hunter
Level 72 Hat
( Not Tradable or Marketable )
The Rogue's Rabbit
Level 1 Hat
( Not Tradable or Marketable )
The Spook Specs #79843
Level 28 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Trophy Belt
Level 97 Hat
( Not Usable in Crafting )
The Hat With No Name #52634
Level 10 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Fancy Fedora
Level 41 Hat
( Not Usable in Crafting )
Frenchman's Beret
Level 49 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Frenchman's Beret
Level 95 Hat #Attrib_MakersMark
The Point and Shoot #109217
Level 10 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Voodoo JuJu (Slight Return)
Level 96 Hat
( Not Tradable or Marketable )
World Traveler's Hat
Level 20 Hat ★ Unusual Effect: Map Stamps
( Not Tradable or Marketable, Not Usable in Crafting )
The Nunhood
Level 8 Hat
Runner's Warm-Up
Level 86 Hat
The Slo-Poke
Level 63 Hat
Frontline Field Recorder
Level 20 Headgear
( Not Tradable or Marketable )
Earbuds
Level 65 Headphones
The Dragonborn Helmet
Level 10 Helmet
The Cross-Comm Crash Helmet #55152
Level 25 Helmet #Attrib_MakersMark
The Battle Bird
Level 89 Helmet
( Not Tradable or Marketable, Not Usable in Crafting )
Shooter's Sola Topi
Level 43 Helmet
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
The Dread Hiding Hood
Level 94 Hood
The Baphomet Trotters
Level 6 Hooves
( Not Tradable or Marketable )
Bill's Hat
Level 10 Veteran's Beret
The Rump-o'-Lantern
Level 43 Lantern
( Not Tradable or Marketable )
The Bird-Man of Aberdeen #44904
Level 82 Mascot #Attrib_MakersMark
( Not Tradable or Marketable )
Alien Swarm Parasite
Level 20 Mascot
( Not Tradable or Marketable )
Sir Hootsalot
Level 27 Mascot
( Not Tradable or Marketable )
Blighted Beak
Level 62 Mask #Attrib_MakersMark
( Not Tradable or Marketable )
Apparition's Aspect #49542
Level 13 Mask #Attrib_MakersMark
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
Hard-Headed Hardware
Level 3 Mask
( Not Tradable or Marketable )
Cap'n Calamari
Level 1 Mask
( Not Tradable or Marketable )
PY-40 Incinibot
Level 51 Mask
( Not Tradable or Marketable )
The Parasight
Level 57 Mask
( Not Tradable or Marketable )
The Alternative Medicine Mann
Level 32 Mask
( Not Tradable or Marketable )
The Plutonidome
Level 45 Mask
( Not Tradable or Marketable )
The Mishap Mercenary
Level 13 Mask
The Lollichop Licker
Level 56 Mask
( Not Tradable or Marketable )
Mr. Juice
Level 40 Mask
( Not Tradable or Marketable )
The Facepeeler
Level 67 Mask
( Not Tradable or Marketable )
The Noh Mercy
Level 70 Mask #Attrib_MakersMark
( Not Tradable or Marketable )
The Winter Wonderland Wrap #41042
Level 19 Mask #Attrib_MakersMark
The Itsy Bitsy Spyer #53182
Level 15 Pocket Buddy #Attrib_MakersMark
The Little Bear
Level 45 Pocket Buddy
The Pocket Pyro
Level 36 Pocket Buddy #Attrib_MakersMark
( Not Tradable or Marketable )
Pyrovision Goggles
Level 96 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Dry Gulch Gulp #56109
Level 34 Refreshment #Attrib_MakersMark
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 45 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Tide Turner
Level 87 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 60 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Chargin' Targe
Level 66 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Chargin' Targe
Level 87 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
The Business Casual
Level 3 Shirt
The Spooky Shoes
Level 67 Shoes #Attrib_MakersMark
The Sackcloth Spook
Level 75 Spooky Companion
( Not Tradable or Marketable )
Ivan the Inedible
Level 19 Spooky Companion
( Not Tradable or Marketable )
Ivan the Inedible
Level 69 Spooky Companion
( Not Tradable or Marketable )
Quoth
Level 54 Spooky Companion
( Not Tradable or Marketable )
The Beacon from Beyond
Level 87 Spooky Companion
( Not Tradable or Marketable )
The Beacon from Beyond
Level 96 Spooky Companion
( Not Tradable or Marketable )
The Hooded Haunter
Level 36 Spooky Companion
( Not Tradable or Marketable )
Carrion Companion
Level 21 Undead Pet
( Not Tradable or Marketable )
Archimedes the Undying
Level 4 Undead Pet
( Not Tradable or Marketable )
Polly Putrid
Level 44 Undead Pet
( Not Tradable or Marketable )
Der Wintermantel
Level 94 Apparel
The Triggerman's Tacticals
Level 17 Apparel
The Menpo #32839
Level 62 Mask #Attrib_MakersMark
The Texas Half-Pants
Level 54 Pants
Winter 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #147
Winter 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #147
Winter 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #147
Winter 2024 Cosmetic Case
Level 1 Supply Crate Crate Series #147
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%