Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
( Not Usable in Crafting )
The Back Scatter
Level 79 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
( Not Tradable or Marketable )
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
( Not Usable in Crafting )
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
( Not Tradable or Marketable )
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Usable in Crafting )
The Immobile Suit
Level 90 Cosmetic Armor
( Not Tradable or Marketable, Not Usable in Crafting )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 1 Badge
( Not Tradable or Marketable )
License to Maim
Level 20 Badge "CHWDP"
( Not Tradable or Marketable )
The Long Fall Loafers
Level 11 Boots
( Not Tradable or Marketable )
The Beep Man
Level 36 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
The Horrific Head of Hare
Level 58 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Foul Cowl
Level 70 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Forgotten King's Restless Head
Level 98 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Scaly Scrapers
Level 75 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
"SWAGGER!@$$%$@%"
Level 5 Glasses ",,kurwa''"
( Not Tradable or Marketable )
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
"unusal birthday"
Level 10 Hat
( Not Tradable or Marketable )
The Bloodhound
Level 12 Hat
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Necronomicrown
Level 94 Hat "pudzian to kox"
( Not Tradable or Marketable )
The Samson Skewer
Level 6 Decorative Knife
( Not Tradable or Marketable )
The Dapper Disguise
Level 89 Mask
( Not Tradable or Marketable )
The Beast from Below
Level 94 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Pocket Horsemann
Level 38 Pocket Buddy
( Not Tradable or Marketable, Not Usable in Crafting )
The Tide Turner
Level 80 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
( Not Tradable or Marketable )
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
The Hot Hand
Level 69 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Gas Passer
Level 96 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast