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R10101

1
Fabricator
#120
Violet Vermin Case
#120
Violet Vermin Case
#124
Spooky Spoils Case
#124
Spooky Spoils Case
#124
Spooky Spoils Case
#124
Spooky Spoils Case
#124
Spooky Spoils Case
#124
Spooky Spoils Case
#124
Spooky Spoils Case
#128
Wicked Windfall Case
#137
Ghoulish Gains Case
#137
Ghoulish Gains Case
#137
Ghoulish Gains Case
#137
Ghoulish Gains Case
#137
Ghoulish Gains Case
#142
Bone-Chilling Bonanza Case
#142
Bone-Chilling Bonanza Case
#142
Bone-Chilling Bonanza Case
#142
Bone-Chilling Bonanza Case
#142
Bone-Chilling Bonanza Case
#142
Bone-Chilling Bonanza Case
#142
Bone-Chilling Bonanza Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#119
Blue Moon Cosmetic Case
#107
Abominable Cosmetic Case
#107
Abominable Cosmetic Case
#107
Abominable Cosmetic Case
#107
Abominable Cosmetic Case
#107
Abominable Cosmetic Case
#107
Abominable Cosmetic Case
#108
Unleash the Beast Cosmetic Case
#108
Unleash the Beast Cosmetic Case
1/18
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(167 ITEMS IN INVENTORY)
Soldier
(170 ITEMS IN INVENTORY)
Pyro
(186 ITEMS IN INVENTORY)
Demoman
(163 ITEMS IN INVENTORY)
Heavy
(152 ITEMS IN INVENTORY)
Engineer
(147 ITEMS IN INVENTORY)
Medic
(136 ITEMS IN INVENTORY)
Sniper
(197 ITEMS IN INVENTORY)
Spy
(138 ITEMS IN INVENTORY)

Fabricator

Level 10 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()
recipe component defined item 6 ()
recipe component defined item 7 ()
recipe component defined item 8 ()


Violet Vermin Case

Level 1 Supply Crate
Crate Series #120


Violet Vermin Case

Level 1 Supply Crate
Crate Series #120


Spooky Spoils Case

Level 1 Supply Crate
Crate Series #124


Spooky Spoils Case

Level 1 Supply Crate
Crate Series #124


Spooky Spoils Case

Level 1 Supply Crate
Crate Series #124


Spooky Spoils Case

Level 1 Supply Crate
Crate Series #124


Spooky Spoils Case

Level 1 Supply Crate
Crate Series #124


Spooky Spoils Case

Level 1 Supply Crate
Crate Series #124


Spooky Spoils Case

Level 1 Supply Crate
Crate Series #124


Wicked Windfall Case

Level 1 Supply Crate
Crate Series #128


Ghoulish Gains Case

Level 1 Supply Crate
Crate Series #137


Ghoulish Gains Case

Level 1 Supply Crate
Crate Series #137


Ghoulish Gains Case

Level 1 Supply Crate
Crate Series #137


Ghoulish Gains Case

Level 1 Supply Crate
Crate Series #137


Ghoulish Gains Case

Level 1 Supply Crate
Crate Series #137

( Not Tradable or Marketable )


Bone-Chilling Bonanza Case

Level 1 Supply Crate
Crate Series #142

( Not Tradable or Marketable )


Bone-Chilling Bonanza Case

Level 1 Supply Crate
Crate Series #142

( Not Tradable or Marketable )


Bone-Chilling Bonanza Case

Level 1 Supply Crate
Crate Series #142


Bone-Chilling Bonanza Case

Level 1 Supply Crate
Crate Series #142

( Not Tradable or Marketable )


Bone-Chilling Bonanza Case

Level 1 Supply Crate
Crate Series #142

( Not Tradable or Marketable )


Bone-Chilling Bonanza Case

Level 1 Supply Crate
Crate Series #142


Bone-Chilling Bonanza Case

Level 1 Supply Crate
Crate Series #142


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Blue Moon Cosmetic Case

Level 1 Supply Crate
Crate Series #119


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Unleash the Beast Cosmetic Case

Level 1 Supply Crate
Crate Series #108


Scream Fortress XIV War Paint Case

Level 1 Supply Crate
Crate Series #138


Scream Fortress XIV War Paint Case

Level 1 Supply Crate
Crate Series #138


Scream Fortress XIV War Paint Case

Level 1 Supply Crate
Crate Series #138


Scream Fortress XIV War Paint Case

Level 1 Supply Crate
Crate Series #138

( Not Tradable or Marketable )


Scream Fortress XIV War Paint Case

Level 1 Supply Crate
Crate Series #138

( Not Tradable or Marketable )


Scream Fortress XIV War Paint Case

Level 1 Supply Crate
Crate Series #138

( Not Tradable or Marketable )


Scream Fortress XIV War Paint Case

Level 1 Supply Crate
Crate Series #138


Scream Fortress XIV War Paint Case

Level 1 Supply Crate
Crate Series #138

( Not Tradable or Marketable )


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Rainy Day Cosmetic Case

Level 1 Supply Crate
Crate Series #106


Summer 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #123


Summer 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #123


Summer 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #123


Summer 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #123


Summer 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #123


Summer 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #123


Summer 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #123


Summer 2020 Cosmetic Case

Level 1 Supply Crate
Crate Series #127


Summer 2020 Cosmetic Case

Level 1 Supply Crate
Crate Series #127


Summer 2020 Cosmetic Case

Level 1 Supply Crate
Crate Series #127


Summer 2020 Cosmetic Case

Level 1 Supply Crate
Crate Series #127


Summer 2021 Cosmetic Case

Level 1 Supply Crate
Crate Series #132


Summer 2023 Cosmetic Case

Level 1 Supply Crate
Crate Series #140


Summer 2025 Cosmetic Case

Level 1 Supply Crate
Crate Series #148


Summer 2025 Cosmetic Case

Level 1 Supply Crate
Crate Series #148


Winter 2017 Cosmetic Case

Level 1 Supply Crate
Crate Series #117


Winter 2017 Cosmetic Case

Level 1 Supply Crate
Crate Series #117


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2018 Cosmetic Case

Level 1 Supply Crate
Crate Series #122


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 Cosmetic Case

Level 1 Supply Crate
Crate Series #125


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2019 War Paint Case

Level 1 Supply Crate
Crate Series #126


Winter 2020 Cosmetic Case

Level 1 Supply Crate
Crate Series #130


Winter 2020 Cosmetic Case

Level 1 Supply Crate
Crate Series #130


Winter 2020 Cosmetic Case

Level 1 Supply Crate
Crate Series #130


Winter 2020 Cosmetic Case

Level 1 Supply Crate
Crate Series #130


Winter 2020 War Paint Case

Level 1 Supply Crate
Crate Series #131


Winter 2020 War Paint Case

Level 1 Supply Crate
Crate Series #131


Winter 2020 War Paint Case

Level 1 Supply Crate
Crate Series #131


Winter 2020 War Paint Case

Level 1 Supply Crate
Crate Series #131


Winter 2021 Cosmetic Case

Level 1 Supply Crate
Crate Series #135


Winter 2021 Cosmetic Case

Level 1 Supply Crate
Crate Series #135


Winter 2021 Cosmetic Case

Level 1 Supply Crate
Crate Series #135


Winter 2021 Cosmetic Case

Level 1 Supply Crate
Crate Series #135


Winter 2021 Cosmetic Case

Level 1 Supply Crate
Crate Series #135


Winter 2021 Cosmetic Case

Level 1 Supply Crate
Crate Series #135


Winter 2021 Cosmetic Case

Level 1 Supply Crate
Crate Series #135


Winter 2022 Cosmetic Case

Level 1 Supply Crate
Crate Series #139


Winter 2022 Cosmetic Case

Level 1 Supply Crate
Crate Series #139


Winter 2023 Cosmetic Case

Level 1 Supply Crate
Crate Series #143


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (309)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (391)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (289)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (391)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (309)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (427)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (391)

( Not Tradable or Marketable )


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (309)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (303)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (425)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (262)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (431)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (263)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (265)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (422)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (258)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (262)


Strange War Paint

%s7Strange%s6 War Paint - %s5: 0
paintkit_proto_def_index (267)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (269)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (256)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (424)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (408)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (401)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (269)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (407)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (407)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (407)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (402)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (401)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (284)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (402)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (290)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (428)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (296)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (293)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (292)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (406)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (286)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (293)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (412)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (429)


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (144)


Noise Maker - TF Birthday

Level 5 Party Favor

Unlimited use

( Not Tradable or Marketable )


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Competitive Matchmaking Beta Pass

Level 1 Pass

( Not Tradable or Marketable )


Pristine Robot Currency Digester

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Fancy Spellbook

Level 1
Pages of Gratanter: 16
Pages of Audere: 12
Pages of Congeriae: 22
Pages of Veteris: 14
This weapon deploys 50% faster

( Not Tradable or Marketable )


Spellbook Page

Level 1 Spellbook Page

( Not Tradable or Marketable )


Spellbook Page

Level 1 Spellbook Page

( Not Tradable or Marketable )


Invasion Community Update Coin

Level 98 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Tough Break Campaign Stamp

Level 9 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Gun Mettle Campaign Coin

Level 87 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Soul Gargoyle

Level 63 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Description Tag

Level 1 Tool

( Not Tradable or Marketable )


Name Tag

Level 1 Tool

( Not Tradable or Marketable )


Name Tag

Level 1 Tool


Name Tag

Level 1 Tool

( Not Tradable or Marketable )


Decal Tool

Level 5 Tool


Gift Wrap

Level 5 Tool


Giftapult

Level 5 Tool


Giftapult

Level 5 Tool

( Not Tradable or Marketable )


Giftapult

Level 5 Tool

( Not Tradable or Marketable )


Giftapult

Level 5 Tool


Australium Gold

Level 5 Tool


Aged Moustache Grey

Level 5 Tool


Zepheniah's Greed

Level 5 Tool

( Not Tradable or Marketable )


Zepheniah's Greed

Level 5 Tool


Zepheniah's Greed

Level 5 Tool

( Not Tradable or Marketable )


A Mann's Mint

Level 5 Tool


Mann Co. Orange

Level 5 Tool

( Not Tradable or Marketable )


Radigan Conagher Brown

Level 5 Tool


Strange Count Transfer Tool

Level 36 Tool


Taunt: Cheers!

Level 43 Special Taunt


Taunt: Didgeridrongo

Level 47 Special Taunt


Taunt: The Dueling Banjo

Level 17 Special Taunt


Taunt: Luxury Lounge

Level 51 Special Taunt


Taunt: Mourning Mercs

Level 54 Special Taunt


Taunt: Neck Snap

Level 82 Special Taunt


Taunt: Rocket Jockey

Level 18 Special Taunt


Taunt: Runner's Rhythm

Level 54 Special Taunt


Taunt: Spin-to-Win

Level 74 Special Taunt


Taunt: The Box Trot

Level 44 Special Taunt


Taunt: Panzer Pants

Level 3 Special Taunt


Taunt: The Scaredy-Cat!

Level 90 Special Taunt


Taunt: Conga

Level 5 Special Taunt


Taunt: Flippin' Awesome

Level 15 Special Taunt


Taunt: Rock, Paper, Scissors

Level 61 Special Taunt


Taunt: Skullcracker

Level 57 Special Taunt


Taunt: Spent Well Spirits

Level 9 Special Taunt


Taunt: The Director's Vision

Level 5 Special Taunt

( Not Tradable or Marketable )


Taunt: Rancho Relaxo

Level 5 Special Taunt


Taunt: Shooter's Stakeout

Level 51 Special Taunt


Taunt: I See You

Level 32 Special Taunt


Taunt: Fresh Brewed Victory

Level 86 Special Taunt


Taunt: Yeti Punch

Level 77 Special Taunt


Taunt: Yeti Smash

Level 13 Special Taunt


Taunt: Zoomin' Broom

Level 23 Special Taunt


Tour of Duty Ticket

Level 1 Ticket


Tour of Duty Ticket

Level 1 Ticket


Tour of Duty Ticket

Level 1 Ticket


Jungle Inferno ConTracker

Level 74 Tracker

( Not Tradable or Marketable, Not Usable in Crafting )


Unusual Unusualifier

Level 5 Unusualifier

( Not Usable in Crafting )


The Kritz or Treat Canteen

Level 85 Usable Item

Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


The Kritz or Treat Canteen

Level 85 Usable Item

Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


Dueling Mini-Game

Level 5 Usable Item


Power Up Canteen #390820

Level 54 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds
#Attrib_MakersMark


Voodoo-Cursed Engineer Soul

Level 1 Cursed Soul


( Not Tradable or Marketable )


Voodoo-Cursed Heavy Soul

Level 1 Cursed Soul


( Not Tradable or Marketable )


Voodoo-Cursed Pyro Soul

Level 1 Cursed Soul


( Not Tradable or Marketable )


Voodoo-Cursed Sniper Soul

Level 1 Cursed Soul


( Not Tradable or Marketable )


Haunted Voodoo-Cursed Soldier Soul

Level 1 Cursed Soul


( Not Tradable or Marketable )


Voodoo-Cursed Soldier Soul

Level 1 Cursed Soul


( Not Tradable or Marketable )


Voodoo-Cursed Spy Soul

Level 1 Cursed Soul


( Not Tradable or Marketable )


Unusual Horseless Headless Horsemann's Headtaker

Level 5 Axe
is_a_sword (72)
No random critical hits
-25 max health on wearer
#Attrib_MakersMark

( Not Tradable or Marketable )


Quality 15 Scotsman's Skullcutter

Level 99 Axe
+20% damage bonus
paintkit_proto_def_index (391)
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer

( Not Tradable or Marketable )


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

( Not Tradable or Marketable )


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Buff Banner

Level 5 Battle Banner

( Not Tradable or Marketable )


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty

( Not Tradable or Marketable )


The Übersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed

( Not Tradable or Marketable )


The Übersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Übersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed

( Not Tradable or Marketable )


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Flying Guillotine

Level 28 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Flying Guillotine

Level 68 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


Quality 15 Shahanshah

Level 99 Kukri
25% increase in damage when health <50% of max
paintkit_proto_def_index (391)
-25% decrease in damage when health >50% of max

( Not Tradable or Marketable )


Quality 15 Shahanshah

Level 99 Kukri
25% increase in damage when health <50% of max
paintkit_proto_def_index (238)
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Shahanshah

Level 5 Kukri
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty

( Not Usable in Crafting )


The Fortified Compound

Level 10 Bow


The Fortified Compound

Level 10 Bow


The Huntsman

Level 10 Bow


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


The Lollichop

Level 41 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 57 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 58 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 88 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


Axtinguisher

%s7%s6 Fire Axe - %s5: 39
Killstreaks Active
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Axtinguisher

Level 10 Fire Axe
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits

( Not Tradable or Marketable )


The Axtinguisher

Level 10 Fire Axe
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits

( Not Tradable or Marketable )


The Dragon's Fury

Level 16 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire

( Not Tradable or Marketable )


The Dragon's Fury

Level 35 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire

( Not Tradable or Marketable )


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish


The Holy Mackerel

Level 42 Fish

( Not Tradable or Marketable )


Strange Apoco-Fists

%s7Strange%s6 Fists - %s5: 8
Killing an enemy with a critical hit will dismember your victim. Painfully.


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Phlogistinator

Level 10 Flame Thrower
burn damage earns rage (1)
flame_spread_degree (2.8)
No airblast
No random critical hits


The Rainblower

Level 10 Flame Thrower
vision opt in flags (1)
On Equip: Visit Pyroland
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
Only visible in Pyroland


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Tradable or Marketable )


The Backburner

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost


The Backburner

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost

( Not Tradable or Marketable )


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


The Scorch Shot

Level 10 Flare Gun
mod flaregun fires pellets with knockback (3)
100% mini-crits vs burning players
-35% self damage force
-35% damage penalty


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty


Cow Mangler 5000

%s7%s6 Focused Wave Projector - %s5: 189
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


The Frying Pan

Level 5 Frying Pan


The Back Scratcher

Level 10 Garden Rake
+50% health from packs on wearer
+25% damage bonus
-75% health from healers on wearer

( Not Tradable or Marketable )


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
On Hit: Gain a speed boost
+15% faster move speed on wearer
+40% faster firing speed
Maximum health is drained while item is active
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
+100% damage from melee sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower


The Fists of Steel

Level 10 Boxing Gloves
Killstreaks Active
-40% damage from ranged sources while active
-40% maximum overheal on wearer
-40% health from healers on wearer
+100% damage from melee sources while active
This weapon holsters 100% slower

( Not Tradable or Marketable )


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed

( Not Tradable or Marketable )


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
Maximum health is drained while item is active
This weapon holsters 50% slower


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
This weapon holsters 50% slower
Maximum health is drained while item is active


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
+50 health restored on kill
When weapon is active:
30% damage vulnerability on wearer


The Warrior's Spirit

Level 10 Boxing Gloves
+50 health restored on kill
+30% damage bonus
When weapon is active:
30% damage vulnerability on wearer


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
No random critical hits
-25 max health on wearer


Nessie's Nine Iron

Level 5 Golf Club
Sheen: 4
Killstreaks Active
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces

( Not Tradable or Marketable )


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
Launched bombs shatter on surfaces
-25% clip size
-25% explosion radius


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces


Quality 15 Loose Cannon

Level 99 Grenade Launcher
Killstreaks Active
override projectile type (1099431936)
+20% projectile speed
Cannonballs push players back on impact
paintkit_proto_def_index (303)
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Loose Cannon

Level 10 Grenade Launcher
Cannonballs push players back on impact
override projectile type (1099431936)
+20% projectile speed
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


Quality 15 Grenade Launcher

Level 99 Grenade Launcher
paintkit_proto_def_index (139)


Quality 15 Iron Bomber

Level 99 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
paintkit_proto_def_index (122)
-15% explosion radius


The Iron Bomber

Level 52 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

( Not Tradable or Marketable )


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty

( Not Tradable or Marketable )


The Necro Smasher

Level 50 Hammer

( Not Tradable or Marketable )


The Manmelter

Level 30 Indivisible Particle Smasher
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
Does not require ammo
+50% projectile speed
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
+50% projectile speed
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


The Pomson 6000

Level 10 Indivisible Particle Smasher
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Does not require ammo
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)

( Not Tradable or Marketable )


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)

( Not Tradable or Marketable )


Festive Jarate

Level 61 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
override projectile type (1102053376)
jarate description (1)


The Gas Passer

Level 12 Gas-Like Substance
Gas meter builds with damage done and/or time
Spawning and resupply do not affect the Gas meter
Gas meter starts empty

( Not Tradable or Marketable )


The Gas Passer

Level 95 Gas-Like Substance
Gas meter builds with damage done and/or time
Spawning and resupply do not affect the Gas meter
Gas meter starts empty


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


Mad Milk

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer

( Not Tradable or Marketable )


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


The Spy-Cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Spy-Cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


Rust Botkiller Knife Mk.I

%s7%s6 Knife - %s5: 139


The Wrangler

Level 5 Laser Pointer

( Not Usable in Crafting )


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box

( Not Tradable or Marketable )


The Sandvich

Level 1 Lunch Box

( Not Tradable or Marketable )


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect

( Not Tradable or Marketable )


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Postal Pummeler

Level 10 Mailbox
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits


The Postal Pummeler

Level 10 Mailbox
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits

( Not Tradable or Marketable )


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance

( Not Tradable or Marketable )


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal

( Not Tradable or Marketable )


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Vaccinator

Level 8 Vaccinator
medigun charge is resists (3)
+67% ÜberCharge rate
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate

( Not Tradable or Marketable )


Quality 15 Brass Beast

Level 99 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
paintkit_proto_def_index (120)
-60% slower move speed while deployed
50% slower spin up time


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed


Iron Curtain

Level 5 Minigun

( Not Tradable or Marketable )


The Huo-Long Heater

Level 39 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


The Huo-Long Heater

Level 94 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
30% slower spin up time
-25% damage penalty


The B.A.S.E. Jumper

Level 56 Parachute


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources

( Not Tradable or Marketable )


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
You are Marked-For-Death while active, and for short period after switching weapons
-90% less healing from Medic sources


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
+50% max secondary ammo on wearer
+6 max stickybombs out
Able to destroy enemy stickybombs
0.8 sec slower bomb arm time

( Not Tradable or Marketable )


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Quickiebomb Launcher

Level 91 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
+200% max secondary ammo on wearer
override projectile type (1096810496)
-6 max stickybombs out
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Lugermorph

Level 5 Pistol
Killstreaks Active

( Not Tradable or Marketable )


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +3 health
+15% faster firing speed
When weapon is active:
-25% clip size


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits

( Not Tradable or Marketable )


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty

( Not Tradable or Marketable )


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


Quality 15 Revolver

Level 99 Revolver
paintkit_proto_def_index (120)


Quality 15 Disciplinary Action

Level 99 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
paintkit_proto_def_index (240)
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
Sentry build speed increased by 150%
+25 max health on wearer
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Beggar's Bazooka

Level 62 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Beggar's Bazooka

Level 68 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius

( Not Tradable or Marketable )


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
+25% clip size
-25% blast damage from rocket jumps
-25% damage penalty


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
+25% clip size
-25% blast damage from rocket jumps
-25% damage penalty


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Original

Level 5 Rocket Launcher


The Original

Level 5 Rocket Launcher


The Original

Level 5 Rocket Launcher


The Original

Level 5 Rocket Launcher


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Direct Hit

Level 1 Rocket Launcher
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
+80% projectile speed
+25% damage bonus
-70% explosion radius


The Air Strike

Level 96 Rocket Launcher
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-15% blast damage from rocket jumps
-10% explosion radius
-15% damage penalty


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
Wearer cannot carry the intelligence briefcase or PASS Time JACK
-100% damage penalty
No random critical hits


The Thermal Thruster

Level 34 Rocket Pack
Push enemies back when you land (force and radius based on velocity)
holster_anim_time (0.8)


The Thermal Thruster

Level 75 Rocket Pack
Push enemies back when you land (force and radius based on velocity)
holster_anim_time (0.8)


The Thermal Thruster

Level 86 Rocket Pack
Push enemies back when you land (force and radius based on velocity)
holster_anim_time (0.8)

( Not Tradable or Marketable )


The Soda Popper

Level 10 Scattergun
25% faster reload time
On Hit: Builds Hype
+50% faster firing speed
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Back Scatter

Level 39 Scattergun
Mini-crits targets when fired at their back from close range
20% less accurate
-34% clip size
No random critical hits


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size

( Not Tradable or Marketable )


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size

( Not Tradable or Marketable )


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Family Business

Level 10 Shotgun
+33% clip size
+15% faster firing speed
-15% damage penalty


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size


Quality 15 Panic Attack

Level 99 Shotgun
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
paintkit_proto_def_index (234)
-20% damage penalty
Successive shots become less accurate


Quality 15 Panic Attack

Level 99 Shotgun
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
paintkit_proto_def_index (265)
-20% damage penalty
Successive shots become less accurate


The Panic Attack

Level 95 Shotgun
This weapon deploys 50% faster
+50% bullets per shot
Fires a wide, fixed shot pattern
Successive shots become less accurate
-20% damage penalty


Quality 15 Shotgun

Level 99 Shotgun
paintkit_proto_def_index (391)

( Not Tradable or Marketable )


Quality 15 Rescue Ranger

Level 99 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
paintkit_proto_def_index (120)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Rescue Ranger

Level 22 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Rescue Ranger

Level 28 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Rescue Ranger

Level 37 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings


The Rescue Ranger

Level 93 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
4-to-1 health-to-metal ratio when repairing buildings
-50% max primary ammo on wearer
-34% clip size


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Conscientious Objector

Level 25 Sign


The Conscientious Objector

Level 25 Sign


The Conscientious Objector

Level 25 Sign


The Conscientious Objector

Level 25 Sign
"Do not object snek"


The Neon Annihilator

Level 61 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Bat Outta Hell

Level 5 Skull Bat


The Bat Outta Hell

Level 5 Skull Bat

( Not Tradable or Marketable )


The Hot Hand

Level 8 Slap
Gain a speed boost when you hit an enemy player
-20% damage penalty

( Not Tradable or Marketable )


The Hot Hand

Level 22 Slap
Gain a speed boost when you hit an enemy player
-20% damage penalty


The Powerjack

Level 5 Sledgehammer
+15% faster move speed on wearer
+25 health restored on kill
When weapon is active:
20% damage vulnerability on wearer


The Powerjack

Level 5 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


"Auto-Rifle"

Level 1 SMG


Quality 15 Bazaar Bargain

Level 99 Sniper Rifle
paintkit_proto_def_index (423)
Base charge rate decreased by 50%


Quality 15 Bazaar Bargain

Level 99 Sniper Rifle
paintkit_proto_def_index (234)
Base charge rate decreased by 50%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


Strange Classic

%s7Strange%s6 Sniper Rifle - %s5: 0
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged
#Attrib_MakersMark

( Not Tradable or Marketable )


The Classic

Level 10 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 12 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 14 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 15 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 15 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 17 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 21 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 22 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 23 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 24 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 24 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 25 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 27 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 28 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 33 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 35 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 35 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 36 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 38 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 40 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 43 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 43 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 44 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 47 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 51 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 52 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 63 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 63 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 65 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 66 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 70 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 74 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 76 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 76 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 78 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 81 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 84 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 85 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 86 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 87 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 91 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Classic

Level 93 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


"Embarrassment"

%s7%s6 Sniper Rifle - %s5: 2917
"Neither of us can be proud of this."
Sheen: 1
Killstreaks Active
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
No random critical hits


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Red-Tape Recorder

Level 2 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 65 Sapper
Reverses enemy building construction
-100% sapper damage penalty

( Not Tradable or Marketable )


The Ullapool Caber

Level 10 Stick Bomb
This weapon deploys -100% slower
-20% slower firing speed
No random critical hits


The Claidheamh Mòr

Level 5 Sword
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


The Claidheamh Mòr

Level 5 Sword
Melee kills refill 25% of your charge meter
0.5 sec increase in charge duration
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


Three-Rune Blade

Level 10 Sword
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.
#Attrib_MakersMark


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Enthusiast's Timepiece

Level 5 Invis Watch

( Not Tradable or Marketable )


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Dead Ringer

Level 5 Invis Watch
+50% cloak regen rate
+40% cloak duration
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo

( Not Tradable or Marketable )


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-33% damage penalty vs buildings
-25% damage penalty


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-25% damage penalty
-33% damage penalty vs buildings


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer
No random critical hits


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Medical Mystery #46705

Level 8 Apparel
#Attrib_MakersMark


Nightfall Veil

Level 100 Apparel


Final Frontiersman

%s7%s6 Apparel - %s5: 7959


The Blood Banker #56421

Level 40 Apparel
#Attrib_MakersMark


The Cute Suit #46480

Level 83 Apparel


The Toowoomba Tunic #42250

Level 92 Apparel
#Attrib_MakersMark


The Lunatic's Leathers #32654

Level 32 Apparel
#Attrib_MakersMark


The Spooky Sleeves

Level 38 Apparel

( Not Tradable or Marketable )


The Spooky Sleeves

Level 73 Apparel

( Not Tradable or Marketable )


The Wraith Wrap

Level 7 Apparel

( Not Tradable or Marketable )


The Sub Zero Suit

Level 14 Apparel


Pip-Boy #68576

Level 10 Armband
#Attrib_MakersMark


Die Regime-Panzerung #30000

Level 1 Cosmetic Armor
#Attrib_MakersMark


Genuine Purity Fist

Level 10 Cosmetic Augmentation


Roboot

Level 24 Cosmetic Augmentation


Master Mind

Level 53 Cosmetic Augmentation


( Not Tradable or Marketable )


Brain Interface

Level 45 Cosmetic Augmentation


The Coffin Kit

Level 57 Backpack

( Not Tradable or Marketable )


The Cozy Camper

Level 10 Backpack
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged
+4 health regenerated per second on wearer

( Not Tradable or Marketable )


The Cozy Camper

Level 10 Backpack
+4 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Grisly Gumbo

Level 48 Backpack


( Not Tradable or Marketable )


The Creature from the Heap

Level 55 Backpack


( Not Tradable or Marketable )


The Bombinomicon

Level 20 Badge
Explode spectacularly on death

( Not Tradable or Marketable )


Bronze Dueling Badge

Level 1 Badge

( Not Tradable or Marketable )


Mercenary

Level 5 Badge
Hire Date: February 7, 2013 (10:27:12 GMT)

( Not Tradable or Marketable )


Spirit of Giving

%s7%s6 Badge - %s5: 48

( Not Tradable or Marketable )


Operation Two Cities Badge

Level 12 Badge

( Not Tradable or Marketable )


Operation Oil Spill Badge

Level 1 Badge

( Not Tradable or Marketable )


Photo Badge #66928

Level 20 Badge
#Attrib_MakersMark


License to Maim

Level 20 Badge

( Not Tradable or Marketable )


The Boo Balloon

Level 20 Balloon


( Not Tradable or Marketable )


The Mann-Bird of Aberdeen

Level 76 Bird Head


( Not Tradable or Marketable )


Medimedes

Level 78 Bird Head


( Not Tradable or Marketable )


Sir Shootsalot

Level 80 Bird Head


( Not Tradable or Marketable )


Eingineer

Level 75 Bird Head



Batter's Beak

Level 98 Bird Head



The Miami Rooster

Level 38 Bird Head



The Bonedolier

Level 76 Bones

( Not Tradable or Marketable )


Ali Baba's Wee Booties

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
+10% faster move speed on wearer (shield required)
Melee kills refill 25% of your charge meter


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


Brooklyn Booties

Level 62 Boots


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Sole Saviors #42122

Level 19 Boots
#Attrib_MakersMark


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


Calamitous Cauldron

Level 30 Cauldron


Dusk Duster

Level 5 Coat


The Last Bite

Level 18 Coffin


( Not Tradable or Marketable )


Deity's Dress

Level 98 Cosmetic Item


The Beep Man

Level 100 Cosmetic Item


( Not Tradable or Marketable )


The Li'l Dutchman

Level 17 Cosmetic Item


( Not Tradable or Marketable )


The Iron Fist

Level 15 Cosmetic Item


( Not Tradable or Marketable )


The Herzensbrecher

Level 58 Cosmetic Item


( Not Tradable or Marketable )


The Hundkopf

Level 60 Cosmetic Item


( Not Tradable or Marketable )


The Vampiric Vesture

Level 50 Cosmetic Item


( Not Tradable or Marketable )


The Vampiric Vesture

Level 54 Cosmetic Item


( Not Tradable or Marketable )


The Abominable Snow Pants

Level 50 Costume Piece


The Grand Duchess Fairy Wings

Level 55 Costume Piece


( Not Tradable or Marketable )


The Grand Duchess Tiara

Level 36 Costume Piece


( Not Tradable or Marketable )


The Himalayan Hair Shirt

Level 50 Costume Piece


The Bountiful Bow

Level 37 Costume Piece


( Not Tradable or Marketable )


The Horrific Head of Hare

Level 37 Costume Piece


( Not Tradable or Marketable )


The Monster's Stompers

Level 59 Costume Piece


( Not Tradable or Marketable )


The Cauterizer's Caudal Appendage

Level 55 Costume Piece


( Not Tradable or Marketable )


Ethereal Hood

Level 8 Costume Piece


( Not Tradable or Marketable )


The Foul Cowl

Level 18 Costume Piece


( Not Tradable or Marketable )


Haunted Space Bracers

Level 21 Costume Piece


( Not Tradable or Marketable )


The Gothic Guise

Level 22 Costume Piece


( Not Tradable or Marketable )


The Halloweiner

Level 23 Costume Piece


( Not Tradable or Marketable )


The Candyman's Cap

Level 43 Costume Piece


( Not Tradable or Marketable )


The Hidden Dragon

Level 11 Costume Piece


( Not Tradable or Marketable )


The Hound's Hood

Level 79 Costume Piece


( Not Tradable or Marketable )


The Jupiter Jumpers

Level 75 Costume Piece


( Not Tradable or Marketable )


The Mucous Membrain

Level 1 Costume Piece


( Not Tradable or Marketable )


The Hardium Helm

Level 19 Costume Piece


( Not Tradable or Marketable )


Bozo's Brogues

Level 1 Costume Piece


( Not Tradable or Marketable )


The Shaman's Skull

Level 40 Costume Piece


( Not Tradable or Marketable )


The Shaolin Sash

Level 76 Costume Piece


( Not Tradable or Marketable )


The Abhorrent Appendages

Level 63 Costume Piece


( Not Tradable or Marketable )


Haunted Lordly Lapels

Level 82 Costume Piece


( Not Tradable or Marketable )


The Lordly Lapels

Level 98 Costume Piece


( Not Tradable or Marketable )


The Glob

Level 87 Costume Piece


( Not Tradable or Marketable )


Bozo's Bouffant

Level 15 Costume Piece


( Not Tradable or Marketable )


The Magical Mercenary

Level 37 Costume Piece


( Not Tradable or Marketable )


Haunted Death Support Pack

Level 24 Costume Piece


( Not Tradable or Marketable )


The Death Support Pack

Level 20 Costume Piece


( Not Tradable or Marketable )


Crocodile Mun-Dee

Level 38 Costume Piece



Scoper's Scales

Level 67 Costume Piece



Mannvich

Level 63 Costume Piece



The Treehugger

Level 27 Costume Piece



Computron 5000

Level 6 Costume Piece



Poopy Doe

Level 49 Costume Piece



Haunted Buzz Killer

Level 89 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


Haunted Frontier Flyboy

Level 13 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable, Not Usable in Crafting )


Haunted Frontier Flyboy

Level 39 Costume Piece

This is a special Halloween 2011 item


Haunted Legend of Bugfoot

Level 96 Costume Piece

This is a special Halloween 2011 item


The Soviet Stitch-Up

Level 94 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


Dr. Gogglestache

Level 59 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


The Emerald Jarate

Level 97 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


The Fallen Angel

Level 95 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


B-Ankh!

Level 72 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


The Holy Hunter

Level 71 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


Silver Bullets

Level 67 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


The Idiot Box

Level 3 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


The Steel Pipes

Level 15 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


Haunted Shoestring Budget

Level 23 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


Haunted Under Cover

Level 41 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


The Under Cover

Level 55 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


Griffin's Gog

Level 12 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


The Intangible Ascot

Level 69 Costume Piece

This is a special Halloween 2011 item

( Not Tradable or Marketable )


The Kathman-Hairdo

Level 50 Costume Piece


The Cranial Conspiracy

Level 98 Costume Piece


( Not Tradable or Marketable )


The Forgotten King's Restless Head

Level 2 Costume Piece


( Not Tradable or Marketable )


The Fowl Fists

Level 29 Costume Piece


( Not Tradable or Marketable )


Haunted Bone-Cut Belt

Level 100 Costume Piece


( Not Tradable or Marketable )


The Hellhunter's Headpiece

Level 30 Costume Piece


( Not Tradable or Marketable )


The Arsonist Apparatus

Level 25 Costume Piece


( Not Tradable or Marketable )


The Moccasin Machinery

Level 37 Costume Piece


( Not Tradable or Marketable )


The Kanga Kickers

Level 50 Costume Piece


( Not Tradable or Marketable )


The Claws and Infect

Level 66 Costume Piece


( Not Tradable or Marketable )


Haunted Head Hunter

Level 87 Costume Piece


( Not Tradable or Marketable )


The Head Hunter

Level 87 Costume Piece


( Not Tradable or Marketable )


The Scaly Scrapers

Level 25 Costume Piece


( Not Tradable or Marketable )


The Talon Trotters

Level 33 Costume Piece


( Not Tradable or Marketable )


The Talon Trotters

Level 75 Costume Piece


( Not Tradable or Marketable )


Pop-Eyes #30073

Level 90 Eyes
#Attrib_MakersMark


The Special Eyes #44006

Level 23 Eyes
#Attrib_MakersMark


"SEEN-SOME-SHIT"

Level 39 Eyes
"now he's giving you the"


Haunted Up Pyroscopes

Level 56 Eye Stalks


( Not Tradable or Marketable )


The Bearded Bombardier #85907

Level 17 Facial Hair
attach particle effect static (28)
#Attrib_MakersMark


Haunted Faux Manchu

Level 50 Facial Hair


( Not Tradable or Marketable, Not Usable in Crafting )


The Faux Manchu

Level 3 Facial Hair


( Not Tradable or Marketable )


Lord Cockswain's Novelty Mutton Chops and Pipe #88599

Level 20 Facial Hair
attach particle effect static (28)
#Attrib_MakersMark


The Garden Bristles

Level 34 Facial Hair


( Not Tradable or Marketable )


The Dictator

Level 93 Facial Hair


Flair!

Level 20 Flair!


The Dead Little Buddy

Level 20 Ghost


( Not Tradable or Marketable )


Security Shades

Level 26 Glasses


Spider Sights

Level 82 Glasses


Dangeresque, Too?

Level 20 Glasses

( Not Tradable or Marketable )


Crook Combatant

Level 55 Gloves


The Maniac's Manacles

Level 70 Gloves


( Not Tradable or Marketable )


Eyequarium

%s7%s6 Goggles - %s5: 198


"LOOK"

Level 23 Goggles
"Run."


The Corpse Carrier

Level 91 Good Samaritan



"Unusual Bubble Head"

Level 10 Hair
"Ha, Heavy use all your shampoo"
★ Unusual Effect: Bubbling


The Geisha Boy

Level 27 Hair
#Attrib_MakersMark


The Crafty Hair #59336

Level 54 Hair
#Attrib_MakersMark


A Handsome Handy Thing

Level 40 Handsome Hand


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


Buckaroo's Hat

Level 11 Hat
#Attrib_MakersMark


Charmer's Chapeau

Level 48 Hat
#Attrib_MakersMark


Connoisseur's Cap #81658

Level 35 Hat
#Attrib_MakersMark

( Not Tradable or Marketable )


The Crone's Dome

Level 53 Hat

( Not Tradable or Marketable )


The Allbrero

Level 76 Hat
#Attrib_MakersMark


Ghastlierest Gibus

Level 10 Hat
This is a special Halloween 2009 item


Ellis' Cap

Level 10 Hat


The Air Raider #39154

Level 73 Hat
#Attrib_MakersMark


A Rather Festive Tree

Level 16 Hat
#Attrib_MakersMark

( Not Tradable or Marketable )


Genuine Crosslinker's Coil

Level 1 Hat


The MONOCULUS!

Level 31 Hat


( Not Tradable or Marketable )


Horseless Headless Horsemann's Head

Level 31 Hat


( Not Tradable or Marketable )


Demoman Mask

Level 10 Hat


( Not Tradable or Marketable )


Engineer Mask

Level 10 Hat


( Not Tradable or Marketable )


Heavy Mask

Level 10 Hat


( Not Tradable or Marketable )


Pyro Mask

Level 10 Hat


( Not Tradable or Marketable )


Sniper Mask

Level 10 Hat

"Steady, steady..."

( Not Tradable or Marketable )


Soldier Mask

Level 10 Hat


( Not Tradable or Marketable )


Spy Mask

Level 10 Hat


( Not Tradable or Marketable )


The Skull Island Topper

Level 31 Hat
Killed Merasmus at level 11

( Not Tradable or Marketable )


Haunted Squid's Lid

Level 81 Hat


( Not Tradable or Marketable )


The Larval Lid

Level 23 Hat


( Not Tradable or Marketable )


Haunted Trepanabotomizer

Level 17 Hat


( Not Tradable or Marketable )


The Dark Helm

Level 53 Hat


( Not Tradable or Marketable )


The Haunted Hat

Level 78 Hat


( Not Tradable or Marketable )


The Manneater

Level 38 Hat


( Not Tradable or Marketable )


King Cardbeard

Level 64 Hat


Misfortune Fedora

Level 50 Hat


The Seared Sorcerer

Level 98 Hat


Sir Pumpkinton

Level 95 Hat


Beanie the All-Gnawing

Level 17 Hat


Strange Hat Outta Hell

%s7Strange%s6 Hat - %s5: 0


Spooky Head-Bouncers

Level 77 Hat


Twisted Topper

Level 17 Hat


Strange Firearm Protector

%s7Strange%s6 Hat - %s5: 0


The Mean Captain

Level 1 Hat


Fleet Commander

Level 35 Hat


Mannhattan Protect

Level 67 Hat


The Surgeon General

Level 23 Hat


The Witch Doctor

Level 56 Hat


Strange Witch Doctor

%s7Strange%s6 Hat - %s5: 0


Das Naggenvatcher #52910

Level 84 Hat
#Attrib_MakersMark


The Monstrous Memento

Level 50 Hat


Handyman's Handle

Level 41 Hat
#Attrib_MakersMark

( Not Tradable or Marketable )


Towering Titanium Pillar of Hats

Level 76 Hat


The Virus Doctor

Level 87 Hat


The Saxton

Level 50 Hat


The Scarecrow

Level 46 Hat

( Not Tradable or Marketable )


Ye Olde Baker Boy

Level 86 Hat
#Attrib_MakersMark


The Cockfighter #58794

Level 10 Hat
#Attrib_MakersMark


Shadowman's Shade

Level 74 Hat


( Not Tradable or Marketable )


The Nightmare Hunter

Level 69 Hat


( Not Tradable or Marketable )


The Rogue's Rabbit

Level 75 Hat


( Not Tradable or Marketable )


The Tiny Texan

Level 20 Hat


( Not Tradable or Marketable )


The Frontier Djustice #32275

Level 34 Hat
#Attrib_MakersMark


The Salty Dog #55469

Level 10 Hat
attach particle effect static (28)
#Attrib_MakersMark


The Cold Killer #53961

Level 58 Hat
#Attrib_MakersMark


Treasure Hat

Level 15 Hat


The Hardy Laurel #47824

Level 40 Hat
vision opt in flags (4)


World Traveler's Hat

Level 20 Hat
★ Unusual Effect: Map Stamps

( Not Tradable or Marketable, Not Usable in Crafting )


The Slo-Poke

Level 81 Hat


Death Racer's Helmet

Level 38 Helmet


The Strikeout

Level 11 Helmet


Genuine MK 50

Level 1 Helmet
Voices from Below


"tre"

Level 47 Helmet
"has had enough he"
#Attrib_MakersMark


Haunted Battle Bird

Level 20 Helmet


( Not Tradable or Marketable )


Genuine Centurion

Level 1 Helmet


Lumbricus Lid

Level 50 Helmet


The Conjurer's Cowl #80270

Level 47 Hood
#Attrib_MakersMark


Creepy Crawlers

Level 90 Infestation


Nuclear Necessity

Level 62 Jacket


Poacher's Safari Jacket

Level 81 Jacket


The Catcher's Companion

Level 57 Mascot


The Slithering Scarf

Level 95 Mascot


Elizabeth the Third

Level 88 Mascot


The Backstabber's Boomslang #8531

Level 45 Mascot
#Attrib_MakersMark


Sir Hootsalot

Level 41 Mascot

( Not Tradable or Marketable )


The Mair Mask

Level 83 Mask


The Mair Mask

Level 92 Mask
#Attrib_MakersMark


The Beast from Below

Level 13 Mask


( Not Tradable or Marketable )


The Face Plante

Level 47 Mask


( Not Tradable or Marketable )


Hard-Headed Hardware

Level 75 Mask


( Not Tradable or Marketable )


The Hollowhead

Level 95 Mask


( Not Tradable or Marketable )


The Macabre Mask

Level 2 Mask


( Not Tradable or Marketable )


The Hallowed Headcase

Level 19 Mask


( Not Tradable or Marketable )


The Parasight

Level 82 Mask


( Not Tradable or Marketable )


The Raven's Visage

Level 76 Mask


( Not Tradable or Marketable )


The Alternative Medicine Mann

Level 19 Mask


( Not Tradable or Marketable )


Handsome Devil

%s7%s6 Mask - %s5: 42


Death Stare

Level 9 Mask


The Lollichop Licker

Level 28 Mask


( Not Tradable or Marketable )


The Cryptic Keepsake

Level 1 Necklace


( Not Tradable or Marketable )


The Cryptic Keepsake

Level 96 Necklace


( Not Tradable or Marketable )


Flavorful Baggies

Level 96 Pants


The Nine-Pipe Problem #50620

Level 56 Pipe
attach particle effect static (28)
#Attrib_MakersMark


Packable Provisions

Level 45 Provisions


The Whiskey Bib #39787

Level 36 Puffy Shirt
#Attrib_MakersMark


Vintage Pyrovision Goggles

Level 73 Pyrovision Goggles
Witnessed the 2012 inferno
vision opt in flags (1)
On Equip: Visit Pyroland


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Tide Turner

Level 17 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Tide Turner

Level 90 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Chargin' Targe

Level 93 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


Endothermic Exowear #13431

Level 7 Shirt
#Attrib_MakersMark


The Cut Throat Concierge #51068

Level 69 Shirt
#Attrib_MakersMark


The Spooky Shoes

Level 50 Shoes

( Not Tradable or Marketable )


The Sackcloth Spook

Level 96 Spooky Companion


( Not Tradable or Marketable )


Unidentified Following Object

Level 85 Spooky Companion


( Not Tradable or Marketable )


Ivan the Inedible

Level 29 Spooky Companion


( Not Tradable or Marketable )


Haunted Quoth

Level 15 Spooky Companion


( Not Tradable or Marketable )


Quoth

Level 10 Spooky Companion


( Not Tradable or Marketable )


The Beacon from Beyond

Level 95 Spooky Companion


( Not Tradable or Marketable )


Guano

Level 11 Spooky Companion


( Not Tradable or Marketable )


The Accursed Apparition

Level 58 Spooky Companion


( Not Tradable or Marketable )


The Hooded Haunter

Level 4 Spooky Companion


( Not Tradable or Marketable )


Juvenile's Jumper

Level 100 Sweater


Thermal Tracker

Level 49 Sweater


The Sprinting Cephalopod

Level 13 Tentacles


( Not Tradable or Marketable )


The Ghoul Box

Level 14 Tools


Genuine Hydro.tf Participant Medal

Level 1 Tournament Medal

( Not Tradable or Marketable )


The Pampered Pyro #29799

Level 99 Towel
#Attrib_MakersMark


Trickster's Treats

Level 51 Treats


Carrion Companion

Level 70 Undead Pet


( Not Tradable or Marketable )


Polly Putrid

Level 11 Undead Pet


( Not Tradable or Marketable )


The Texas Half-Pants

Level 80 Pants


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level 1 Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level 1 Knife

Summary

Profile views: 1

Item Summary

Item TypeCount
Normal607
Hats0
Misc270
Metal0 items worth 0 scrap
Total877

Historical data

The item data is fresh.

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
Page generation time: 5.8551sec