Level 10 Sniper Rifle Base charge rate decreased by 50%
The Classic
Level 81 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Rescue Ranger
Level 27 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
( Not Usable in Crafting )
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Projectile cannot be deflected Does not require ammo Deals only 20% damage to buildings
( Not Usable in Crafting )
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Buff Banner
Level 5 Battle Banner
Quality 15 Shotgun
Level 99 Shotgun paintkit_proto_def_index (391)
( Not Tradable or Marketable )
The Tide Turner
Level 5 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Sticky Jumper
Level 1 Stickybomb Launcher +200% max secondary ammo on wearer No self inflicted blast damage taken override projectile type (1096810496) -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Gas Passer
Level 76 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
The Thermal Thruster
Level 92 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Wrangler
Level 5 Laser Pointer
The Wrangler
Level 5 Laser Pointer
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
( Not Tradable or Marketable )
Haunted Bat Outta Hell
Level 5 Skull Bat
( Not Tradable or Marketable )
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
( Not Usable in Crafting )
The Conscientious Objector
Level 25 Sign
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Scottish Handshake
Level 10 Bottle
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
( Not Tradable or Marketable )
"Bonana Saw"
%s7%s6 Bonesaw - %s5: 235 ""Fun Fact: You can indeed die from potassium overdose. Here, I'll
show you!"" Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer Killstreaker: 2008 Sheen: 1 Killstreaks Active When weapon is active: paintkit_proto_def_index (302) -20% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Lollichop
Level 22 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Neon Annihilator
Level 34 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
( Not Usable in Crafting )
The Neon Annihilator
Level 45 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
( Not Usable in Crafting )
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Hot Hand
Level 59 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
A Well Wrapped Hat
%s7%s6 Hat - %s5: 2148
Spirit of Giving
%s7%s6 Badge - %s5: 10
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
Haunted Pocket Horsemann
Level 12 Pocket Buddy
( Not Tradable or Marketable )
Haunted Sackcloth Spook
Level 52 Spooky Companion
( Not Tradable or Marketable )
Haunted Manneater
Level 49 Hat
( Not Tradable or Marketable )
The Breakneck Baggies
Level 74 Pants
Operation Steel Trap Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 4 Badge
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 2 Badge
( Not Tradable or Marketable )
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
The Spiral Sallet
Level 10 Helmet
( Not Tradable or Marketable )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
World Traveler's Hat
Level 20 Hat ★ Unusual Effect: Map Stamps
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Sprinting Cephalopod
Level 17 Tentacles
( Not Tradable or Marketable )
The Claws And Infect
Level 76 Costume Piece
( Not Tradable or Marketable )
The Head Hunter
Level 33 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Crazy Legs
Level 82 Costume Piece
( Not Tradable or Marketable )
Wipe Out Wraps
Level 79 Coat
Haunted Sir Shootsalot
Level 45 Bird Head
( Not Tradable or Marketable )
Mr. Mundee's Wild Ride
Level 42 Cosmetic Item
( Not Tradable or Marketable )
The Flamingo Kid
Level 10 Hat
( Not Tradable or Marketable )
The Bonedolier
Level 57 Bones
The Idiot Box
Level 54 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Steel Pipes
Level 60 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Ghoul Gibbin' Gear
Level 19 Costume Piece
( Not Tradable or Marketable )
The Mann-Bird of Aberdeen
Level 91 Bird Head
( Not Tradable or Marketable )
Haunted Cap'n Calamari
Level 42 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Lordly Lapels
Level 63 Costume Piece
( Not Tradable or Marketable )
The Forgotten King's Restless Head
Level 59 Costume Piece
( Not Tradable or Marketable )
Dynamite Abs
Level 42 Shirt
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
Medical Monarch
%s7%s6 Coat - %s5: 299
Medimedes
Level 52 Bird Head
( Not Tradable or Marketable )
The Second Opinion
Level 39 Mask
( Not Tradable or Marketable )
Archimedes the Undying
Level 10 Undead Pet
( Not Tradable or Marketable )
Haunted Emerald Jarate
Level 65 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Templar's Spirit
Level 11 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Vampiric Vesture
Level 91 Cosmetic Item
( Not Tradable or Marketable )
Haunted Bone-Cut Belt
Level 15 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Hard-Headed Hardware
Level 94 Mask
( Not Tradable or Marketable )
The Rugged Respirator
Level 7 Mask
( Not Tradable or Marketable )
The Raven's Visage
Level 92 Mask
( Not Tradable or Marketable )
The Head Warmer
Level 55 Hat
Haunted Lollichop Licker
Level 44 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
Assassin's Attire
Level 97 Apparel
Jungle Inferno ConTracker
Level 91 Tracker
( Not Tradable or Marketable, Not Usable in Crafting )
Fancy Spellbook
Level 1 This weapon deploys 50% faster Pages of Tumidum: 1 Pages of Gratanter: 20 Pages of Audere: 9 Pages of Congeriae: 5 Pages of Veteris: 11
( Not Tradable or Marketable )
The Kritz or Treat Canteen
Level 76 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Dueling Mini-Game
Level 5 Usable Item
Power Up Canteen #466189
Level 13 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds