Level 99 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill paintkit_proto_def_index (391) -10% explosion radius -15% damage penalty
( Not Tradable or Marketable )
Quality 15 Soda Popper
Level 99 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed paintkit_proto_def_index (391) -66% clip size
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 4
( Not Tradable or Marketable )
Haunted Beep Man
Level 22 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Forgotten King's Pauldrons
Level 32 Costume Piece
( Not Tradable or Marketable )
Haunted Supernatural Stalker
Level 79 Costume Piece
( Not Tradable or Marketable )
Haunted One-Way Ticket
Level 63 Hat
( Not Tradable or Marketable )
Haunted Pocket Horsemann
Level 54 Pocket Buddy
( Not Tradable or Marketable )
Haunted Hooded Haunter
Level 65 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Scrap Metal
Level 1 Craft Item
Scrap Metal
Level 1 Craft Item
Scrap Metal
Level 1 Craft Item
Scrap Metal
Level 1 Craft Item
Reclaimed Metal
Level 2 Craft Item
Reclaimed Metal
Level 2 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Fabricator
Level 15 Recipe recipe component defined item 1 () recipe component defined item 2 () recipe component defined item 3 () recipe component defined item 4 () recipe component defined item 5 () recipe component defined item 6 ()
Fabricator
Level 17 Recipe recipe component defined item 1 () recipe component defined item 2 () recipe component defined item 3 () recipe component defined item 4 () recipe component defined item 5 () recipe component defined item 6 ()
Ghoulish Gains Case
Level 1 Supply Crate Crate Series #137
( Not Tradable or Marketable )
Ghoulish Gains Case
Level 1 Supply Crate Crate Series #137
( Not Tradable or Marketable )
Scream Fortress XIII War Paint Case
Level 1 Supply Crate Crate Series #134
( Not Tradable or Marketable )
Scream Fortress XIII War Paint Case
Level 1 Supply Crate Crate Series #134
Scream Fortress XIII War Paint Case
Level 1 Supply Crate Crate Series #134
Scream Fortress XIV War Paint Case
Level 1 Supply Crate Crate Series #138
( Not Tradable or Marketable )
Scream Fortress XIV War Paint Case
Level 1 Supply Crate Crate Series #138
( Not Tradable or Marketable )
Scream Fortress XIV War Paint Case
Level 1 Supply Crate Crate Series #138
( Not Tradable or Marketable )
Scream Fortress XIV War Paint Case
Level 1 Supply Crate Crate Series #138
( Not Tradable or Marketable )
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Summer 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #136
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Fancy Spellbook
Level 1 Pages of Tumidum: 1 Pages of Gratanter: 4 Pages of Audere: 3 Pages of Congeriae: 3 Pages of Veteris: 5 This weapon deploys 50% faster
( Not Tradable or Marketable )
Soul Gargoyle
Level 61 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Aged Moustache Grey
Level 5 Tool
( Not Tradable or Marketable )
Jungle Inferno ConTracker
Level 99 Tracker
( Not Tradable or Marketable, Not Usable in Crafting )
The Kritz or Treat Canteen
Level 90 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable, Not Usable in Crafting )
Power Up Canteen
Level 30 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Voodoo-Cursed Demoman Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Heavy Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Medic Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Sniper Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) -25 max health on wearer No random critical hits
Level 10 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Loose Cannon
Level 10 Grenade Launcher +20% projectile speed Cannonballs push players back on impact override projectile type (1099431936) Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Iron Bomber
Level 31 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
"Ban Hammer"
Level 50 Hammer "if kill.noob=true set ban.player.value=1"
( Not Tradable or Marketable )
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Gas Passer
Level 20 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer
Bonk! Atomic Punch
Level 5 Lunch Box
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Level 8 Medi Gun Prototype +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
Iron Curtain
Level 5 Minigun
( Not Tradable or Marketable )
The Huo-Long Heater
Level 74 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
( Not Tradable or Marketable )
The Huo-Long Heater
Level 78 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
The B.A.S.E. Jumper
Level 41 Parachute
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Quickiebomb Launcher
Level 71 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
( Not Tradable or Marketable )
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Ambassador
Level 5 Revolver Crits on headshot -20% slower firing speed Critical damage is affected by range -15% damage penalty No random critical hits
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
Level 59 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Rocket Jumper
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
( Not Tradable or Marketable )
The Thermal Thruster
Level 18 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
The Back Scatter
Level 74 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
( Not Tradable or Marketable )
The Panic Attack
Level 4 Shotgun Fires a wide, fixed shot pattern This weapon deploys 50% faster +50% bullets per shot Successive shots become less accurate -20% damage penalty
The Rescue Ranger
Level 88 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Conscientious Objector
Level 25 Sign "Send Nudes"
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
( Not Tradable or Marketable )
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
( Not Tradable or Marketable )
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
( Not Tradable or Marketable )
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
( Not Tradable or Marketable )
The AWPer Hand #11370
Level 1 Sniper Rifle
( Not Tradable or Marketable )
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
( Not Tradable or Marketable )
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower -20% slower firing speed No random critical hits
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Mecha Engine Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 20 Badge
( Not Tradable or Marketable )
Operation Gear Grinder Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 1 Badge
( Not Tradable or Marketable )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
The Boo Balloon
Level 20 Balloon
( Not Tradable or Marketable )
The Chicken Kiev
Level 25 Bird Head
( Not Tradable or Marketable )
Sir Shootsalot
Level 27 Bird Head
( Not Tradable or Marketable )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) +25 max health on wearer
The Long Fall Loafers
Level 81 Boots
( Not Tradable or Marketable )
The Heavy-Weight Champ #63681
Level 48 Championship Belt #Attrib_MakersMark
( Not Tradable or Marketable )
The Herzensbrecher
Level 38 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
The Grand Duchess Tutu
Level 10 Costume Piece
( Not Tradable or Marketable )
The Bountiful Bow
Level 21 Costume Piece
( Not Tradable or Marketable )
The Cauterizer's Caudal Appendage
Level 22 Costume Piece
( Not Tradable or Marketable )
Ethereal Hood
Level 64 Costume Piece
( Not Tradable or Marketable )
The Holy Hunter
Level 46 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Under Cover
Level 30 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Ghoul Gibbin' Gear
Level 51 Costume Piece
( Not Tradable or Marketable )
The Kanga Kickers
Level 81 Costume Piece
( Not Tradable or Marketable )
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
The Bloodhound
Level 24 Hat
( Not Tradable or Marketable )
Civilian Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
The Crone's Dome
Level 59 Hat
( Not Tradable or Marketable )
The Nanobalaclava #98879
Level 10 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Ghastly Gibus
Level 10 Hat This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Gentle Munitionne of Leisure
Level 79 Hat attach particle effect static (28)
( Not Tradable or Marketable )
The Executioner
Level 5 Hat
( Not Tradable or Marketable )
The Dark Helm
Level 10 Hat
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Necronomicrown
Level 15 Hat
( Not Tradable or Marketable )
The Tiny Texan
Level 80 Hat
( Not Tradable or Marketable )
The Samson Skewer
Level 94 Decorative Knife
( Not Tradable or Marketable )
"i'm bird mutherfucker"
Level 82 Mascot #Attrib_MakersMark
The Dapper Disguise
Level 1 Mask
( Not Tradable or Marketable )
Hard-Headed Hardware
Level 1 Mask
( Not Tradable or Marketable )
PY-40 Incinibot
Level 62 Mask
( Not Tradable or Marketable )
The HazMat Headcase
Level 41 Mask
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 35 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 83 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer