Level 20 Axe is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
"Second Haunting"
Level 85 Hat ★ Unusual Effect: Haunted Ghosts
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Dynamite Abs
%s7%s6 Shirt - %s5: 942
Lurking Legionnaire
%s7%s6 Uniform - %s5: 677
Water Waders
%s7%s6 Waders - %s5: 1654
Assassin's Attire
%s7%s6 Apparel - %s5: 1546
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
"hatsune miku fish"
%s7%s6 Fish - %s5: 1191 "https://bit.ly/3RUdADn"
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Airtight Arsonist
%s7%s6 Mask - %s5: 1666
Bushman
%s7%s6 Shirt - %s5: 547
Turncoat
%s7%s6 Suit - %s5: 1664
Manndatory Attire
%s7%s6 Tie - %s5: 157
Scotsman's Skullcutter
%s7%s6 Axe - %s5: 1334 +20% damage bonus Killstreaks Active When weapon is active: is_a_sword (72) 15% slower move speed on wearer
Battalion's Backup
%s7%s6 Battle Banner - %s5: 10 +20 max health on wearer
Strange Buff Banner
%s7Strange%s6 Battle Banner - %s5: 1
Bottle
%s7%s6 Bottle - %s5: 443 Killstreaks Active
Shahanshah
%s7%s6 Kukri - %s5: 11 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
Bushwacka
%s7%s6 Kukri - %s5: 120 Crits whenever it would normally mini-crit Killstreaks Active When weapon is active: 20% damage vulnerability on wearer No random critical hits
Strange Tribalman's Shiv
%s7Strange%s6 Kukri - %s5: 0 On Hit: Bleed for 6 seconds -50% damage penalty
Huntsman
%s7%s6 Bow - %s5: 1354 Killstreaks Active
Axtinguisher
%s7%s6 Fire Axe - %s5: 225 attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Phlogistinator
%s7%s6 Flame Thrower - %s5: 74 burn damage earns rage (1) Killstreaks Active flame_spread_degree (2.8) No airblast No random critical hits
Degreaser
%s7%s6 Flame Thrower - %s5: 431 flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
Backburner
%s7%s6 Flame Thrower - %s5: 138 Killstreaks Active flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
%s7%s6 Flare Gun - %s5: 203 100% critical hit vs burning players
Detonator
%s7%s6 Flare Gun - %s5: 16 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Back Scratcher
%s7%s6 Garden Rake - %s5: 72 +50% health from packs on wearer Killstreaks Active +25% damage bonus -75% health from healers on wearer
"ketamine gun"
%s7%s6 Grenade Launcher - %s5: 109 "lethal dosage up yer snozz" Killstreaks Active +20% damage vs buildings +25% projectile speed -25% clip size -25% explosion radius Launched bombs shatter on surfaces
Grenade Launcher
%s7%s6 Grenade Launcher - %s5: 1467
Strange Iron Bomber
%s7Strange%s6 Grenade Launcher - %s5: 0 Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
Jarate
%s7%s6 Jar Based Karate - %s5: 573 Extinguishing teammates reduces cooldown by -20% jarate description (1)
Your Eternal Reward
%s7%s6 Knife - %s5: 63 Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Killstreaks Active +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
%s7%s6 Knife - %s5: 417 On Backstab: Absorbs the health from your victim Killstreaks Active -55 max health on wearer
Spy-cicle
%s7%s6 Knife - %s5: 87 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Killstreaks Active Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Knife
%s7%s6 Knife - %s5: 123
Pain Train
%s7%s6 Makeshift Club - %s5: 12 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Escape Plan
%s7%s6 Pickaxe - %s5: 28 Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
Stickybomb Launcher
%s7%s6 Stickybomb Launcher - %s5: 1236
Strange Quickiebomb Launcher
%s7Strange%s6 Stickybomb Launcher - %s5: 1 -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
Strange Diamondback
%s7Strange%s6 Revolver - %s5: 2 sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Enforcer
%s7%s6 Revolver - %s5: 271 Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised Killstreaks Active No random critical hits -20% slower firing speed
L'Etranger
%s7%s6 Revolver - %s5: 58 +15% cloak on hit +40% cloak duration -20% damage penalty
Strange Ambassador
%s7Strange%s6 Revolver - %s5: 2 Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
Revolver
%s7%s6 Revolver - %s5: 11
Black Box
%s7%s6 Rocket Launcher - %s5: 42 On Hit: Gain up to +20 health per attack -25% clip size
%s7%s6 Shotgun - %s5: 91 This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern Successive shots become less accurate -20% damage penalty
"fish fear me"
%s7%s6 Shotgun - %s5: 656 Killstreaks Active
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
"men turn their eyes away from me"
%s7%s6 Sledgehammer - %s5: 60 +25 health restored on kill +15% faster move speed on wearer Killstreaks Active When weapon is active: 20% damage vulnerability on wearer
Classic
%s7%s6 Sniper Rifle - %s5: 125 Charge and fire shots independent of zoom Killstreaks Active -10% damage on body shot No headshots when not fully charged
Machina
%s7%s6 Sniper Rifle - %s5: 229 Sheen: 2 Killstreaks Active On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
Strange Sydney Sleeper
%s7Strange%s6 Sniper Rifle - %s5: 1 jarate duration (5) +25% charge rate No headshots No random critical hits
Sniper Rifle
%s7%s6 Sniper Rifle - %s5: 30
Strange Half-Zatoichi
%s7Strange%s6 Katana - %s5: 9 Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
Strange Concheror
%s7Strange%s6 Sashimono - %s5: 6 +4 health regenerated per second on wearer
"STRATEGY BY JOHN MADDEN"
%s7%s6 Sapper - %s5: 13
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 0 Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
Eyelander
%s7%s6 Sword - %s5: 3496 is_a_sword (72) No random critical hits -25 max health on wearer
Cloak and Dagger
%s7%s6 Invis Watch - %s5: 5045 +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
Dead Ringer
%s7%s6 Invis Watch - %s5: 379 +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
"Stains of Time"
%s7%s6 Invis Watch - %s5: 1032 "And it will come through the darkest day, in my final hour!"
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Back Scratcher
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +6 max pipebombs out +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
The Sticky Jumper
Level 1 Stickybomb Launcher +200% max secondary ammo on wearer override projectile type (1096810496) No self inflicted blast damage taken -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Ambassador
Level 5 Revolver Crits on headshot -20% slower firing speed Critical damage is affected by range -15% damage penalty No random critical hits
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty Wearer cannot carry the intelligence briefcase or PASS Time JACK No random critical hits
The Thermal Thruster
Level 28 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Rescue Ranger
Level 43 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -34% clip size 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer
The Conscientious Objector
Level 25 Sign
"Waifu on a Stick"
Level 25 Sign
The Neon Annihilator
Level 41 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Bat Outta Hell
Level 5 Skull Bat
( Not Tradable or Marketable )
The Hot Hand
Level 9 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Classic
Level 1 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
( Not Tradable or Marketable )
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
Invis Watch
Level 1 Invis Watch "And now he's here to fuck us"
The Heavy Lifter #61232
Level 12 Apparel #Attrib_MakersMark
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
Bronze Dueling Badge
Level 22 Badge
( Not Tradable or Marketable )
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Tide Turner
Level 97 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
Jungle Booty #51385
Level 60 Shorts #Attrib_MakersMark
The Beacon from Beyond
Level 19 Spooky Companion
( Not Tradable or Marketable )
The Beacon from Beyond
Level 79 Spooky Companion
( Not Tradable or Marketable )
The Sprinting Cephalopod
Level 45 Tentacles
( Not Tradable or Marketable )
Carrion Companion
Level 37 Undead Pet
( Not Tradable or Marketable )
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
The Lunatic's Leathers
Level 95 Apparel
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Hot Hand
Level 41 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
Bonk! Atomic Punch
Level 5 Lunch Box
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit