Level 99 Sniper Rifle paintkit_proto_def_index (163) Base charge rate decreased by 50%
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
( Not Tradable or Marketable )
Classic
%s7%s6 Sniper Rifle - %s5: 29 Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged #Attrib_MakersMark
The Classic
Level 49 Sniper Rifle Charge and fire shots independent of zoom No headshots when not fully charged -10% damage on body shot
The AWPer Hand #160414
Level 1 Sniper Rifle #Attrib_MakersMark
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
( Not Usable in Crafting )
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Fortified Compound
Level 10 Bow
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
Sydney Sleeper
%s7%s6 Sniper Rifle - %s5: 168 jarate duration (5) +25% charge rate No headshots No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
( Not Usable in Crafting )
The Huntsman
Level 10 Bow
The Huntsman
Level 10 Bow
( Not Usable in Crafting )
The Festive Huntsman
Level 10 Bow Sheen: 1 Killstreaks Active override projectile type (1100480512)
"Mosin-Nagant"
Level 5 Sniper Rifle "I am The End, I am here to bring you to your ultimate fate." On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
"Snipers Get More Head Bow"
Level 10 Bow
( Not Usable in Crafting )
Strange Cow Mangler 5000
%s7Strange%s6 Focused Wave Projector - %s5: 0 Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
( Not Tradable or Marketable )
The Beggar's Bazooka
Level 78 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
( Not Usable in Crafting )
"The BFG 9000"
Level 5 Rocket Launcher "I've killed Cyberdemons with this thing, you know..." Sheen: 2 Killstreaks Active
"Vox Luminis"
Level 1 Rocket Launcher "Feel the weight of what we owe" paintkit_proto_def_index (57) Festivized
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
( Not Usable in Crafting )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
%s7%s6 Grenade Launcher - %s5: 16 (%s3: 10) override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact paintkit_proto_def_index (419) Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Loose Cannon
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
( Not Tradable or Marketable )
Grenade Launcher
%s7%s6 Grenade Launcher - %s5: 1554 "If a weapon ain't got kick, it just ain't worth it." Sheen: 6 Killstreaks Active paintkit_proto_def_index (296)
Quality 15 Iron Bomber
Level 99 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades paintkit_proto_def_index (122) -15% explosion radius
The Iron Bomber
Level 14 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
( Not Tradable or Marketable )
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Festive Crusader's Crossbow
Level 97 Crossbow override projectile type (1102577664) No headshots -75% max primary ammo on wearer
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
Iron Curtain
Level 5 Minigun
( Not Tradable or Marketable )
The Huo-Long Heater
Level 76 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Quality 15 Tomislav
Level 99 Minigun Sheen: 3 Killstreaks Active 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate paintkit_proto_def_index (114) -20% slower firing speed
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
Quality 15 Minigun
Level 1 Minigun Team Colored Decorated Weapon paintkit_proto_def_index (40)
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
( Not Tradable or Marketable )
The Phlogistinator
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Phlogistinator #117744
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
%s7%s6 Flame Thrower - %s5: 1237 "We could detail dreams, while we stare at passing clouds" flame_spread_degree (2.8) Extinguishing teammates restores 20 health
"Mmphh Whatscha Say"
%s7%s6 Flame Thrower - %s5: 1750 "That you only burned well... because you did." Sheen: 7 Killstreaks Active flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Pomson 6000 #176497
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings #Attrib_MakersMark
( Not Tradable or Marketable )
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Quality 15 Rescue Ranger
Level 99 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) paintkit_proto_def_index (139) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
Quality 15 Rescue Ranger
Level 99 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) paintkit_proto_def_index (412) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Rescue Ranger
Level 55 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Flying Guillotine
Level 74 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Vintage Lugermorph
Level 5 Pistol
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
Strange Bonk! Atomic Punch
%s7Strange%s6 Lunch Box - %s5: 6
Bonk! Atomic Punch
Level 5 Lunch Box
( Not Tradable or Marketable )
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
"You're dead meat"
%s7%s6 Cleaver - %s5: 18 Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Cozy Camper #22823
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged #Attrib_MakersMark
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Jarate
%s7%s6 Jar Based Karate - %s5: 1171 Extinguishing teammates reduces cooldown by -20% jarate description (1)
Vintage Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
Reserve Shooter
%s7%s6 Shotgun - %s5: 18 Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
( Not Tradable or Marketable )
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
( Not Tradable or Marketable )
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Vintage Buff Banner
Level 5 Battle Banner
The Buff Banner
Level 5 Battle Banner
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The B.A.S.E. Jumper
Level 77 Parachute
Strange Panic Attack
%s7Strange%s6 Shotgun - %s5: 7 This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate
The Panic Attack
Level 31 Shotgun Fires a wide, fixed shot pattern This weapon deploys 50% faster +50% bullets per shot Successive shots become less accurate -20% damage penalty
( Not Tradable or Marketable )
The Panic Attack
Level 76 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 57 Shield Full turning control while charging Melee kills refill 75% of your charge meter +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Taking damage while shield charging reduces remaining charging time #Attrib_MakersMark
The Vintage Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Usable in Crafting )
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Usable in Crafting )
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed 0.8 sec slower bomb arm time
Quality 15 Stickybomb Launcher
Level 1 Stickybomb Launcher Team Colored Decorated Weapon paintkit_proto_def_index (24)
The Quickiebomb Launcher
Level 98 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher override projectile type (1096810496) No self inflicted blast damage taken +200% max secondary ammo on wearer -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
%s7%s6 Medi Gun Prototype - %s5: 93 (%s3: 257) +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Gas Passer
Level 48 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Gas Passer
Level 86 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
Strange Manmelter
%s7Strange%s6 Indivisible Particle Smasher - %s5: 6 Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo No random critical hits
( Not Usable in Crafting )
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
Quality 15 Scorch Shot
Level 99 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) paintkit_proto_def_index (143) -35% self damage force -35% damage penalty
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
( Not Tradable or Marketable )
The Thermal Thruster
Level 21 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Thermal Thruster
Level 73 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
Strange Flare Gun
%s7Strange%s6 Flare Gun - %s5: 9 100% critical hit vs burning players
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Usable in Crafting )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
Detonator
%s7%s6 Flare Gun - %s5: 55 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
Ambassador
%s7%s6 Revolver - %s5: 129 Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
( Not Usable in Crafting )
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
Festive Revolver
Level 39 Revolver
Quality 15 Revolver
Level 1 Revolver Team Colored Decorated Weapon paintkit_proto_def_index (27)
Quality 15 Revolver
Level 1 Revolver Team Colored Decorated Weapon paintkit_proto_def_index (42)
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
( Not Usable in Crafting )
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Vintage Wrangler
Level 5 Laser Pointer
The Wrangler
Level 5 Laser Pointer
Festive Wrangler
Level 33 Laser Pointer
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Conscientious Objector
Level 25 Sign
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
Three-Rune Blade
Level 10 Sword On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot. #Attrib_MakersMark
The Holy Mackerel
Level 42 Fish
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Usable in Crafting )
The Frying Pan
Level 5 Frying Pan
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
Quality 15 Shahanshah
Level 99 Kukri 25% increase in damage when health <50% of max paintkit_proto_def_index (114) -25% decrease in damage when health >50% of max
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
Quality 15 Disciplinary Action
Level 99 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds paintkit_proto_def_index (143) -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Vintage Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Vintage Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
Quality 15 Claidheamh Mòr
Level 99 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration paintkit_proto_def_index (122) is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
( Not Tradable or Marketable )
Unusual Horseless Headless Horsemann's Headtaker
Level 46 Axe is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Scottish Handshake
Level 10 Bottle
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
Eyelander
%s7%s6 Sword - %s5: 412 is_a_sword (72) No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Strange Solemn Vow
%s7Strange%s6 Bust of Hippocrates - %s5: 3 Allows you to see enemy health -10% slower firing speed
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
Strange Apoco-Fists
%s7Strange%s6 Fists - %s5: 0 Killing an enemy with a critical hit will dismember your victim. Painfully.
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Bread Bite
Level 20 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
Festive Gloves of Running Urgently
Level 37 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
Quality 15 Back Scratcher
Level 99 Garden Rake +25% damage bonus +50% health from packs on wearer paintkit_proto_def_index (160) -75% health from healers on wearer
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Lollichop
Level 32 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Maul
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players #Attrib_MakersMark
The Neon Annihilator
Level 97 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Quality 15 Powerjack
Level 99 Sledgehammer +25 health restored on kill +15% faster move speed on wearer paintkit_proto_def_index (415) When weapon is active: 20% damage vulnerability on wearer
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Hot Hand
Level 11 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Hot Hand
Level 30 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Hot Hand
Level 92 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Sharp Dresser #8708
Level 1 Knife
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Silver Botkiller Knife Mk.II
%s7%s6 Knife - %s5: 397
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Vintage Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Vintage Gunslinger
Level 15 Robot Arm Sheen: 2 Killstreaks Active Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
Gold Botkiller Wrench Mk.II
%s7%s6 Wrench - %s5: 248 (%s3: 8) Killstreaks Active
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Red-Tape Recorder
Level 76 Sapper Reverses enemy building construction -100% sapper damage penalty
The Quäckenbirdt #65916
Level 46 Invis Watch #Attrib_MakersMark
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Vintage Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Usable in Crafting )
The Vintage Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
The Brotherhood of Arms
Level 72 Hat
The Bolt Action Blitzer
Level 10 Helmet
( Not Tradable or Marketable )
Ghastlierest Gibus
Level 10 Hat This is a special Halloween 2009 item
Bronze Dueling Badge
Level 6 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: October 14, 2011 (22:10:01 GMT)
( Not Tradable or Marketable )
The Executioner
Level 82 Hat
Hong Kong Cone
Level 56 Hat
Unusual Cotton Head
Level 20 Hat ★ Unusual Effect: Cloud 9
The Merc's Pride Scarf
Level 10 Scarf
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 7
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Demoman Mask
Level 10 Hat
Engineer Mask
Level 10 Hat
Heavy Mask
Level 10 Hat
Medic Mask
Level 10 Hat
Pyro Mask
Level 10 Hat
( Not Tradable or Marketable )
Pyro Mask
Level 10 Hat
Pyro Mask
Level 10 Hat
Scout Mask
Level 10 Hat
Sniper Mask
Level 10 Hat
Soldier Mask
Level 10 Hat
Soldier Mask
Level 10 Hat
Spy Mask
Level 10 Hat
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 42
( Not Tradable or Marketable )
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
The Spine-Tingling Skull
Level 31 Hat This is a special Halloween 2011 item #Attrib_MakersMark
( Not Tradable or Marketable )
Voodoo Juju
Level 31 Hat This is a special Halloween 2010 item
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
Genuine That '70s Chapeau
Level 1 Hat
The Haunted Hat
Level 31 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Manneater
Level 17 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Terror-antula
Level 99 Mascot
BINOCULUS!
Level 9 Eyes
Bread Biter
%s7%s6 Bread - %s5: 65
Gourd Grin
Level 82 Mask
Goalkeeper
Level 36 Mask
Goalkeeper
Level 76 Mask
The Merc Medal #34214
Level 20 Badge #Attrib_MakersMark
The Breakneck Baggies
Level 23 Pants #Attrib_MakersMark
Graybanns
Level 68 Glasses
Bill's Hat
Level 10 Veteran's Beret
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Bedouin Bandana
Level 78 Hood
The Monstrous Memento
Level 50 Hat
Operation Steel Trap Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 4 Badge
( Not Tradable or Marketable )
Genuine Aperture Labs Hard Hat
Level 10 Helmet
Vintage Pyrovision Goggles
Level 7 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland Witnessed the 2012 inferno
Vintage Pyrovision Goggles
Level 13 Pyrovision Goggles Witnessed the 2012 inferno vision opt in flags (1) On Equip: Visit Pyroland
Vintage Pyrovision Goggles
Level 23 Pyrovision Goggles Witnessed the 2012 inferno vision opt in flags (1) On Equip: Visit Pyroland
Vintage Pyrovision Goggles
Level 77 Pyrovision Goggles Witnessed the 2012 inferno vision opt in flags (1) On Equip: Visit Pyroland
Pyrovision Goggles
Level 91 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Rump-o'-Lantern
Level 19 Lantern
( Not Usable in Crafting )
The Saxton
Level 50 Hat
The Dark Falkirk Helm
Level 18 Helmet
The Li'l Dutchman
Level 27 Cosmetic Item
( Not Tradable or Marketable )
Tipped Lid
Level 20 Hat
Clan Pride
Level 20 Medallion
Breadcrab
Level 39 Bread
Loaf Loafers
Level 37 Bread
Full Metal Helmet
Level 47 Helmet
Treasure Hat
Level 15 Hat
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
Dead of Night
Level 57 Apparel
Bonk Boy #90856
Level 87 Mask #Attrib_MakersMark
The Teufort Tooth Kicker
Level 10 Boots
The Flapjack #49968
Level 13 Apparel #Attrib_MakersMark
The Hound's Hood
Level 90 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )