Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Air Strike
Level 29 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: No random critical hits 15% damage vulnerability on wearer
( Not Tradable or Marketable )
Spellbook Page
Level 1 Spellbook Page
( Not Tradable or Marketable )
Spellbook Page
Level 1 Spellbook Page
( Not Tradable or Marketable )
Spellbook Page
Level 1 Spellbook Page
( Not Tradable or Marketable )
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast #Attrib_MakersMark
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
( Not Tradable or Marketable )
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
( Not Tradable or Marketable )
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) -25 max health on wearer No random critical hits
( Not Tradable or Marketable )
The Frying Pan
Level 5 Frying Pan
Scattergun
%s7%s6 Scattergun - %s5: 1869
Force-A-Nature
%s7%s6 Scattergun - %s5: 126 Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -66% clip size -10% damage penalty
Shortstop
%s7%s6 Peppergun - %s5: 12 When weapon is active: Increase in push force taken from damage and airblast
Strange Baby Face's Blaster
%s7Strange%s6 Scattergun - %s5: 0 boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
Strange Back Scatter
%s7Strange%s6 Scattergun - %s5: 0 Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Strange Winger
%s7Strange%s6 Pistol - %s5: 0 +25% greater jump height when active +15% damage bonus -60% clip size
Strange Pretty Boy's Pocket Pistol
%s7Strange%s6 Pistol - %s5: 2 On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 8 Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
%s7Strange%s6 Bat - %s5: 0 Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
Strange Candy Cane
%s7Strange%s6 Bat - %s5: 0 On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
Boston Basher
%s7%s6 Bat - %s5: 393 On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
Genuine Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
Strange Wrap Assassin
%s7Strange%s6 Bat - %s5: 2 Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
Quality 15 Holy Mackerel
Level 99 Fish paintkit_proto_def_index (391)
( Not Tradable or Marketable )
The Holy Mackerel
Level 42 Fish #Attrib_MakersMark
( Not Tradable or Marketable )
Rocket Launcher
%s7%s6 Rocket Launcher - %s5: 841
Strange Cow Mangler 5000
%s7Strange%s6 Focused Wave Projector - %s5: 0 Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
Strange Black Box
%s7Strange%s6 Rocket Launcher - %s5: 3 On Hit: Gain up to +20 health per attack -25% clip size
%s7Strange%s6 Shotgun - %s5: 0 Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Strange Buff Banner
%s7Strange%s6 Battle Banner - %s5: 0
The Vintage Gunboats
Level 10 Boots -60% blast damage from rocket jumps
Strange Concheror
%s7Strange%s6 Sashimono - %s5: 0 +4 health regenerated per second on wearer
Escape Plan
%s7%s6 Pickaxe - %s5: 85 Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
Strange Equalizer
%s7Strange%s6 Pickaxe - %s5: 0 Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
Strange Shovel
%s7Strange%s6 Shovel - %s5: 0
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 0 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
%s7Strange%s6 Flare Gun - %s5: 5 100% critical hit vs burning players
Strange Detonator
%s7Strange%s6 Flare Gun - %s5: 0 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Strange Scorch Shot
%s7Strange%s6 Flare Gun - %s5: 6 mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
The Gas Passer
Level 17 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Strange Manmelter
%s7Strange%s6 Indivisible Particle Smasher - %s5: 0 Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 9 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 5
Axtinguisher
%s7%s6 Fire Axe - %s5: 474 attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Strange Homewrecker
%s7Strange%s6 Sledgehammer - %s5: 0 +100% damage vs buildings Damage removes Sappers -25% damage vs players
Powerjack
%s7%s6 Sledgehammer - %s5: 386 +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Strange Third Degree
%s7Strange%s6 Fire Axe - %s5: 0 All players connected via Medigun beams are hit
Strange Back Scratcher
%s7Strange%s6 Garden Rake - %s5: 3 +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
Grenade Launcher
%s7%s6 Grenade Launcher - %s5: 396
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
%s7Strange%s6 Grenade Launcher - %s5: 0 Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
Stickybomb Launcher
%s7%s6 Stickybomb Launcher - %s5: 270
Strange Scottish Resistance
%s7Strange%s6 Stickybomb Launcher - %s5: 2 Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed 0.8 sec slower bomb arm time
Chargin' Targe
%s7%s6 Shield - %s5: 333 +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Splendid Screen #74971
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Tide Turner
Level 11 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
Strange Quickiebomb Launcher
%s7Strange%s6 Stickybomb Launcher - %s5: 0 -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
Bottle
%s7%s6 Bottle - %s5: 320
"Chop Shop"
%s7%s6 Sword - %s5: 22 ""They're goin' ta bury what's left of ye in a soup can!" - Tavish
DeGroot, 2015" is_a_sword (72) No random critical hits -25 max health on wearer
Strange Claidheamh Mòr
%s7Strange%s6 Sword - %s5: 0 Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
Scotsman's Skullcutter
%s7%s6 Axe - %s5: 11 +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Strange Shahanshah
%s7Strange%s6 Kukri - %s5: 0 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
Strange Half-Zatoichi
%s7Strange%s6 Katana - %s5: 3 Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 2 Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
Unusual Horseless Headless Horsemann's Headtaker
Level 5 Axe is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
Minigun
%s7%s6 Minigun - %s5: 1230
Strange Natascha
%s7Strange%s6 Minigun - %s5: 0 On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
Tomislav
%s7%s6 Minigun - %s5: 10 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Strange Brass Beast
%s7Strange%s6 Minigun - %s5: 0 "12345" +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
Strange Huo-Long Heater
%s7Strange%s6 Minigun - %s5: 0 Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
%s7Strange%s6 Lunch Box - %s5: 0 Adds +50 max health for 30 seconds
Killing Gloves of Boxing
%s7%s6 Boxing Gloves - %s5: 210 On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Strange Warrior's Spirit
%s7Strange%s6 Boxing Gloves - %s5: 7 +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active #Attrib_MakersMark
( Not Tradable or Marketable )
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 1 -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
Strange Gloves of Running Urgently
%s7Strange%s6 Boxing Gloves - %s5: 0 +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
Strange Fists
%s7Strange%s6 Fists - %s5: 0
Strange Eviction Notice
%s7Strange%s6 Boxing Gloves - %s5: 0 On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
Tomislav #117577
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed #Attrib_MakersMark
%s7Strange%s6 Shotgun - %s5: 4 mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Strange Panic Attack
%s7Strange%s6 Shotgun - %s5: 8 Fires a wide, fixed shot pattern This weapon deploys 50% faster +50% bullets per shot Successive shots become less accurate -20% damage penalty
Strange Rescue Ranger
%s7Strange%s6 Shotgun - %s5: 0 Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
( Not Tradable or Marketable )
The Pomson 6000 #29021
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings #Attrib_MakersMark
( Not Tradable or Marketable )
Strange Panic Attack
%s7Strange%s6 Shotgun - %s5: 0 This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate
Pistol
%s7%s6 Pistol - %s5: 544
Strange Wrangler
%s7Strange%s6 Laser Pointer - %s5: 0
Genuine Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
Wrench
%s7%s6 Wrench - %s5: 1819 (%s3: 248)
The Vintage Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Eureka Effect #19634
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers #Attrib_MakersMark
( Not Tradable or Marketable )
Strange Southern Hospitality
%s7Strange%s6 Wrench - %s5: 0 (%s3: 0) On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
Strange Jag
%s7Strange%s6 Wrench - %s5: 3 (%s3: 0) Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
Strange Syringe Gun
%s7Strange%s6 Syringe Gun - %s5: 0
Blutsauger
%s7%s6 Syringe Gun - %s5: 556 On Hit: Gain up to +3 health -2 health regenerated per second on wearer
"I HAVE BAD AIM"
%s7Strange%s6 Crossbow - %s5: 0 "If you're reading this, it's an actual miracle." No headshots -75% max primary ammo on wearer
%s7Strange%s6 Bonesaw - %s5: 0 Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Strange Solemn Vow
%s7Strange%s6 Bust of Hippocrates - %s5: 0 Allows you to see enemy health -10% slower firing speed
Sniper Rifle
%s7%s6 Sniper Rifle - %s5: 1313
Sydney Sleeper
%s7%s6 Sniper Rifle - %s5: 14 jarate duration (5) +25% charge rate No headshots No random critical hits
The AWPer Hand #42390
Level 1 Sniper Rifle #Attrib_MakersMark
The Fortified Compound
Level 10 Bow
Strange SMG
%s7Strange%s6 SMG - %s5: 1
Strange Cleaner's Carbine
%s7Strange%s6 SMG - %s5: 0 Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Jarate
%s7%s6 Jar Based Karate - %s5: 420 Extinguishing teammates reduces cooldown by -20% jarate description (1)
Strange Razorback
%s7Strange%s6 Shield - %s5: 0 Blocks a single backstab attempt -100% maximum overheal on wearer
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
Kukri
%s7%s6 Kukri - %s5: 183
Strange Bushwacka
%s7Strange%s6 Kukri - %s5: 0 Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
Strange Tribalman's Shiv
%s7Strange%s6 Kukri - %s5: 0 On Hit: Bleed for 6 seconds -50% damage penalty
"Gun"
%s7%s6 Revolver - %s5: 678 "Bottom text."
Strange Ambassador
%s7Strange%s6 Revolver - %s5: 0 Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
Strange Diamondback
%s7Strange%s6 Revolver - %s5: 0 sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Strange L'Etranger
%s7Strange%s6 Revolver - %s5: 3 +15% cloak on hit +40% cloak duration -20% damage penalty
Strange Enforcer
%s7Strange%s6 Revolver - %s5: 0 Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Quäckenbirdt #52998
Level 30 Invis Watch #Attrib_MakersMark
Cloak and Dagger
%s7%s6 Invis Watch - %s5: 509 +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
Dead Ringer
%s7%s6 Invis Watch - %s5: 1502 +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
"Something Something Clever Knife Name"
%s7%s6 Knife - %s5: 1769 "I'm barely competent as a spy! How do you expect me to find a clever
name?"
Big Earner
%s7%s6 Knife - %s5: 45 +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
Strange Spy-cicle
%s7Strange%s6 Knife - %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
"Kunai Ask You A Question?"
%s7Strange%s6 Knife - %s5: 0 On Backstab: Absorbs the health from your victim -55 max health on wearer