Level 14 Special Taunt ★ Unusual Effect: Unknown effect 3121
Unusual Horseless Headless Horsemann's Headtaker
Level 39 Axe is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
"he is haunted by what he has done"
Level 49 Hair "i am haunted by what i have done" ★ Unusual Effect: Haunted Ghosts
Unusual Mooshanka
Level 3 Hat ★ Unusual Effect: Green Energy
"Oliver"
Level 97 Hat "Augh..." ★ Unusual Effect: Nuts n' Bolts
Unusual Feathered Fiend
Level 84 Headgear ★ Unusual Effect: Eerie Orbiting Fire
Strange Scruffed 'n Stitched
%s7Strange%s6 Hat - %s5: 0 attach particle effect static (28)
Kazan Karategi
Level 45 Shirt
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Pyro in Chinatown
Level 38 Flair!
The Horrible Horns
Level 22 Horns
Dead Heat
Level 52 Mask
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (414)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (401)
Graybanns #82911
Level 99 Glasses #Attrib_MakersMark
Beaten and Bruised
Level 14 Bandages
The Western Wraps
Level 52 Coat
Deity's Dress
Level 15 Cosmetic Item
BINOCULUS!
Level 26 Eyes
Strange Nightcap
%s7Strange%s6 Hat - %s5: 0
Ludicrously Lunatic Lunon Fedora
Level 60 Hat
Strange Brothers in Blues
%s7Strange%s6 Hat - %s5: 0
Splitting Headache
Level 97 Headache
Fuel Injector
Level 11 Mask
Shortness Of Breath
Level 87 Mask
Sleuth Suit
Level 79 Suit
Quality 15 Scattergun
Level 1 Scattergun paintkit_proto_def_index (29)
( Not Tradable or Marketable )
Quality 15 Scotsman's Skullcutter
Level 99 Axe +20% damage bonus paintkit_proto_def_index (407) is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Quality 15 Holy Mackerel
Level 99 Fish paintkit_proto_def_index (408)
Quality 15 Loose Cannon
Level 99 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key paintkit_proto_def_index (285) Cannonballs do not explode on impact
Quality 15 Medi Gun
Level 99 Medi Gun paintkit_proto_def_index (409)
Quality 15 Brass Beast
Level 99 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up paintkit_proto_def_index (391) -60% slower move speed while deployed 50% slower spin up time
( Not Tradable or Marketable )
Quality 15 Minigun
Level 99 Minigun paintkit_proto_def_index (220)
"Top 5 Ghosts Caught On Camera"
Level 99 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill Killstreaker: 2008 Sheen: 5 Killstreaks Active -15% blast damage from rocket jumps paintkit_proto_def_index (400) -10% explosion radius -15% damage penalty Festivized
"Aggron"
Level 99 Rocket Launcher "Pedal to the metal." paintkit_proto_def_index (204)
Quality 15 Panic Attack
Level 99 Shotgun Fires a wide, fixed shot pattern This weapon deploys 50% faster +50% bullets per shot paintkit_proto_def_index (402) Successive shots become less accurate -20% damage penalty
Quality 15 Shotgun
Level 99 Shotgun paintkit_proto_def_index (405)
Quality 15 Claidheamh Mòr
Level 99 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration paintkit_proto_def_index (409) is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
Flying Guillotine
%s7%s6 Cleaver - %s5: 12 Killstreaker: 2008 Sheen: 7 Killstreaks Active Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
%s7%s6 Jar Based Karate - %s5: 51 Extinguishing teammates reduces cooldown by -20% jarate description (1)
Disciplinary Action
%s7%s6 Riding Crop - %s5: 28 (%s3: 555) On Hit Teammate: Boosts both players' speed for several seconds paintkit_proto_def_index (401) -25% damage penalty
Liberty Launcher
%s7%s6 Rocket Launcher - %s5: 559 "Yeah, I know it's bad, but dude I paid $8.00 for this." Killstreaker: 2007 Sheen: 6 Killstreaks Active +40% projectile speed +25% clip size -25% blast damage from rocket jumps -25% damage penalty
Strange Black Box
%s7Strange%s6 Rocket Launcher - %s5: 1 On Hit: Gain up to +20 health per attack paintkit_proto_def_index (211) -25% clip size
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage #Attrib_MakersMark
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
( Not Tradable or Marketable )
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
( Not Tradable or Marketable )
The Frying Pan
Level 5 Frying Pan
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Level 25 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Iron Bomber
Level 61 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Manmelter #26696
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Pomson 6000
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Projectile cannot be deflected Does not require ammo Deals only 20% damage to buildings
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Tradable or Marketable )
The Gas Passer
Level 28 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
The Sharp Dresser #90264
Level 1 Knife #Attrib_MakersMark
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Level 8 Medi Gun Prototype +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
( Not Tradable or Marketable )
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Quickiebomb Launcher
Level 4 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
( Not Usable in Crafting )
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
( Not Tradable or Marketable )
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
( Not Tradable or Marketable )
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Short Circuit #367039
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits #Attrib_MakersMark
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
( Not Usable in Crafting )
The Original #82645
Level 5 Rocket Launcher #Attrib_MakersMark
( Not Tradable or Marketable )
The Original
Level 5 Rocket Launcher
( Not Tradable or Marketable )
The Original
Level 5 Rocket Launcher
( Not Tradable or Marketable )
The Rocket Jumper
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Thermal Thruster
Level 59 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
"surfshack tito"
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
"Surfshack Tito II"
Level 10 Scattergun Sheen: 1 Killstreaks Active Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death -50% clip size No random critical hits
( Not Usable in Crafting )
The Rescue Ranger
Level 81 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Conscientious Objector #439905
Level 25 Sign "bionicle boobs roodaka tits big ones" #Attrib_MakersMark
The Neon Annihilator
Level 4 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 18 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
( Not Tradable or Marketable )
The Neon Annihilator
Level 53 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 80 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Hot Hand
Level 73 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
The Maul
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players #Attrib_MakersMark
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
( Not Tradable or Marketable )
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Classic
Level 67 Sniper Rifle "fuck you arceus" Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
Level 10 Stick Bomb This weapon deploys -100% slower -20% slower firing speed No random critical hits
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
( Not Tradable or Marketable )
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Hurt Locher #11925
Level 99 Apparel #Attrib_MakersMark
The Gaelic Garb #33510
Level 87 Apparel #Attrib_MakersMark
The Juggernaut Jacket #2389
Level 36 Apparel #Attrib_MakersMark
The Cute Suit #23253
Level 71 Apparel #Attrib_MakersMark
( Not Tradable or Marketable )
Dead of Night
Level 77 Apparel #Attrib_MakersMark
Die Regime-Panzerung #969
Level 89 Cosmetic Armor #Attrib_MakersMark
The Medic Mech-Bag
Level 38 Backpack
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 2 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: August 12, 2011 (00:43:14 GMT)
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Gear Grinder Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 2 Badge
( Not Tradable or Marketable )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
Hero's Hachimaki #94606
Level 66 Bandana
The Bruiser's Bandanna
Level 48 Bandana
Medimedes
Level 45 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
The Miami Rooster
Level 1 Bird Head
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Criminal Cloak
Level 53 Cape
The Level Three Chin #56598
Level 3 Chin #Attrib_MakersMark
The Bountiful Bow
Level 91 Costume Piece
( Not Tradable or Marketable )
The Scorched Skirt
Level 16 Costume Piece
( Not Tradable or Marketable )
Pin Pals
Level 7 Costume Piece
( Not Tradable or Marketable )
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Eye-Catcher #41754
Level 30 Eye Patch #Attrib_MakersMark
The Special Eyes #69893
Level 34 Eyes #Attrib_MakersMark
The Fashionable Megalomaniac #34670
Level 35 Facial Hair #Attrib_MakersMark
The Mustachioed Mann #63706
Level 82 Facial Hair #Attrib_MakersMark
The Scoper's Smoke #160
Level 62 Facial Hair #Attrib_MakersMark
Flair! #38343
Level 20 Flair! #Attrib_MakersMark
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Battle-Worn Robot Money Furnace
Level 1 Robot Part
Crocleather Slouch #82053
Level 65 Hat #Attrib_MakersMark
Scotsman's Stove Pipe
Level 73 Hat #Attrib_MakersMark
Ghastlier Gibus
Level 10 Hat This is a special Halloween 2010 item
( Not Tradable or Marketable )
Brim-Full of Bullets #28105
Level 48 Hat #Attrib_MakersMark
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Saxton Hale Mask
Level 10 Hat
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 9
( Not Tradable or Marketable )
The Spine-Cooling Skull
Level 31 Hat This is a special Halloween 2011 item #Attrib_MakersMark
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Tipped Lid #68086
Level 95 Hat #Attrib_MakersMark
Master's Yellow Belt
Level 66 Hat #Attrib_MakersMark
The Salty Dog #105343
Level 10 Hat attach particle effect static (28) #Attrib_MakersMark
Hat of Cards #85425
Level 16 Hat #Attrib_MakersMark
The Team Captain #105841
Level 75 Hat #Attrib_MakersMark
Vox Diabolus #46656
Level 17 Hat #Attrib_MakersMark
Area 451 #76107
Level 73 Hat #Attrib_MakersMark
The Helmet Without a Home #60777
Level 76 Helmet #Attrib_MakersMark
( Not Tradable or Marketable )
The Cross-Comm Crash Helmet #89893
Level 24 Helmet #Attrib_MakersMark
Der Maschinensoldaten-Helm #823
Level 97 Helmet #Attrib_MakersMark
Brigade Helm
Level 67 Helmet #Attrib_MakersMark
The Anger #107766
Level 10 Hood #Attrib_MakersMark
( Not Tradable or Marketable )
The Dashin' Hashshashin #62290
Level 10 Hood #Attrib_MakersMark
( Not Tradable or Marketable )
The Cool Breeze #78
Level 86 Kilt #Attrib_MakersMark
The Sandvich Safe
Level 15 Lunchbox
Triboniophorus Tyrannus
Level 34 Mascot #Attrib_MakersMark
The Big Daddy #55711
Level 87 Mask #Attrib_MakersMark
( Not Tradable or Marketable )
Blighted Beak
Level 70 Mask
The Doublecross-Comm #90870
Level 8 Mask #Attrib_MakersMark
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
The Monstrous Mandible
Level 4 Mask
( Not Tradable or Marketable )
The Last Breath
Level 13 Mask
( Not Usable in Crafting )
The Mask of the Shaman #102795
Level 10 Mask #Attrib_MakersMark
Medi-Mask
Level 95 Mask
The Noh Mercy
Level 70 Mask #Attrib_MakersMark
The Tartantaloons #63770
Level 20 Pants #Attrib_MakersMark
The Pocket Horsemann
Level 96 Pocket Buddy
( Not Tradable or Marketable )
The Little Bear #72272
Level 2 Pocket Buddy #Attrib_MakersMark
Pyrovision Goggles
Level 24 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 35 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Tide Turner
Level 52 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 11 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Soot Suit #64149
Level 58 Shirt #Attrib_MakersMark
The Au Courant Assassin #56908
Level 84 Shirt #Attrib_MakersMark
The Sneaky Spats of Sneaking #83170
Level 12 Shoes #Attrib_MakersMark
Jungle Booty #48759
Level 40 Shorts #Attrib_MakersMark
The Danger
Level 49 Apparel
The Teufort Tooth Kicker #96437
Level 10 Boots #Attrib_MakersMark
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
Pristine Robot Brainstorm Bulb
Level 1 Robot Part
Battle-Worn Robot Taunt Processor
Level 1 Robot Part
Battle-Worn Robot Taunt Processor
Level 1 Robot Part
Reinforced Robot Humor Suppression Pump
Level 1 Robot Part
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty