Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
( Not Tradable or Marketable )
The Loose Cannon
Level 10 Grenade Launcher +20% projectile speed Cannonballs push players back on impact override projectile type (1099431936) Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer
Bonk! Atomic Punch
Level 5 Lunch Box
( Not Tradable or Marketable )
The Sandvich
Level 1 Lunch Box
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
( Not Tradable or Marketable )
The B.A.S.E. Jumper
Level 25 Parachute
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
( Not Tradable or Marketable )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot -15% damage penalty -20% slower firing speed No random critical hits Critical damage is affected by range
( Not Tradable or Marketable )
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Beggar's Bazooka
Level 43 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Rescue Ranger
Level 32 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 2
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 20 Badge
( Not Tradable or Marketable )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer +10% faster move speed on wearer (shield required) Melee kills refill 25% of your charge meter
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
Haunted Soul of 'Spensers Past
Level 32 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
The Beep Man
Level 95 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
The Fowl Fists
Level 20 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Hundkopf
Level 34 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
The Supernatural Stalker
Level 89 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Skull Island Topper
Level 31 Hat
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Tiny Texan
Level 58 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Pyrovision Goggles
Level 39 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 28 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
Scattergun
Level 1 Scattergun
Pistol
Level 1 Pistol
Bat
Level 1 Bat
Rocket Launcher
Level 1 Rocket Launcher
Shotgun
Level 1 Shotgun
Shovel
Level 1 Shovel
Flame Thrower
Level 1 Flame Thrower
Shotgun
Level 1 Shotgun
Fire Axe
Level 1 Fire Axe
Stickybomb Launcher
Level 1 Stickybomb Launcher
Grenade Launcher
Level 1 Grenade Launcher
Bottle
Level 1 Bottle
Minigun
Level 1 Minigun
Shotgun
Level 1 Shotgun
Fists
Level 1 Fists
Shotgun
Level 1 Shotgun
Pistol
Level 1 Pistol
Wrench
Level 1 Wrench
Syringe Gun
Level 1 Syringe Gun
Medi Gun
Level 1 Medi Gun
Bonesaw
Level 1 Bonesaw
Sniper Rifle
Level 1 Sniper Rifle
SMG
Level 1 SMG
Kukri
Level 1 Kukri
Revolver
Level 1 Revolver
Knife
Level 1 Knife
Invis Watch
Level 1 Invis Watch
Scattergun
Level 1 Scattergun
Pistol
Level 1 Pistol
Bat
Level 1 Bat
Rocket Launcher
Level 1 Rocket Launcher
Shotgun
Level 1 Shotgun
Shovel
Level 1 Shovel
Flame Thrower
Level 1 Flame Thrower
Shotgun
Level 1 Shotgun
Fire Axe
Level 1 Fire Axe
Stickybomb Launcher
Level 1 Stickybomb Launcher
Grenade Launcher
Level 1 Grenade Launcher
Bottle
Level 1 Bottle
Minigun
Level 1 Minigun
Shotgun
Level 1 Shotgun
Fists
Level 1 Fists
Shotgun
Level 1 Shotgun
Pistol
Level 1 Pistol
Wrench
Level 1 Wrench
Syringe Gun
Level 1 Syringe Gun
Medi Gun
Level 1 Medi Gun
Bonesaw
Level 1 Bonesaw
Sniper Rifle
Level 1 Sniper Rifle
SMG
Level 1 SMG
Kukri
Level 1 Kukri
Revolver
Level 1 Revolver
Invis Watch
Level 1 Invis Watch
Knife
Level 1 Knife
(equipped)
Level 83
( Not Tradable or Marketable, Not Usable in Crafting )
(equipped)
Level 78
( Not Tradable or Marketable, Not Usable in Crafting )