Level 10 Fists Killing an enemy with a critical hit will dismember your victim. Painfully. #Attrib_MakersMark
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
( Not Tradable or Marketable )
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Loose Cannon
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Pomson 6000 #14957
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings #Attrib_MakersMark
( Not Tradable or Marketable )
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Tradable or Marketable )
The Gas Passer
Level 17 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
Level 51 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The B.A.S.E. Jumper
Level 80 Parachute
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Ham Shank #79115
Level 5 Pork Product #Attrib_MakersMark
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
"грандиозный убийца"
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
( Not Tradable or Marketable )
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
Level 55 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps -10% explosion radius -15% damage penalty
The Air Strike
Level 83 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Thermal Thruster
Level 23 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -66% clip size -10% damage penalty
( Not Tradable or Marketable )
The Back Scatter
Level 28 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
Unarmed Combat
Level 92 Severed Arm
( Not Usable in Crafting )
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Rescue Ranger
Level 56 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Rescue Ranger
Level 92 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
( Not Tradable or Marketable )
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Classic
Level 73 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
( Not Usable in Crafting )
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Freedom Staff #129279
Level 25 Staff #Attrib_MakersMark
The Freedom Staff #87828
Level 25 Staff #Attrib_MakersMark
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Dead Ringer
Level 5 Invis Watch +50% cloak regen rate +40% cloak duration set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Coffin Kit
Level 98 Backpack
( Not Usable in Crafting )
The Coffin Kit
Level 99 Backpack
( Not Usable in Crafting )
The Grisly Gumbo
Level 10 Backpack
( Not Tradable or Marketable, Not Usable in Crafting )
The Creature from the Heap
Level 38 Backpack
( Not Tradable or Marketable, Not Usable in Crafting )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Steel Trap Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Gear Grinder Badge
Level 8 Badge
( Not Tradable or Marketable )
SpaceChem Pin
Level 20 Badge
Villain's Veil #65310
Level 5 Bandana #Attrib_MakersMark
Medimedes
Level 95 Bird Head
( Not Tradable or Marketable )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
( Not Tradable or Marketable )
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Last Bite
Level 45 Coffin
( Not Tradable or Marketable, Not Usable in Crafting )
The Kriegsmaschine-9000
Level 3 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
The Bountiful Bow
Level 88 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Horrific Head of Hare
Level 28 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Corpsemopolitan
Level 2 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Burny's Boney Bonnet
Level 30 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Monster's Stompers
Level 55 Costume Piece
( Not Tradable or Marketable )
The Cauterizer's Caudal Appendage
Level 42 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Ethereal Hood
Level 58 Costume Piece
( Not Tradable or Marketable )
Ethereal Hood
Level 78 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Foul Cowl
Level 43 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Foul Cowl
Level 99 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Grease Monkey
Level 67 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Halloweiner
Level 6 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Candyman's Cap
Level 68 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Vicious Visage
Level 21 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Jupiter Jumpers
Level 5 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Candleer
Level 49 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Vicar's Vestments
Level 40 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Lo-Grav Loafers
Level 16 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Mucous Membrain
Level 34 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Ramses' Regalia
Level 56 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Shaman's Skull
Level 34 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Shaolin Sash
Level 8 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Shaolin Sash
Level 39 Costume Piece
( Not Tradable or Marketable )
The Surgeon's Space Suit
Level 40 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Bozo's Bouffant
Level 39 Costume Piece
Spectral Spectrum
( Not Tradable or Marketable, Not Usable in Crafting )
The Magical Mercenary
Level 33 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Magical Mercenary
Level 35 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Birdie Bonnet
Level 77 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Pin Pals
Level 78 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Pickled Paws
Level 39 Costume Piece
This is a special Halloween 2011 item
The Frontier Flyboy
Level 81 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Can Opener
Level 30 Costume Piece
This is a special Halloween 2011 item
( Not Usable in Crafting )
The Can Opener
Level 56 Costume Piece
This is a special Halloween 2011 item
The Soviet Stitch-Up
Level 58 Costume Piece
This is a special Halloween 2011 item
The Steel-Toed Stompers
Level 90 Costume Piece
This is a special Halloween 2011 item
The Fallen Angel
Level 19 Costume Piece
This is a special Halloween 2011 item
The Idiot Box
Level 53 Costume Piece
This is a special Halloween 2011 item
The Steel Pipes
Level 92 Costume Piece
This is a special Halloween 2011 item
The Shoestring Budget
Level 90 Costume Piece
This is a special Halloween 2011 item
The Under Cover
Level 10 Costume Piece
This is a special Halloween 2011 item
( Not Usable in Crafting )
Griffin's Gog
Level 64 Costume Piece
This is a special Halloween 2011 item
( Not Usable in Crafting )
The Intangible Ascot
Level 69 Costume Piece
This is a special Halloween 2011 item
( Not Usable in Crafting )
The Claws And Infect
Level 32 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Head Hunter
Level 100 Costume Piece
( Not Tradable or Marketable )
The Templar's Spirit
Level 20 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Up Pyroscopes
Level 61 Eye Stalks
( Not Tradable or Marketable, Not Usable in Crafting )
The All-Father
Level 15 Facial Hair
The Faux Manchu
Level 97 Facial Hair
( Not Tradable or Marketable, Not Usable in Crafting )
The Horned Honcho
Level 18 Facial Hair
( Not Tradable or Marketable, Not Usable in Crafting )
The Dead Little Buddy
Level 20 Ghost
( Not Usable in Crafting )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
Graybanns
Level 45 Glasses
The Crone's Dome
Level 56 Hat
( Not Usable in Crafting )
Ghastlier Gibus
Level 10 Hat This is a special Halloween 2010 item
( Not Tradable or Marketable )
The Gentle Munitionne of Leisure
Level 59 Hat attach particle effect static (28)
( Not Tradable or Marketable )
Ellis' Cap
Level 10 Hat
The Full Head of Steam
Level 42 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Demoman Mask
Level 10 Hat
Demoman Mask
Level 10 Hat
Engineer Mask
Level 10 Hat
Engineer Mask
Level 10 Hat
( Not Tradable or Marketable )
Heavy Mask
Level 10 Hat
Medic Mask
Level 10 Hat
Medic Mask
Level 10 Hat
Saxton Hale Mask
Level 10 Hat
Scout Mask
Level 10 Hat
Sniper Mask
Level 10 Hat
Soldier Mask
Level 10 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 294
( Not Tradable or Marketable )
The Squid's Lid
Level 88 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Hyperbaric Bowler
Level 64 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Tuque or Treat
Level 12 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Trepanabotomizer
Level 79 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Spellbinder's Bonnet
Level 20 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Spellbinder's Bonnet
Level 51 Hat
( Not Tradable or Marketable )
Das Ubersternmann #40756
Level 1 Hat #Attrib_MakersMark
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Mann Co. Online Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Voodoo JuJu (Slight Return)
Level 14 Hat
( Not Usable in Crafting )
Frontline Field Recorder
Level 20 Headgear
( Not Tradable or Marketable )
The Spectralnaut
Level 100 Helmet
( Not Tradable or Marketable, Not Usable in Crafting )
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
The Anger #65497
Level 10 Hood #Attrib_MakersMark
Faun Feet
Level 87 Hooves
( Not Tradable or Marketable, Not Usable in Crafting )
The Rump-o'-Lantern
Level 44 Lantern
( Not Usable in Crafting )
Alien Swarm Parasite
Level 20 Mascot
Alien Swarm Parasite
Level 20 Mascot
( Not Tradable or Marketable )
Hard-Headed Hardware
Level 56 Mask
Spectral Spectrum
( Not Tradable or Marketable, Not Usable in Crafting )
The Monstrous Mandible
Level 43 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Rugged Respirator
Level 7 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Rugged Respirator
Level 17 Mask
( Not Tradable or Marketable )
The Second Opinion
Level 28 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Plutonidome
Level 21 Mask
( Not Usable in Crafting )
The Marsupial Man
Level 46 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Cryptic Keepsake
Level 48 Necklace
( Not Tradable or Marketable, Not Usable in Crafting )
Pyrovision Goggles
Level 56 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Merc's Pride Scarf
Level 10 Scarf
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 68 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 92 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Unidentified Following Object
Level 42 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Unidentified Following Object
Level 49 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Ivan the Inedible
Level 38 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Ivan the Inedible
Level 91 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Quoth
Level 23 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
The Carious Chameleon
Level 10 Undead Pet
( Not Tradable or Marketable, Not Usable in Crafting )
The Carious Chameleon
Level 82 Undead Pet
( Not Tradable or Marketable, Not Usable in Crafting )