Level 1 Journal Duck Power : 0 / 5 Duck XP Level : 5 Duckstreaks Active
( Not Usable in Crafting )
Creepy Crawly Case
Level 1 Supply Crate Crate Series #104
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Abominable Cosmetic Case
Level 1 Supply Crate Crate Series #107
Abominable Cosmetic Case
Level 1 Supply Crate Crate Series #107
Abominable Cosmetic Case
Level 1 Supply Crate Crate Series #107
Unleash the Beast Cosmetic Case
Level 1 Supply Crate Crate Series #108
Unleash the Beast Cosmetic Case
Level 1 Supply Crate Crate Series #108
Jungle Jackpot War Paint Case
Level 1 Supply Crate Crate Series #109
Jungle Jackpot War Paint Case
Level 1 Supply Crate Crate Series #109
Jungle Jackpot War Paint Case
Level 1 Supply Crate Crate Series #109
Jungle Jackpot War Paint Case
Level 1 Supply Crate Crate Series #109
Infernal Reward War Paint Case
Level 1 Supply Crate Crate Series #110
Infernal Reward War Paint Case
Level 1 Supply Crate Crate Series #110
Infernal Reward War Paint Case
Level 1 Supply Crate Crate Series #110
Infernal Reward War Paint Case
Level 1 Supply Crate Crate Series #110
End of the Line Community Crate
Level 13 Supply Crate Crate Series #87
Limited Late Summer Crate
Level 13 Supply Crate Crate Series #86
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Summer 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #123
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #83
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #84
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Naughty Winter Crate 2014
Level 13 Supply Crate Crate Series #88
Nice Winter Crate 2014
Level 13 Supply Crate Crate Series #89
Halloween Package
Level 1 Package
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (113)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (120)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (161)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (144)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (143)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (161)
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Competitive Matchmaking Pass
Level 1 Pass
( Not Tradable or Marketable, Not Usable in Crafting )
Spellbook Magazine
Level 63 This weapon deploys 50% faster
Unfilled Fancy Spellbook
Level 1 Pages of Congeriae: 1
( Not Tradable or Marketable )
Spellbook Page
Level 1 Spellbook Page
( Not Tradable or Marketable )
Gun Mettle Campaign Coin
Level 1 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Soul Gargoyle
Level 10 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Zepheniah's Greed
Level 5 Tool
( Not Usable in Crafting )
Peculiarly Drab Tincture
Level 5 Tool
Taunt: Conga
Level 77 Special Taunt
Taunt: Oblooterated
Level 12 Special Taunt
Taunt: The Meet the Medic
Level 5 Special Taunt
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Taunt: Rancho Relaxo
Level 88 Special Taunt
Jungle Inferno ConTracker
Level 34 Tracker
( Not Tradable or Marketable, Not Usable in Crafting )
The Kritz or Treat Canteen
Level 42 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable, Not Usable in Crafting )
Power Up Canteen
Level 89 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Voodoo-Cursed Medic Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Usable in Crafting )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
Bat
%s7%s6 Bat - %s5: 81
The Buff Banner
Level 5 Battle Banner
( Not Tradable or Marketable )
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Phlogistinator
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
( Not Tradable or Marketable )
The Festive Backburner
Level 35 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Frying Pan
Level 5 Frying Pan
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
( Not Tradable or Marketable )
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Bread Bite
Level 97 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo No random critical hits
The Pomson 6000 #162978
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings #Attrib_MakersMark
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Tradable or Marketable )
The Gas Passer
Level 64 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Level 1 Medi Gun Team Colored Decorated Weapon paintkit_proto_def_index (25)
Quality 15 Medi Gun
Level 1 Medi Gun Team Colored Decorated Weapon paintkit_proto_def_index (76)
Strange Medi Gun
%s7Strange%s6 Medi Gun - %s5: 0 (%s3: 0)
Medi Gun
%s7%s6 Medi Gun - %s5: 109 (%s3: 386)
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Iron Curtain
Level 5 Minigun
( Not Tradable or Marketable )
The Huo-Long Heater
Level 21 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
( Not Usable in Crafting )
The Huo-Long Heater
Level 65 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
( Not Tradable or Marketable )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
( Not Usable in Crafting )
Quality 15 Minigun
Level 1 Minigun paintkit_proto_def_index (61)
The B.A.S.E. Jumper
Level 56 Parachute
Shortstop
%s7%s6 Peppergun - %s5: 14 When weapon is active: Increase in push force taken from damage and airblast
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet +6 max pipebombs out +25% faster firing speed Able to destroy enemy stickybombs +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Quickiebomb Launcher
Level 18 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher +200% max secondary ammo on wearer No self inflicted blast damage taken override projectile type (1096810496) -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
The Ham Shank #80940
Level 5 Pork Product #Attrib_MakersMark
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Ambassador
Level 5 Revolver Crits on headshot -15% damage penalty -20% slower firing speed No random critical hits Critical damage is affected by range
( Not Tradable or Marketable )
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
The Beggar's Bazooka
Level 88 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 72 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
( Not Usable in Crafting )
Quality 15 Rocket Launcher
Level 1 Rocket Launcher Team Colored Decorated Weapon paintkit_proto_def_index (43)
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
( Not Tradable or Marketable )
The Thermal Thruster
Level 98 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Tradable or Marketable )
The Back Scatter
Level 33 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death -50% clip size No random critical hits
( Not Tradable or Marketable )
The Panic Attack
Level 76 Shotgun Fires a wide, fixed shot pattern This weapon deploys 50% faster +50% bullets per shot Successive shots become less accurate -20% damage penalty
Quality 15 Shotgun
Level 1 Shotgun paintkit_proto_def_index (12)
Quality 15 Shotgun
Level 1 Shotgun paintkit_proto_def_index (47)
Quality 15 Shotgun
Level 1 Shotgun Team Colored Decorated Weapon paintkit_proto_def_index (44)
Strange Rescue Ranger
%s7Strange%s6 Shotgun - %s5: 0 Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
The Rescue Ranger
Level 48 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Rescue Ranger
Level 70 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Conscientious Objector
Level 25 Sign
The Neon Annihilator
Level 15 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Hot Hand
Level 14 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
The Powerjack
Level 5 Sledgehammer +15% faster move speed on wearer +25 health restored on kill When weapon is active: 20% damage vulnerability on wearer
Festive SMG
Level 1 SMG
Quality 15 SMG
Level 1 SMG paintkit_proto_def_index (13)
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
Classic
%s7%s6 Sniper Rifle - %s5: 24 Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Classic
Level 22 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Red-Tape Recorder
Level 71 Sapper Reverses enemy building construction -100% sapper damage penalty
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower -20% slower firing speed No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
( Not Usable in Crafting )
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
( Not Tradable or Marketable )
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds Killstreaks Active 20% fire damage vulnerability on wearer No random critical hits
Diamond Botkiller Wrench Mk.I
%s7%s6 Wrench - %s5: 841 (%s3: 195)
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Grand Duchess Fairy Wings
Level 41 Costume Piece
( Not Tradable or Marketable )
The Bootie Time
Level 10 Apparel Jingle all the way
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Gas Guzzler
Level 32 Backpack
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: August 5, 2011 (23:23:06 GMT)
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 2
( Not Tradable or Marketable )
Operation Mecha Engine Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Gear Grinder Badge
Level 2 Badge
( Not Tradable or Marketable )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Level Three Chin
Level 3 Chin
The Last Bite
Level 87 Coffin
( Not Tradable or Marketable )
Genuine Duncan's Kindhearted Kisser
Level 25 Community Medal
( Not Tradable or Marketable )
Genuine Hannah's Altruistic Aspect
Level 25 Community Medal
( Not Tradable or Marketable )
Genuine Sips' Selfless Simulacrum
Level 25 Community Medal
( Not Tradable or Marketable )
Genuine Sjin's Generous Guise
Level 25 Community Medal
( Not Tradable or Marketable )
Genuine Israphel's Eleemosynary Expression
Level 25 Community Medal
( Not Tradable or Marketable )
Genuine Mandrew's Munificent Mug
Level 25 Community Medal
( Not Tradable or Marketable )
Genuine Blapature Co. Benefactor
Level 1 Community Medal
( Not Tradable or Marketable )
Clubsy The Seal
Level 32 Mascot
Unknown Mann
Level 47 Bandages
Thermal Insulation Layer
Level 79 Apparel
The Ghost of Spies Checked Past
Level 35 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
The Ghoul Gibbin' Gear
Level 35 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Bone-Cut Belt
Level 17 Costume Piece
( Not Tradable or Marketable )
The Claws And Infect
Level 33 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Talon Trotters
Level 31 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Templar's Spirit
Level 40 Costume Piece
( Not Tradable or Marketable )
Burny's Boney Bonnet
Level 27 Costume Piece
( Not Tradable or Marketable )
The Halloweiner
Level 68 Costume Piece
( Not Tradable or Marketable )
The Candyman's Cap
Level 53 Costume Piece
( Not Tradable or Marketable )
The Terrier Trousers
Level 64 Costume Piece
( Not Tradable or Marketable )
Haunted Frontier Flyboy
Level 92 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Legend of Bugfoot
Level 83 Costume Piece
This is a special Halloween 2011 item
The Wrap Battler
Level 51 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Silver Bullets
Level 11 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Scotch Saver
Level 64 Facial Hair
The Unshaved Bear
Level 74 Facial Hair
Flair! #24357
Level 20 Flair!
Seeing Double
Level 56 Glasses
"silenet kill"
Level 10 Glasses
( Not Usable in Crafting )
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
Thirst Blood
Level 96 Hair
The Abominable Snow Pants
Level 50 Costume Piece
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Unusual Buckaroo's Hat
Level 75 Hat ★ Unusual Effect: Kill-a-Watt
( Not Tradable or Marketable, Not Usable in Crafting )
Frontline Field Recorder
Level 20 Headgear
( Not Tradable or Marketable )
Civilian Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
The Crone's Dome
Level 61 Hat
( Not Tradable or Marketable )
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
The Gentle Munitionne of Leisure
Level 72 Hat attach particle effect static (28)
( Not Tradable or Marketable )
Ellis' Cap
Level 10 Hat
Texas Ten Gallon
Level 85 Hat
( Not Usable in Crafting )
The Full Head of Steam
Level 73 Hat
( Not Tradable or Marketable )
Unusual German Gonzila
Level 20 Hat ★ Unusual Effect: Miami Nights
( Not Tradable or Marketable, Not Usable in Crafting )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 6
( Not Tradable or Marketable )
Football Helmet
Level 68 Helmet
( Not Usable in Crafting )
The Himalayan Hair Shirt
Level 50 Costume Piece
The Head Warmer #32396
Level 24 Hat #Attrib_MakersMark
The Kathman-Hairdo
Level 50 Costume Piece
The Proof of Purchase
Level 50 Helmet
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Prussian Pickelhaube
Level 72 Helmet
( Not Usable in Crafting )
Military Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
The Monstrous Memento
Level 50 Hat
Alien Swarm Parasite
Level 20 Mascot
( Not Tradable or Marketable )
Unusual Vintage Merryweather
Level 42 Helmet ★ Unusual Effect: Disco Beat Down
( Not Tradable or Marketable, Not Usable in Crafting )
The Saxton
Level 50 Hat
Batter's Helmet
Level 9 Helmet
( Not Usable in Crafting )
Unusual Bombing Run
Level 99 Helmet ★ Unusual Effect: Aces High
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Mannhattan Project
Level 85 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Smoking Skid Lid
Level 57 Hat
Tyrant's Helm
Level 98 Helmet
( Not Usable in Crafting )
The Spiral Sallet
Level 10 Helmet
( Not Tradable or Marketable )
Unusual Familiar Fez
Level 35 Hat ★ Unusual Effect: Kill-a-Watt
The Virtual Viewfinder #8065
Level 54 Headset
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
The Face Plante
Level 91 Mask
( Not Tradable or Marketable )
The Second Opinion
Level 70 Mask
( Not Tradable or Marketable )
Haunted Parasight
Level 39 Mask
( Not Tradable or Marketable )
The Parasight
Level 36 Mask
( Not Tradable or Marketable )
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
Pyrovision Goggles
Level 29 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Trash Toter
Level 39 Satchel
The Chronoscarf
Level 97 Scarf
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 5 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer