%s7Strange%s6 Grenade Launcher - %s5: 0 Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
Strange Thunder Dome
%s7Strange%s6 Helmet - %s5: 0
Spiky Viking
Level 2 Helmet
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Gas Passer
Level 73 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
Level 99 Rocket Launcher On Hit: Gain up to +20 health per attack paintkit_proto_def_index (253) -25% clip size
Strange Candy Cane
%s7Strange%s6 Bat - %s5: 0 On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
Strange Tribalman's Shiv
%s7Strange%s6 Kukri - %s5: 0 Sheen: 7 Killstreaks Active On Hit: Bleed for 6 seconds -50% damage penalty
Strange Apoco-Fists
%s7Strange%s6 Fists - %s5: 4 Killing an enemy with a critical hit will dismember your victim. Painfully.
"The LIT Flamethrower"
%s7%s6 Flame Thrower - %s5: 11 Sheen: 1 Killstreaks Active flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
Strange Warrior's Spirit
%s7Strange%s6 Boxing Gloves - %s5: 0 +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
Strange Warrior's Spirit
%s7Strange%s6 Boxing Gloves - %s5: 0 +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
Strange Iron Bomber
%s7Strange%s6 Grenade Launcher - %s5: 0 Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
"petite laser"
%s7Strange%s6 Indivisible Particle Smasher - %s5: 0 Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Killstreaker: 2008 Sheen: 5 Killstreaks Active Does not require ammo Deals only 20% damage to buildings
Strange Scottish Resistance
%s7Strange%s6 Stickybomb Launcher - %s5: 0 Detonates stickybombs near the crosshair and directly under your feet +6 max pipebombs out Sheen: 5 Killstreaks Active +25% faster firing speed Able to destroy enemy stickybombs +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Strange Quickiebomb Launcher
%s7Strange%s6 Stickybomb Launcher - %s5: 0 -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
Mann Co. Orange
Level 5 Tool
Strange Soda Popper
%s7Strange%s6 Scattergun - %s5: 1 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
Strange Back Scatter
%s7Strange%s6 Scattergun - %s5: 0 Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 1 100% critical hit vs wet players Killstreaker: 2006 Sheen: 5 Killstreaks Active Damage removes Sappers -20% damage vs players No random critical hits
Misha's Maw
Level 28 Bear Head
Triad Trinket
%s7%s6 Apparel - %s5: 130
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 6
( Not Tradable or Marketable )
Strange Lord Cockswain's Novelty Mutton Chops and Pipe
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
( Not Tradable or Marketable )
Champ Stamp
%s7%s6 Tattoos - %s5: 129
Genuine Sharp Dresser
Level 1 Knife
Genuine Ham Shank
Level 5 Pork Product Killstreaks Active
Genuine Die Regime-Panzerung
Level 1 Cosmetic Armor
Genuine Criminal Cloak
Level 1 Cape
Genuine Area 451
Level 1 Hat
Genuine Brimstone
Level 1 Horns
Genuine Arkham Cowl
Level 1 Mask
Genuine Firefly
Level 1 Mask
The Original
Level 5 Rocket Launcher
( Not Tradable or Marketable )
Genuine Scrap Pack
Level 1 Robot
Genuine Professor's Pineapple
Level 1 Science Project
Genuine RETF2 Retrospective 2 Ultiduo Participant Season 2
Level 1 Tournament Medal
( Not Tradable or Marketable )
Genuine King of Scotland Cape
Level 1 Cape
Genuine Menpo
Level 1 Mask
The Vintage Axtinguisher
Level 10 Fire Axe Killstreaks Active attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Vintage Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Vintage Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Vintage Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Vintage Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
Reclaimed Metal
Level 2 Craft Item
Reclaimed Metal
Level 2 Craft Item
( Not Tradable or Marketable )
Class Token - Scout
Level 1 Craft Item
Class Token - Soldier
Level 1 Craft Item
Fabricator
Level 2 Recipe recipe component defined item 1 () recipe component defined item 2 () recipe component defined item 3 () recipe component defined item 4 () recipe component defined item 5 () recipe component defined item 6 () recipe component defined item 7 ()
Fabricator
Level 5 Recipe recipe component defined item 1 () recipe component defined item 2 () recipe component defined item 3 () recipe component defined item 4 () recipe component defined item 5 () recipe component defined item 6 () recipe component defined item 7 ()
Backpack Expander
Level 53 Tool
( Not Tradable or Marketable )
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Noble Hatter's Violet
Level 5 Tool
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
( Not Tradable or Marketable )
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Summer 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #127
Summer 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #127
Summer 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #127
Strange Beanie The All-Gnawing
%s7Strange%s6 Hat - %s5: 0
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Naughty Winter Crate 2013
Level 13 Supply Crate Crate Series #78
Naughty Winter Crate 2013
Level 13 Supply Crate Crate Series #78
Nice Winter Crate 2013
Level 13 Supply Crate Crate Series #79
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Competitive Matchmaking Pass
Level 1 Pass
( Not Tradable or Marketable, Not Usable in Crafting )
Reinforced Robot Emotion Detector
Level 1 Robot Part
Reinforced Robot Emotion Detector
Level 1 Robot Part
Reinforced Robot Emotion Detector
Level 1 Robot Part
Reinforced Robot Humor Suppression Pump
Level 1 Robot Part
Reinforced Robot Bomb Stabilizer
Level 1 Robot Part
Reinforced Robot Bomb Stabilizer
Level 1 Robot Part
Reinforced Robot Bomb Stabilizer
Level 1 Robot Part
Reinforced Robot Bomb Stabilizer
Level 1 Robot Part
Battle-Worn Robot Taunt Processor
Level 1 Robot Part
Battle-Worn Robot KB-808
Level 1 Robot Part
Battle-Worn Robot KB-808
Level 1 Robot Part
Battle-Worn Robot Money Furnace
Level 1 Robot Part
Battle-Worn Robot Money Furnace
Level 1 Robot Part
Spellbook Magazine
Level 33 This weapon deploys 50% faster
Spellbook Page
Level 1 Spellbook Page
( Not Tradable or Marketable )
Invasion Community Update Coin
Level 60 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Tough Break Campaign Stamp
Level 63 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Gun Mettle Campaign Coin
Level 1 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Soul Gargoyle
Level 70 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Description Tag
Level 1 Tool
( Not Usable in Crafting )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Muskelmannbraun
Level 5 Tool
( Not Tradable or Marketable )
Muskelmannbraun
Level 5 Tool
( Not Tradable or Marketable )
Tour of Duty Ticket
Level 1 Ticket
( Not Usable in Crafting )
Power Up Canteen #132747
Level 13 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds #Attrib_MakersMark
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Atomizer
Level 10 Bat air dash count (1) -15% damage vs players This weapon deploys -50% slower
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
( Not Usable in Crafting )
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Buff Banner
Level 5 Battle Banner
The Buff Banner
Level 5 Battle Banner
( Not Usable in Crafting )
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Fortified Compound
Level 10 Bow
The Huntsman
Level 10 Bow
The Huntsman
Level 10 Bow
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer #Attrib_MakersMark
The Lollichop
Level 82 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Holy Mackerel
Level 42 Fish
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) Killstreaks Active flame_spread_degree (2.8) No airblast No random critical hits
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
The Loose Cannon
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health +50% projectile speed No random critical hits
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Gas Passer
Level 3 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
( Not Usable in Crafting )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Wanga Prick #507636
Level 40 Knife Killstreaks Active Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Level 55 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
( Not Usable in Crafting )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Quickiebomb Launcher
Level 3 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher +200% max secondary ammo on wearer override projectile type (1096810496) No self inflicted blast damage taken -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
Pretty Boy's Pocket Pistol
Level 10 Pistol +15% faster firing speed On Hit: Gain up to +3 health When weapon is active: -25% clip size
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
( Not Tradable or Marketable )
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. Sheen: 1 Killstreaks Active No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Beggar's Bazooka
Level 44 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 45 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps -10% explosion radius -15% damage penalty
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
( Not Tradable or Marketable )
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Back Scatter
Level 5 Scattergun Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
( Not Tradable or Marketable )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Rescue Ranger
Level 81 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Hot Hand
Level 3 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Hot Hand
Level 65 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
( Not Usable in Crafting )
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Classic
Level 40 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Classic
Level 85 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
"神風"
Level 10 Stick Bomb This weapon deploys -100% slower -20% slower firing speed No random critical hits
( Not Usable in Crafting )
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
Three-Rune Blade
Level 10 Sword Killstreaks Active On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
( Not Tradable or Marketable )
Operation Steel Trap Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Mecha Engine Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 3 Badge
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 1 Badge
( Not Tradable or Marketable )
The Vigilant Pin #89
Level 74 Badge #Attrib_MakersMark
( Not Tradable or Marketable )
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
( Not Usable in Crafting )
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
( Not Tradable or Marketable )
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Spine-Chilling Skull
Level 31 Hat This is a special Halloween 2010 item
( Not Tradable or Marketable )
The Hyperbaric Bowler
Level 48 Hat
( Not Tradable or Marketable, Not Usable in Crafting )