( Not Tradable or Marketable, Not Usable in Crafting )
Nice Winter Crate 2014
Level 13 Supply Crate Crate Series #89
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mann Co. Strongbox
Level 13 Supply Crate Crate Series #81
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Refined Metal
Level 3 Craft Item
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
( Not Usable in Crafting )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Tour of Duty Ticket
Level 1 Ticket
( Not Tradable or Marketable )
Scrap Metal
Level 1 Craft Item
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
( Not Tradable or Marketable )
The Buff Banner
Level 5 Battle Banner
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
( Not Tradable or Marketable )
Backpack Expander
Level 57 Tool
( Not Tradable or Marketable )
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
( Not Usable in Crafting )
The B.A.S.E. Jumper
Level 6 Parachute
The Bat Outta Hell
Level 5 Skull Bat
Taunt: Conga
Level 12 Special Taunt
The MK 50 #6207
Level 26 Helmet #Attrib_MakersMark
Mann Co. Audition Reel
Level 10 Supply Crate
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Air Strike
Level 5 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
The Lollichop
Level 78 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Iron Bomber
Level 36 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Scottish Handshake
Level 10 Bottle
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Rescue Ranger
Level 49 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
The Back Scatter
Level 72 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Fortified Compound
Level 10 Bow
The Iron Bomber
Level 82 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
Level 15 Crossbow No headshots -75% max primary ammo on wearer
( Not Usable in Crafting )
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
( Not Tradable or Marketable )
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed #Attrib_MakersMark
( Not Tradable or Marketable )
Naughty Winter Crate 2013
Level 13 Supply Crate Crate Series #78
Nice Winter Crate 2013
Level 13 Supply Crate Crate Series #79
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
( Not Tradable or Marketable )
Robo Community Crate
Level 13 Supply Crate Crate Series #58
The Buff Banner
Level 5 Battle Banner
( Not Tradable or Marketable )
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #56
The Sandvich
Level 1 Lunch Box
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
( Not Tradable or Marketable )
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
( Not Tradable or Marketable )
Limited Late Summer Crate
Level 13 Supply Crate Crate Series #86
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 3
( Not Tradable or Marketable )
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
The Proof of Purchase
Level 50 Helmet
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 2 Badge
( Not Tradable or Marketable )
Pyrovision Goggles
Level 8 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Power Up Canteen
Level 66 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds