%s7%s6 Flame Thrower - %s5: 5134 Sheen: 7 Killstreaks Active flame_spread_degree (2.8) Extinguishing teammates restores 20 health
Grenade Launcher
%s7%s6 Grenade Launcher - %s5: 6907 Sheen: 1 Killstreaks Active
Minigun
%s7%s6 Minigun - %s5: 1141
Rescue Ranger
%s7%s6 Shotgun - %s5: 32 Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
"Professor's Invincibility Gadget"
%s7%s6 Medi Gun - %s5: 507 (%s3: 2237) "You need 24 light gems to power this gadget" Sheen: 7 Killstreaks Active
Sniper Rifle
%s7%s6 Sniper Rifle - %s5: 249
Revolver
%s7%s6 Revolver - %s5: 389 Sheen: 3 Killstreaks Active
%s7%s6 Shotgun - %s5: 2083 Sheen: 1 Killstreaks Active
Degreaser
%s7%s6 Flame Thrower - %s5: 1445 flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
"GREEN EGGS AND SPAM"
%s7%s6 Stickybomb Launcher - %s5: 11140 Sheen: 1 Killstreaks Active
Frontier Justice
%s7%s6 Shotgun - %s5: 335 mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
SMG
%s7%s6 SMG - %s5: 30
Knife
%s7%s6 Knife - %s5: 1667 Sheen: 7 Killstreaks Active
"TAMPON SHOOTER"
%s7%s6 Flare Gun - %s5: 619 100% critical hit vs burning players
"The Weeaboo Whacker"
%s7%s6 Frying Pan - %s5: 1580 "100% critical hit vs weeaboo players" Exorcism Sheen: 2 Killstreaks Active
"The Last Resort"
%s7%s6 Wrench - %s5: 2042 (%s3: 58) "Multiply the number of kills by 0.9 to find out how many Spies I've
killed." Sheen: 2 Killstreaks Active
Jarate
%s7%s6 Jar Based Karate - %s5: 395 Extinguishing teammates reduces cooldown by -20% jarate description (1)
Invis Watch
%s7%s6 Invis Watch - %s5: 4970
Powerjack
%s7%s6 Sledgehammer - %s5: 174 +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Construction PDA
%s7%s6 PDA - %s5: 2432 (%s3: 241893)
Dead Ringer
%s7%s6 Invis Watch - %s5: 1681 +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
Neon Annihilator
%s7%s6 Sign - %s5: 157 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Sapper
%s7%s6 Sapper - %s5: 218 "We interrupt this Sentry for 'breaking' News!"
Taunt: The Victory Lap
Level 76 Special Taunt
Taunt: The Schadenfreude
Level 5 Special Taunt
The Shred Alert
Level 5 Special Taunt
Taunt: The High Five!
Level 5 Special Taunt
Taunt: Deep Fried Desire
Level 35 Special Taunt
Taunt: The Carlton
Level 13 Special Taunt
Taunt: Fresh Brewed Victory
Level 32 Special Taunt
Taunt: Soldier's Requiem
Level 32 Special Taunt
Taunt: Oblooterated
Level 54 Special Taunt
Taunt: Rancho Relaxo
Level 50 Special Taunt
Taunt: Buy A Life
Level 49 Special Taunt
Taunt: The Meet the Medic
Level 5 Special Taunt
Name Tag
Level 1 Tool
Genuine Flying Guillotine
Level 1 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
Genuine Red-Tape Recorder
Level 1 Sapper Reverses enemy building construction -100% sapper damage penalty
Description Tag
Level 1 Tool
The Vintage Lugermorph
Level 5 Pistol Sheen: 7 Killstreaks Active
The Vintage Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
Level 10 Boots -60% blast damage from rocket jumps
The Vintage Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
Dueling Mini-Game
Level 5 Usable Item
Dueling Mini-Game
Level 5 Usable Item
Dueling Mini-Game
Level 5 Usable Item
The Vintage Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Vintage Sandvich
Level 1 Lunch Box
The Vintage Wrangler
Level 5 Laser Pointer
The Vintage Gunslinger
Level 15 Robot Arm Sheen: 7 Killstreaks Active Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Vintage Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Frying Pan
Level 5 Frying Pan
The Conscientious Objector
Level 25 Sign
Vintage Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
Iron Curtain
Level 5 Minigun
( Not Tradable or Marketable )
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
Ghastlier Gibus
Level 10 Hat This is a special Halloween 2010 item
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
World Traveler's Hat
Level 20 Hat ★ Unusual Effect: Map Stamps
( Not Tradable or Marketable, Not Usable in Crafting )
The Spine-Cooling Skull
Level 31 Hat This is a special Halloween 2011 item #Attrib_MakersMark
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Saxton Hale Mask
Level 10 Hat #Attrib_MakersMark
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
Pyrovision Goggles
Level 46 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: May 17, 2011 (17:22:18 GMT)
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 3
( Not Tradable or Marketable )
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Power Up Canteen
Level 92 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Secret Saxton
Level 1 Gift
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Tour of Duty Ticket
Level 1 Ticket
( Not Tradable or Marketable )
Soul Gargoyle
Level 99 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Ye Olde Rustic Colour
Level 5 Tool
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Tradable or Marketable )
Bonk! Atomic Punch
Level 5 Lunch Box
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
( Not Tradable or Marketable )
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
( Not Tradable or Marketable )
The Sandvich
Level 1 Lunch Box
( Not Tradable or Marketable )
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
( Not Tradable or Marketable )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death -50% clip size No random critical hits
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Tradable or Marketable )
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot -15% damage penalty -20% slower firing speed No random critical hits Critical damage is affected by range
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) Boost reduced on air jumps Boost reduced when hit 10% slower move speed on wearer -34% clip size
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Holy Mackerel
Level 42 Fish
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Original
Level 5 Rocket Launcher
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Beggar's Bazooka
Level 43 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Rocket Jumper
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Reserve Shooter
Level 10 Shotgun This weapon deploys 20% faster Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs -34% clip size
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The B.A.S.E. Jumper
Level 96 Parachute
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Lollichop
Level 3 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Neon Annihilator
Level 48 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Loose Cannon
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken override projectile type (1096810496) +200% max secondary ammo on wearer -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Brass Beast
Level 5 Minigun -20% damage resistance when below 50% health and spun up +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Huo-Long Heater
Level 7 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Buffalo Steak Sandvich
Level 1 Lunch Box
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
Festive Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
The Rescue Ranger
Level 1 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Pomson 6000
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Fortified Compound
Level 10 Bow
The Classic
Level 42 Sniper Rifle Charge and fire shots independent of zoom No headshots when not fully charged -10% damage on body shot
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo