%s7%s6 Katana - %s5: 838 Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
Force-A-Nature
%s7%s6 Scattergun - %s5: 593 Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
Back Scratcher
%s7%s6 Garden Rake - %s5: 14 +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
Rocket Launcher
%s7%s6 Rocket Launcher - %s5: 343
Persian Persuader
%s7%s6 Sword - %s5: 300 Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
Equalizer
%s7%s6 Pickaxe - %s5: 207 Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
Atomizer
%s7%s6 Bat - %s5: 196 air dash count (1) This weapon deploys -50% slower -15% damage vs players
Flying Guillotine
%s7%s6 Cleaver - %s5: 120 Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
Razorback
%s7%s6 Shield - %s5: 84 Blocks a single backstab attempt -100% maximum overheal on wearer
Detonator
%s7%s6 Flare Gun - %s5: 64 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Shortstop
%s7%s6 Peppergun - %s5: 61 When weapon is active: Increase in push force taken from damage and airblast
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 9 -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 7 Extinguishing teammates reduces cooldown by -20% jarate description (1)
Strange Third Degree
%s7Strange%s6 Fire Axe - %s5: 0 All players connected via Medigun beams are hit
Pistol
%s7%s6 Pistol - %s5: 58
Strange Southern Hospitality
%s7Strange%s6 Wrench - %s5: 0 (%s3: 0) On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
Bazaar Bargain
%s7%s6 Sniper Rifle - %s5: 1638 Base charge rate decreased by 50%
"The Hipster Exterminator"
%s7%s6 Minigun - %s5: 98 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Strange Direct Hit
%s7Strange%s6 Rocket Launcher - %s5: 0 +80% projectile speed Killstreaks Active +25% damage bonus Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs -70% explosion radius
Strange Carbonado Botkiller Scattergun Mk.I
%s7Strange%s6 Scattergun - %s5: 0 Killstreaks Active
"Flame On"
%s7Strange%s6 Flame Thrower - %s5: 1 Sheen: 3 Killstreaks Active flame_spread_degree (2.8) Extinguishing teammates restores 20 health
"Circuit-Smelter"
%s7Strange%s6 Flame Thrower - %s5: 0 burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Vintage Huntsman
Level 10 Bow
The Vintage Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +6 max pipebombs out +25% faster firing speed +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
The Vintage Wrangler
Level 5 Laser Pointer
The Vintage Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Vintage Gunboats
Level 10 Boots -60% blast damage from rocket jumps
Level 5 Non-Milk Substance "You don't want to know what's inside." Extinguishing teammates reduces cooldown by -20%
"Go to sleep..."
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
"Slave beater 9000"
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Festive Sandvich
Level 1 Lunch Box
Festive Shotgun
Level 69 Shotgun
Festive Black Box
Level 99 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Festive Buff Banner
Level 5 Battle Banner
Genuine Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
Power Up Canteen
Level 88 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
The Frying Pan
Level 5 Frying Pan
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK No random critical hits
( Not Usable in Crafting )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
( Not Tradable or Marketable )
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Brass Beast
Level 5 Minigun -20% damage resistance when below 50% health and spun up +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
( Not Tradable or Marketable )
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
( Not Tradable or Marketable )
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
( Not Usable in Crafting )
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
( Not Usable in Crafting )
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
( Not Usable in Crafting )
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
( Not Usable in Crafting )
The B.A.S.E. Jumper
Level 12 Parachute
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Usable in Crafting )
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
( Not Usable in Crafting )
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
( Not Usable in Crafting )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
( Not Usable in Crafting )
The Rocket Jumper
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits